this deck plays like such a powerhouse and started with my casual lands deck using nantuko cultivator as a draw engine, he works sooo well with this deck and especially with the crushers. devastating summons was an alternative to devastating dreams which is great against zoo and control decks alike but the random wanton destruction turned me away from it. firestorm was a strong contender for this spot, very hard choice, but after testing firestorm proved to be good but not as good as i wanted. firestorm isnt out yet, i might be cutting a few land to fit them in, but this deck is such a powerhouse i think im gonna sleeve it in more permanent sleeves and play this much more often with my group. this deck shines against zoo, landstill, and countertop.
any suggestions or questions please feel free to ask.
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currently playing:
legacy: Doomsday, Dredge, BUG (shard less and still)
modern: storm, woo dredge, U-tron
EDH: maelstrom wanderer, Gisela, krenko, lazav, sharrum, sheoldred/xiahou dun, norin the wary, Thrax, Mimeoplasm, GW legends
well your not playing exploration or manabonds, so there's really no need to be playing all of these lands. i dont' know if i'd run more than 25 lands in a deck like this.
especially with all of the silver bullets, and since you're already running the colors, the first thing i would do, is remove 4 lands and add 4 knight of the reliquary, like NOW.
i bet it would run a lot smoother.
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1.) Anyone who thinks cancel is viable should be shot. in the face. with a hammer.
2.) You misunderstand, what I was suggesting was the total exclusion of Spellstutter Sprite, because it just isnt that good anymore.
3.) Understand, Dredge is not really a Magic: The Gathering deck. When a card is playable in it, it doesn't mean it's a tournament playable card. It means it's playable in whatever crazy fantasy world that Dredge operates in.
i used to run manbonds in the main over CSC but i didnt like the feel of the deck, maybe i can through them back in after i take out a cultivator, a CSC and a devastating summons and maybe one more land (maybe both ports?)
my question is port that good anymore or shouldi just run maze of ith instead?
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currently playing:
legacy: Doomsday, Dredge, BUG (shard less and still)
modern: storm, woo dredge, U-tron
EDH: maelstrom wanderer, Gisela, krenko, lazav, sharrum, sheoldred/xiahou dun, norin the wary, Thrax, Mimeoplasm, GW legends
in THIS deck, ports not all that great, because they're mana intensive and you want to be playing your spells. it's good in 43 land because they can dump their hand on the board and have enough mana. in goblins it's good, because they basicly work off a vial. here, you have neither of those abilities.
maze is amazing, , however i wouldn't run a set.. maybe 1-2. remember you'll be able to tutor for it with kotr... and it doesn't make mana. maybe a few more in the board vs fast agro?
1.) Anyone who thinks cancel is viable should be shot. in the face. with a hammer.
2.) You misunderstand, what I was suggesting was the total exclusion of Spellstutter Sprite, because it just isnt that good anymore.
3.) Understand, Dredge is not really a Magic: The Gathering deck. When a card is playable in it, it doesn't mean it's a tournament playable card. It means it's playable in whatever crazy fantasy world that Dredge operates in.
i used to run manbonds in the main over CSC but i didnt like the feel of the deck, maybe i can through them back in after i take out a cultivator, a CSC and a devastating summons and maybe one more land (maybe both ports?)
my question is port that good anymore or shouldi just run maze of ith instead?
Don't take this wrong, but seems like the deck is just turning into Aggro Loam with Nantuko Cultivators (though it is a card I've always wanted in a deck) when the land gets cut back to a normal number, which makes me wonder if you couldn't just take an aggro loam shell and see if there is room for those if they're even worth it :\
Running Cycling lands to use with loam should give you enough draw and free up space so you could drop Confidant.
You really dont have a way to get lots of lands into play fast, so Devastating Summons seems like you screw yourself if they can deal with the tokens.
KoTR would be awesome here, though I'd really think about getting some Explorations in there first.
If you do fit in Knight a Volrath's Stronghold would work well with your engine.
exploration isn't that hot when you're running all the non-lands.
personally, i'd pick a deck.. lands or loam. each is a great deck because they're focused. here you're tring to mash two decks together, and you just won't get the desired result... just weekening both.
but if you want to play it (and it does look fun), pretty much take all the advise given so far and you'll have a fairly competitive deck that'll be a reall hoot.
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1.) Anyone who thinks cancel is viable should be shot. in the face. with a hammer.
2.) You misunderstand, what I was suggesting was the total exclusion of Spellstutter Sprite, because it just isnt that good anymore.
3.) Understand, Dredge is not really a Magic: The Gathering deck. When a card is playable in it, it doesn't mean it's a tournament playable card. It means it's playable in whatever crazy fantasy world that Dredge operates in.
this is the new design for the deck an it is very effective and almost picks up the slack that each of the other decks cant pick up... i with i had room for thoughtsieze to improve my odds against combo
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currently playing:
legacy: Doomsday, Dredge, BUG (shard less and still)
modern: storm, woo dredge, U-tron
EDH: maelstrom wanderer, Gisela, krenko, lazav, sharrum, sheoldred/xiahou dun, norin the wary, Thrax, Mimeoplasm, GW legends
how on earth can you justify playing loam, but no cycles? add 6 asap.
against combo.. chalice at 1 hurts, you could also add zuran orb. it's good against agro/burn and any tendrils combo, as they'll need a much higher storm count to combo out and messes up their math.
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1.) Anyone who thinks cancel is viable should be shot. in the face. with a hammer.
2.) You misunderstand, what I was suggesting was the total exclusion of Spellstutter Sprite, because it just isnt that good anymore.
3.) Understand, Dredge is not really a Magic: The Gathering deck. When a card is playable in it, it doesn't mean it's a tournament playable card. It means it's playable in whatever crazy fantasy world that Dredge operates in.
why 6? maybe 2-3 but 6 is far to many. im guessing to drop a ray from the board and put an orb there since it is good. i just cant seem to beat high tide, im glad its not a widely played deck anymore, any suggestions?
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currently playing:
legacy: Doomsday, Dredge, BUG (shard less and still)
modern: storm, woo dredge, U-tron
EDH: maelstrom wanderer, Gisela, krenko, lazav, sharrum, sheoldred/xiahou dun, norin the wary, Thrax, Mimeoplasm, GW legends
6 is just right, thats the amount we've been using in agro loam and 43 lands for years.
i assume you're playing at a small local shop with a guy who hasn't bought cards in years, if you're playing against hightide
anyway, if it's not for a large tourny, maybe try mindbreak trap? rule of law? cannonist? thoughtsieze? gaea's blessing (though they'll just stroke you in response to the trigger)?
1.) Anyone who thinks cancel is viable should be shot. in the face. with a hammer.
2.) You misunderstand, what I was suggesting was the total exclusion of Spellstutter Sprite, because it just isnt that good anymore.
3.) Understand, Dredge is not really a Magic: The Gathering deck. When a card is playable in it, it doesn't mean it's a tournament playable card. It means it's playable in whatever crazy fantasy world that Dredge operates in.
1.) Anyone who thinks cancel is viable should be shot. in the face. with a hammer.
2.) You misunderstand, what I was suggesting was the total exclusion of Spellstutter Sprite, because it just isnt that good anymore.
3.) Understand, Dredge is not really a Magic: The Gathering deck. When a card is playable in it, it doesn't mean it's a tournament playable card. It means it's playable in whatever crazy fantasy world that Dredge operates in.
1 volrath's stronghold
3 urborg, tomb of yawgmoth
1 riftstone portal
2 nantuko monastary
3 wasteland
4 rishadan port
1 wooded foothills
1 verdant catacombs
1 windswept heath
1 misty rainforest
2 taiga
1 savannah
2 bayou
2 forest
2 mountain
1 swamp
1 plains
1 nomad stadium
1 cabal pit
1 glacial chasm
1 barbarian ring
4 Nantuko cultivator
4 tarmogoyf
4 dark confidant
4 countryside crusher
3 Life from the Loam
1 seismic assualt
3 devastating summons
4 mox diamond
3 maelstrom pulse
2 ray of revalation
1 ancient grudge
1 the tabernacle of pendrell vale
4 chalice of the void
4 leyline of the void
this deck plays like such a powerhouse and started with my casual lands deck using nantuko cultivator as a draw engine, he works sooo well with this deck and especially with the crushers. devastating summons was an alternative to devastating dreams which is great against zoo and control decks alike but the random wanton destruction turned me away from it. firestorm was a strong contender for this spot, very hard choice, but after testing firestorm proved to be good but not as good as i wanted. firestorm isnt out yet, i might be cutting a few land to fit them in, but this deck is such a powerhouse i think im gonna sleeve it in more permanent sleeves and play this much more often with my group. this deck shines against zoo, landstill, and countertop.
any suggestions or questions please feel free to ask.
legacy: Doomsday, Dredge, BUG (shard less and still)
modern: storm, woo dredge, U-tron
EDH: maelstrom wanderer, Gisela, krenko, lazav, sharrum, sheoldred/xiahou dun, norin the wary, Thrax, Mimeoplasm, GW legends
especially with all of the silver bullets, and since you're already running the colors, the first thing i would do, is remove 4 lands and add 4 knight of the reliquary, like NOW.
i bet it would run a lot smoother.
i used to run manbonds in the main over CSC but i didnt like the feel of the deck, maybe i can through them back in after i take out a cultivator, a CSC and a devastating summons and maybe one more land (maybe both ports?)
my question is port that good anymore or shouldi just run maze of ith instead?
legacy: Doomsday, Dredge, BUG (shard less and still)
modern: storm, woo dredge, U-tron
EDH: maelstrom wanderer, Gisela, krenko, lazav, sharrum, sheoldred/xiahou dun, norin the wary, Thrax, Mimeoplasm, GW legends
maze is amazing, , however i wouldn't run a set.. maybe 1-2. remember you'll be able to tutor for it with kotr... and it doesn't make mana. maybe a few more in the board vs fast agro?
also, maybe a few crop rotaitons wouldn't hurt.
Don't take this wrong, but seems like the deck is just turning into Aggro Loam with Nantuko Cultivators (though it is a card I've always wanted in a deck) when the land gets cut back to a normal number, which makes me wonder if you couldn't just take an aggro loam shell and see if there is room for those if they're even worth it :\
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You really dont have a way to get lots of lands into play fast, so Devastating Summons seems like you screw yourself if they can deal with the tokens.
KoTR would be awesome here, though I'd really think about getting some Explorations in there first.
If you do fit in Knight a Volrath's Stronghold would work well with your engine.
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personally, i'd pick a deck.. lands or loam. each is a great deck because they're focused. here you're tring to mash two decks together, and you just won't get the desired result... just weekening both.
but if you want to play it (and it does look fun), pretty much take all the advise given so far and you'll have a fairly competitive deck that'll be a reall hoot.
here it is:
1 volrath's stronghold
3 urborg, tomb of yawgmoth
1 riftstone portal
2 nantuko monastary
2 wasteland
1 wooded foothills
1 verdant catacombs
1 windswept heath
1 misty rainforest
2 taiga
1 savannah
2 bayou
2 forest
2 mountain
1 swamp
1 plains
1 nomad stadium
1 cabal pit
1 glacial chasm
1 barbarian ring
2 maze of ith
4 Nantuko cultivator
4 tarmogoyf
3 countryside crusher
4 Knight of the reliquary
4 manabond
3 Life from the Loam
1 seismic assualt
3 devastating summons
4 mox diamond
1 maze of ith
2 maelstrom pulse
2 ray of revalation
1 ancient grudge
1 the tabernacle of pendrell vale
4 chalice of the void
4 leyline of the void
this is the new design for the deck an it is very effective and almost picks up the slack that each of the other decks cant pick up... i with i had room for thoughtsieze to improve my odds against combo
legacy: Doomsday, Dredge, BUG (shard less and still)
modern: storm, woo dredge, U-tron
EDH: maelstrom wanderer, Gisela, krenko, lazav, sharrum, sheoldred/xiahou dun, norin the wary, Thrax, Mimeoplasm, GW legends
how on earth can you justify playing loam, but no cycles? add 6 asap.
against combo.. chalice at 1 hurts, you could also add zuran orb. it's good against agro/burn and any tendrils combo, as they'll need a much higher storm count to combo out and messes up their math.
legacy: Doomsday, Dredge, BUG (shard less and still)
modern: storm, woo dredge, U-tron
EDH: maelstrom wanderer, Gisela, krenko, lazav, sharrum, sheoldred/xiahou dun, norin the wary, Thrax, Mimeoplasm, GW legends
i assume you're playing at a small local shop with a guy who hasn't bought cards in years, if you're playing against hightide
anyway, if it's not for a large tourny, maybe try mindbreak trap? rule of law? cannonist? thoughtsieze? gaea's blessing (though they'll just stroke you in response to the trigger)?
why? he's playing life from the loam, which is infinatly better.
Because I though it would synergize with LftL and cylclers pretty well, as a added bonus.
I suppose it is just a win more kind of thing.
legacy: Doomsday, Dredge, BUG (shard less and still)
modern: storm, woo dredge, U-tron
EDH: maelstrom wanderer, Gisela, krenko, lazav, sharrum, sheoldred/xiahou dun, norin the wary, Thrax, Mimeoplasm, GW legends