Hey everyone! I'm trying to tune my Meren deck, but would love some feedback from the community. I still need to cut 4 cards and may need to adjust my mana base, but I think it's mostly there. Anyway, I would really appreciate some feedback
Deathrender can help cheat out higher costing creature from the hand.
Ulvenwald Mysteries could be better than Deathreap Ritual. You get a clue token when a nontoken creature dies and a 1/1 token when saccing a clue. This can serve as a spare mana sink.
deathreap ritual triggers on any turn any creature died, not just your own, so it draws a ton of cards in short order most games. personally i found its casting cost a little prohibitive but compared to ulvenwald mysteries and guardian project deathreap wins out pretty easily. in practice it wasn't uncommon for me to draw a card every turn.
try woe strider over dark privelege, i'm just not a fan of auras so i might be biased. in my meta something like that tends to see the target for it eat removal.
i find sepuchral primordial prohibitively expensive in casting cost - maybe try puppeteer clique if you really want that effect. i also play in a meta where we're more control heavy meaning there aren't always good targets in yards for it. your mileage may vary, how has it panned out for you?
no mikaeus, the unhallowed? seems like you'd benefit from him a lot with your build, plus you can then win via combo'ing out with some other things like woodfall primus though that all may change the very nature of your build to aim for more draining effects and combos than sheer value. it looks like you built it more with value in mind.
i find myr battlesphere and it that betrays a little out of place. i mean i get what you're aiming for i just find them really slow to do what you want, how have they worked out for you?
i see you've got fleshbag and plaguecrafter, what about merciless executioner? too many of these effects?
you're in green, and you have a lot of ramp already, i'd personally drop almost every etb tapped land in favor of more basics which you're tutoring up easily anyway. it'll increase the speed with which you can deal with the board, or get ahead because you're not wasting turns waiting for mana to come online.
what about a craterhoof behemoth or a craterhoof variant to close out games once you've barfed out all those tokens?
grave betrayal, while strong, has always been far too expensive for my tastes. when i'm at 7 mana i want to be winning or locking down the game completely, not taking a gamble on having the right creatures in play, and then dying, to get ahead
its not a bad battlecruiser build by any means though
https://archidekt.com/decks/521825#Test_Power_-_Meren
Ulvenwald Mysteries could be better than Deathreap Ritual. You get a clue token when a nontoken creature dies and a 1/1 token when saccing a clue. This can serve as a spare mana sink.
Guardian Project can also replace Deathreap Ritual. No worries for duplicate copies of creatures.
try woe strider over dark privelege, i'm just not a fan of auras so i might be biased. in my meta something like that tends to see the target for it eat removal.
i find sepuchral primordial prohibitively expensive in casting cost - maybe try puppeteer clique if you really want that effect. i also play in a meta where we're more control heavy meaning there aren't always good targets in yards for it. your mileage may vary, how has it panned out for you?
no mikaeus, the unhallowed? seems like you'd benefit from him a lot with your build, plus you can then win via combo'ing out with some other things like woodfall primus though that all may change the very nature of your build to aim for more draining effects and combos than sheer value. it looks like you built it more with value in mind.
i find myr battlesphere and it that betrays a little out of place. i mean i get what you're aiming for i just find them really slow to do what you want, how have they worked out for you?
i see you've got fleshbag and plaguecrafter, what about merciless executioner? too many of these effects?
you're in green, and you have a lot of ramp already, i'd personally drop almost every etb tapped land in favor of more basics which you're tutoring up easily anyway. it'll increase the speed with which you can deal with the board, or get ahead because you're not wasting turns waiting for mana to come online.
what about a craterhoof behemoth or a craterhoof variant to close out games once you've barfed out all those tokens?
aside from caterpillar how are you dealing with problematic enchantments and artifacts?
reclamation sage and manglehorn can do some real damage if you're recurring them. assassin's trophy abrupt decay maelstrom pulse nature's claim Windgrace's Judgment casualties of war krosan grip these are all pretty solid removal options worth trying out in some capacity
grave betrayal, while strong, has always been far too expensive for my tastes. when i'm at 7 mana i want to be winning or locking down the game completely, not taking a gamble on having the right creatures in play, and then dying, to get ahead
its not a bad battlecruiser build by any means though