...aside from the obvious fact that it's not a very good deck, and is highly reliant on having the wanderer in play, and has almost no real interaction with opposing players.
Some fun things that are possible is making sorrow's path not extremely horrible, making karma an actual win-con, arena becomes somewhat good against small utility dorks. Oh and torture chamber is a card that i've always wanted to make work, but it actually does some amount of work now here.
1 dawn charm
land 20
1 arid mesa
1 flooded strand
1 emeria, the sky ruin
1 flagstones of trokair
1 marsh flats
1 mistveil plains
1 arena
1 inventors fair
1 thespian's stage
1 dark depths
1 ancient tomb
1 sorrow's path
1 urborg, tomb of yawgmoth
7 snow-covered plains
damage dealers 25
1 ankh of mishra
1 cursed totem
1 armageddon clock
1 time bomb
1 caltrops
1 copper tablet
1 defensive formation
1 dingus egg
1 dingus staff
1 divine presence
1 jinxed choker
1 jinxed idol
1 jinxed ring
1 karma
1 lightmine field
1 magnetic mine
1 mask of intolerance
1 miser's cage
1 pauper's cage
1 psychogenic probe
1 purging scythe
1 razor pendulum
1 skullcage
1 thought prison
1 torture chamber
1 grateful apparition
1 hope of ghirapur
1 palisade giant
1 pariah
1 pariah's shield
1 selfless exorcist
1 shaman en-kor
1 shield dancer
1 spirit en-kor
1 volatile rig
others 3
1 kor chant
1 leeches
1 wave of reckoning
So... any thoughts?
...aside from the obvious fact that it's not a very good deck, and is highly reliant on having the wanderer in play, and has almost no real interaction with opposing players.
Some fun things that are possible is making sorrow's path not extremely horrible, making karma an actual win-con, arena becomes somewhat good against small utility dorks. Oh and torture chamber is a card that i've always wanted to make work, but it actually does some amount of work now here.
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom