Hi, I built this deck and play it last weekend, I played 5 games, 1 of those was a 5 pod.
The deck was fine, I won one of the games when I was able to get some buffed faeries, hit for near 20 dmage, resolve a Nothorious throng with prowl and win.
But the rest of the games I fel I got so behind, there are some things very mana intensive, when I have Alela on the board I need so much mana for her magic to happend, I was able to resolve a Sacred mesa but my lack of white mana on that game denied me a good use.
So I am thinking adding some more ramp, I am in need for suggestions about the deck, tell me what do you think of it, what things can be improved
Hmmm... I guess that I have a couple cards to recommend, though YMMV.
Dimir Signet: Might as well run all three if you're willing to use sky diamond. Arcane Signet: Another straight upgrade to the diamonds. Talisman of Hierarchy: Another good 2-drop mana rock. Talisman of Progress: This one, too. Anguished Unmaking: Better than Utter End for many EDH decks. Teferi's Protection: Is basically a white counterspell. Doesn't hurt your tokens, either. Divine Visitation: Because Faerie tribal stuff is relatively shallow. Lightning Greaves: Because every commander needs this. Cyclonic Rift: Another universal answer that doesn't touch your own tokens. Idol of Oblivion: No-brainer draw engine to replace something like night's whisper Grasp of Fate: Even with three colors, I like this better than O-ring for multiplayer. Kindred Discovery: Beats the pants off of Coastal Piracy Cover of Darkness: Making those tokens extra-hard to block. Dictate of Erebos: An excellent rattlesnake card to make 2/1 flying faeries look like scary blockers. Archetype of Finality: While it's a bit expensive, it's another enchantment that makes all of your tokens into terrifying blockers. Flickering Ward: If you can get it, it's an excellent enchantment that can protect itself, protect your commander, and essentially pump out 1/1 faeries for when Alela is out.
Hi, I built this deck and play it last weekend, I played 5 games, 1 of those was a 5 pod.
The deck was fine, I won one of the games when I was able to get some buffed faeries, hit for near 20 dmage, resolve a Nothorious throng with prowl and win.
But the rest of the games I fel I got so behind, there are some things very mana intensive, when I have Alela on the board I need so much mana for her magic to happend, I was able to resolve a Sacred mesa but my lack of white mana on that game denied me a good use.
So I am thinking adding some more ramp, I am in need for suggestions about the deck, tell me what do you think of it, what things can be improved
Thanks in advance
This is the decklist
2x plains
3x swamp
6x island
1x prairie stream
1x hallowed fountain
1x glacial fortress
1x temple of enlightenment
1x adarkar wastes
1x Godless shrine
1x caves of koilos
1x Concealed courtyard
1x underground river
1x darkslick shores
1x creeping tar pit
1x secluded glen
1x watery grave
1x temple of deceit
1x Darkwater catacombs
1x faerie conclave
1x bojuka bog
1x city of brass
1x arch of orazca
1x reliquary tower
1x command tower
1x arcane lighthouse
1x detection tower
#Mana rocks
1x orzhov signet
1x talisman of dominance
1x sky diamond
1x sol ring
1x charcoal diamond
1x azorius signet
1x chromatic lantern
1x Arcane denial
1x Disallow
1x Swan song
1x Cryptic command
1x counterspell
1x Negate
#Die MF die
1x Merciless eviction
1x Comeuppance
1x Utter end
1x Path to exile
1x Swords to plowshares
1x Darksteel mutation
1x Oblivion ring
1x Imprisoned in the Moon
1x Aura of silence
1x capsize
#Card draw
1x Deep analysis
1x Coastal piracy
1x Rhystic study
1x read the bones
1x sign in blood
1x night's whisper
1x Skullclamp
1x the immortal sun
1x dawn of hope
1x Faerie formation
1x Greed
1x Mentor of the meek
1x Mesa enchantress
1x search for azcanta
1x Phyrexian arena
1x Bident of thassa
1x Intangible virtue
1x Metallic mimic
1x Coat of arms
1x Scion of oona
1x Drana, liberator of Malakir
1x Spear of heliod
1x Etchings of the chosen
1x Sephara, sky's blade
1x Cathar's crusade
#Token factory
1x Sacred mesa
1x Anointed Procession
1x Bitterblossom
1x Oona, queen of the fae
1x Sigil of the empty throne
1x Notorious Throng
#Planeswalkers
1x Liliana, dreadhorde general
1x Elspeth, Sun's champion
#Shenannigans and goodstuff
1x Ghostly prison
1x Propaganda
1x Vedalken orrery
1x gift of immortality
1x Vendilion Clique
1x Leyline of anticipation
1x RESTORATION SPECIALIST
1x Thaumatic compass
1x Hushwing Gryff
EDH: RWB Edgar Markov The current updated decklist is here
EDH: WUB Oloro, Ageless ascetic The current updated decklist is here
EDH: UWG Phelddagrif, The current updated decklist is here
EDH: WUB Yennett, Cryptic Sovereign The current updated decklist is here
EDH: WUB Alela, Artful provocateur The current updated decklist is here
EDH: GB Hapatra, vizier of poisons The current updated decklist is here
Arcane Signet: Another straight upgrade to the diamonds.
Talisman of Hierarchy: Another good 2-drop mana rock.
Talisman of Progress: This one, too.
Anguished Unmaking: Better than Utter End for many EDH decks.
Teferi's Protection: Is basically a white counterspell. Doesn't hurt your tokens, either.
Divine Visitation: Because Faerie tribal stuff is relatively shallow.
Lightning Greaves: Because every commander needs this.
Cyclonic Rift: Another universal answer that doesn't touch your own tokens.
Idol of Oblivion: No-brainer draw engine to replace something like night's whisper
Grasp of Fate: Even with three colors, I like this better than O-ring for multiplayer.
Kindred Discovery: Beats the pants off of Coastal Piracy
Cover of Darkness: Making those tokens extra-hard to block.
Dictate of Erebos: An excellent rattlesnake card to make 2/1 flying faeries look like scary blockers.
Archetype of Finality: While it's a bit expensive, it's another enchantment that makes all of your tokens into terrifying blockers.
Flickering Ward: If you can get it, it's an excellent enchantment that can protect itself, protect your commander, and essentially pump out 1/1 faeries for when Alela is out.
Other Generic Goodstuff
Land Tax: While it isn't "ramp", per se, it's still one of the best 1-drop enchantments you'll find.
Necropotence: Difficult to cast in a three color deck but still worth considering. It's that good.
Luminarch Ascension: 4/4 fliers on demand is really, really fun.
Elesh Norn, Grand Cenobite: Because it's a buff spell that also wipes your foes.
Vampiric Tutor, Demonic Tutor, Diabolic Intent, Enlightened Tutor, Mystical Tutor, Idyllic Tutor: Because Tutors.