I am a huge fan of lorescale coatl, but am having a hard time fitting it into anything semi-competitive. It combos with some good cards in legacy, like brainstorm and sylvan library, and at 3 mana is kind of pushing the cost of an aggressive creature.
To abuse this guy, I thought that the best tactic would be to play it in a fish-like aggro deck with force of will, and wasteland + stifle. To handle the 3 mana cost of the namesake creature, and to help make your goyfs bigger than theirs, I decided to include noble hierarch. Here is the basic list.
4 force of will
4 stifle
3-4 daze
3-4 swords to plowshares
0-3 spell pierce/snare
4 brainstorm
2-3 sylvan library
0-1 sword of f/i
0-2 jitte
I'm not too sure of a lot of the numbers. is spell pierce good in legacy? I mostly play vintage, so I'm not too sure.
The stoneforge mystic plan makes your low number of guys have more impact, but it is kind of a crappy threat in and of itself. I am also not too sure on the pridemage either. does he have enough utility in legacy to be run?
At this point, it is just in the developmental stages, and I'm looking for feedback on card choices and such.
it finds a great way to combo Winter Orb with Daze, I've played the deck it's a lot of fun and looks to use Dryad and Coatl for its main beats and you can use things like Merfolk Looter in order to pump Coatl on command
Another card that I have thought about adding is eternal witness, and hierarch would help the gg mana cost. witness could also return brainstorms, which are giant growths on crack with a coatl out.
As far as that other list goes, goyf is leagues and bounds better than dryad. I wouldn't want 8 cards that I have to grow after I played them. The reason I like coatl is that he grows on his own, and 1 brainstorm in hand is a brutal combat trick. would merchant scroll be up for consideration maybe?
Ponders and divining top are also other potential cards I've thought about adding.
I am a huge fan of lorescale coatl, but am having a hard time fitting it into anything semi-competitive. It combos with some good cards in legacy, like brainstorm and sylvan library, and at 3 mana is kind of pushing the cost of an aggressive creature.
To abuse this guy, I thought that the best tactic would be to play it in a fish-like aggro deck with force of will, and wasteland + stifle. To handle the 3 mana cost of the namesake creature, and to help make your goyfs bigger than theirs, I decided to include noble hierarch. Here is the basic list.
4 force of will
4 stifle
3-4 daze
3-4 swords to plowshares
0-3 spell pierce/snare
4 brainstorm
2-3 sylvan library
0-1 sword of f/i
0-2 jitte
I'm not too sure of a lot of the numbers. is spell pierce good in legacy? I mostly play vintage, so I'm not too sure.
The stoneforge mystic plan makes your low number of guys have more impact, but it is kind of a crappy threat in and of itself. I am also not too sure on the pridemage either. does he have enough utility in legacy to be run?
At this point, it is just in the developmental stages, and I'm looking for feedback on card choices and such.
I would just go with most of the standard Bant cards, they work
That list actually looks super-tight. There are only 2 things I might change:
I think that swords is strictly better than path in this deck. Unlike zoo, I don't need to "squeak in" the 20 damage with burn and crap. I run quality creatures. At least thats my point of view. But is 4 necessary? What do you guys think? I could really use that extra space if 3 would do it. The extra would definately be in the board.
and the second thing is the creature base. I love everything except the monk. I know he probably dominates ground stalls and is bigger than bolt, but so is knight of the reliquary, and knight aids in both mana denial and combat tricks, as well as being a huge monster. Fetching waste and a singleton sejiri step for the ultimate alpha strike on coatl would be priceless. and its not like you need to warp the deck for him, the deck already runs 8 fetch and 4 waste, that seems like enough. Would it be justifiable in cutting 1 tropical for another fetch, like catacombs? There are a dumb amount of brainstorm effects, and fecthing + brainstorm is about as close as we'll get to ancestral. plus it helps knight slightly.
Alongside those, Eternal witness just seems like the perfect card to me.
It comes out really fast ( if you need to, say, return an early bolted goyf or something) and gets super juicy later in the game. Returning any of force, brainstorm, jace, goyf, and swords could easily turn the tide of the match. plus its a (very sexy) body, and you still get a card even if she just chumps or eats removal.
At the same time, I love coatl, but sometimes you just don't want to see two in your hand. Thus far, these would be my proposed changes:
-3 war monk
-4 path to exile
-1 lorescale coatl
-1 savanah
+3-4 swords to plowshare
+2-3 knight of the reliquary
+2-3 eternal
+1 sejiri steppe
With that said, I believe that testing should prove the extra knight will be usefull in some metas, while the extra witness will be good in another. Or it could just conceivably go to the 4th swords.
As far as side boarding goes, here are some thoughts I had today.
2-3 stoneforge mystics
1-2 jitte
1 sword of fire/ice
this would be my go-to for aggro matches. since exalted will (hopefully) make your dude bigger, might as well have that one dude wielding a seriously nasty blade. sword for merfolk/goblins/ whatever, and jitte for everything else.
besides that, bojuko bog may slide into a slot. instant speed land ravenous trap with knight. what else would you consider for dredge hate, and other common matches?
The last question I pose is thus: is stifle worth it main? it really nails the mana disruption home. Along with witness recurring wastes and knight finding them, this may be the key to creating a really devastating disruption package. It may be unfeasible, though. The deck seems really tight. perhaps if knight or witness doesn't seem to be working well, maybe they can go, plus maybe 1 daze or whatever. Thanks for the feedback!
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To abuse this guy, I thought that the best tactic would be to play it in a fish-like aggro deck with force of will, and wasteland + stifle. To handle the 3 mana cost of the namesake creature, and to help make your goyfs bigger than theirs, I decided to include noble hierarch. Here is the basic list.
8 fetch
4 waste
4 tropical
3 tundra
2 island
1 forest
4 noble hieracrh
4 goyf
3-4 coatl
2-3 vendillion clique
0-4 pridemage
0-3 stoneforge mystic
4 force of will
4 stifle
3-4 daze
3-4 swords to plowshares
0-3 spell pierce/snare
4 brainstorm
2-3 sylvan library
0-1 sword of f/i
0-2 jitte
I'm not too sure of a lot of the numbers. is spell pierce good in legacy? I mostly play vintage, so I'm not too sure.
The stoneforge mystic plan makes your low number of guys have more impact, but it is kind of a crappy threat in and of itself. I am also not too sure on the pridemage either. does he have enough utility in legacy to be run?
At this point, it is just in the developmental stages, and I'm looking for feedback on card choices and such.
http://www.deckcheck.net/deck.php?id=26987
it finds a great way to combo Winter Orb with Daze, I've played the deck it's a lot of fun and looks to use Dryad and Coatl for its main beats and you can use things like Merfolk Looter in order to pump Coatl on command
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As far as that other list goes, goyf is leagues and bounds better than dryad. I wouldn't want 8 cards that I have to grow after I played them. The reason I like coatl is that he grows on his own, and 1 brainstorm in hand is a brutal combat trick. would merchant scroll be up for consideration maybe?
Ponders and divining top are also other potential cards I've thought about adding.
legacy: Doomsday, Dredge, BUG (shard less and still)
modern: storm, woo dredge, U-tron
EDH: maelstrom wanderer, Gisela, krenko, lazav, sharrum, sheoldred/xiahou dun, norin the wary, Thrax, Mimeoplasm, GW legends
I would just go with most of the standard Bant cards, they work
4 Misty Rainforest
4 Windswept Heath
4 Tropical Island
3 Tundra
4 Wasteland
1 Savannah
1 Island
1 Forest
4 Noble Heirarch
4 Tarmogoyf
3 Quasali Pridemage
4 Lorescale Coatl
3 Rhox War Monk
2 Vendillion Clique
4 Force Of Will
4 Daze
4 Brainstorm
4 Path to Exile
2 Jace, the Mind Sculptor
I think that swords is strictly better than path in this deck. Unlike zoo, I don't need to "squeak in" the 20 damage with burn and crap. I run quality creatures. At least thats my point of view. But is 4 necessary? What do you guys think? I could really use that extra space if 3 would do it. The extra would definately be in the board.
and the second thing is the creature base. I love everything except the monk. I know he probably dominates ground stalls and is bigger than bolt, but so is knight of the reliquary, and knight aids in both mana denial and combat tricks, as well as being a huge monster. Fetching waste and a singleton sejiri step for the ultimate alpha strike on coatl would be priceless. and its not like you need to warp the deck for him, the deck already runs 8 fetch and 4 waste, that seems like enough. Would it be justifiable in cutting 1 tropical for another fetch, like catacombs? There are a dumb amount of brainstorm effects, and fecthing + brainstorm is about as close as we'll get to ancestral. plus it helps knight slightly.
Alongside those, Eternal witness just seems like the perfect card to me.
It comes out really fast ( if you need to, say, return an early bolted goyf or something) and gets super juicy later in the game. Returning any of force, brainstorm, jace, goyf, and swords could easily turn the tide of the match. plus its a (very sexy) body, and you still get a card even if she just chumps or eats removal.
At the same time, I love coatl, but sometimes you just don't want to see two in your hand. Thus far, these would be my proposed changes:
-3 war monk
-4 path to exile
-1 lorescale coatl
-1 savanah
+3-4 swords to plowshare
+2-3 knight of the reliquary
+2-3 eternal
+1 sejiri steppe
With that said, I believe that testing should prove the extra knight will be usefull in some metas, while the extra witness will be good in another. Or it could just conceivably go to the 4th swords.
As far as side boarding goes, here are some thoughts I had today.
2-3 stoneforge mystics
1-2 jitte
1 sword of fire/ice
this would be my go-to for aggro matches. since exalted will (hopefully) make your dude bigger, might as well have that one dude wielding a seriously nasty blade. sword for merfolk/goblins/ whatever, and jitte for everything else.
besides that, bojuko bog may slide into a slot. instant speed land ravenous trap with knight. what else would you consider for dredge hate, and other common matches?
The last question I pose is thus: is stifle worth it main? it really nails the mana disruption home. Along with witness recurring wastes and knight finding them, this may be the key to creating a really devastating disruption package. It may be unfeasible, though. The deck seems really tight. perhaps if knight or witness doesn't seem to be working well, maybe they can go, plus maybe 1 daze or whatever. Thanks for the feedback!