Yeah, that's the biggest downside to the mono- blue version. Its essentially several permutations of a three card combo. If you have a Dream Halls hand, then you need to Enter the Infinite first.
I have heard vague rumors of a moustache-dispensing vending machine in a distant laundromat, across the street from a tattoo parlor. However, this information is shaky, and time is of the essence.
I would be careful about going all in on Griselbrand. The problem is that a draw 7 doesn't always get you there without Omniscience behind it. The other problem is that Swords to Plowshares is still a card.
I think Intuition is the closest thing to the tutor effect you're looking for.
---
So, has anyone been testing the mono-blue version? A sample list, for reference:
The lines are essentially the same, except that you can't S&T Enter the Infinite. But Dream Halls does a passable impression of Burning Wish for Show and Tell, with the upside being that it dodges the most common S&T hate such as Oblivion Ring, Angel of Despair, etc. Any thoughts?
Yeah, that's the biggest downside to the mono- blue version. Its essentially several permutations of a three card combo. If you have a Dream Halls hand, then you need to Enter the Infinite first.
But that's not as hard as it sounds... or as bad. Once you Enter the Infinite, Humility, Ensnaring Bridge (Assuming you run a single Wipe Away) and the like are no longer problems. Most cards that could stop you are no longer an issue. They have very very few outs to a resolved Enter the Infinite and you've got a hand full of counter spells....
about your list though.
First: I don't like Personal Tutor that much, it seems like I'd rather cast Intuition in most cases because I don't have to pass the turn or cast a second spell to get the card I want in hand.
I feel like it's cute, but not super strong. I would totally rather have any other card really. (Just my opinion.)
Second you only need 2 Emrakul, the Aeons Torn. I've seen this a lot but for the Combo you only need two, and if your trying to win by cheating Emrakul in off of Show and Tell super early every game then try playing Sneak and Show it's better at getting Emrakul into play... but not as good at protecting it's combo. IMO.
Third, why do you need Daze? This isn't a tempo deck, and if you happen to be on the draw Daze is dead. Spell Pierce or Flusterstorm seems more prudent. Unless your the type who plans to win every dice roll.
Fourth: You don't need 4 Omniscience... this may be right... but it's not 100% needed, you could run more spells letting you find your combo instead of the extra copies of Omniscience... 2-3 might be the right number with more tutors, but you can win with as little as 1.
This is the aspect I'm struggling with the most though, how many Omniscience is right? Sure it does everything Dream Halls does but better, and then some... but it also can't be cast... so IDK.
So yeah I'm a fan of the mono blue approach... but it totally needs some tweaking before prime time.
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[Legacy]
ANT
Imperial Painter
I tired to keep that list as generic as possible just to promote discussion. But Ive gotten in probably 60 or so games with various iterations, so here are some of my thoughts:
Personal Tutor could be a fourth Preordain. Ive been mostly playing without it, but I like the idea of having one copy. I often have opening 7s that are missing either the S&T or the ETI. On the other hand, the Tutor is card disadvantage and broadcasts your next play. So I think you could go either way, but I personally find that I'm digging for a sorcery more often than an enchantment.
Emrakul could go down to 2. It's the worst card to draw. But again it's personal preference. I really like the increased chance of Showing an Emmy on turn 2 for most game 1s. I will often side one out for game 2.
I think Daze is a necessary evil if Jund has a large metagame presence. They are trying to accelerate out BBE and Liliana, which means that you have to either race or disrupt. Free counter magic helps you do both, since you generally need to cantrip on turn 1.
One thing I've tried and found somewhat effective is to run a singleton Cunning Wish, and then devote 3-4 SB slots to disruption like Trickbind or Wipe Away or Pact of Negation. That way, you gain some versatility and resilience at the cost of 1 MD slot.
I have heard vague rumors of a moustache-dispensing vending machine in a distant laundromat, across the street from a tattoo parlor. However, this information is shaky, and time is of the essence.
I think Daze is a necessary evil if Jund has a large metagame presence. They are trying to accelerate out BBE and Liliana, which means that you have to either race or disrupt. Free counter magic helps you do both, since you generally need to cantrip on turn 1.
One thing I've tried and found somewhat effective is to run a singleton Cunning Wish, and then devote 3-4 SB slots to disruption like Trickbind or Wipe Away or Pact of Negation. That way, you gain some versatility and resilience at the cost of 1 MD slot.
I don't know that I agree with that approach to Jund but I'll willingly admit that I've not tested the match up in Ad Nauseam (see what I did there :p) either. Since they don't run counters, I saw it more as a winnable race if you can keep your hand from getting picked apart via running more counters, or Leyline of Sanctity or Misdirection / Divert. I'm totally willing to listen to any insight into this match up though since I've not started testing against it.
I had the same idea about the singleton Cunning Wish...I dismissed it as too cute, but it's been lingering on the back of my mind... I'd be even more if there was an alternate win condition it could fetch. What silver bullets are you thinking of throwing in the side board?
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"Heterological" is heterological if and only if "heterological" is autological
[Legacy]
ANT
Imperial Painter
I don't know that I agree with that approach to Jund but I'll willingly admit that I've not tested the match up in Ad Nauseam (see what I did there :p) either. Since they don't run counters, I saw it more as a winnable race if you can keep your hand from getting picked apart via running more counters, or Leyline of Sanctity or Misdirection / Divert. I'm totally willing to listen to any insight into this match up though since I've not started testing against it.
I had the same idea about the singleton Cunning Wish...I dismissed it as too cute, but it's been lingering on the back of my mind... I'd be even more if there was an alternate win condition it could fetch. What silver bullets are you thinking of throwing in the side board?
Brain Freeze could work as an alt-win con. You should be able to organically hit a decent storm count even if your Emrakuls eat a Surgical Extraction or something. You would just also need to run a Tormods Crypt effect to get around any Dredge cards they might have.
I have heard vague rumors of a moustache-dispensing vending machine in a distant laundromat, across the street from a tattoo parlor. However, this information is shaky, and time is of the essence.
Looks like Rob Vaca is tearing up the SCG open with an Omni-Halls variant. His version cuts the non-FOW counter magic for Grim Monolith. I hadn't really though of taking the Hive Mind approach, but it seems like a stronger way to go. Its easy enough to just pay for Daze or Pierce if you have a Monolith out, and I can definitely think of test games where I was just a couple mana short of hard casting Omniscience.
I have heard vague rumors of a moustache-dispensing vending machine in a distant laundromat, across the street from a tattoo parlor. However, this information is shaky, and time is of the essence.
Looks like Rob Vaca is tearing up the SCG open with an Omni-Halls variant. His version cuts the non-FOW counter magic for Grim Monolith. I hadn't really though of taking the Hive Mind approach, but it seems like a stronger way to go. Its easy enough to just pay for Daze or Pierce if you have a Monolith out, and I can definitely think of test games where I was just a couple mana short of hard casting Omniscience.
Yeah I saw that! I'm just a little surprised that he wasn't punished by Abrupt Decay... but perhaps I'm thinking about it wrong.
The field was heavily combo, RUG and Blade and Jund was pretty much gone from the top tables after round 5 or 6.
I only played against Jund once and I don't think I cast a monolith. also, if they spend 2 mana killing your monolith, they arent putting a threat in play or shredding your hand.
It was also the card I sideboarded out the most (it is very easy to shave if you arent presented with a clock from your opponent and legacy is pretty slow right now)
My wish board needed a flusterstorm and I was stupid for not playing one (WHY DID I PLAY A HURKYL'S RECALL?).
I am not sure if the 4 Cages are needed, I never saw a GY deck. If you trim one, you could have another wish target or a second flusterstorm.
I've caught interest in this deck! Like the lab maniac side seems a good solution to win if they somehow extract emmy. What about the other SB slots? Explanations ?
The field was heavily combo, RUG and Blade and Jund was pretty much gone from the top tables after round 5 or 6.
I only played against Jund once and I don't think I cast a monolith. also, if they spend 2 mana killing your monolith, they arent putting a threat in play or shredding your hand.
It was also the card I sideboarded out the most (it is very easy to shave if you arent presented with a clock from your opponent and legacy is pretty slow right now)
My wish board needed a flusterstorm and I was stupid for not playing one (WHY DID I PLAY A HURKYL'S RECALL?).
I am not sure if the 4 Cages are needed, I never saw a GY deck. If you trim one, you could have another wish target or a second flusterstorm.
Congratulations!
That is very interesting. Right before reading this, I reviewed the top 16 deck lists again and noticed as you already pointed out, that there was no BUG or Jund in the top 16.
Do you have any other pointers or tips about this deck?
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"Heterological" is heterological if and only if "heterological" is autological
[Legacy]
ANT
Imperial Painter
I've caught interest in this deck! Like the lab maniac side seems a good solution to win if they somehow extract emmy. What about the other SB slots? Explanations ?
Lab maniac was in the deck for corner cases like that, yeah. Leylines were for Jund (and I would consider them against esper stoneblade), cages for dredge/reanimation strategies. Everything else is a wish target that will sometimes get sided in (misdirection gets sided in a lot as a 5th force of will).
That is very interesting. Right before reading this, I reviewed the top 16 deck lists again and noticed as you already pointed out, that there was no BUG or Jund in the top 16.
Do you have any other pointers or tips about this deck?
Tips or pointers would probably be have little fear game one and practice matches against Jund, RUG and Stoneblade. The Show and tell psuedo-mirrors may become a thing, but practicing them isn't needed really, just form a plan of attack as the game moves on because the gamestate will be very fluid.
Jund, RUG and Blade all present 2 angles of attack (Discard/Clock, Clock/Countermagic and Countermagic/Discard) so you need to be prepared for them. Jund you tend to go for it ASAP, RUG you wait to the last possible moment and Blade you wiggle in when you can (I beat blade decks 3 times in the swiss, including bernal who eliminated me in the top 8 and I feel lucky to have done so).
If stoneblade starts adopting geist more regularly, the match becomes really bad and it is probably already the worst match up. I didnt not bring in leylines against it, but if you know they are going to have 7+ pieces of post board discard, you probably should.
Thanks for hating your perspective, Rob. I was very confused about the Hurkyls Recall as well haha.
I know it's a corner-case scenario, but what are your thoughts on a Personal Tutor instead of the second Intuition? Intuition for a combo piece can be a bit risky, since you are taking two cards out of the deck and going all-in. We don't have a Time Spiral effect to recycle them like High Tide does.
I have heard vague rumors of a moustache-dispensing vending machine in a distant laundromat, across the street from a tattoo parlor. However, this information is shaky, and time is of the essence.
Thanks for hating your perspective, Rob. I was very confused about the Hurkyls Recall as well haha.
I know it's a corner-case scenario, but what are your thoughts on a Personal Tutor instead of the second Intuition? Intuition for a combo piece can be a bit risky, since you are taking two cards out of the deck and going all-in. We don't have a Time Spiral effect to recycle them like High Tide does.
I dismissed personal tutor outright, but it could be worth trying. Intuition gets Omni or Emrakul if you already have the sorcery parts. If I were to try and fit a tutor in, it would probably be in place of the 2nd top or 4th preordain.
So there is a Legacy Super IQ coming up locally and I'm trying to decide whether I should sleeve up Sneak and Show or Omnitell. I have both built so it's just a matter of choosing which deck is better for the event. As you know it's hard to figure out the meta for Legacy tournaments but from previous ones I expect there to be mainly Stoneblade, Show and Tell decks, RUG/BUG tempo decks, and tribal decks like Goblins and Merfolk. Which do you guys prefer?
My advice would be to play whatever seems most advantaged based on the expected SB hate. Sneak is obviously very good and gets to play 4 Griselbrand, plus it can dodge S&T hate like Detention Sphere or Angel of Despair. Mono blue Omniscience like what we've been discussing here is also adept at that with the bonus of being more resilient to Wasteland. Unfortunately, it doesn't get to play Griselbrand, so it's even more linear and less interactive.
I have heard vague rumors of a moustache-dispensing vending machine in a distant laundromat, across the street from a tattoo parlor. However, this information is shaky, and time is of the essence.
Hey guys, at GP Charlotte there were about 29363738 legacy win a box side events, I played in 9 of them. Out of those 9 using this deck I came in second 5 times, scrubbed 2 times, and won the event twice as well using this deck.
I'm sacrificing a small amount of speed losing the lotus petals, for a more resilient combo and added counter magic. Final record for the weekend was 18-7. This is not including the extra games just played around the tables,
Could you talk a little bit about what decks you faced in the finals and ended up winning and losing against? Reasons why? Thanks.
There was a lot of ANT and TES, they are tough matchups but I learned to keep my counters for their tutor and then they stumble, aggressive mulliganing helped me quite a lot. Knowing what counters to hold up is a key.
In the jund matchups it gets really hard to fight off them tearing your hand apart. I learned one thing from this match up. COUNTER THEIR HAND DISRUPTION. My added counter package( daze I do not feel is good in this deck) helped a lot, misdirection is amazing. Hitting a thoughtsieze or hymn is wonderful for you, pretty much any deck that isn't blue ( or red in game 2-3) is pretty much a go all out strategy.
Hive mind ruined my run in one event, the match up is sooo hard since its kind of a mirror, but it's so hard to fight their pacts.
Stone blade is hell for this deck, they just come out you from all the angles that you don't want, counters, hand disruption, and field control. It's pretty much a cat and mouse game, you're chasing the opportunity to resolve a show and tellX and they are slipping out of it over and over, you have to pick that perfect time to slip in for the kill. Gitaxian probe helped so much with this.
What are peoples thoughts on Daze vs. Spell Pierce? I've had trouble against Tempo decks early on because I'm often Pondering/Preordaining on Turn 1 and don't have mana available to be playing Spell Pierce. This isn't a problem with Daze. Also, has Enter the Infinite become a must have in the sideboard for Burning Wish? It seems to just be a insanely better Time of Need and I can't imagine it being possible to cast Enter the Infinite and lose.
Well I ended up playing Sneak and Show at the Legacy Super IQ. I ended up going 3-3 drop so it was pretty disappointing. I had some horrible matchups like Omnitell and BUG. BUG just ripped my hand apart, the guy casted Thoughtseize 3 times and then Snapcaster Thoughtseize twice. I only successfully countered one of those so I lost that game. Hand disruption is so good against the deck.
Well I ended up playing Sneak and Show at the Legacy Super IQ. I ended up going 3-3 drop so it was pretty disappointing. I had some horrible matchups like Omnitell and BUG. BUG just ripped my hand apart, the guy casted Thoughtseize 3 times and then Snapcaster Thoughtseize twice. I only successfully countered one of those so I lost that game. Hand disruption is so good against the deck.
There is actually a dedicated sneak and show thread. This is just for the omnitell variant.
What are peoples thoughts on Daze vs. Spell Pierce? I've had trouble against Tempo decks early on because I'm often Pondering/Preordaining on Turn 1 and don't have mana available to be playing Spell Pierce. This isn't a problem with Daze. Also, has Enter the Infinite become a must have in the sideboard for Burning Wish? It seems to just be a insanely better Time of Need and I can't imagine it being possible to cast Enter the Infinite and lose.
Since I play 12 1-mana cantrips (and now I'm thinking of shaving the Intuition number to 2 for more cantrips, as Intuition has been clunky lately), I prefer Daze over Spell Pierce. I've found I tend to lose too much tempo holding up Pierce mana.
I don't think Enter the Infinite is a better Time of Need because EtI virtually can't be hardcast, while Time of Need can be hardcast (at least with a Lotus Petal--I still play a Tropical Island to ease hardcasting even more). The Time of Need slot is occasionally useful for speed or anti-hate purposes, especially if you have Show and Tell but no Omni/fatty in hand.
What are peoples thoughts on Daze vs. Spell Pierce? I've had trouble against Tempo decks early on because I'm often Pondering/Preordaining on Turn 1 and don't have mana available to be playing Spell Pierce. This isn't a problem with Daze. Also, has Enter the Infinite become a must have in the sideboard for Burning Wish? It seems to just be a insanely better Time of Need and I can't imagine it being possible to cast Enter the Infinite and lose.
I actually think Flusterstorm is the best option, but it depends on what you expect to face. Daze can be great if people aren't playing around it, and it counters stuff like T1 Delver or Lackey. But it's a serious non-bo with City of Traitors and essentially is dead after turn 4. Pierce is mostly discard repellant with the upside of hitting planeswalkers.
I have heard vague rumors of a moustache-dispensing vending machine in a distant laundromat, across the street from a tattoo parlor. However, this information is shaky, and time is of the essence.
I actually think Flusterstorm is the best option, but it depends on what you expect to face. Daze can be great if people aren't playing around it, and it counters stuff like T1 Delver or Lackey. But it's a serious non-bo with City of Traitors and essentially is dead after turn 4. Pierce is mostly discard repellant with the upside of hitting planeswalkers.
I've completely dropped dazes and decided to run misdirection and flusterstorm in the main. Working wonderfully.
I've also considered dropping daze for spell pierce and misdirection to a 2/1 because I feel like daze not a good enough counter spell to handle more controlling deck.
Who cares if you counter a delver or a goblin lackey? You're a combo deck that doesn't give a **** if your opponent is playing a non blue deck that is an aggro deck. For this reason, you run 4 thoughtseizes in the main like me in case they try to pull a fast one on you. : ) It's also good to remove even a counter in their hand as well. For such reasons, I'm also considering taking out stifle and I may go with something else. I want to exploit the Burning Wish Tutor more.
What do you guys think of splashing a Tropical Island and 2 Abrupt Decays in the sideboard? Is there anything we need to kill before we can show and tell and win? Or can 2 Pyroclasm do this effectively? Do we need instant wipes, or is Eye of Nowhere good enough? Is there any useful green splashes sorcery other than Living Wish that we can splash with Red and black? I also think by adding a single tropical Island, I can tutor up a Time of need and cast it for whatever reason if i ever was put into the situation where this has to happen.
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Yeah, that's the biggest downside to the mono- blue version. Its essentially several permutations of a three card combo. If you have a Dream Halls hand, then you need to Enter the Infinite first.
But that's not as hard as it sounds... or as bad. Once you Enter the Infinite, Humility, Ensnaring Bridge (Assuming you run a single Wipe Away) and the like are no longer problems. Most cards that could stop you are no longer an issue. They have very very few outs to a resolved Enter the Infinite and you've got a hand full of counter spells....
about your list though.
First: I don't like Personal Tutor that much, it seems like I'd rather cast Intuition in most cases because I don't have to pass the turn or cast a second spell to get the card I want in hand.
I feel like it's cute, but not super strong. I would totally rather have any other card really. (Just my opinion.)
Second you only need 2 Emrakul, the Aeons Torn. I've seen this a lot but for the Combo you only need two, and if your trying to win by cheating Emrakul in off of Show and Tell super early every game then try playing Sneak and Show it's better at getting Emrakul into play... but not as good at protecting it's combo. IMO.
Third, why do you need Daze? This isn't a tempo deck, and if you happen to be on the draw Daze is dead. Spell Pierce or Flusterstorm seems more prudent. Unless your the type who plans to win every dice roll.
Fourth: You don't need 4 Omniscience... this may be right... but it's not 100% needed, you could run more spells letting you find your combo instead of the extra copies of Omniscience... 2-3 might be the right number with more tutors, but you can win with as little as 1.
This is the aspect I'm struggling with the most though, how many Omniscience is right? Sure it does everything Dream Halls does but better, and then some... but it also can't be cast... so IDK.
So yeah I'm a fan of the mono blue approach... but it totally needs some tweaking before prime time.
[Legacy]
ANT
Imperial Painter
Personal Tutor could be a fourth Preordain. Ive been mostly playing without it, but I like the idea of having one copy. I often have opening 7s that are missing either the S&T or the ETI. On the other hand, the Tutor is card disadvantage and broadcasts your next play. So I think you could go either way, but I personally find that I'm digging for a sorcery more often than an enchantment.
Emrakul could go down to 2. It's the worst card to draw. But again it's personal preference. I really like the increased chance of Showing an Emmy on turn 2 for most game 1s. I will often side one out for game 2.
I think Daze is a necessary evil if Jund has a large metagame presence. They are trying to accelerate out BBE and Liliana, which means that you have to either race or disrupt. Free counter magic helps you do both, since you generally need to cantrip on turn 1.
One thing I've tried and found somewhat effective is to run a singleton Cunning Wish, and then devote 3-4 SB slots to disruption like Trickbind or Wipe Away or Pact of Negation. That way, you gain some versatility and resilience at the cost of 1 MD slot.
I don't know that I agree with that approach to Jund but I'll willingly admit that I've not tested the match up in Ad Nauseam (see what I did there :p) either. Since they don't run counters, I saw it more as a winnable race if you can keep your hand from getting picked apart via running more counters, or Leyline of Sanctity or Misdirection / Divert. I'm totally willing to listen to any insight into this match up though since I've not started testing against it.
I had the same idea about the singleton Cunning Wish...I dismissed it as too cute, but it's been lingering on the back of my mind... I'd be even more if there was an alternate win condition it could fetch. What silver bullets are you thinking of throwing in the side board?
[Legacy]
ANT
Imperial Painter
Brain Freeze could work as an alt-win con. You should be able to organically hit a decent storm count even if your Emrakuls eat a Surgical Extraction or something. You would just also need to run a Tormods Crypt effect to get around any Dredge cards they might have.
List in Question
Yeah I saw that! I'm just a little surprised that he wasn't punished by Abrupt Decay... but perhaps I'm thinking about it wrong.
[Legacy]
ANT
Imperial Painter
The field was heavily combo, RUG and Blade and Jund was pretty much gone from the top tables after round 5 or 6.
I only played against Jund once and I don't think I cast a monolith. also, if they spend 2 mana killing your monolith, they arent putting a threat in play or shredding your hand.
It was also the card I sideboarded out the most (it is very easy to shave if you arent presented with a clock from your opponent and legacy is pretty slow right now)
My wish board needed a flusterstorm and I was stupid for not playing one (WHY DID I PLAY A HURKYL'S RECALL?).
I am not sure if the 4 Cages are needed, I never saw a GY deck. If you trim one, you could have another wish target or a second flusterstorm.
Congratulations!
That is very interesting. Right before reading this, I reviewed the top 16 deck lists again and noticed as you already pointed out, that there was no BUG or Jund in the top 16.
Do you have any other pointers or tips about this deck?
[Legacy]
ANT
Imperial Painter
Lab maniac was in the deck for corner cases like that, yeah. Leylines were for Jund (and I would consider them against esper stoneblade), cages for dredge/reanimation strategies. Everything else is a wish target that will sometimes get sided in (misdirection gets sided in a lot as a 5th force of will).
Recall should have been a flusterstorm.
Tips or pointers would probably be have little fear game one and practice matches against Jund, RUG and Stoneblade. The Show and tell psuedo-mirrors may become a thing, but practicing them isn't needed really, just form a plan of attack as the game moves on because the gamestate will be very fluid.
Jund, RUG and Blade all present 2 angles of attack (Discard/Clock, Clock/Countermagic and Countermagic/Discard) so you need to be prepared for them. Jund you tend to go for it ASAP, RUG you wait to the last possible moment and Blade you wiggle in when you can (I beat blade decks 3 times in the swiss, including bernal who eliminated me in the top 8 and I feel lucky to have done so).
If stoneblade starts adopting geist more regularly, the match becomes really bad and it is probably already the worst match up. I didnt not bring in leylines against it, but if you know they are going to have 7+ pieces of post board discard, you probably should.
I know it's a corner-case scenario, but what are your thoughts on a Personal Tutor instead of the second Intuition? Intuition for a combo piece can be a bit risky, since you are taking two cards out of the deck and going all-in. We don't have a Time Spiral effect to recycle them like High Tide does.
I dismissed personal tutor outright, but it could be worth trying. Intuition gets Omni or Emrakul if you already have the sorcery parts. If I were to try and fit a tutor in, it would probably be in place of the 2nd top or 4th preordain.
Legacy
RUG DelverRUG
BUG DelverBUG
Modern
Good ol' fashioned JundBGR)[/I]
Standard
Too Boring
Commander
Azusa, Lost But SeekingG [I](foiling out)[/I]
3 Polluted Delta
4 Volcanic Island
3 Ancient Tomb
3 Flooded Strand
2 Island
3 Scalding Tarn
2 Emrakul, the Aeons Torn
2 Griselbrand
3 Preordain
3 Enter the Infinite
1 Flusterstorm
4 Brainstorm
3 Show and Tell
3 Dream Halls
3 Gitaxian Probe
4 Force of Will
1 Misdirection
4 Burning Wish
4 Ponder
3 Omniscience
4 Leyline of Sanctity
1 Show and Tell
1 Grapeshot
2 Red Elemental Blast
2 Surgical Extraction
1 Pyroblast
1 Petals of Insight
1 Grafdigger's Cage
1 Tendrils of Agony
1 Pyroclasm
I'm sacrificing a small amount of speed losing the lotus petals, for a more resilient combo and added counter magic. Final record for the weekend was 18-7. This is not including the extra games just played around the tables,
There was a lot of ANT and TES, they are tough matchups but I learned to keep my counters for their tutor and then they stumble, aggressive mulliganing helped me quite a lot. Knowing what counters to hold up is a key.
In the jund matchups it gets really hard to fight off them tearing your hand apart. I learned one thing from this match up. COUNTER THEIR HAND DISRUPTION. My added counter package( daze I do not feel is good in this deck) helped a lot, misdirection is amazing. Hitting a thoughtsieze or hymn is wonderful for you, pretty much any deck that isn't blue ( or red in game 2-3) is pretty much a go all out strategy.
Hive mind ruined my run in one event, the match up is sooo hard since its kind of a mirror, but it's so hard to fight their pacts.
Stone blade is hell for this deck, they just come out you from all the angles that you don't want, counters, hand disruption, and field control. It's pretty much a cat and mouse game, you're chasing the opportunity to resolve a show and tellX and they are slipping out of it over and over, you have to pick that perfect time to slip in for the kill. Gitaxian probe helped so much with this.
Legacy
RUG DelverRUG
BUG DelverBUG
Modern
Good ol' fashioned JundBGR)[/I]
Standard
Too Boring
Commander
Azusa, Lost But SeekingG [I](foiling out)[/I]
There is actually a dedicated sneak and show thread. This is just for the omnitell variant.
Since I play 12 1-mana cantrips (and now I'm thinking of shaving the Intuition number to 2 for more cantrips, as Intuition has been clunky lately), I prefer Daze over Spell Pierce. I've found I tend to lose too much tempo holding up Pierce mana.
I don't think Enter the Infinite is a better Time of Need because EtI virtually can't be hardcast, while Time of Need can be hardcast (at least with a Lotus Petal--I still play a Tropical Island to ease hardcasting even more). The Time of Need slot is occasionally useful for speed or anti-hate purposes, especially if you have Show and Tell but no Omni/fatty in hand.
I actually think Flusterstorm is the best option, but it depends on what you expect to face. Daze can be great if people aren't playing around it, and it counters stuff like T1 Delver or Lackey. But it's a serious non-bo with City of Traitors and essentially is dead after turn 4. Pierce is mostly discard repellant with the upside of hitting planeswalkers.
I've completely dropped dazes and decided to run misdirection and flusterstorm in the main. Working wonderfully.
Who cares if you counter a delver or a goblin lackey? You're a combo deck that doesn't give a **** if your opponent is playing a non blue deck that is an aggro deck. For this reason, you run 4 thoughtseizes in the main like me in case they try to pull a fast one on you. : ) It's also good to remove even a counter in their hand as well. For such reasons, I'm also considering taking out stifle and I may go with something else. I want to exploit the Burning Wish Tutor more.
What do you guys think of splashing a Tropical Island and 2 Abrupt Decays in the sideboard? Is there anything we need to kill before we can show and tell and win? Or can 2 Pyroclasm do this effectively? Do we need instant wipes, or is Eye of Nowhere good enough? Is there any useful green splashes sorcery other than Living Wish that we can splash with Red and black? I also think by adding a single tropical Island, I can tutor up a Time of need and cast it for whatever reason if i ever was put into the situation where this has to happen.