Initially it filters the top of our deck, prevents flooding or mana stalling. When it flips, we basically get an Impulse on a land (that can't get creatures or lands) but also just another source of mana/ramp.
however, if you're really burning through your library, it seems like a big slow down. It costs 6 mana before it does anything.
Incorrect.
Just paying 1U, it puts spells in the graveyard for Kess, Dissident Mage to reuse and it is filtering card selection.
Even if it flips and you never use it's non mana-producing ability, it ramps you just for doing what the deck is supposed to be doing. Remember, this transforms into a land, but we can still use our land drop that turn.
While it may seem counterintuitive, since at first glance it appears to me a nombo with an instant/sorcery focused deck, another card that seems like it could be super tech in Kess is Energy Field. With a graveyard full of sorceries and instants, you can play them to exile and keep Energy Field in play. A common graveyard hate card that can potentially hose Kess is Rest in Peace. When you have Energy Field in play, people will be less likely to drop Rest in Peace, since you now have an interesting and powerful pillow fort set up. Even if you only use it for a couple of turns before you decide to let it go, it is actually pretty good. I am building a Kess deck that will be different than this line of experimentation, and different than the usual spellslinger/storm decks, but I think most Kess decks will do well with some defense and a semi-counter to common graveyard hate. Energy Field can fill this role in a surprising way.
Initially it filters the top of our deck, prevents flooding or mana stalling. When it flips, we basically get an Impulse on a land (that can't get creatures or lands) but also just another source of mana/ramp.
The new card is good if we can flip it right away, find that it is too slow to do anything much.
One thing I found out about Kess in my games is, once players start to know what the commander is really about, she rarely will get a chance to survive past my next turn. Like in today's edh session of 6 games, I only get to cast 1 spell from my graveyard using Kess's ability.
Really hard to justify running Azcanta. It does help a bit in filtering though, but a Sensei top does it far better.
Just paying 1U, it puts spells in the graveyard for Kess, Dissident Mage to reuse and it is filtering card selection.
Even if it flips and you never use it's non mana-producing ability, it ramps you just for doing what the deck is supposed to be doing. Remember, this transforms into a land, but we can still use our land drop that turn.
Incorrect, because you've tested it already or just because you said so?
I mean, you can play it and it'll do stuff. I just know that playing a Grixis deck where I'm trying play many spells, there's faster ways to generate card velocity. To me, it just seems better in a deck where I'm in for a long game and don't want to tap out if not necessary.
Initially it filters the top of our deck, prevents flooding or mana stalling. When it flips, we basically get an Impulse on a land (that can't get creatures or lands) but also just another source of mana/ramp.
The new card is good if we can flip it right away, find that it is too slow to do anything much.
One thing I found out about Kess in my games is, once players start to know what the commander is really about, she rarely will get a chance to survive past my next turn. Like in today's edh session of 6 games, I only get to cast 1 spell from my graveyard using Kess's ability.
Really hard to justify running Azcanta. It does help a bit in filtering though, but a Sensei top does it far better.
I usually can keep Kess, Dissident Mage around a little longer than that. Probably because I don't try to combo out so she's less scary
I think people are underestimating Search for Azcanta. Or perhaps my deck just has a much lower curve so it's very easy to flip it.
Energy Field is interesting for sure. Difficult but not impossible to play around.
Just paying 1U, it puts spells in the graveyard for Kess, Dissident Mage to reuse and it is filtering card selection.
Even if it flips and you never use it's non mana-producing ability, it ramps you just for doing what the deck is supposed to be doing. Remember, this transforms into a land, but we can still use our land drop that turn.
Incorrect, because you've tested it already or just because you said so?
I mean, you can play it and it'll do stuff. I just know that playing a Grixis deck where I'm trying play many spells, there's faster ways to generate card velocity. To me, it just seems better in a deck where I'm in for a long game and don't want to tap out if not necessary.
I would also posit that the underplayed Future Sight would generate more cards over a shorter amount of time.
I have begun to test it, but not enough to report back extensively. It's incorrect to say "It costs 6 mana before it does anything." That just isn't true.
With Energy Field, I wouldn't be looking for a lock. Just a disincentive to attack me and a way to slow things down. Making Rest in Peace terrible is just gravy.
My prediction is that Kess will eventually become a slower Grixis control general. People look at her and see storm/spellslinger or a way to make cantrips and other minor spells more worthwhile, but I think eventually, she will be used to make otherwise strong spells even more powerful. She will add a little card draw equivalent and strengthen low CMC cards, but her true value will be in making medium CMC cards into powerhouses. That, or make otherwise not very playable archetypes in EDH into viable multiplayer strategies. Turning low CMC but weak sweepers into medium CMC but still kinda weak sweepers is probably not the most useful thing that she can do, and I predict the same will be true of low CMC draw/filter. She will also not be a draw/go general, since her ability to reuse the usual counterspells is limited since it can only happen on your turn. There will be better alternatives than typical counterspells.
I think that she will pick a strategy that uses medium CMC sorceries and instants that are decent on their own but powerful in multiples, she will add a small amount of atypical counterspells and other control, powerful modal spells, the usual powerful medium CMC sweepers, and synergistic support with permanents. That will be her best strategy.
Btw, I think that Search for Azcanta // Azcanta, the Sunken Ruin will be amazing. It is blue Ramp. That alone is amazing. The fact that it accomplishes what Kess wants on top of Ramp will make it a Kess staple.
Imo Search for Azcanta // Azcanta, the Sunken Ruin isn't really a ramp at all. It is too slow to ramp and requires at least one full turn to the next upkeep to be able to do something.
Moreover, it aren't really easy to get 7 cards into the graveyard without much investment in other cards that increase graveyard card amounts. Don't think it will be a Kess staple.
Cards like Phyrexian Arena is a better choice for card advantage imo.
Yes, Future Sight costs more and should therefore be more impactful. However, the heart of why I bring up the Future Sight isn't to make a direct comparison. It's that you would use a card slot for Search for Azcanta but not a card slot for Future Sight. In that way, they're competing for a spot.
It is correct to say it doesn't do anything. You pay 1U and it doesn't do anything. Then you wait a turn and if you don't have threshold, it does nothing. If you have threshold, it transforms and you ramp +U which isn't worth 2cc and a turn. So yes, it does not earn it's spot in your 99 until you spend 3UU and tap.
However, and it's a big however, the OP's list does not run a majority of those. It's not a given to have threshold, even on the turn after you play this. If you run a more Fork-heavy build, I'd say that the previewed Primal Amulet has a much higher ceiling and does ramp better.
It's just nonsense to say it doesn't do anything. Even if we don't have threshold, we basically get to scry 1 every turn with it, but it's better than scry because we interact with our graveyard. I agree with precociousapprentice about it having strong synergy with cards like the ones mentioned. I'm not running all of them, but even if you are running a few it helps (also worth nothing I am running Sphinx of Uthuun too)
I don't think Opt or Gitaxian Probe will likely be in final lists of mosts competitive Kess lists. They are both relatively low impact cards, and giving them twice that impact still doesn't make them worth it. They are if you are aiming at storm, but Kess is not really a storm commander. She could be, but her real impact will probably be as a non-combo control commander.
I'll probably give Search for Azcanta//Azcanta, the Sunken Ruin a try if I can get 2 copies of it, although I feel that it will mostly be a dud looking at the number of cards in my graveyard in most games I had. It is relatively safe to say that games rarely go past turn 12 in my meta, most of the games conclude around turn 8-10. It will be hard to fill the yard with cards by then unless I change my deck to run more self mill cards. Running more self mill cards also exposes the deck to more graveyard removal effects, which comes aplenty in the meta I'm in.
Opt and Gitaxian Probe are very good early game. Double Gitaxian Probe in the same turn is really good (no mana Divination). Card filtering and cycling that ensures we hit our land drops is very important (I still believe running only 35 or 36 lands even with the cantrips isn't good enough).
Nekorin's meta sounds more cutthroat or at least more aggressive and faster than most tables I play at. In a meta filled with tutors and infinite combos, Search for Azcanta//Azcanta, the Sunken Ruin may not be fast enough but I am confident it will be a great addition to most Kess, Dissident Mage deck lists.
Opt and Gitaxian Probe are very good early game. Double Gitaxian Probe in the same turn is really good (no mana Divination). Card filtering and cycling that ensures we hit our land drops is very important (I still believe running only 35 or 36 lands even with the cantrips isn't good enough).
Nekorin's meta sounds more cutthroat or at least more aggressive and faster than most tables I play at. In a meta filled with tutors and infinite combos, Search for Azcanta//Azcanta, the Sunken Ruin may not be fast enough but I am confident it will be a great addition to most Kess, Dissident Mage deck lists.
Of all the cyclers, I like Ancient Excavation the most. It is, if not, within the top cycling cards ever printed and not slow at all. Good modular spells like this is really good for a Kess deck, cycle for cards/basic lands when we need resources or just plain cast Ancient Excavation to loot stuff into the yard for Kess to recast. Ash Barrens is a fantastic mana fixer, I actually bought a copy for each of my decks. Wizards please print a foil one. These 2 will be good contenders as staples for Kess imo.
Yeah, my meta is more cutthroat, but we now run more 75% decks than what was before. There are still fast combos and such, like yesterday's play session out of 6 games there are 2 games which ends on turn 3~4. One of which is a Vorel player who combos off using Body Snatcher -> Protean Hulk -> (Mikaeus the Unhallowed + Walking Ballista) -> Hello pewpew loop on turn 4 (my turn 3 since I start later). No one had any answer at that time. On my board was a Sol Ring, 3 untap lands, hand with Mystical Teachings, Dualcaster Mage and 3 lands. That was the time when I wish the Reality Shift in my deck is actually a Rapid Hybridization.
Not all games are like so fast and furious though. We still have epic and fun matches. A conversation worthy example from yesterday is me Disallowing a Selvala's Stampede which is met with a Pact of Negation, followed by the player's realization that he only has 1 land which can produce U. And so the board becomes a scramble to get enough targeted land/artifact destruction to make sure the board heavy (full of eldrazi and dragons due to stampede) player dies from his own pact.
Back to topic, yep it (Search for Azcanta) just don't feel that it is fast enough. It is still worth a try though, but if I'm to take an enchantment that gives card advantage to put into Kess from Ixalan, it will definitely be Sunbird's Invocation rather then the 2 legendary enchantments. Sunbird's Invocation is high casting cost though hmm. Still prefer Primal Amulet, I need to find a slot for this artifact and slots are really limited.
I think nekorin is correct about Sunbird's Invocation being a sleeper candidate. At first I wasn't sold on it because it doesn't reward us for recasting spells, but playing Dreadbore and getting a free Dimir Signet is ridiculously good. It works with all spell types too. I certainly want to test it (in addition to Search for Azcanta//Azcanta, the Sunken Ruin)
I want to test Sunbird's Invocation due to it's interaction with Melek, Izzet Paragon. Unlike cards like Epic experiment, Possibility Storm nor the ability Cascade, Sunbird's Invocation doesn't exile cards at all. It just simply reveal X cards and cast if meet the mana cost criteria.
Hence, it will trigger Melek's last ability, which reads:
Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
It doesn't say which part of the library we cast from, and invocation's reveal cards clause doesn't change the zone the cards are from which are from the library. In my own Xmas-land, I always secretly hope for a Torment of Hailfire, flip cards to a Reiterate, cast for free (copy 2x) paying buyback costs. Then cast Reiterate, copy Torment, flip cards and hit a Increasing Vengeance (copy 2x). Cast Increasing Vengeance from graveyard (copy 2x)... and get accused of deck stacking lol ><.
Sunbird's Invocation is more for big spells imo though, we have to be extremely lucky (or need some top deck manipulation) to be able to use with spells that are 3-4 cc and below.
I want to test Sunbird's Invocation due to it's interaction with Melek, Izzet Paragon. Unlike cards like Epic experiment, Possibility Storm nor the ability Cascade, Sunbird's Invocation doesn't exile cards at all. It just simply reveal X cards and cast if meet the mana cost criteria.
Hence, it will trigger Melek's last ability, which reads:
Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
It doesn't say which part of the library we cast from, and invocation's reveal cards clause doesn't change the zone the cards are from which are from the library. In my own Xmas-land, I always secretly hope for a Torment of Hailfire, flip cards to a Reiterate, cast for free (copy 2x) paying buyback costs. Then cast Reiterate, copy Torment, flip cards and hit a Increasing Vengeance (copy 2x). Cast Increasing Vengeance from graveyard (copy 2x)... and get accused of deck stacking lol ><.
Sunbird's Invocation is more for big spells imo though, we have to be extremely lucky (or need some top deck manipulation) to be able to use with spells that are 3-4 cc and below.
To add insult to injury, if you pay the buyback cost of said reiterate with mana from a Primal Wellspring, that's an additional copy right? (playing this deck will really let me master my stack rules knowledge...)
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Is adding Walk The Plank to the decklist worth it, or does grixis already have better removal options. I would consider adding Dismember, which I understand is more versatile in casting and instant, but I like Walk the Plank because it kills practically anything. I'm also considering adding Tragic Slip (seems really good to Tragic Slip a Birds of Paradise and recast it to kill anything that same turn) and maybe Malicious Affliction.
HI Guys, I am also making a Kess, Dissident Mage deck and have been following this thread since quite early on.
I originally intended to make a Storm deck but found it like playing Solitaire
Then I tried making a Control Shell with Storm, but found that at the end I couldnt find the spells needed to Storm
The goal of the deck is to run few permanents so that when I play multiple sweepers, I dont lose much.
I also play a decent amount of counter spells to be able to protect my win cons (Kiki-Twin, Planeswalkers)
I am not running this deck with CEDH in mind but I would like to be able to win more than lose, I am going with the 75% theory of building decks.
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Initially it filters the top of our deck, prevents flooding or mana stalling. When it flips, we basically get an Impulse on a land (that can't get creatures or lands) but also just another source of mana/ramp.
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
Incorrect.
Just paying 1U, it puts spells in the graveyard for Kess, Dissident Mage to reuse and it is filtering card selection.
Even if it flips and you never use it's non mana-producing ability, it ramps you just for doing what the deck is supposed to be doing. Remember, this transforms into a land, but we can still use our land drop that turn.
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
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My Vampire Hunter Kit Innistrad Themed Cube!
The new card is good if we can flip it right away, find that it is too slow to do anything much.
One thing I found out about Kess in my games is, once players start to know what the commander is really about, she rarely will get a chance to survive past my next turn. Like in today's edh session of 6 games, I only get to cast 1 spell from my graveyard using Kess's ability.
Really hard to justify running Azcanta. It does help a bit in filtering though, but a Sensei top does it far better.
WUBRG Reaper King - Elf Tribal WUBRG | Tribal Fun
WRG Gishath, Sun's Avatar - Dinosaur Tribal WRG | Rawr!!!
WUG Derevi, Empyrial Tactician - Enchantress Tactics WUG | Enchantments Focused
GBG The Gitrog Monster - Land Shenanigans GBG | Lands/Mill Focused
WBW Kambal, Consul of Life Allocation Matters WBW | Life Gain/Loss focused
UBR Kess, Dissident Mage of the Lotus UBR | Spellslinger
BGB Hapatra, Vizier of Poisons - Counters & Tokens BGB | -1/-1 counters focused
Incorrect, because you've tested it already or just because you said so?
I mean, you can play it and it'll do stuff. I just know that playing a Grixis deck where I'm trying play many spells, there's faster ways to generate card velocity. To me, it just seems better in a deck where I'm in for a long game and don't want to tap out if not necessary.
If flipping it is so great and you want it to actually be meaningful ramp, play all 9 fetches + Brainstorm, Serum Vision, Dack Fayden, Faithless Looting, and Painful Truths.
I would also posit that the underplayed Future Sight would generate more cards over a shorter amount of time.
I usually can keep Kess, Dissident Mage around a little longer than that. Probably because I don't try to combo out so she's less scary
I think people are underestimating Search for Azcanta. Or perhaps my deck just has a much lower curve so it's very easy to flip it.
Energy Field is interesting for sure. Difficult but not impossible to play around.
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
I have begun to test it, but not enough to report back extensively. It's incorrect to say "It costs 6 mana before it does anything." That just isn't true.
Future Sight is an amazing card that I don't think is really fair to compare to Search for Azcanta because Future Sight costs 2UUU to cast.
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
My prediction is that Kess will eventually become a slower Grixis control general. People look at her and see storm/spellslinger or a way to make cantrips and other minor spells more worthwhile, but I think eventually, she will be used to make otherwise strong spells even more powerful. She will add a little card draw equivalent and strengthen low CMC cards, but her true value will be in making medium CMC cards into powerhouses. That, or make otherwise not very playable archetypes in EDH into viable multiplayer strategies. Turning low CMC but weak sweepers into medium CMC but still kinda weak sweepers is probably not the most useful thing that she can do, and I predict the same will be true of low CMC draw/filter. She will also not be a draw/go general, since her ability to reuse the usual counterspells is limited since it can only happen on your turn. There will be better alternatives than typical counterspells.
I think that she will pick a strategy that uses medium CMC sorceries and instants that are decent on their own but powerful in multiples, she will add a small amount of atypical counterspells and other control, powerful modal spells, the usual powerful medium CMC sweepers, and synergistic support with permanents. That will be her best strategy.
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WUBSente: The Politics and Metaphor of Stones
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Moreover, it aren't really easy to get 7 cards into the graveyard without much investment in other cards that increase graveyard card amounts. Don't think it will be a Kess staple.
Cards like Phyrexian Arena is a better choice for card advantage imo.
WUBRG Reaper King - Elf Tribal WUBRG | Tribal Fun
WRG Gishath, Sun's Avatar - Dinosaur Tribal WRG | Rawr!!!
WUG Derevi, Empyrial Tactician - Enchantress Tactics WUG | Enchantments Focused
GBG The Gitrog Monster - Land Shenanigans GBG | Lands/Mill Focused
WBW Kambal, Consul of Life Allocation Matters WBW | Life Gain/Loss focused
UBR Kess, Dissident Mage of the Lotus UBR | Spellslinger
BGB Hapatra, Vizier of Poisons - Counters & Tokens BGB | -1/-1 counters focused
Compulsive Research
Fact or Fiction
Forbidden Alchemy
Frantic Search
Intuition
Thirst for Knowledge
Breaking // Entering
These cards come up a lot in lists. They synnergize well with Search for Azcanta//Azcanta, the Sunken Ruin.
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Yes, Future Sight costs more and should therefore be more impactful. However, the heart of why I bring up the Future Sight isn't to make a direct comparison. It's that you would use a card slot for Search for Azcanta but not a card slot for Future Sight. In that way, they're competing for a spot.
It is correct to say it doesn't do anything. You pay 1U and it doesn't do anything. Then you wait a turn and if you don't have threshold, it does nothing. If you have threshold, it transforms and you ramp +U which isn't worth 2cc and a turn. So yes, it does not earn it's spot in your 99 until you spend 3UU and tap.
However, and it's a big however, the OP's list does not run a majority of those. It's not a given to have threshold, even on the turn after you play this. If you run a more Fork-heavy build, I'd say that the previewed Primal Amulet has a much higher ceiling and does ramp better.
I'm going to test Search for Azcanta//Azcanta, the Sunken Ruin for sure. Probably initially by subbing out Gitaxian Probe or Opt.
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
WUBSente: The Politics and Metaphor of Stones
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WUBRG Reaper King - Elf Tribal WUBRG | Tribal Fun
WRG Gishath, Sun's Avatar - Dinosaur Tribal WRG | Rawr!!!
WUG Derevi, Empyrial Tactician - Enchantress Tactics WUG | Enchantments Focused
GBG The Gitrog Monster - Land Shenanigans GBG | Lands/Mill Focused
WBW Kambal, Consul of Life Allocation Matters WBW | Life Gain/Loss focused
UBR Kess, Dissident Mage of the Lotus UBR | Spellslinger
BGB Hapatra, Vizier of Poisons - Counters & Tokens BGB | -1/-1 counters focused
Nekorin's meta sounds more cutthroat or at least more aggressive and faster than most tables I play at. In a meta filled with tutors and infinite combos, Search for Azcanta//Azcanta, the Sunken Ruin may not be fast enough but I am confident it will be a great addition to most Kess, Dissident Mage deck lists.
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
Personally I'll run cycling cards like Ancient Excavation, Ash Barrens and maybe Grave Upheaval in place of Opt / Gitaxian Probe. If need additional cantrips which are usable, Expunge is a relatively good card at instant speed too (depends on meta), and so are Razaketh's Rite, Sweltering Suns and Decree of Pain in the sorcery department.
Of all the cyclers, I like Ancient Excavation the most. It is, if not, within the top cycling cards ever printed and not slow at all. Good modular spells like this is really good for a Kess deck, cycle for cards/basic lands when we need resources or just plain cast Ancient Excavation to loot stuff into the yard for Kess to recast. Ash Barrens is a fantastic mana fixer, I actually bought a copy for each of my decks. Wizards please print a foil one. These 2 will be good contenders as staples for Kess imo.
Yeah, my meta is more cutthroat, but we now run more 75% decks than what was before. There are still fast combos and such, like yesterday's play session out of 6 games there are 2 games which ends on turn 3~4. One of which is a Vorel player who combos off using Body Snatcher -> Protean Hulk -> (Mikaeus the Unhallowed + Walking Ballista) -> Hello pewpew loop on turn 4 (my turn 3 since I start later). No one had any answer at that time. On my board was a Sol Ring, 3 untap lands, hand with Mystical Teachings, Dualcaster Mage and 3 lands. That was the time when I wish the Reality Shift in my deck is actually a Rapid Hybridization.
Not all games are like so fast and furious though. We still have epic and fun matches. A conversation worthy example from yesterday is me Disallowing a Selvala's Stampede which is met with a Pact of Negation, followed by the player's realization that he only has 1 land which can produce U. And so the board becomes a scramble to get enough targeted land/artifact destruction to make sure the board heavy (full of eldrazi and dragons due to stampede) player dies from his own pact.
Back to topic, yep it (Search for Azcanta) just don't feel that it is fast enough. It is still worth a try though, but if I'm to take an enchantment that gives card advantage to put into Kess from Ixalan, it will definitely be Sunbird's Invocation rather then the 2 legendary enchantments. Sunbird's Invocation is high casting cost though hmm. Still prefer Primal Amulet, I need to find a slot for this artifact and slots are really limited.
WUBRG Reaper King - Elf Tribal WUBRG | Tribal Fun
WRG Gishath, Sun's Avatar - Dinosaur Tribal WRG | Rawr!!!
WUG Derevi, Empyrial Tactician - Enchantress Tactics WUG | Enchantments Focused
GBG The Gitrog Monster - Land Shenanigans GBG | Lands/Mill Focused
WBW Kambal, Consul of Life Allocation Matters WBW | Life Gain/Loss focused
UBR Kess, Dissident Mage of the Lotus UBR | Spellslinger
BGB Hapatra, Vizier of Poisons - Counters & Tokens BGB | -1/-1 counters focused
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
Hence, it will trigger Melek's last ability, which reads:
Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
It doesn't say which part of the library we cast from, and invocation's reveal cards clause doesn't change the zone the cards are from which are from the library. In my own Xmas-land, I always secretly hope for a Torment of Hailfire, flip cards to a Reiterate, cast for free (copy 2x) paying buyback costs. Then cast Reiterate, copy Torment, flip cards and hit a Increasing Vengeance (copy 2x). Cast Increasing Vengeance from graveyard (copy 2x)... and get accused of deck stacking lol ><.
Sunbird's Invocation is more for big spells imo though, we have to be extremely lucky (or need some top deck manipulation) to be able to use with spells that are 3-4 cc and below.
WUBRG Reaper King - Elf Tribal WUBRG | Tribal Fun
WRG Gishath, Sun's Avatar - Dinosaur Tribal WRG | Rawr!!!
WUG Derevi, Empyrial Tactician - Enchantress Tactics WUG | Enchantments Focused
GBG The Gitrog Monster - Land Shenanigans GBG | Lands/Mill Focused
WBW Kambal, Consul of Life Allocation Matters WBW | Life Gain/Loss focused
UBR Kess, Dissident Mage of the Lotus UBR | Spellslinger
BGB Hapatra, Vizier of Poisons - Counters & Tokens BGB | -1/-1 counters focused
If my post has no tags, then i posted from my phone.
Thoughts?
For that matter, what spot removal spells are best for this deck? Obviously Go For The Throat, Terminate, Reality Shift, Lightning Bolt, etc. but what about less obvious ones.
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
WUBRG Reaper King - Elf Tribal WUBRG | Tribal Fun
WRG Gishath, Sun's Avatar - Dinosaur Tribal WRG | Rawr!!!
WUG Derevi, Empyrial Tactician - Enchantress Tactics WUG | Enchantments Focused
GBG The Gitrog Monster - Land Shenanigans GBG | Lands/Mill Focused
WBW Kambal, Consul of Life Allocation Matters WBW | Life Gain/Loss focused
UBR Kess, Dissident Mage of the Lotus UBR | Spellslinger
BGB Hapatra, Vizier of Poisons - Counters & Tokens BGB | -1/-1 counters focused
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
I originally intended to make a Storm deck but found it like playing Solitaire
Then I tried making a Control Shell with Storm, but found that at the end I couldnt find the spells needed to Storm
So I instead decided to keep the Control shell (thanks to ideas on this thread) and build my own version. Would you mind sharing your thoughts?
http://tappedout.net/mtg-decks/09-09-17-kess-dissident-mage/
The goal of the deck is to run few permanents so that when I play multiple sweepers, I dont lose much.
I also play a decent amount of counter spells to be able to protect my win cons (Kiki-Twin, Planeswalkers)
I am not running this deck with CEDH in mind but I would like to be able to win more than lose, I am going with the 75% theory of building decks.