My answer is yes it is playable, but it looks a lot different from what you are used to. Mono blue has an aggro/tempo plan now because of delver of secrets or more midrange because of true name nemesis. No more damage On the stack has also made cards like morphling much worse.
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Those appear to be the best bet right now. Like I touched on though you are most likely going to see those decks splash white to get to play stoneforge mystic. And because of that I would suggest at the very least looking at UW miracles. It is the current control deck and will probably help you dictate card choices better.
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Ok, thank you again. I will stick with Mono-U Control, looking at previous page with some Delvers and other stuff. I found some similar topics about U controls thus I am going to take a deeper study.
I will also look at those Miracles because it seems to be very popular, but I am too stubborn to play them as my main deck. But I might be playing them as a secondary deck together with some easier aggro to have a choice, when I get too mad from playing my U Control
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Active player in years 1999-2004.
Mono U Draw & Go fan
Decks:
Modern - Mono U Tron, UR Delver
Legacy - UR Delver
Pauper - BGRUW Tron, Mono U Delver, Mono B Control
I am pretty stubborn about this but yeah I see the message clearly. I did like pure blue control but I guess it is time to let it go. I plan to try some Delver U control, but Miracles seems reasonable too. Thanks for the tip on BUG Still, will look on that.
Budget is not a big deal but in the other hand I have the mindset not spending too much. However I am prepared spend more cash in the beginning
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Active player in years 1999-2004.
Mono U Draw & Go fan
Decks:
Modern - Mono U Tron, UR Delver
Legacy - UR Delver
Pauper - BGRUW Tron, Mono U Delver, Mono B Control
Well, Mental Mistep is banned, so taking that out would be a good place to start. The deck is full of good cards, but they don't seem to work well together. You want Delver as an early threat, because he gets outclassed fairly easily. But you don't have the efficient disruption to protect him, aside from Forces. Playing him after establishing a Countertop lock seeks underwhelming, I every time I mess with lists like this just going all in on control with 4 Jace as the only wah to close out the game seems like the most efficient option.
Ah didn't realize misstep was banned, admittedly my first foray into legacy. If holding up counter magic isn't suitable protection for Delver, should he just be pulled? Something like -4 Delver, +2 V.clique, then instead of 2 misstep run another 4 counter suite? True name seems like he would protect himself a fair bit.
I know that venarian glimmer is a bad card, but could it have a place here? I am thinking as a way to protect our few non-instant speed cards(JTMS, TNN, SoT/Shackles, enchantments, etc.)
It's definitely more of an aggressive build that doesn't run counterbalance and top. It is pretty interesting and I would like to know what you all think.
This is definitely tempo lol. It is probably fairly decent as well. That being said, if you're trying to build and play Draw-Go, that's totally different. MUC trades efficient answer cards 1 for 1 until you make enough land drops to start casting your card advantage engine, whatever it may be. A lot of folks say it's not a viable strategy, but I am not sure. MUC type decks take correct building, efficient answer cards and a powerful mid-late game card advantage engine (cards IN hand). It's always been my favorite type of style in Magic.
Question. Does anybody know what MUC is anymore? I realize that it's probably not competitive in today's environment, but all these decks I'm seeing the last couple of pages are tempo decks and not MUC.
I don't think momo blue control can exist like it used to. That's why tempo has come to prominence. Otherwise you probably need to look to miracles for MUC.
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I don't think momo blue control can exist like it used to. That's why tempo has come to prominence. Otherwise you probably need to look to miracles for MUC.
You're probably right which makes me wonder...why is this thread still in established? The deck doesn't even exist anymore? Shouldn't this be moved to archives or at best developing?
You can still play MUC as draw-go. Just try it, just theorizing is useless, just saying. Probably the hardest type match will be delver decks since delver comes online before Force Spike etc. So, you'll need to use engineered explosives or powder keg as your sweeper. The question then becomes what permission spells to use totrade 1 for 1 and what the card advantage engine should be (as in cards in hand) not virtual card advantage like Counter+Top like Miracles. I know its old school but I'd still try and side with Fact or Fiction or Dig Through Time or some split preferably. Lastly is how to win, well Jace is still the best as well as Vendilion Clique and possibly some amount of Mishra's Factory. Man, this is OLD school lol but fun.
Well to add my 5 cents,
I am sticking to my old deck (with old stuff like Morhplings and old stuff I posted above). Sure, I am not winnig much because it's slow, but I am actually having much fun. And vets of Magic recognize my blue control - it always leads to really nice discussions.
I have to say I don't regret I returned to Magic, even though it was more than 10 years. Community is still active and nice
Cheers
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Active player in years 1999-2004.
Mono U Draw & Go fan
Decks:
Modern - Mono U Tron, UR Delver
Legacy - UR Delver
Pauper - BGRUW Tron, Mono U Delver, Mono B Control
I actually want to try out MUC again sometime soon probably will round up a list and try it on cockatrice this coming sunday for like three or four rounds. I think i am going to try out at least three to four dig through times, at worse case this will just be a learning experience that will involve me losing every single game and I am sure I will still have fun.
I very rarely get a chance to play, but I've been theory-crafting the following if anybody is interested in maybe reviving a long dead (and likely suboptimal) archetype.
The thought behind this is an updated Athen's Blue with a wishboard, or a Mono-U Miracles with Back to Basics.
I'm aware of the nonbo of Back to Basics and Academy Ruins, the thought is that for decks that Back to Basics doesn't shut down you could still hold it to pitch to Force of Will and go for artifact recursion instead.
Aetherling IS non-standard in legacy but if there's more of a "Sure Thing" finisher I've yet to find it. Ideally you'd just use Vedalken Shackles under most circumstances.
Im not sure I like Energy field, as it is a strong card but running it neuters your other powerhouses you can run.
I'd rather run Standstill, its a very powerful card when you are running Daze and Force.
There's lots of neat tricks with Standstill, even if you have back to basics. All you need to do is stick Standstill when your opponent has no threats on board and you net massive CA.
Jace + Standstill is bonkers, and hard for your opponent to come back from. I run 4 Standstill in any control deck I play, especially if I have a couple manlands in the deck.
While not mono-blue, splashing white for mainboard rest in peace makes energy field a lot harder to lose, as well as letting us play other miracles cards, but that might just be another deck.
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-----The Legacy Flowchart-----
Tiny Leaders Overlord
I wasn't sure while reading this thread, because it does not seem active much and most of posts are already deprecated.
Should I focus on decks on the page 66? They seem to be newest ones.
Mono U Draw & Go fan
Decks:
Modern - Mono U Tron, UR Delver
Legacy - UR Delver
Pauper - BGRUW Tron, Mono U Delver, Mono B Control
-----The Legacy Flowchart-----
Tiny Leaders Overlord
I will also look at those Miracles because it seems to be very popular, but I am too stubborn to play them as my main deck. But I might be playing them as a secondary deck together with some easier aggro to have a choice, when I get too mad from playing my U Control
Mono U Draw & Go fan
Decks:
Modern - Mono U Tron, UR Delver
Legacy - UR Delver
Pauper - BGRUW Tron, Mono U Delver, Mono B Control
I am pretty stubborn about this but yeah I see the message clearly. I did like pure blue control but I guess it is time to let it go. I plan to try some Delver U control, but Miracles seems reasonable too. Thanks for the tip on BUG Still, will look on that.
Budget is not a big deal but in the other hand I have the mindset not spending too much. However I am prepared spend more cash in the beginning
Mono U Draw & Go fan
Decks:
Modern - Mono U Tron, UR Delver
Legacy - UR Delver
Pauper - BGRUW Tron, Mono U Delver, Mono B Control
18 Island
4 Wasteland
4 Sensei's Divining Top
4 Counterbalance
4 Delver of Secrets
4 True name Nemesis
4 Ponder
4 Brainstorm
4 Force of Will
2 Stifle
2 Echoing Truth
2 Mental Misstep
2 Vedalken Shackles
1 Ratchet Bomb
1 Umezawa's Jite
Just my thoughts atm. It has a nice curve to abuse with top I think. Any thoughts on possible SB or MB changes?
http://www.tcdecks.net/deck.php?id=14985&iddeck=111041
Modern: WUBValue Titan UMerfolk WGDeath and Taxes
9 Island
4 Polluted Delta
4 Flooded Strand
CREATURES
4 True-Name Nemesis
4 Delver of Secrets
INSTANTS and SORC.
4 Brainstorm
4 Ponder
4 Treasure Cruise
4 Force of Will
4 Stifle
3 Spell Pierce
3 Spell Snare
2 Dismember
3 Back to Basics
2 Umezawa's Jitte
2 Ratchet Bomb
1 Back to Basics
2 Ratchet Bomb
2 Blue Elemental Blast
1 Hydroblast
2 Dispel
2 Mindbreak Trap
2 Pithing Needle
3 Relic of Progenitus
It's definitely more of an aggressive build that doesn't run counterbalance and top. It is pretty interesting and I would like to know what you all think.
-----The Legacy Flowchart-----
Tiny Leaders Overlord
You're probably right which makes me wonder...why is this thread still in established? The deck doesn't even exist anymore? Shouldn't this be moved to archives or at best developing?
-----The Legacy Flowchart-----
Tiny Leaders Overlord
I am sticking to my old deck (with old stuff like Morhplings and old stuff I posted above). Sure, I am not winnig much because it's slow, but I am actually having much fun. And vets of Magic recognize my blue control - it always leads to really nice discussions.
I have to say I don't regret I returned to Magic, even though it was more than 10 years. Community is still active and nice
Cheers
Mono U Draw & Go fan
Decks:
Modern - Mono U Tron, UR Delver
Legacy - UR Delver
Pauper - BGRUW Tron, Mono U Delver, Mono B Control
Mono U Draw & Go fan
Decks:
Modern - Mono U Tron, UR Delver
Legacy - UR Delver
Pauper - BGRUW Tron, Mono U Delver, Mono B Control
The thought behind this is an updated Athen's Blue with a wishboard, or a Mono-U Miracles with Back to Basics.
Devastation Tide is being used comparatively to Terminus, and should work well to preserve Energy Field while resetting the board.
You can Cunning Wish for an answer without breaking Energy Field if you need to, because Cunning Wish exiles itself.
I'm aware of the nonbo of Back to Basics and Academy Ruins, the thought is that for decks that Back to Basics doesn't shut down you could still hold it to pitch to Force of Will and go for artifact recursion instead.
Oblivion stone I am still on the fence about. I like having a mainboard sweeper, but it is susceptible to Abrupt Decay. Nevinyrral's Disk skirts Abrupt Decay, but is glacially slow.
No Jace, the Mind Sculptor, he doesn't play well as a win con with Energy Field.
Aetherling IS non-standard in legacy but if there's more of a "Sure Thing" finisher I've yet to find it. Ideally you'd just use Vedalken Shackles under most circumstances.
Thinking of cutting Cryptic Command from the maindeck all together, but when it is good it is really good. Perhaps -1 Cryptic Command +1 Counterspell
Wishboard is still a work in progress...
4 Force of Will
2 Counterspell
1 Cryptic Command
3 Cunning Wish
3 Devastation Tide
2 Back to Basics
3 Energy Field
4 Ancestral Visions
4 Brainstorm
4 Counterbalance
4 Sensei's Divining Top
2 Vedalken Shackles
1 Oblivion Stone
4 Flooded Strand
4 Polluted Delta
1 Academy Ruins
1 Mindbreak Trap
2 Surgical Extraction
1 Ravenous Trap
1 Learn from the Past
1 Dismember
1 Opportunity
1 Capsize
1 Cryptic Command
1 Counterspell
1 Misdirection
1 Divert
1 Echoing Truth
1 Gather Specimens
1 Pact of Negation
Thoughts?
Like I said, work in progress on the wishboard. Will probably replace opportunity with something else.
Still need shuffle effects but maybe you're right in that 8 is excessive, would you say 5-6 fetches are the correct amount?
I'd rather run Standstill, its a very powerful card when you are running Daze and Force.
There's lots of neat tricks with Standstill, even if you have back to basics. All you need to do is stick Standstill when your opponent has no threats on board and you net massive CA.
Jace + Standstill is bonkers, and hard for your opponent to come back from. I run 4 Standstill in any control deck I play, especially if I have a couple manlands in the deck.