Quote from yeedeehege »One of the cheaper tutor that have worked well in my Sidisi edh is Jarad's Orders
You can tutor for a solution while setting up for a threat to be recurred
You really are relying on your commander too much. Your deck does a whopping nothing without her. What's your deck's game plan? How do you want to win / get card advantage? It sort of feels like you forced yourself to play bad cards for the principle of synergizing with her ability somehow. If your deck's only purpose is to go along with Glissa (which it's not doing well right now IMO), then all your opponents have to do is keep killing her - and eventually you won't be able to cast her, so you'll just be taken out of the game by default.
Otherwise, I'd focus on reanimator and threats, and Myr Battlesphere is excellent for that, and so is Duplicant. I'd also recommend more classical reanimator staples, like Fauna Shaman, Buried Alive, Sidisi, Undead Vizier, Birthing Pod, but you don't like tutors, so I don't have much else to say about that.
There are also great cards in BG that help raise your deck's consistency, like Phyrexian Arena, Erebos, God of the Dead, Sylvan Library, Skullclamp, not to mention the classical ramp cards like Nature's Lore, Cultivate, etc.. And if you insist on running janky artifact value cards, at least make them good value cards like Filigree Familiar, Tormod's Crypt, etc. instead of the brothers' Baubles.
Quote from yeedeehege »I have seen yr other threads, you really don't like tutors.. As for me, I am not a fan of excessive tutoring too, but I do allow myself the maximum of 2 tutors in one deck, ... in a metagame of non combo, sometimes you just need to find something to stop people from going cray cray.
The problem with Glissa, while you are just a valuetown commander, you are often perceived as threat...so its hard to keep her around.
Graveyard hate is also a problem, you can try to bait out relic , play wisely or just play at least 3 to 4 artifact hate cards and play around bojuka bog.
lastly glissa have problem closing games...
here are a few more cards that you can consider
Sylvok Replica - Team "I hate graveyard hate"
Attrition - glue of your deck , someone has to do the killing for glissa... helps get creatures to graveyard
Command tower - best land in commander?
Quote from Narvuntien »Those seem like meta changes.
If there is a lot of tokens ratchet bomb is great and if you need more grave hate I guess tormod's crypt is good, since you don't want to exile your own grave but crypt still seems a bit meh.
I was using Curse of death's hold + Pharika, God of Affliction, "Combo" which is great tech against both tokens and graveyards. But in the end it was cut for more artifact based cards.
Man its been a long long time since I had Yavimaya Elder (or Armillary Sphere) in my deck, they were there in the early days. One of my issues with Elder was that double green and I ended up with so many colourless lands that I couldn't get double green easily in the early game when that card is at its best. I basically preferred the artifact based card draw to find lands.
Horizon spellbomb is kind of slow but its an alternative if you have a similar problems.
I really like mishra's bauble, you can look at the top card of your deck then decide if you want to use a fetchland or mill it with codex shredder. I understand if you find remembering the draw trigger to be annoying though.
Quote from Galspanic »The goal of the game is to win. The reason you play the game is to have fun.
Those exist together.
I've been playing a Glissa deck for about six years now, and it's one of my pet decks, so I get excited when I see someone else who's interested in her. I think you and I probably differ a bit in how we like to play Commander, but I hope I can be helpful regardless. I've always liked the idea of running a Birthing Pod version of the deck, so I'm glad you took that direction with it.
I know you said you wanted to stay away from Urborg/Coffers/Exsanguinate, but even if you don't want to play Exsanguinate, Urborg/Coffers would really be a great help to the deck. If you already have those, I would slot them in. If you do get Urborg into the deck, it's a good reason to put Crypt Ghast back in as well, though I definitely agree with you dropping it if you don't have Urborg.
If you want to play a Salvaging Station package with the baubles, don't let anyone tell you not to. It's the one aspect of my deck that hasn't changed in all this time and I still swear by it. I'm not sure if there's room for a big bauble package and Birthing Pod, but keep in mind that it's a direction you can take if you want. I'm currently playing Chromatic Star, Chromatic Sphere, and Conjurer's Bauble in addition to the two zero-mana ones.
In the same vein, Voyager Staff is a card I think you should consider, especially in a Pod deck. It lets you re-use your ETBs, it can protect Glissa from removal or your own board clears, or it can remove a problematic creature from play, if only temporarily.
If you feel a need for Pithing Needle, you should also consider Phyrexian Revoker.
I'd be interested in hearing your experiences with Strionic Resonator. I don't personally put a lot of stock in it, but I'm open to being wrong on that.
What's your reasoning behind Ratchet Bomb? Lots of tokens in the local scene?
I haven't been playing Nev's disk in a very long time, it feels incredibly slow to me. That said, I play with a bunch more tutors so I'm fine with just the one O-stone for all of my board-wipe-on-artifact needs.
Spine of Ish Sah is incredibly overcosted. If you want to play it, you probably also need more ways to sac it than just Trading Post. And Phyrexia's Core? If you're set on playing it, maybe consider Krark-Clan Ironworks, it's the only way Ish Sah has ever felt playable to me. Would Unstable Obelisk be a better option?
I'd try to find a Scavenging Ooze if you can. The price has really come down and it's an incredible piece of grave hate.
I generally prefer Wood Elves to Farhaven Elf even if it can only find Forests. Since we're going back to Ravnica soon, it might be easier to get your hands on an Overgrown Tomb for it, too.
Hermit of the Natterknolls seems like an odd choice. If you're trying to protect yourself from counterspells, it doesn't really stop your things being countered, it just.. makes it a little bit worse? But it's not going to help you get something important through.
Pawn of Ulamog has pretty obvious synergy but I've never been impressed with it. I'm really glad you're playing Revel in Riches, I think that card is sweet - I don't think you need the creature version.
I think you might find that you don't have enough Black mana symbols for Gray Merchant of Asphodel to really carry his weight, especially with the density of artifact creatures you want to be playing. I haven't played a creature-heavy version of this deck very much, so it's another thing I might be wrong about, but I have a feeling.
If you're looking for another 5-mana card, I think you should play Tutor Sidisi. She has an extra reason to be in your deck over any other tutor just because she's filling an important slot in your Pod chain.
I know you mentioned you were trying to get ahold of one, but I'd encourage you to get Duplicant. I would personally play it over the Gearhulk just for the exile effect, but I don't think it would hurt to have both. I think Harvester of Souls costs a lot for what he does, and I think Steel Hellkite without a way to get haste is not going to connect very often. Although as a placeholder for Wurmcoil, it's probably quite fine.
Elemental Bond definitely seems like it won't trigger often enough.
Explosive Vegetation seems kind of odd as your only sorcery ramp spell.
I'd play a Buried Ruin over that Haunted Fengraf.
If you're looking for another possible win condition, I've heard good things about Psychosis Crawler.
Darksteel Plate, Sylvok Replica, Hedron Archive, and Gilded Lotus are all things I'd get your hands on if at all possible.
Oh, Tortured Existence. I've always wanted to play that card in my Glissa deck but never had enough creatures to support it. Trading artifact guys for regular guys is great when you can get the artifact guys back.
Quote from Oracletext »I used to run a Glissa deck, and my favorite thing to do was recur Memory Jar. It beats the hell out of bringing back baubles.
Also, Forbidden Orchard is great at fixing your mana and generating easily disposable bodies against opponents that don't run very many creatures.
Quote from Chairwolf »
The two serve different purposes. Baubles provide a lot of incremental value over time, while Memory Jar is a card I mostly play when I'm going off. If you're playing Memory Jar to simply refill your hand over and over, the resources that your opponents gain are going to outpace your own. That said, I love Memory Jar in my own build, but I mostly only use it when I believe I'm going to win and the cards my opponents draw won't matter.
Quote from Narvuntien »
Phyrexian Scriptures seems really interesting to me... although I already have damnation. I mean I could replace disk its basically the same, wait a turn then wrath but doesn't hit your creatures. at the cost of recursion.
Anyway, that's not really budget either. I explored a bunch of building blocks for Glissa. Your inclusion of Myr Battlesphere takes me to Steel Overseer: that is good with untapping your stuff. A deck with tap abilities like Steel Overseer, Scarecrone and Myr Turbine (or whatever, the options are legion: Grimoire of the Dead, Contagion Engine, Metalworker, Predator, Flagship...) can get a lot of value out of Unwinding Clock and Seedborn Muse. And nowadays there's obviously Paradox Engine. An artifact like that can make a deck explode. And since it's an artifact, you can recur it with Glissa. Recurring baubles every turn is nice, but recurring bombs is better.