I've had a Radha, heir to Keld while and I love it, really fun and decently strong. As the new versions of Radha have come out Ive tried converting my deck while some of the lists are cool, Heart of Keld in particular, they weren't really what I was trying to build. But as I spent more time with Radha again I realized shes in need of some tweaking. So I looking for some advice on restructuring and tuning. Here's my list as it is now. I am curious for feedback or card suggestions. Specifically I am considering changing up some of the creatures, maybe adding another one or two in. Sometimes I feel like a get ramped up but then dont have enough creatures to cast.
The premise is of course ramp into good stuff. What Heir to Keld adds that the other versions don't is a huge amount of consistency. Because you can always cast her on T2 you always can hit 4 mana of T3, ideal to drop a spell that can ramp you into a 6-7cc card T4. This is good because it allows you get out and swinging pretty quick but it also means while building you dont include any 2cc ramp spells like signets or stuff like Natures Lore which, while good cards are 1 for 1s. You instead get to fill up on cards like Skyshroud Claim which are 2 for 1s. This means both that you will draw less lands later in the game cause youre pulling more out of your deck but it also means arent drawing a signet later when you need a more powerful card.
Cards I've picked are all about immediate board presence, haste of some kinda of ETB or resilience against removal to lessen the impact of having people just zap your creature youve just spent 6-7 mana casting. You also should be able to go pretty tall, sometimes wide, to help guard against being blanked by a wrath or something.
Combos are of course Kikijiki+Zealous Conscripts, also Sword of Feast and Famine/Bear Umbra/Savagevent maw + Hellkite charger/Aggravated assault is looped combat. I also have Dark Depths + Vesuvan/Thespian state, which is a little vestigial from the last Heart of Keld variant but Hasnt felt too greedy yet? Might be though.
I should probably have the Eldrazi Titans, Blightsteel stuff like that but no one in my group really has them and I kinda dislike them so I havent yet. It also would take a little restructuring curve wise. The way its built now is really more hit the ground running at T4 and then never look back some of the bigger boys you'd need another ramp spell or a mana doubler to be reliably getting them out.
Right now I am really considering these cards but I am not sure what to cut :/
I am leaning towards cutting Scapeshift, its obviously great and can be a huge swing if you have enough lands to Valakut,Dark depths or Field of the Dead off but I've drawn it a couple times now and had it sit in my hand. Maybe Kamahl too? I dunno. I think I need 1-2 more big baddies and maybe try to fit in Helm of the host too? If anyone has other suggestions of card choice either for the creatures or anything else lemme know!
Hey there,
I'm actually built the same general with a different take on RG Field of the Dead. It looks like your deck doesn't capitalize on the RG lands package very well.
What do you mean b y 75%? Casual/Competitive is a blanket statement, I'd say your deck isn't casual since you run Mana Crypt and Mana Vault.
I'd consider replacing some of the top end with cards that get you to the late game. RG Aggro is a nice strategy if you don't get stifled by various Uxx control or combo decks.
I've had a Radha, heir to Keld while and I love it, really fun and decently strong. As the new versions of Radha have come out Ive tried converting my deck while some of the lists are cool, Heart of Keld in particular, they weren't really what I was trying to build. But as I spent more time with Radha again I realized shes in need of some tweaking. So I looking for some advice on restructuring and tuning. Here's my list as it is now. I am curious for feedback or card suggestions. Specifically I am considering changing up some of the creatures, maybe adding another one or two in. Sometimes I feel like a get ramped up but then dont have enough creatures to cast.
The premise is of course ramp into good stuff. What Heir to Keld adds that the other versions don't is a huge amount of consistency. Because you can always cast her on T2 you always can hit 4 mana of T3, ideal to drop a spell that can ramp you into a 6-7cc card T4. This is good because it allows you get out and swinging pretty quick but it also means while building you dont include any 2cc ramp spells like signets or stuff like Natures Lore which, while good cards are 1 for 1s. You instead get to fill up on cards like Skyshroud Claim which are 2 for 1s. This means both that you will draw less lands later in the game cause youre pulling more out of your deck but it also means arent drawing a signet later when you need a more powerful card.
Cards I've picked are all about immediate board presence, haste of some kinda of ETB or resilience against removal to lessen the impact of having people just zap your creature youve just spent 6-7 mana casting. You also should be able to go pretty tall, sometimes wide, to help guard against being blanked by a wrath or something.
Combos are of course Kikijiki+Zealous Conscripts, also Sword of Feast and Famine/Bear Umbra/Savagevent maw + Hellkite charger/Aggravated assault is looped combat. I also have Dark Depths + Vesuvan/Thespian state, which is a little vestigial from the last Heart of Keld variant but Hasnt felt too greedy yet? Might be though.
I should probably have the Eldrazi Titans, Blightsteel stuff like that but no one in my group really has them and I kinda dislike them so I havent yet. It also would take a little restructuring curve wise. The way its built now is really more hit the ground running at T4 and then never look back some of the bigger boys you'd need another ramp spell or a mana doubler to be reliably getting them out.
Right now I am really considering these cards but I am not sure what to cut :/
I am leaning towards cutting Scapeshift, its obviously great and can be a huge swing if you have enough lands to Valakut,Dark depths or Field of the Dead off but I've drawn it a couple times now and had it sit in my hand. Maybe Kamahl too? I dunno. I think I need 1-2 more big baddies and maybe try to fit in Helm of the host too? If anyone has other suggestions of card choice either for the creatures or anything else lemme know!
I too created a Radha Deck, my first and only. Dont sleep on Regal Behemmoth. I think helm of the host is too slow and anyone can destroy it. Nyxbloom ancient is great. Not a fan of Bloodbraid elf as it can run into cards you dont want. not high on Ruric Thar, hitting yourself. I read you were thinking about rishkar's Expertise, I am running it now and do not like it as all too often I do not have a big creature in play to justify the cost of the spell nad or already have a bunch of cards in my hand from the other cards that enable me to draw every time a creature is cast or comes into play. How often do you use Valakut to good use? Do you get wins with scapeshift? I kind of think Valakut is something that you would shape your deck around, a different archetype.
I've had a Radha, heir to Keld while and I love it, really fun and decently strong. As the new versions of Radha have come out Ive tried converting my deck while some of the lists are cool, Heart of Keld in particular, they weren't really what I was trying to build. But as I spent more time with Radha again I realized shes in need of some tweaking. So I looking for some advice on restructuring and tuning. Here's my list as it is now. I am curious for feedback or card suggestions. Specifically I am considering changing up some of the creatures, maybe adding another one or two in. Sometimes I feel like a get ramped up but then dont have enough creatures to cast.
1x Acidic Slime
1x Avenger of Zendikar
1x Balefire Dragon
1x Bloodbraid Elf
1x Bogardan Hellkite
1x Craterhoof Behemoth
1x Dragonlord Atarka
1x Eternal Witness
1x Fierce Empath
1x Godo, Bandit Warlord
1x Goreclaw, Terror of Qal Sisma
1x Grenzo, Havoc Raiser
1x Hellkite Charger
1x Inferno Titan
1x Kamahl, Fist of Krosa
1x Kiki-Jiki, Mirror Breaker
1x Oracle of Mul Daya
1x Ruric Thar, the Unbowed
1x Savage Ventmaw
1x Selvala, Heart of the Wilds
1x Terror of the Peaks
1x Vexing Shusher
1x Vigor
1x Worldspine Wurm
1x Xenagos, God of Revels
1x Zealous Conscripts
1x Chaos Warp
1x Crop Rotation
1x Pyroblast
1x Red Elemental Blast
1x Return of the Wildspeaker
1x Volcanic Offering
1x Bloodstained Mire
1x Cinder Glade
1x Command Tower
1x Dark Depths
1x Field of the Dead
1x Fire-Lit Thicket
2x Forest
1x Grove of the Burnwillows
1x Karplusan Forest
1x Kessig Wolf Run
4x Mountain
1x Raging Ravine
1x Scavenger Grounds
1x Sheltered Thicket
2x Snow-Covered Forest
5x Snow-Covered Mountain
1x Spinerock Knoll
1x Spire Garden
1x Stomping Ground
1x Taiga
1x Thespian's Stage
1x Valakut, the Molten Pinnacle
1x Vesuva
1x Windswept Heath
1x Wooded Foothills
1x Mana Crypt
1x Mana Vault
1x Sol Ring
1x Sword of Feast and Famine
1x The Great Henge
1x Clan Defiance
1x Decimate
1x Explosive Vegetation
1x Gamble
1x Hunting Wilds
1x Insurrection
1x Migration Path
1x Ranger's Path
1x Scapeshift
1x Selvala's Stampede
1x Skyshroud Claim
1x Tempt with Discovery
1x Tooth and Nail
1x Vandalblast
1x Aggravated Assault
1x Asceticism
1x Bear Umbra
1x Greater Good
1x Mana Reflection
1x Rhythm of the Wild
1x Stranglehold
1x Sylvan Library
1x Chandra, Torch of Defiance
1x Garruk, Primal Hunter
1x Garruk Wildspeaker
1x Wrenn and Six
1x Xenagos, the Reveler
The premise is of course ramp into good stuff. What Heir to Keld adds that the other versions don't is a huge amount of consistency. Because you can always cast her on T2 you always can hit 4 mana of T3, ideal to drop a spell that can ramp you into a 6-7cc card T4. This is good because it allows you get out and swinging pretty quick but it also means while building you dont include any 2cc ramp spells like signets or stuff like Natures Lore which, while good cards are 1 for 1s. You instead get to fill up on cards like Skyshroud Claim which are 2 for 1s. This means both that you will draw less lands later in the game cause youre pulling more out of your deck but it also means arent drawing a signet later when you need a more powerful card.
Cards I've picked are all about immediate board presence, haste of some kinda of ETB or resilience against removal to lessen the impact of having people just zap your creature youve just spent 6-7 mana casting. You also should be able to go pretty tall, sometimes wide, to help guard against being blanked by a wrath or something.
Combos are of course Kikijiki+Zealous Conscripts, also Sword of Feast and Famine/Bear Umbra/Savagevent maw + Hellkite charger/Aggravated assault is looped combat. I also have Dark Depths + Vesuvan/Thespian state, which is a little vestigial from the last Heart of Keld variant but Hasnt felt too greedy yet? Might be though.
I should probably have the Eldrazi Titans, Blightsteel stuff like that but no one in my group really has them and I kinda dislike them so I havent yet. It also would take a little restructuring curve wise. The way its built now is really more hit the ground running at T4 and then never look back some of the bigger boys you'd need another ramp spell or a mana doubler to be reliably getting them out.
Right now I am really considering these cards but I am not sure what to cut :/
I am leaning towards cutting Scapeshift, its obviously great and can be a huge swing if you have enough lands to Valakut,Dark depths or Field of the Dead off but I've drawn it a couple times now and had it sit in my hand. Maybe Kamahl too? I dunno. I think I need 1-2 more big baddies and maybe try to fit in Helm of the host too? If anyone has other suggestions of card choice either for the creatures or anything else lemme know!
1x Avenger of Zendikar
1x Balefire Dragon
1x Bogardan Hellkite
1x Craterhoof Behemoth
1x Dragonlord Atarka
1x Eternal Witness
1x Fierce Empath
1x Godo, Bandit Warlord
1x Goreclaw, Terror of Qal Sisma
1x Hellkite Charger
1x Hellkite Tyrant
1x Ilharg, the Raze-Boar
1x Inferno Titan
1x Kiki-Jiki, Mirror Breaker
1x Kogla, the Titan Ape
1x Oracle of Mul Daya
1x Ruric Thar, the Unbowed
1x Savage Ventmaw
1x Scourge of the Throne
1x Selvala, Heart of the Wilds
1x Terror of the Peaks
1x Vexing Shusher
1x Vigor
1x Worldspine Wurm
1x Xenagos, God of Revels
1x Zealous Conscripts
1x Helm of the Host
1x Mana Crypt
1x Mana Vault
1x Sol Ring
1x Sword of Feast and Famine
1x The Great Henge
1x Cinder Glade
1x Command Tower
1x Dark Depths
1x Field of the Dead
1x Fire-Lit Thicket
3x Forest
1x Grove of the Burnwillows
1x Karplusan Forest
1x Kessig Wolf Run
4x Mountain
1x Raging Ravine
1x Scavenger Grounds
1x Sheltered Thicket
2x Snow-Covered Forest
5x Snow-Covered Mountain
1x Spinerock Knoll
1x Spire Garden
1x Stomping Ground
1x Taiga
1x Thespian's Stage
1x Valakut, the Molten Pinnacle
1x Vesuva
1x Windswept Heath
1x Wooded Foothills
1x Chaos Warp
1x Crop Rotation
1x Pyroblast
1x Red Elemental Blast
1x Return of the Wildspeaker
1x Volcanic Offering
1x Clan Defiance
1x Decimate
1x Explosive Vegetation
1x Gamble
1x Hunting Wilds
1x Insurrection
1x Migration Path
1x Ranger's Path
1x Rishkar's Expertise
1x Selvala's Stampede
1x Skyshroud Claim
1x Tempt with Discovery
1x Tooth and Nail
1x Vandalblast
1x Aggravated Assault
1x Asceticism
1x Greater Good
1x Mana Reflection
1x Rhythm of the Wild
1x Stranglehold
1x Sylvan Library
1x Chandra, Torch of Defiance
1x Garruk, Primal Hunter
1x Garruk Wildspeaker
1x Wrenn and Six
1x Xenagos, the Reveler
I'm actually built the same general with a different take on RG Field of the Dead. It looks like your deck doesn't capitalize on the RG lands package very well.
What do you mean b y 75%? Casual/Competitive is a blanket statement, I'd say your deck isn't casual since you run Mana Crypt and Mana Vault.
I'd consider replacing some of the top end with cards that get you to the late game. RG Aggro is a nice strategy if you don't get stifled by various Uxx control or combo decks.
Props to DarkNightCavalier 4 da banner and SGT_Chubbz 4 avvie, here
Standard
GRAggro
GRWNaya Purphoros
GWAggro Retired 9/19/2014
RGPrimeval Titan RIP
1/5/2010 - 9/30/2011
Top 4 Channelfireball Winter series 5k Feb. 2011
3rd at California National Qualifiers 2011
40th at GP SLC 2012
Find me on MTGO @ Ruslvmusl91