Quote from Samyueru
I mean, hell, we're all on a forum for something that most people would describe as a "children's card game"...do what makes you happy. You are never too old to enjoy yourself.
Quote from Dalamar_85so wich would be he SB strategies against those decks? I can see suppression field or pithing needle being useful against annoying mass removal such perniciuos deed or engineered explosives and the super "evil" vial but I'm sure there are better options i'm missing...
Quote from Dalamar_85reading your posts seem that this deck has favourable MU against everything. i'm much more interested in the MU I have to worry about... what kind of deck can be considered as the "nemesis" of white stax?
Quote from WardenI would agree with decks packing pernicious deed but would also like to say Black-Aggro decks. Between thoughtseize, hymn to tourach, and mana acceleration to match your tempo, such an aggressive + disruptive deck would wreck Staxxx.
Especially if they are on the play, a turn 1 hypnotic specter or thoughtseize/hymn can kill you. Staxxx cannot recur its spells (land-loss can be worked around) --- and such an exploitation would be a critical blow to the MU. I harp on this only because a well-constructed Black-Aggro deck consistently churns out devastating turn 1/2 plays...ritual also counteracts trinisphere. Sinkhole can nullify your tempo.
Chalice @ 1 could buy time but not as much as you'd comfortably want
i'm curious to know what you think about that. Elspeth is such a solid card but i'm still not sure is she deserve 2 spots MD... she's hard to protect since ghostly prison doesn't work with PWs and she's also anti-synergy with magus if you use the token generation ability (wich is the main ability u would play early-game if u don't have a factory...).
Quote from bradleyjxCan someone give a matchup (or at a minimum a quickie primer) on the affinity matchup?
I was playtesting with an inefficient (though interesting) build of Affinity last night and having all sorts of problems, but I'm not sure if it was due to the matchup or just gauging this particular deck the wrong way. I just saw it as a horrible matchup, as the deck
- goes out of the gate quickly
- has nonland sources of mana generation
- can move their fuel for damage between a large variety of cards, getting around O-Ring, focusing on one creature to swing through Ghostly Prison, and being able to switch to flyers quickly to get around the entire creature base.
Quote from Dalamar_85ok, this is a crazy thought, i know. just tell what you guys think about: iv'e seen a couple of lists running chronosavant as beater that, making you skip one turn, also double stack your opponent.
don't you think that eater of days can fit this deck in place of chronosvant or even if u don't play it? 4 colorless mana for 9/8 flyer with trample that can make your opp in a very difficult situation...
for example you put the second counter on the stack then play our big buddy: that can make your opponent cry! even if he kills it he still has to play three turns under a 2 counter stack!
so what do you think? is this a totally jank card useless in this deck or it has good potential? (and a BIIIIIIG surprise effect:o!)
Quote from spacelionThe problem is that it's a horrible card without a Smokestack with more than one counter on it in play.