So, my first newly built deck in a while. The concept of having to get into the red zone to get things back from the graveyard intrigued me, starting with the core problem: in these colours, how do you reliably connect with a 5/4? I decided to go down the route of making blocking decisions as complex as possible for my opponent, which fed nicely into my love for the morph mechanic. I tried to go for a mix of ETB and combat damage triggers, just to keep things a bit flexible.
Took it for it's first outings last night, seems pretty solid so far if incredibly grindy when on the back foot. Did manage to ult Ugin, the Spirit Dragon the turn I played him thanks to The Elderspell though, which was pretty cool. Overall I really enjoyed playing the deck and it mostly did what I wanted it to, but some way of rapidly getting back in the game after a couple of wraths would be nice.
Don't really have enough data for what to cut yet other than possibly Reliquary Tower, but I would like to run something that lets me check the top card at will to help with manifests. Dauthi Embrace might be a fun way of getting my creatures through as well, although it's possibly a bit mana hungry.
1 Storrev, Devkarin Lich
Creatures
1 Fleshbag Marauder
1 Gorm the Great
1 Disciple of Bolas
1 Merciless Executioner
1 Nantuko Vigilante
1 Virtus the Veiled
1 Whisperwood Elemental
1 Ebonblade Reaper
1 Lord of the Void
1 Ainok Survivalist
1 Ikra Shidiqi, the Usurper
1 Qarsi High Priest
1 Hystrodon
1 Eternal Witness
1 Acidic Slime
1 Solemn Simulacrum
1 Grim Haruspex
1 Arashin War Beast
1 Serpentine Basilisk
1 Mold Shambler
1 Meren of Clan Nel Toth
1 Ink-Eyes, Servant of Oni
1 Satyr Wayfinder
1 Temur Sabertooth
1 Offalsnout
1 Temur War Shaman
1 Den Protector
1 Burnished Hart
1 Ravenous Chupacabra
1 Ashling, the Extinguisher
1 Caustic Caterpillar
1 Cabal Executioner
1 Glissa, the Traitor
1 Ghastly Conscription
1 Kodama's Reach
1 Rampant Growth
1 Cultivate
1 Maelstrom Pulse
1 The Elderspell
Instants
1 Hero's Downfall
1 Putrefy
1 Heroic Intervention
1 Assassin's Trophy
1 Golgari Charm
1 Hunter's Insight
Enchantments
1 Obscuring Aether
1 Mark of Sakiko
1 Asceticism
1 Phyrexian Arena
1 Druids' Repository
1 Trail of Mystery
Artifacts
1 Fireshrieker
1 Kitesail
1 Glaive of the Guildpact
1 Swiftfoot Boots
1 Chitinous Cloak
1 Quietus Spike
1 Whispersilk Cloak
1 Cobbled Wings
1 Garruk Relentless
1 Garruk, Apex Predator
1 Vraska the Unseen
1 Ugin, the Ineffable
1 Ugin, the Spirit Dragon
1 Vraska, Golgari Queen
Lands
1 Command Tower
1 Evolving Wilds
1 Rogue's Passage
1 Reliquary Tower
1 Blooming Marsh
1 Golgari Guildgate
1 Temple of Malady
1 Zoetic Cavern
15 Forest
11 Swamp
So, my first newly built deck in a while. The concept of having to get into the red zone to get things back from the graveyard intrigued me, starting with the core problem: in these colours, how do you reliably connect with a 5/4? I decided to go down the route of making blocking decisions as complex as possible for my opponent, which fed nicely into my love for the morph mechanic. I tried to go for a mix of ETB and combat damage triggers, just to keep things a bit flexible.
Took it for it's first outings last night, seems pretty solid so far if incredibly grindy when on the back foot. Did manage to ult Ugin, the Spirit Dragon the turn I played him thanks to The Elderspell though, which was pretty cool. Overall I really enjoyed playing the deck and it mostly did what I wanted it to, but some way of rapidly getting back in the game after a couple of wraths would be nice.
Don't really have enough data for what to cut yet other than possibly Reliquary Tower, but I would like to run something that lets me check the top card at will to help with manifests. Dauthi Embrace might be a fun way of getting my creatures through as well, although it's possibly a bit mana hungry.
Dragonlover
Lathliss Dragon Queen - All dragons all the time!
Mono-White Mono-Legends
Ruhan of the Fomori
Molimo, Maro-Sorcerer
Storrev, Devkarin Lich