It's not my most inspired decklist, with most of the cards coming straight from the precon, but it's performed decently so far. I think I prefer it to my Sram build, which is also enchantments-matter. I can see myself switching Sram to an equipment deck in the future, but in the meantime I'd like ways to make Tuvasa more about building an engine and boardstate rather than (just) piling on auras for a voltron win. More stuff like Sigil of the Empty Throne and Ajani's Chosen.
I've tried to use enchantment alternatives to staple effects, though it feels weird to have a green deck without Cultivate or Kodama's Reach or a white deck without Swords to Plowshares. This might be too much of a commitment to theme, we'll see.
Fingers crossed for Theros: Beyond Death having more enchantment-matters cards.
Some assorted notes:
My group plays with no general damage and no French ban list. We play with either 40 starting life (free for all or Star) or 60 starting life (Two Headed Giant, be it 2v2 or 2v2v2).
My group frowns upon infinite combos, land destruction, and locks.
I'm a budget player who plays with other budget players, so I'm not interested in buying expensive cards for this deck. I try to keep most cards under two dollars, with only a few in the five dollar range (or more, if it's something I've opened).
I'm only interested in black-bordered, modern frame cards.