The abundance of green proliferate effects in War of the Spark made me start to wonder about the possibilities of a mono-green Superfriends deck. Sure, it would be mostly Nissas and Garruks, but I've always liked trying to stretch the green portion of the color pie.
I settled on Pir, Imaginative Rascal as the commander. No, Toothy, Imaginary Friend will not be in this deck. No, I do not have any plans to include him. I'm trying to make a mono-green superfriends deck; I'm sure a blue-green deck would be much better, but that's not the point. Also, I already own the majority of the expensive green spells I'd need for this deck, while I'd have to buy the blue staples. Plus, the lands are cheaper in a mono-colored deck, and Nissa, Who Shakes the World plays nicely with all Forests.
There are a couple obvious missing pieces -- most notably Ugin, the Spirit Dragon and Karn Liberated. That's just budget. If I end up loving this deck, I'll probably pick up copies and slot them in. I am open to expensive-ish card suggestions if you have any beyond the colorless planeswalkers, as it's better to know where the ideal version of the deck would be, even if I don't want to spend the cash to implement it right now.
In goldfishing, the deck seems to perform pretty well. It has a strong creature token creation and +1/+1 counter subtheme, which along with the overrun effects stapled to most green planeswalkers provides the win condition. Even with just Pir and no doubling season, it's pretty easy to dump tons of counters on the walkers. I do worry about combat damage. Many of the walkers make tokens to defend themselves and most of them have tons of loyalty counters, especially with Pir. I'm hoping it will be fine in practice, but I'm thinking of Fog effects to protect them if it doesn't work out. I'm only hedging away from that for right now because I feel there's a few too many other things going on already.
Anyway, I'm open to any and all suggestions. I'm also hoping that War of the Spark might have one more mono-green 'walker in store, but I doubt it. Here's the list:
Eternal Witness can rebuy the 'walkers that hit the bin. Being in green, I feel like you don't have as many ways to protect them as other Superfriends lists do, so they'll probably die often. Greenwarden of Murasa fills a similar role.
40 lands feels like a couple too many, I could see trimming a couple for additional ramp spells like Explosive Vegetation. I'd also like to see some utility lands, like Karn's Bastion.
Karn, the Great Creator does shut off opposing mana rocks and artifact shenanigans, but would require some maneuvering to have his other abilities to be worthwhile
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EDH GWSelvala and the Return to HumanityGW UWDragonlord Ojutai, Control's Elder DragonUW UBGTasigur, the God-Pharaoh's Gift to EDHUBG UBRNicol Bolas and his SuperfriendsPawnsUBR
Modern UWUW Control/Midrange/Bad JundUW WUBRGHumansWUBRG BGMidrangeBG
Eternal Witness can rebuy the 'walkers that hit the bin. Being in green, I feel like you don't have as many ways to protect them as other Superfriends lists do, so they'll probably die often. Greenwarden of Murasa fills a similar role.
40 lands feels like a couple too many, I could see trimming a couple for additional ramp spells like Explosive Vegetation. I'd also like to see some utility lands, like Karn's Bastion.
Karn, the Great Creator does shut off opposing mana rocks and artifact shenanigans, but would require some maneuvering to have his other abilities to be worthwhile
Thanks for the reply! Some great suggestions here.
Eternal Witness is a good call. I think Greenwarden of Murasa is a bit more mana than I'd be willing to spend on that effect, but I will keep it in mind. Being able to recur the planeswalkers is a really useful idea, especially as you mention mono-green won't be able to protect them as well as other colors.
As for the lands, I do tend to run a little bit land heavier than I think a lot of other people are comfortable with. In my testing with this deck so far, 40 seems to be about the right number for how hungry it is and how much it needs to make its early land drops. As for the basic/utility lineup, I'm very excited about Nissa, Who Shakes the World and am trending a bit more conservative with my land choices in this deck than I might otherwise. Being able to proliferate on a land seems useful, but I'm not sure how often I'd end up activating it versus how many times I'd rather have a basic forest. It might be in live testing that I find myself with five free mana more often than I do in goldfishing, but I'll play out the deck a few times before that. I'm also just realizing I should probably play Gaea's Touch. Basic forests love that, plus there's not usually much going on T2 with this deck.
As for protection, I keep thinking I should probably switch from a creature-protection for the PW to a fog-based protection scheme. Spore Flower and Spike Weaker make obvious additions with the proliferation. I might look to get Moment's Peace and Constant Mists in there too. Another good reason to add Eternal Witness though!
You're definitely right about the ramp package. In playtesting, I usually want to run out Pir as quickly as possible, so 3cc ramp spells are pretty worthless to me. 2cc doesn't accelerate my commander, but with how expensive green and colorless planeswalkers are, I think 4cc is where I should be aiming. Like you said, I'm going to look at Circuitous Route, Explosive Vegetation, and Skyshroud Claim.
With Karn, the Great Creator, I don't see him being a part of the deck. I'm really not set up to make use of his loyalty counters, and his static ability is done better and more reliably by Titania's Song. Newgin, on the other hand, I think I want to include. Being able to zap creatures in a green deck is no small thing, and I like that his plus ability both protects him with a token and provides (delayed) card advantage. If he's preordering under ten bucks, I think I'll pick him up.
Interesting build. I’m tempted to build something similar. A few suggestions that jump to mind -
Creeping Renaissance - return all walkers from your graveyard to hand for 5 mana and again for 7
Plaguemaw Beast - another repeatable proliferate. Should be easy enough to fuel with your token generation
Rings of Brighthearth - copy loyalty abilities for 2 mana. Great with Chain Veil too
Cloudstone Curio - reset your low loyalty walkers by bouncing them when another comes into play. With cost reduction and mana doublers you might even be able to loop a bunch of walkers a turn. Allows you to reuse value creatures too
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I settled on Pir, Imaginative Rascal as the commander. No, Toothy, Imaginary Friend will not be in this deck. No, I do not have any plans to include him. I'm trying to make a mono-green superfriends deck; I'm sure a blue-green deck would be much better, but that's not the point. Also, I already own the majority of the expensive green spells I'd need for this deck, while I'd have to buy the blue staples. Plus, the lands are cheaper in a mono-colored deck, and Nissa, Who Shakes the World plays nicely with all Forests.
There are a couple obvious missing pieces -- most notably Ugin, the Spirit Dragon and Karn Liberated. That's just budget. If I end up loving this deck, I'll probably pick up copies and slot them in. I am open to expensive-ish card suggestions if you have any beyond the colorless planeswalkers, as it's better to know where the ideal version of the deck would be, even if I don't want to spend the cash to implement it right now.
In goldfishing, the deck seems to perform pretty well. It has a strong creature token creation and +1/+1 counter subtheme, which along with the overrun effects stapled to most green planeswalkers provides the win condition. Even with just Pir and no doubling season, it's pretty easy to dump tons of counters on the walkers. I do worry about combat damage. Many of the walkers make tokens to defend themselves and most of them have tons of loyalty counters, especially with Pir. I'm hoping it will be fine in practice, but I'm thinking of Fog effects to protect them if it doesn't work out. I'm only hedging away from that for right now because I feel there's a few too many other things going on already.
Anyway, I'm open to any and all suggestions. I'm also hoping that War of the Spark might have one more mono-green 'walker in store, but I doubt it. Here's the list:
1x Pir, Imaginative Rascal
CREATURE
1x Ant Queen
1x Armorcraft Judge
1x Avenger of Zendikar
1x Bane of Progress
1x Biogenic Ooze
1x Bloom Hulk
1x Eternal Witness
1x Evolution Sage
1x Gyre Sage
1x Incubation Druid
1x Ivy Lane Denizen
1x Jade Mage
1x Lifeblood Hydra
1x Nissa, Vastwood Seer
1x Pollenbright Druid
1x Reclamation Sage
1x Regal Force
1x Seedborn Muse
1x Spike Weaver
1x Spore Flower
1x Temur Sabertooth
1x Thunderfoot Baloth
1x Arlinn, Voice of the Pack
1x Freyalise, Llanowar's Fury
1x Garruk, Caller of Beasts
1x Garruk, Primal Hunter
1x Garruk Wildspeaker
1x Jiang Yanggu
1x Jiang Yanggu, Wildcrafter
1x Karn, Scion of Urza
1x Nissa, Genesis Mage
1x Nissa, Nature's Artisan
1x Nissa, Vital Force
1x Nissa, Voice of Zendikar
1x Nissa, Who Shakes the World
1x Nissa, Worldwaker
1x Ugin, the Ineffable
1x Vivien, Champion of the Wilds
1x Vivien of the Arkbow
1x Vivien Reid
ARTIFACT
1x Contagion Clasp
1x Contagion Engine
1x Sol Ring
1x The Chain Veil
1x Circuitous Route
1x Explosive Vegetation
1x Ezuri's Predation
1x Genesis Wave
1x Rishkar's Expertise
1x Shamanic Revelation
1x Skyshroud Claim
ENCHANTMENT
1x Doubling Season
1x Gaea's Touch
1x Greater Good
1x Parallel Lives
1x Zendikar Resurgent
INSTANT
1x Beast Within
1x Constant Mists
1x Moment's Peace
LAND
40x Forest
Out
In
40 lands feels like a couple too many, I could see trimming a couple for additional ramp spells like Explosive Vegetation. I'd also like to see some utility lands, like Karn's Bastion.
Karn, the Great Creator does shut off opposing mana rocks and artifact shenanigans, but would require some maneuvering to have his other abilities to be worthwhile
GWSelvala and the Return to HumanityGW
UWDragonlord Ojutai, Control's Elder DragonUW
UBGTasigur, the God-Pharaoh's Gift to EDHUBG
UBRNicol Bolas and his Super
friendsPawnsUBRModern
UWUW Control/Midrange/Bad JundUW
WUBRGHumansWUBRG
BGMidrangeBG
Thanks for the reply! Some great suggestions here.
Eternal Witness is a good call. I think Greenwarden of Murasa is a bit more mana than I'd be willing to spend on that effect, but I will keep it in mind. Being able to recur the planeswalkers is a really useful idea, especially as you mention mono-green won't be able to protect them as well as other colors.
As for the lands, I do tend to run a little bit land heavier than I think a lot of other people are comfortable with. In my testing with this deck so far, 40 seems to be about the right number for how hungry it is and how much it needs to make its early land drops. As for the basic/utility lineup, I'm very excited about Nissa, Who Shakes the World and am trending a bit more conservative with my land choices in this deck than I might otherwise. Being able to proliferate on a land seems useful, but I'm not sure how often I'd end up activating it versus how many times I'd rather have a basic forest. It might be in live testing that I find myself with five free mana more often than I do in goldfishing, but I'll play out the deck a few times before that. I'm also just realizing I should probably play Gaea's Touch. Basic forests love that, plus there's not usually much going on T2 with this deck.
As for protection, I keep thinking I should probably switch from a creature-protection for the PW to a fog-based protection scheme. Spore Flower and Spike Weaker make obvious additions with the proliferation. I might look to get Moment's Peace and Constant Mists in there too. Another good reason to add Eternal Witness though!
You're definitely right about the ramp package. In playtesting, I usually want to run out Pir as quickly as possible, so 3cc ramp spells are pretty worthless to me. 2cc doesn't accelerate my commander, but with how expensive green and colorless planeswalkers are, I think 4cc is where I should be aiming. Like you said, I'm going to look at Circuitous Route, Explosive Vegetation, and Skyshroud Claim.
With Karn, the Great Creator, I don't see him being a part of the deck. I'm really not set up to make use of his loyalty counters, and his static ability is done better and more reliably by Titania's Song. Newgin, on the other hand, I think I want to include. Being able to zap creatures in a green deck is no small thing, and I like that his plus ability both protects him with a token and provides (delayed) card advantage. If he's preordering under ten bucks, I think I'll pick him up.
So, changes with your suggestions!
Out
In
(I know the numbers don't add up on the changelog...I screwed something up somewhere. The new decklist on the OP is all correct, though.)
Creeping Renaissance - return all walkers from your graveyard to hand for 5 mana and again for 7
Plaguemaw Beast - another repeatable proliferate. Should be easy enough to fuel with your token generation
Rings of Brighthearth - copy loyalty abilities for 2 mana. Great with Chain Veil too
Cloudstone Curio - reset your low loyalty walkers by bouncing them when another comes into play. With cost reduction and mana doublers you might even be able to loop a bunch of walkers a turn. Allows you to reuse value creatures too