I suggest having a bunch of 2 mana or less random mana rocks to just get the deck off the ground, playing 1 land a turn is basically too slow in my experience.
Sword of the animist seems super awkward without low-cost creatures to help you get started.
There's some cool tricks you can do with an instant speed Worldgorger Dragon in response to mass removal spells. Including your own if you want to run Apocalypse!
Also I've been thinking about Rapacious Dragon in some sense being good.
The funniest thing about worldgorger dragon is that it's one of the very few answers to Cyclonic rift but it is too much of a liability that if your opponents knows how it works they can kill it with its trigger on the stack and wipe your board.
I took it out because it was such a terrible draw and I just didn't have a scroll rack to put it back in my deck.
1x Zirilan of the Claw
Dragons (19)
1x Balefire Dragon
1x Bogardan Hellkite
1x Dragon Tyrant
1x Drakuseth, Maw of Flames
1x Hellkite Tyrant
1x Knollspine Dragon
1x Lathliss, Dragon Queen
1x Moltensteel Dragon
1x Scourge of Valkas
1x Scourge of the Throne
1x Skyline Despot
1x Spawn of Thraxes
1x Steel Hellkite
1x Terror of Mount Velus
1x Terror of the Peaks
1x Thunder Dragon
1x Thundermaw Hellkite
1x Tyrant's Familiar
1x Utvara Hellkite
Creatures (3)
1x Feldon of the Third Path
1x Goblin Engineer
1x Purphoros, Bronze-Blooded
Artifacts (22)
1x Conjurer's Closet
1x Dragon's Hoard
1x Expedition Map
1x Fire Diamond
1x Heraldic Banner
1x Illusionist's Bracers
1x Lightning Greaves
1x Magewright's Stone
1x Mask of Memory
1x Mind Stone
1x Mirror of the Forebears
1x Rings of Brighthearth
1x Rishadan Pawnshop
1x Star Compass
1x Sundial of the Infinite
1x Swiftfoot Boots
1x Sword of the Animist
1x Synod Sanctum
1x Tel-Jilad Stylus
1x Thousand-Year Elixir
1x Treasure Map
1x Wayfarer's Bauble
1x Aggravated Assault
1x Dragon Tempest
1x Flameshadow Conjuring
1x Footfall Crater
1x Molten Echoes
1x Sneak Attack
1x Tectonic Reformation
1x Valakut Exploration
Instants (5)
1x Chaos Warp
1x Kazuul's Fury
1x Seething Song
1x Valakut Awakening
Sorceries (6)
1x Blasphemous Act
1x Faithless Looting
1x Go for Blood
1x Mana Geyser
1x Rupture
1x Shattering Spree
1x Vandalblast
Lands (36)
1x Blast Zone
1x Bonder's Enclave
1x Buried Ruin
1x Endless Sands
1x Ghost Quarter
1x Inventors' Fair
27x Mountain
1x Myriad Landscape
1x Scavenger Grounds
1x Valakut, the Molten Pinnacle
You don't need to draw cards you need to ramp and ramp really really hard to get the engine online fast enough to be effective.
I suggest having a bunch of 2 mana or less random mana rocks to just get the deck off the ground, playing 1 land a turn is basically too slow in my experience.
Sword of the animist seems super awkward without low-cost creatures to help you get started.
Chaos warp is basically my prefered spot removal otherwise its all dragons. You can use All is Dust and/or Ugin, the spirit dragon as more wrath options.
If you want a way to pump dragons Crucible of Fire is actually really good.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
Also I've been thinking about Rapacious Dragon in some sense being good.
I took it out because it was such a terrible draw and I just didn't have a scroll rack to put it back in my deck.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own