I love this deck but I keep going back and forth between whether to use Spell Snare or Spell Pierce. I just can't decide. I might just give up and use Force Spike for the lulz.
Private Mod Note
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Rollback Post to RevisionRollBack
Stasis players like me are like those old gray haired convicts that have been locked up for 40 years straight. You can take us in a fight but you know you'll lose a testicle in the process of winning.
Decks I play
Legacy
Dredge 0
DredgeGBRU
AffinityXRUB
GoblinsRWB
10 land StompyG
BurnR
DreadstillURW
BelcherGR
Death and Taxes W
Enchantress GWR
BUILDING
Legacy Lands GBRUW
I'll never tell you the flavor text of Teferi's Imp!!
I didn't expect one of the guys who created the deck to answer but thank you. Right now I got 3 snare in the main and 1 in the board. I'm thinking of dropping the snare in the board for an extra pierce.
Private Mod Note
():
Rollback Post to RevisionRollBack
Stasis players like me are like those old gray haired convicts that have been locked up for 40 years straight. You can take us in a fight but you know you'll lose a testicle in the process of winning.
Decks I play
Legacy
Dredge 0
DredgeGBRU
AffinityXRUB
GoblinsRWB
10 land StompyG
BurnR
DreadstillURW
BelcherGR
Death and Taxes W
Enchantress GWR
BUILDING
Legacy Lands GBRUW
I'll never tell you the flavor text of Teferi's Imp!!
Believe it or not, I really like the 4th Snare in the board. I used to do this all the time too. Especially against matchups that tend to abuse the 2 drops...it's redic strong. Plus game 2 if you're on the draw you can -1 Daze +1 Snare. That being said, I'm glad to see people still are playing this deck. It's still extremely strong and the SB can be tuned to hate out any deck at the moment.
How in the world does Dreadnought work in this deck?
You need to have enough creatures on the board already, and you don't even have that many creatures. Trinket Mages won't work, so you have to have a couple Goyfs along with them, which seems unlikely.
Private Mod Note
():
Rollback Post to RevisionRollBack
Many thanks to user DOLZero for the AMAZING banner and avatar!
How in the world does Dreadnought work in this deck?
You need to have enough creatures on the board already, and you don't even have that many creatures. Trinket Mages won't work, so you have to have a couple Goyfs along with them, which seems unlikely.
Finally got my 2 Volcanic Isles and the rest of the board is finished finally. Trying to find some guys in Western N.Y. to test with. I really don't like online testing. But it feels great finally having the right duals and V. Charm good grave hate. This was a good year for me actually. I finished Dreadstill, Enchantress, and D&T. Can't wait for my wife to let me go to a few tournaments. LOL
Private Mod Note
():
Rollback Post to RevisionRollBack
Stasis players like me are like those old gray haired convicts that have been locked up for 40 years straight. You can take us in a fight but you know you'll lose a testicle in the process of winning.
Decks I play
Legacy
Dredge 0
DredgeGBRU
AffinityXRUB
GoblinsRWB
10 land StompyG
BurnR
DreadstillURW
BelcherGR
Death and Taxes W
Enchantress GWR
BUILDING
Legacy Lands GBRUW
I'll never tell you the flavor text of Teferi's Imp!!
My build is a U/R/w build to give me Lavamancer for late game reach and the ability to E.E. for up to 3. From what I've seen U/W and U/B tend to use Topor Orb the most. U/G allows you to run Goyf and K-Grip. And U/R gives you Lavamancer and R.E.B./Pyroblast. It depends on what your personal preference is and what you can afford. You can also make it mono-blue but you lose a little advantage that each color tedns to give their dreadstill build.
My advice would be to check your meta and from there determine which build would be the best to run if possible.
Private Mod Note
():
Rollback Post to RevisionRollBack
Stasis players like me are like those old gray haired convicts that have been locked up for 40 years straight. You can take us in a fight but you know you'll lose a testicle in the process of winning.
Decks I play
Legacy
Dredge 0
DredgeGBRU
AffinityXRUB
GoblinsRWB
10 land StompyG
BurnR
DreadstillURW
BelcherGR
Death and Taxes W
Enchantress GWR
BUILDING
Legacy Lands GBRUW
I'll never tell you the flavor text of Teferi's Imp!!
I have a soft spot for Dreadstill. It was my first Legacy Deck :).
Cloudform is interesting to say the least, but I'm not sure it addresses the problems that are holding Dreadstill back. Phyrexian Dreadnought has great power and toughness for cost, but that comes with two enormous liabilities in Legacy. First is the etb effect. You can never just cast Dreadnought which means you have to support it with either Stifle, Vision Charm or Reality Ripple. So you're into a two for 1 potential exchange if you are not careful on your play. FoW was always a difficulty if you tried to aggro out your Dreadnought on turn 2 without having your own FoW standing by. This always meant that you often did not have the correct three card combination to safely aggro out your Dreadnought early so instead was forces to lean back a bit and play control, which is always dicey in Legacy. Bounce and flicker effects also wreck your day. A D&T player merely needs to vial in a Flickerwisp and you're out 2 for 1 again. And they can do that around your Standstill too meaning you don't even get a tempo return on that exchange.
Which brings me to the next problem Dreadstill always has. The Dreadnought is not self defending. it is a naked 12/12 trampler with low CMC meaning it is forced to eat Abrupt Decay, Swords to Plowshares and Smother and like it. Again, if you are not sitting on the counter spell to defend your investment in the Dreadnought, you are just hoping that the three cards you get in exchange off of standstill will replace the loss of momentum and card disadvantage you just ate.
It is in the second part that Cloudform may help. It grants Hexproof and it avoids the etb effect. Which looks great on paper until you start to do the math behind it. You are going to be flipping your Hexproof Dreadnought on turn 4 given an all-in investment in turn 3 to cast Cloudform. This is not a happy place to be because many legacy combo decks will go off on you on turn 4 if you are tapped out on 3. Which leaves you in the unenviable position of praying you drew that FoW to defend against that in your first 10 cards. Worse, most aggro decks, like Burn, are already looking to push through their last bits of damage which means you had to devote resources (counters and removal) to blunting the attack on your opening turns and are not likely to feel safe in deploying Cloudform on turn 3.
On the bright side, I feel that Cloudform does solve one piece of the puzzle against a miracles deck. It goes around the usual Counter-Top problems that used to really causes us nightmares. It also dodges the typical X = 1 setting on Chalice of the Void, and it doesn't care about Trinisphere.
I still have my old Dreadstill deck. I'll have to experiment to see if Cloudform really makes a difference for the archetype.
For those who are interested in the archetype, active discussion has been going on at The Source ever since the archetype was first established by Rood.
Major points in current development include the following:
- Dreadstill coming in two major flavors, UW (control oriented) or UR (Tempo oriented). MonoU (somewhere between the two, more towards Tempo) is also an option and UB is a possibility that has lots of potentially cool tools, but not a lot of work going on with it at the moment. UG has fallen out of favor quite severely as G doesn't give a lot to support what the deck wants to do (count to 20 as fast as possible or control a the game state until you can drop a 12/12 trampler with relative safety).
- The addition of Scroll of Fate as a major enabler of Phyrexian Dreadnought. Most lists run at least 3 and it is seen as one of the best cards in the deck.
- Planeswalkers such as Karn, the Great Creator, Teferi, Time Raveler, Chandra, Torch of Defiance and to a lesser degree Narset, Parter of Veils and Ashiok, Dream Render are all viable options out of the SB at the very least.
A generic core to start with might look like something like this and can be rounded out depending on whether you're splashing W, R, or just plain monoU:
...seriously I'm not so sure about Moon because it also turns off my Factories.
Modern
WUBRG
Decks I play
Legacy
Dredge 0
DredgeGBRU
AffinityXRUB
GoblinsRWB
10 land StompyG
BurnR
DreadstillURW
BelcherGR
Death and Taxes W
Enchantress GWR
BUILDING
Legacy Lands GBRUW
I'll never tell you the flavor text of Teferi's Imp!!
Decks I play
Legacy
Dredge 0
DredgeGBRU
AffinityXRUB
GoblinsRWB
10 land StompyG
BurnR
DreadstillURW
BelcherGR
Death and Taxes W
Enchantress GWR
BUILDING
Legacy Lands GBRUW
I'll never tell you the flavor text of Teferi's Imp!!
How in the world does Dreadnought work in this deck?
You need to have enough creatures on the board already, and you don't even have that many creatures. Trinket Mages won't work, so you have to have a couple Goyfs along with them, which seems unlikely.
Many thanks to user DOLZero for the AMAZING banner and avatar!
Decks
Modern
:izzet:Weird's Paradise [Primer]
URDelverRU
WWeenies! [Primer]W
UWTempered RelicWU
WBTainted SteelBW
Pauper
GStompyG
UDelvin'U
WWeeniesW
RRDWR
Legacy
URDread OrbRU
RUDelver's ServantUR
WDeath & TaxesW
WUGDelver!GUW
GUInfectUG
BUGDelver!GUB
EDH
WUBGainin' Life (feat. Oloro)BUW
Stifle the come into play trigger.
WGURBLands!WGURB
WGUInfectWGU
Legacy Lands Primer
Top 8 SCG Oakland 2014
Helpdesk
My Cube on CubeTutor
Yeah. I feel really dumb. Jesus, sometimes I wonder if I deserve the magic cards I have.
Many thanks to user DOLZero for the AMAZING banner and avatar!
Decks
Modern
:izzet:Weird's Paradise [Primer]
URDelverRU
WWeenies! [Primer]W
UWTempered RelicWU
WBTainted SteelBW
Pauper
GStompyG
UDelvin'U
WWeeniesW
RRDWR
Legacy
URDread OrbRU
RUDelver's ServantUR
WDeath & TaxesW
WUGDelver!GUW
GUInfectUG
BUGDelver!GUB
EDH
WUBGainin' Life (feat. Oloro)BUW
Decks I play
Legacy
Dredge 0
DredgeGBRU
AffinityXRUB
GoblinsRWB
10 land StompyG
BurnR
DreadstillURW
BelcherGR
Death and Taxes W
Enchantress GWR
BUILDING
Legacy Lands GBRUW
I'll never tell you the flavor text of Teferi's Imp!!
My build is a U/R/w build to give me Lavamancer for late game reach and the ability to E.E. for up to 3. From what I've seen U/W and U/B tend to use Topor Orb the most. U/G allows you to run Goyf and K-Grip. And U/R gives you Lavamancer and R.E.B./Pyroblast. It depends on what your personal preference is and what you can afford. You can also make it mono-blue but you lose a little advantage that each color tedns to give their dreadstill build.
My advice would be to check your meta and from there determine which build would be the best to run if possible.
Decks I play
Legacy
Dredge 0
DredgeGBRU
AffinityXRUB
GoblinsRWB
10 land StompyG
BurnR
DreadstillURW
BelcherGR
Death and Taxes W
Enchantress GWR
BUILDING
Legacy Lands GBRUW
I'll never tell you the flavor text of Teferi's Imp!!
Cloudform is interesting to say the least, but I'm not sure it addresses the problems that are holding Dreadstill back. Phyrexian Dreadnought has great power and toughness for cost, but that comes with two enormous liabilities in Legacy. First is the etb effect. You can never just cast Dreadnought which means you have to support it with either Stifle, Vision Charm or Reality Ripple. So you're into a two for 1 potential exchange if you are not careful on your play. FoW was always a difficulty if you tried to aggro out your Dreadnought on turn 2 without having your own FoW standing by. This always meant that you often did not have the correct three card combination to safely aggro out your Dreadnought early so instead was forces to lean back a bit and play control, which is always dicey in Legacy. Bounce and flicker effects also wreck your day. A D&T player merely needs to vial in a Flickerwisp and you're out 2 for 1 again. And they can do that around your Standstill too meaning you don't even get a tempo return on that exchange.
Which brings me to the next problem Dreadstill always has. The Dreadnought is not self defending. it is a naked 12/12 trampler with low CMC meaning it is forced to eat Abrupt Decay, Swords to Plowshares and Smother and like it. Again, if you are not sitting on the counter spell to defend your investment in the Dreadnought, you are just hoping that the three cards you get in exchange off of standstill will replace the loss of momentum and card disadvantage you just ate.
It is in the second part that Cloudform may help. It grants Hexproof and it avoids the etb effect. Which looks great on paper until you start to do the math behind it. You are going to be flipping your Hexproof Dreadnought on turn 4 given an all-in investment in turn 3 to cast Cloudform. This is not a happy place to be because many legacy combo decks will go off on you on turn 4 if you are tapped out on 3. Which leaves you in the unenviable position of praying you drew that FoW to defend against that in your first 10 cards. Worse, most aggro decks, like Burn, are already looking to push through their last bits of damage which means you had to devote resources (counters and removal) to blunting the attack on your opening turns and are not likely to feel safe in deploying Cloudform on turn 3.
On the bright side, I feel that Cloudform does solve one piece of the puzzle against a miracles deck. It goes around the usual Counter-Top problems that used to really causes us nightmares. It also dodges the typical X = 1 setting on Chalice of the Void, and it doesn't care about Trinisphere.
I still have my old Dreadstill deck. I'll have to experiment to see if Cloudform really makes a difference for the archetype.
LEGACY:
W Death & Taxes W, GW Enchantress GW, B Pox B
MODERN:
UB Faeries UB
Faerie Christmas to All, and to All a Good Fight.
Major points in current development include the following:
- Dreadstill coming in two major flavors, UW (control oriented) or UR (Tempo oriented). MonoU (somewhere between the two, more towards Tempo) is also an option and UB is a possibility that has lots of potentially cool tools, but not a lot of work going on with it at the moment. UG has fallen out of favor quite severely as G doesn't give a lot to support what the deck wants to do (count to 20 as fast as possible or control a the game state until you can drop a 12/12 trampler with relative safety).
- The addition of Scroll of Fate as a major enabler of Phyrexian Dreadnought. Most lists run at least 3 and it is seen as one of the best cards in the deck.
- Planeswalkers such as Karn, the Great Creator, Teferi, Time Raveler, Chandra, Torch of Defiance and to a lesser degree Narset, Parter of Veils and Ashiok, Dream Render are all viable options out of the SB at the very least.
A generic core to start with might look like something like this and can be rounded out depending on whether you're splashing W, R, or just plain monoU:
4x On-Color Fetch
3x Prismatic Vista
3x Wasteland
3x Mishra's Factory
2x On-color Dual
4x Island
4x Phyrexian Dreadnought
Instants
4x Force of Will
2x Force of Negation
4x Brainstorm
4x Stifle
4x Scroll of Fate
4x Standstill
UWR Landstill
R Burn