So in my meta, and it seems legacy at large, U/X aggro-control, (whether threshold, BANT control, Team, merfolk, etc) is very dominant. I love playing these decks, but often find the idea of yet another round playing agaisnt 4 FoW/4 Daze/ and/or 4 countertop.dec less than thrilling. Wastelands abound, and despite the many permutations and different "takes" on U/X aggro control, many matchups are often very similar.
So I'm brainstorming tonight to develop a deck that plays off the high prevelance of U/x aggro-control, and thought I'd open it up to you for advice. Many hands, and all that.
soo, here is my initial build with thoughts and Q's below.
reasons/thoughts tarmogoyf: well, because I'm in G, and I hear he's good, sooo..... Vexing shusher:This is the main creature the deck is built around, i guess. As I see it, he stops a large part of the current meta. In this build, he's treated as GG. This may be a problem... Qasali pridemage: Included as he can pump my goyfs, can be a threat by himself, is relativley cheap, and shuts down vial, jitte's, counter-top, etc... aven mindcensor: hurts against opponents fetchlands, any kind of tutor effects, etc. Otherwise, he is a 2/1 beater with evasion. Fetches are large in my meta, so he recived the initial inclusion.
swords/halo/oblivion ring: all White removal/control answers...seems like a versitile package to me, but may be too heavy? right now it takes up 9 slots... life from the loam: I'm running some non basics, fetches, and my own wastelands in a feild where most opponents are doing the same. I'm intending these will a) recurr my own wastelands, b) negate opponents wastelands, c) recur fetches to thin lands from the deck. Krosan grip: slpit second enchantment/artifact removal seems good to me. Umezawa's jitte:I guess this card is an attempt to seal a win condition for the deck by making it aggro-viable. sensei's divining top: as if this needed explaining!
other possible inclusions:
Noble Hierarch (or perhaps birds of paradise?): I really like the idea of mana exceleration, AND adding another exalted creature to the mix, but I wonder if the deck really needs mana accel or not. This would open up U as an option, and while trying to stay away from a heavy U component of FoW/daze, it could allow ->
Counterbalance: I think the fact that top is already run means that this could be an easy include.
stoneforge mystic: this could be fun to run, and help fish out jitte's and possibly other equipment? like ->
sword of fire and ice: maybe this is a win-more card, though? I'm not sure it deserves auto include...
armegeddon: I thought that IF hierarchs were to be included, you could run this along with maybe mox diamond's and weather the land loss better than your opponent.
enlightened tutor with so many artifacts and enchantments MD, this seams like a logical consideration...
pithing needle: I'd say it could shut down wastelands, but you're running them, so that leaves other things like aether vials, countertop combo,painters servant combo, thropter/sword combo, depths combo... maybe SB?
I plan on having the build together tomorrow when I'm not at work and maybe get some playtesting in sometime soon. One area I'm unsure of is how the deck would fair against anything BUT U/x aggro control, ie, dredge, zoo. Not well, I'm fearing. I guess that is where a SB would be handy. Kinda a gamble building for a presumed meta, but hey! You never know!
If you're running into crap tons of blue/x, you've got the right idea. why not add in some card advantage with those selkies and pridemages? I suggest giving cold eyed selkie a try. One connect with that guy and you're going to win. I believe it to be far more useful than your runed halos, and possibly even more useful than the mindcensor.
If you want to play anti-control.dec you might as well run Weathered Wayfarer. It can fetch you wastelands, which is key against decks like Bant and Tempo Thresh.
The SDT's and Grips seem out of place though in the maindeck. This list would get Thrashed by Aggro and Combo. You ought to include a sideboard so that we can evaluate how it might prepare post-board for its weak matchups. In general though, x3 MD grips is a mistake, and I don't really see you abusing SDT that much, or Loam, or Grip. In general it looks like you just threw a bunch of good cards against control together to make a 'deck'. The deck hardly has any synergy.
If you want anti-control strategy, UW Tempo does the job pretty well, and so does Zoo.
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drop top to 2 since it consumes mana you'd rather be spending on dudes.
drop a fetch or two for utility lands such as nomad stadium, centaur garden, nantuko monastery, gargoyle castle, horizon canopy. all of these are good choices for your deck.
does knight of the reliquary have a place in here? might be worth testing.
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currently playing:
legacy: Doomsday, Dredge, BUG (shard less and still)
modern: storm, woo dredge, U-tron
EDH: maelstrom wanderer, Gisela, krenko, lazav, sharrum, sheoldred/xiahou dun, norin the wary, Thrax, Mimeoplasm, GW legends
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So in my meta, and it seems legacy at large, U/X aggro-control, (whether threshold, BANT control, Team, merfolk, etc) is very dominant. I love playing these decks, but often find the idea of yet another round playing agaisnt 4 FoW/4 Daze/ and/or 4 countertop.dec less than thrilling. Wastelands abound, and despite the many permutations and different "takes" on U/X aggro control, many matchups are often very similar.
So I'm brainstorming tonight to develop a deck that plays off the high prevelance of U/x aggro-control, and thought I'd open it up to you for advice. Many hands, and all that.
soo, here is my initial build with thoughts and Q's below.
4 tarmogoyf
4 vexing shusher
4 qasali pridemage
4 aven mindcensor
SPELLS
4 swords to plowshares
3 runed halo
2 oblivion ring
3 life from the loam
3 krosan grip
3 umezawa's jitte
4 sensei's divining top
4 wasteland
4 savannah
4 windswept heath
1 flooded strand
1 misty rainforest
4 plains
4 forest
tarmogoyf: well, because I'm in G, and I hear he's good, sooo.....
Vexing shusher:This is the main creature the deck is built around, i guess. As I see it, he stops a large part of the current meta. In this build, he's treated as GG. This may be a problem...
Qasali pridemage: Included as he can pump my goyfs, can be a threat by himself, is relativley cheap, and shuts down vial, jitte's, counter-top, etc...
aven mindcensor: hurts against opponents fetchlands, any kind of tutor effects, etc. Otherwise, he is a 2/1 beater with evasion. Fetches are large in my meta, so he recived the initial inclusion.
swords/halo/oblivion ring: all White removal/control answers...seems like a versitile package to me, but may be too heavy? right now it takes up 9 slots...
life from the loam: I'm running some non basics, fetches, and my own wastelands in a feild where most opponents are doing the same. I'm intending these will a) recurr my own wastelands, b) negate opponents wastelands, c) recur fetches to thin lands from the deck.
Krosan grip: slpit second enchantment/artifact removal seems good to me.
Umezawa's jitte:I guess this card is an attempt to seal a win condition for the deck by making it aggro-viable.
sensei's divining top: as if this needed explaining!
other possible inclusions:
Noble Hierarch (or perhaps birds of paradise?): I really like the idea of mana exceleration, AND adding another exalted creature to the mix, but I wonder if the deck really needs mana accel or not. This would open up U as an option, and while trying to stay away from a heavy U component of FoW/daze, it could allow ->
Counterbalance: I think the fact that top is already run means that this could be an easy include.
stoneforge mystic: this could be fun to run, and help fish out jitte's and possibly other equipment? like ->
sword of fire and ice: maybe this is a win-more card, though? I'm not sure it deserves auto include...
armegeddon: I thought that IF hierarchs were to be included, you could run this along with maybe mox diamond's and weather the land loss better than your opponent.
crucible of worlds: maybe run this instead of life from the loam?
enlightened tutor with so many artifacts and enchantments MD, this seams like a logical consideration...
pithing needle: I'd say it could shut down wastelands, but you're running them, so that leaves other things like aether vials, countertop combo,painters servant combo, thropter/sword combo, depths combo... maybe SB?
I plan on having the build together tomorrow when I'm not at work and maybe get some playtesting in sometime soon. One area I'm unsure of is how the deck would fair against anything BUT U/x aggro control, ie, dredge, zoo. Not well, I'm fearing. I guess that is where a SB would be handy. Kinda a gamble building for a presumed meta, but hey! You never know!
Thanks!
Credit to DolZero for this awesome sig!
The SDT's and Grips seem out of place though in the maindeck. This list would get Thrashed by Aggro and Combo. You ought to include a sideboard so that we can evaluate how it might prepare post-board for its weak matchups. In general though, x3 MD grips is a mistake, and I don't really see you abusing SDT that much, or Loam, or Grip. In general it looks like you just threw a bunch of good cards against control together to make a 'deck'. The deck hardly has any synergy.
If you want anti-control strategy, UW Tempo does the job pretty well, and so does Zoo.
U Solidarity U
Luck is a residue of design.
I'm an aspiring Psychedelic Trance musician. Please feel free to enjoy my sense of life:
http://soundcloud.com/vacrix
drop a fetch or two for utility lands such as nomad stadium, centaur garden, nantuko monastery, gargoyle castle, horizon canopy. all of these are good choices for your deck.
does knight of the reliquary have a place in here? might be worth testing.
legacy: Doomsday, Dredge, BUG (shard less and still)
modern: storm, woo dredge, U-tron
EDH: maelstrom wanderer, Gisela, krenko, lazav, sharrum, sheoldred/xiahou dun, norin the wary, Thrax, Mimeoplasm, GW legends