A few card choices:
Kitchen Finks > Groundbreaker: These were close, but the ability to hold equipment and enchantments make Finks better. Berserk is also awesome with Finks
12 Pump Spells: This is acceptable because Rancor returns to your hand, Vines protects against removal an deals them extra damage creating a huge tempo swing, and Rancor just plays so nicely with the other pump spells. It's also really good with Finks. One of the coolest plays this deck can pull off is putting a Rancor on a Finks then 'zerking it.
Viridian Shaman > Krosan Grip: Can hold equipment, solid body.
4 Leatherback Baloth
4 Tarmogoyf
3 Viridian Zealot
4 Twinblade Slasher
4 Skyshroud Elite
4 Vines Of Vastwood
4 Berserk
4 Rancor
4 Wasteland
4 Mishra's Factory
4 Windswept Heath
4 Wooded Foothills
5 Forest
1 Gaea's Cradle
A few card choices:
Kitchen Finks > Groundbreaker: These were close, but the ability to hold equipment and enchantments make Finks better. Berserk is also awesome with Finks
12 Pump Spells: This is acceptable because Rancor returns to your hand, Vines protects against removal an deals them extra damage creating a huge tempo swing, and Rancor just plays so nicely with the other pump spells. It's also really good with Finks. One of the coolest plays this deck can pull off is putting a Rancor on a Finks then 'zerking it.
Viridian Shaman > Krosan Grip: Can hold equipment, solid body.
Goyf/Jitte: Explanations not really needed.
Fetches: Power up Tarmo, thin your deck.
Trades
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Looking for Karakas, Wasteland, Rishadan Port, Aether Vials and more
Modern - Green & Taxes:symw::symg:
Standard - Illusions:symu::symb:
The mana base is awkward, many times I didn't even hit GG or GGG because the 8 colourless sources. Baloth seems really bad.
Sideboard I took in was:
4 Leyline of Lifeforce
4 Leyline of the Void
3 Tormod's Crypt
Zealot is awesome, same with slasher.
Vines is good, maybe avoid fate too?
Now, I'm not alone.