The goal of this deck is to control the table until you are able to assemble the blink engine to get infinite mana, then blink Rona to draw your deck with baubles/bombs. Once you draw into an "explosive device" you blink Rona to cast it/use it enough times to kill your opponents. You can also draw into Pierce Strider, and blink that instead of the more cumbersome blinking of Rona into Moonglove Extract or Explosive Apparatus(explosive devices).
Awesome deck! I am leaning towards buying cards to build it!! Heck, I might buy all cards to build the newest ones (Zada, Tatyova, etc), I love these PDH beauties!!
Here are some suggestions to improve the deck, based on redundancies used on my CoA deck and other stuff:
Out: Crypt Rats (looks nonbo with card draw losing life, etc), Frantic Search (-1 CA), High Tide (very situational and not tutorable without Dizzy Spell), Chromatic Sphere (you already have plenty of cards - all more useful - to help you buying your deck), Lotus Petal (meh in this deck IMO), Cadaver Imp (replaced by something better IMO), Brainstorm (staple but I preferred to provide redundance and CA)
WIP - still working the kinks out
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Azusa - Derevi - Glissa - Mizzix - Sharuum - Wanderer - Wort
Azusa - Derevi - Glissa - Mizzix - Sharuum - Wanderer - Wort
Here are some suggestions to improve the deck, based on redundancies used on my CoA deck and other stuff:
Out:
Crypt Rats (looks nonbo with card draw losing life, etc),
Frantic Search (-1 CA),
High Tide (very situational and not tutorable without Dizzy Spell),
Chromatic Sphere (you already have plenty of cards - all more useful - to help you buying your deck),
Lotus Petal (meh in this deck IMO),
Cadaver Imp (replaced by something better IMO),
Brainstorm (staple but I preferred to provide redundance and CA)
In:
Secrets of the Golden City (more card draw),
Dimir House Guard (take Pierce Strider or Archaeomancer to assemble the combo) ,
Mystical Teachings (reusable toolbox),
Peel from Reality (chump block and/or return annoying creatures to owners' hands),
Disturbed Burial (dig creatures more than once, buyback, yay)
Mortuary Mire and Ash Barrens (returns creatures from gy and fixes colors, and sums lands count to 36)
Maybeboard:
Sign in Blood (CA is always good)
Reality Acid (Recurring "destroy target permanent" for 9 mana with Capsize)
All the best!
Commander: Child of Alara BURGW, Adeliz, the Cinder Wind UR
Tiny Leaders: Gwafa, Hazid Profiteer UW
Regular Pauper: Stompy G, Mono-G Tron G, Infect G
The meta I play in is creature heavy so some of my choices are meta:
Cadaver Imp - chump blocks, Crypt Rats - board wipe (very necessary).
Chromatic Sphere and Lotus Petal are weak choices and are on the chopping block.
I could see swapping out Frantic Search for Secrets of the Golden City, except I have had some games where the combination High Tide and untap was relevant.
High Tide is part of the only backup combo if Peregrine Drake is lost, I could test Dizzy Spell, but so far High Tide seems to find my hand on a regular basis.
Brainstorm is really strong with fetch lands, not sure I could let that go.
I am working on getting an Ash Barrens, its actually not a $.10 card so its a little harder to find.
So far the deck has performed much better than I would have imagined, but there are a couple weak slots I am testing.
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Azusa - Derevi - Glissa - Mizzix - Sharuum - Wanderer - Wort