Quote from dachivale »I would not play Nev disk, I think Oblivion Stone would be the better overall option there.. Here are my 3fold reasons why:
- It kills everything apart from lands (this can be considered a downside in a Walker version which I can understand). It can however put counters on your permanents to not get destroyed.
- Second point, it comes into play untapped. So you can use it right away (yes more mana intensive, but being able to use it right away outweighs this imo).
- And also it dodges things like Gaddock Teeg, if you need a sweeper vs something like that I would say Oblivion Stone would be the overall better card.
Another good one in that spot might be Perilous Vault. Reason why I mention that one is cause it Exiles. Yes it has downsides also alongside it's upsides. But being able to get rid of problems like Avacyn can be handy.
Liliana Vess imo is pretty lackluster.. She tutors a card to the top for 5 mana... Or she makes opponent discard a card, which is not always great. For the discard I would say even Liliana of the Veil is better... For search I would not play her, cause she is just to slow.. But that is my opinion..
About the Eldrazi, I agree on the 3 mentioned.. Those are imo the best ones.. Newlamog, Kozilek and Promised End.. They add versatility and are almost always going to help you close out games in many different situations.. Only other I would definitely include is World Breaker.. It's recursive removal.. On cast.. So helps against counter heavy decks also... It having reach and a decent sized body is just gravy..
Another point I would make is that I would play more lands than 37.. In my experience having a bit more helps you get to the lands you need more.. Yes we have mana ramp and many ways to get to those lands, but having more from my own experience has helped me won more games.. Windgrace can always discard a land if you really are getting to many...
Also from what I see there are many utility lands missing in that list above.. And no Crucible of Worlds nor Ramunap Excavator are pretty much a mistake I would say... Exploration and other such cards can help you get so far ahead with those..
But again, that is my opinion, based on my own experience with Land matters decks... Maybe it all works really wel like that, but I do think having more utility and more lands wil make it more stable personally...
Quote from WizardMN »This game was basically all about the power of Glacial Chasm, especially against a damage-centric deck like Gisela. I think I got a little lucky that Gisela could kill Ephara since I think it is much harder for me to beat that deck than it is to beat Gisela.
Quote from WizardMN »I don't know that I would bother with Raging Ravine. Depending on your creatures, you are more likely to be able to do more with those. Even though the land might be easier to get back, it still enters tapped and requires mana every turn to make work. And, it can be chumped pretty easily.
As for Gamble, I am not sure the best thing to tutor for and you are already running black and black has much better tutors. So, if there is anything specific you want to tutor for, just use a black tutor. If there is something specific you want in your graveyard, just use Entomb
Quote from shermanido37 »I'm not sure which card you mean, but it's clearly not Tempt with Discovery. I thought it would be Collective Voyage, but it doesn't work that way.
Respect for the Diamond Valley play - I didn't see it ending up that way. If DV is out of my budget, what lifegain effect would you recommend?
Quote from shermanido37 »Collective Voyage says that each player searches for the same number of lands, and that number is the total sum of mana paid by all players.
The way you resolved the card, each player only got what they paid for.