This deck's focus is to win with a fully resolved Emrakul, the Aeons Torn by the activation of Howltooth Hollow, and presents a backup plan of being able to mill the opponent via Mesmeric Orb (which Emrakul mitigates for yourself).
All nonbasic lands- Most work quite well under Amulet of Vigor & Root Maze. Wasteland is not much of a threat; it ETBT via Maze, and we can respond by Crop Rotationing away the target. Blood Moon and Back to Basics hurt the most, which is why four SB slots are dedicated to Krosan Grip, along with other reasons.
Synergies with dredge, Mesmeric Orb, & Sylvan Library- We run 6 dredge cards- the salvages and the Necroplasms, along with three Darkblasts in the sideboard. They can be "abused" with Sylvan Library- if you use the Library to draw two extra cards, and you instead dredge one of them for, say, a Salvage, you then only have to put one card back on top with the Library (unless you wish to pay 4 life). Typically the wisest play is to put the Salvage back on top, and then on your next untap step, before you doraw, you mill it off again via Mesmeric Orb, rinse, and repeat. With dredge you essentially turn Sylvan Library into a better version of a personalHowling Mine. Emrakul acts as a reset button and a preventative measure from you milling yourself in these scenarios. Keep in mind, you can stack the mill triggers from the orb individually and have Emrakul's trigger resolve in between these mill triggers if you wish. (I would prefer some confirmation on this, I am only 95% sure you can do this).
Amulet of Vigor stacking- Don't forget this! It makes for some lovely plays, especially in conjunction with Crop Rotation.
Natural Immunities- This deck is not very graveyard dependant and can shrug off most graveyard hate outside of Leyline of the Void, which it can in turn sideboard for Game 3 with a playset of Grips. It keeps its own graveyard for the most part empty quite often, so enemy Tarmogoyfs will be less fed.
Options for improvement- better/more discard effects that don't cut into the deck's strategy much. Needs more playtesting. Can it drop the opponent's hand to zero reliably enough?
Please feel free to comment and critique! I'm sure the deck can go in many directions and is open to improvement.
So the only wincon is Emrakul... and you say Wasteland isn't a threat, don't you think in game 2/3 when they know the strategy they could just wasteland it and kill the combo and leave you without a wincon? That'd just leave you forced to find another or some point to hard cast Emrakul... maybe it's faster then I'm imagining it to be, but i'd worry it was a little flimsy
I think the backup plan game 1 is to mill with Mesmeric Orb. My concern with this is that such a plan may not be fast enough against a lot of decks - can this deck stall them out long enough to make such a plan possible if Emrakul can't come out to play?
hollow say you may "play" (even in new oracle text)
did the new M10 rules make these words interchangable?
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1.) Anyone who thinks cancel is viable should be shot. in the face. with a hammer.
2.) You misunderstand, what I was suggesting was the total exclusion of Spellstutter Sprite, because it just isnt that good anymore.
3.) Understand, Dredge is not really a Magic: The Gathering deck. When a card is playable in it, it doesn't mean it's a tournament playable card. It means it's playable in whatever crazy fantasy world that Dredge operates in.
this actualy looks kind of reasonable. It is still vulnerable to a lot of things (pithing needle, you mention leyline, blood moon and back to basics).
I might be tempted to try and cram some maelstrom pulses in.
We can Powder Keg away Needles unless they waste the first one on Powder Keg itself, and we can sideboard in Grips versus all four threats
Maelstrom Pulse is appealing but I'm not sure where I'd fit it. Maybe in lieu of the Kegs.
Quote from Throst54 »
What about Raven's Crime and the land that has Dredge on it?
Darkmore Salvage is already in the deck. Raven's Crime is not as abusable because we're constantly shuffling our graveyard into our library with Emrakul so it won't typically be there to retrace with. Still an option to consider, perhaps in lieu of 2-4 Duresses. It does allow for nice Salvage+Sylvan Library abuse without needing the Orb out (discard the Salvage from hand to retrace Crime).
Quote from JustSin »
So the only wincon is Emrakul... and you say Wasteland isn't a threat, don't you think in game 2/3 when they know the strategy they could just wasteland it and kill the combo and leave you without a wincon? That'd just leave you forced to find another or some point to hard cast Emrakul... maybe it's faster then I'm imagining it to be, but i'd worry it was a little flimsy
Emrakul is not the only win condition. The deck packs four Mesmeric Orbs. It also packs Root Maze, making several opposing cards entering the battlefield tapped, thus causing them to mill more often with the Orb.
That being said, Wasteland is still not much of a threat. Remember that their Wastelands will often enter the battlefield tapped thanks to Root Maze, and you don't have to even play or fetch a Howltooth Hollow until you're ready to do so (typically with an Amulet of Vigor in play and an Emrakul placed on top via Sylvan Library). Remember that in this scenario, you can combo out at instant speed thanks to Crop Rotation.
If you have two Amulet of Vigors in play, you can even combo out with a single untapped land:
-tap Bayou for :symg:, cast Crop Rotation, sacrificing Bayou (or an extra Salvage if you've one of those).
-Search out a Howltooth Hollow and put it into play. Use the Hideaway ability first, putting Emrakul under.
-Each Amulet puts a trigger on the stack, seeing Howltooth Hollow entering tapped. Let the first resolve, untapping it. Respond to the second by tapping it for :symb:. Let the second resolve, untapping it. Use the and tap it to activate it, cast Emrakul for free, take an extra turn, win.
Quote from pyro »
Yeah this is rather vulnerable to wasteland which most decks pack
Read above
Keep in mind, we also pack 4 Pithing Needles in the sideboard that we can name Wasteland with if needed.
Quote from tiny »
can this deck stall them out long enough to make such a plan possible if Emrakul can't come out to play?
By drawing 2+ cards a turn, constantly nuking the opponent's hand, and keeping critters down with Powder Kegs & Necroplasms- ideally yes.
Quote from popeye79 »
i don't think this works...
emarkul says when you "cast"
hollow say you may "play" (even in new oracle text)
did the new M10 rules make these words interchangable?
It works. You gain the full effect, and get to take an extra turn.
What is the plan for finding the eldrazi? Wait for it to show up under a library? I think that library says that you have to put back cards you drew that turn, so any drawn before library lands do not mean you can put it back on top.
With that said, have you tried worldly tutor? At 1 green, you can put it on top and play the land, or whatever. That would also let you cut 1 library or so, because multiple are redundant unless your paying life.
Oh dear, I missed that bit where it has to be one of the cards you drew that is put back.
This means I need to introduce to the deck a way to either discard cards from my hand or put them on top of the library from my hand.
Worldly Tutor is a card I definitely considered, but couldn't find room for it.
Multiple Libraries are not redundant. They let you dig further. Still, it might be back to the drawing board. Having to put back a card you drew that turn is rough- means you can't put dredged stuff back on top, either.
Eureka! Perhaps the addition of Scroll Rack would work!
I guess sometimes it really is a see it to believe it thing, I do find sometimes I don't really get a feel for how a deck runs from just a list, but the deck seems relatively cost effective I'll definitely give it a run
You could probably use Suppress, tbh, instead of losing potential cards (that you can't get back with Chain of Smog). You probably want just a little more removal in the MD if you can afford it, like Maelstrom Pulse (already mentioned).
I agree with Boogie above me, -4 Overgrown Tomb, +4 Verdant Catacombs is a lot better, especially if you're using Sylvan Library for card advantage. I personally wouldn't have gone that route if I were building the deck, I think it's much stronger if you're using Life from the Loam, cyclinglands, etc. That way, if you can't get a AoV to go off right away, at least you can get it back. If you do use LftL, Insidious Dreams wants a word with you about getting what you want, and Sickening Dreams wants a chat with you about your Tribal matchups.
I would definitely consider diversifying the sideboard, especially with silver bullet lands that you can tutor up with Rotation.
Splashing another colour?
Blue gives you strong digging/rearranging via Brainstorm, and Force of Will. It would also let you take a page out of Dredge's book and run Cephalid Coliseum, and other fun dredge enablers.
White would give yet another tutor for you to grab missing artifacts/enchantments, and would open up more options for your sideboard. It also gives you Orim's Chant and other spells with similar effects. I'm leaning quite a bit towards white simply because the Tutor would probably be a very easy slot-in ( just remove a bunch of artifacts/enchantments mainboard/sideboard ) and Scroll Rack was mentioned already.
If Emrakul was an artifact creature, White would be almost a guaranteed splash for my version of this list.
Blue gives you strong digging/rearranging via Brainstorm, and Force of Will. It would also let you take a page out of Dredge's book and run Cephalid Coliseum, and other fun dredge enablers.
This deck's focus is to win with a fully resolved Emrakul, the Aeons Torn by the activation of Howltooth Hollow, and presents a backup plan of being able to mill the opponent via Mesmeric Orb (which Emrakul mitigates for yourself).
All nonbasic lands- Most work quite well under Amulet of Vigor & Root Maze. Wasteland is not much of a threat; it ETBT via Maze, and we can respond by Crop Rotationing away the target. Blood Moon and Back to Basics hurt the most, which is why four SB slots are dedicated to Krosan Grip, along with other reasons.
Synergies with dredge, Mesmeric Orb, & Sylvan Library- We run 6 dredge cards- the salvages and the Necroplasms, along with three Darkblasts in the sideboard. They can be "abused" with Sylvan Library- if you use the Library to draw two extra cards, and you instead dredge one of them for, say, a Salvage, you then only have to put one card back on top with the Library (unless you wish to pay 4 life). Typically the wisest play is to put the Salvage back on top, and then on your next untap step, before you doraw, you mill it off again via Mesmeric Orb, rinse, and repeat. With dredge you essentially turn Sylvan Library into a better version of a personalHowling Mine. Emrakul acts as a reset button and a preventative measure from you milling yourself in these scenarios. Keep in mind, you can stack the mill triggers from the orb individually and have Emrakul's trigger resolve in between these mill triggers if you wish. (I would prefer some confirmation on this, I am only 95% sure you can do this).
Amulet of Vigor stacking- Don't forget this! It makes for some lovely plays, especially in conjunction with Crop Rotation.
Natural Immunities- This deck is not very graveyard dependant and can shrug off most graveyard hate outside of Leyline of the Void, which it can in turn sideboard for Game 3 with a playset of Grips. It keeps its own graveyard for the most part empty quite often, so enemy Tarmogoyfs will be less fed.
Options for improvement- better/more discard effects that don't cut into the deck's strategy much. Needs more playtesting. Can it drop the opponent's hand to zero reliably enough?
Please feel free to comment and critique! I'm sure the deck can go in many directions and is open to improvement.
Thanks for reading!
Xanth
Hey again Xanth. Great to see you posting your innovative deck ideas. I like the overal idea of this deck but I believe that the manabase may be a little fragile. Blood Moon effects are your worst nightmare, but I have a suggestion that I apply to all my decks that suffer from the same vulnerability. I always run Chrome Mox, allowing me to imprint colored spells and hopefully cast a K. Grip on whatever my ailment be. I usually do this habitually when deckbuilding and when the manabase requires it. Keep up the good work Xanth. Keep crankin' out those decks!
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First things first! The deck:
4x Howltooth Hollow
4x Dakmore Salvage
4x Bayou
4x Overgrown Tomb
2x Bojuka Bog
2x Llanlowar Wastes
1cc (16)
4x Amulet of Vigor
4x Root Maze
4x Crop Rotation
4x Duress
4x Sylvan Library
4x Hymn to Tourach
4x Chain of Smog
4x Powder Keg
4x Mesmeric Orb
3cc (2)
2x Necroplasm
4cc+ (4)
4x Emrakul, the Aeons Torn
4x Krosan Grip
4x Leyline of the Void
4x Pithing Needle
3x Darkblast
Explanation of various choices:
All nonbasic lands- Most work quite well under Amulet of Vigor & Root Maze. Wasteland is not much of a threat; it ETBT via Maze, and we can respond by Crop Rotationing away the target. Blood Moon and Back to Basics hurt the most, which is why four SB slots are dedicated to Krosan Grip, along with other reasons.
Synergies with dredge, Mesmeric Orb, & Sylvan Library- We run 6 dredge cards- the salvages and the Necroplasms, along with three Darkblasts in the sideboard. They can be "abused" with Sylvan Library- if you use the Library to draw two extra cards, and you instead dredge one of them for, say, a Salvage, you then only have to put one card back on top with the Library (unless you wish to pay 4 life). Typically the wisest play is to put the Salvage back on top, and then on your next untap step, before you doraw, you mill it off again via Mesmeric Orb, rinse, and repeat. With dredge you essentially turn Sylvan Library into a better version of a personal Howling Mine. Emrakul acts as a reset button and a preventative measure from you milling yourself in these scenarios. Keep in mind, you can stack the mill triggers from the orb individually and have Emrakul's trigger resolve in between these mill triggers if you wish. (I would prefer some confirmation on this, I am only 95% sure you can do this).
Powder Keg- Answers a variety of threats, especially enemy tokens and Chalice of the Voids.
Amulet of Vigor stacking- Don't forget this! It makes for some lovely plays, especially in conjunction with Crop Rotation.
Natural Immunities- This deck is not very graveyard dependant and can shrug off most graveyard hate outside of Leyline of the Void, which it can in turn sideboard for Game 3 with a playset of Grips. It keeps its own graveyard for the most part empty quite often, so enemy Tarmogoyfs will be less fed.
Options for improvement- better/more discard effects that don't cut into the deck's strategy much. Needs more playtesting. Can it drop the opponent's hand to zero reliably enough?
Please feel free to comment and critique! I'm sure the deck can go in many directions and is open to improvement.
Thanks for reading!
Xanth
Mimeoplasm Midrange, CHAINER CHAINER HIGH VOLTAGE
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emarkul says when you "cast"
hollow say you may "play" (even in new oracle text)
did the new M10 rules make these words interchangable?
I believe it says play because you can play lands off of it, in addition to casting spells. I could be wrong, however.
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We can Powder Keg away Needles unless they waste the first one on Powder Keg itself, and we can sideboard in Grips versus all four threats
Maelstrom Pulse is appealing but I'm not sure where I'd fit it. Maybe in lieu of the Kegs.
Darkmore Salvage is already in the deck. Raven's Crime is not as abusable because we're constantly shuffling our graveyard into our library with Emrakul so it won't typically be there to retrace with. Still an option to consider, perhaps in lieu of 2-4 Duresses. It does allow for nice Salvage+Sylvan Library abuse without needing the Orb out (discard the Salvage from hand to retrace Crime).
Emrakul is not the only win condition. The deck packs four Mesmeric Orbs. It also packs Root Maze, making several opposing cards entering the battlefield tapped, thus causing them to mill more often with the Orb.
That being said, Wasteland is still not much of a threat. Remember that their Wastelands will often enter the battlefield tapped thanks to Root Maze, and you don't have to even play or fetch a Howltooth Hollow until you're ready to do so (typically with an Amulet of Vigor in play and an Emrakul placed on top via Sylvan Library). Remember that in this scenario, you can combo out at instant speed thanks to Crop Rotation.
If you have two Amulet of Vigors in play, you can even combo out with a single untapped land:
-tap Bayou for :symg:, cast Crop Rotation, sacrificing Bayou (or an extra Salvage if you've one of those).
-Search out a Howltooth Hollow and put it into play. Use the Hideaway ability first, putting Emrakul under.
-Each Amulet puts a trigger on the stack, seeing Howltooth Hollow entering tapped. Let the first resolve, untapping it. Respond to the second by tapping it for :symb:. Let the second resolve, untapping it. Use the and tap it to activate it, cast Emrakul for free, take an extra turn, win.
Read above
Keep in mind, we also pack 4 Pithing Needles in the sideboard that we can name Wasteland with if needed.
By drawing 2+ cards a turn, constantly nuking the opponent's hand, and keeping critters down with Powder Kegs & Necroplasms- ideally yes.
It works. You gain the full effect, and get to take an extra turn.
With that said, have you tried worldly tutor? At 1 green, you can put it on top and play the land, or whatever. That would also let you cut 1 library or so, because multiple are redundant unless your paying life.
This means I need to introduce to the deck a way to either discard cards from my hand or put them on top of the library from my hand.
Worldly Tutor is a card I definitely considered, but couldn't find room for it.
Multiple Libraries are not redundant. They let you dig further. Still, it might be back to the drawing board. Having to put back a card you drew that turn is rough- means you can't put dredged stuff back on top, either.
Eureka! Perhaps the addition of Scroll Rack would work!
Deck List:
BMBCB
UBUB Control/TeachingsBU
Ha! My Pauper UG Post Deck Showed!
Classic
BPoxB
Legacy
GB Eva Depths (Primer By Me) BG
Monthly Academy Showcase!
An Introduction to Competitive Pauper! *Updated*
Pauper Meta Analysis & What Wizards Left Out!
Found at MTGO Academy!! Same Great Series, Same Great Content, Great New Home!! (yes that is me shamelessly trolling for more readers :))
Check me out on Twitter & Get a little MTGO Therapy
I agree with Boogie above me, -4 Overgrown Tomb, +4 Verdant Catacombs is a lot better, especially if you're using Sylvan Library for card advantage. I personally wouldn't have gone that route if I were building the deck, I think it's much stronger if you're using Life from the Loam, cycling lands, etc. That way, if you can't get a AoV to go off right away, at least you can get it back. If you do use LftL, Insidious Dreams wants a word with you about getting what you want, and Sickening Dreams wants a chat with you about your Tribal matchups.
I would definitely consider diversifying the sideboard, especially with silver bullet lands that you can tutor up with Rotation.
Splashing another colour?
Blue gives you strong digging/rearranging via Brainstorm, and Force of Will. It would also let you take a page out of Dredge's book and run Cephalid Coliseum, and other fun dredge enablers.
White would give yet another tutor for you to grab missing artifacts/enchantments, and would open up more options for your sideboard. It also gives you Orim's Chant and other spells with similar effects. I'm leaning quite a bit towards white simply because the Tutor would probably be a very easy slot-in ( just remove a bunch of artifacts/enchantments mainboard/sideboard ) and Scroll Rack was mentioned already.
If Emrakul was an artifact creature, White would be almost a guaranteed splash for my version of this list.
Blue also has Shelldock Isle, which is cool with Doomsday (I wish I came up with that).
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Hey again Xanth. Great to see you posting your innovative deck ideas. I like the overal idea of this deck but I believe that the manabase may be a little fragile. Blood Moon effects are your worst nightmare, but I have a suggestion that I apply to all my decks that suffer from the same vulnerability. I always run Chrome Mox, allowing me to imprint colored spells and hopefully cast a K. Grip on whatever my ailment be. I usually do this habitually when deckbuilding and when the manabase requires it. Keep up the good work Xanth. Keep crankin' out those decks!
7th Place out of 22 people with Enchantress Bloom @The Dragon's Lair in Springfield, MA. (11/19/06). (Legacy)