This is my solidified UBW Aggro Control, I have been playing it for quite some time and it has done quite well. Actually winning me a couple of duals and multiple top 8's. The deck is quite unique and can be a curveball if your opponent has never seen it before.
Creatures Dark Confidant: Obviously the card advantage, if your opponent lets him stick around for even a turn or two you are already ahead of him because of the disruption.
Vampire Nighthawk: I know he seems wierd, but he is so good. Trades with anything and is a buffer for aggro. With two out you can usually race the aggro match up.
Sower of Temptation: If timed correctly, this can completely change the board position in your favor. Usually because your opponent has exhausted his or her hand by the time you drop it. A complete tempo swing.
Tombstalker: With how quickly you can fill your trash you can drop this finisher turn 3 or 4. As soon as he hits he must be dealt with or he will finish the game.
All of the dudes listed are flyers with the exception of Bob. He usually does some blocking anyway to spare you a turn. The evasion of flying is incredible, you fly over anything and can block anything. Each has proven itself worthy of being in the deck.
Spells Stifle: This card is just ridiculous in how many uses it has. Early game you can mess with your opponents land base and has sick synergy with Vindicate and Wasteland against anything running duals and fetches, which is most of the meta here.
Sword to Plowshares: One of the best removal spells in the game, one mana, see ya later.
Vindicate: Again utility is key, blows up anything that is a problem. Even Counterbalance since 3 drops are difficult to hit.
Force of Will and Daze: Both are extremely solid counters, Daze mainly in the early game and Force is just always good.
Counterbalance and Sensei's Divining Top: An abosolutely broken combo. The top alone gives you consistency and prevents you from hitting yourself too hard from Bob.
Sideboard Extirpate: Bring it in for ANT, Dredge, 43 and Aggro Loam. In the Combo matches you bring out vindicate since it is basically a dead card. For 43 and Aggro Loam, Stifle comes out because it is just not worth the slot.
Submerge: Comes in for anything green because again if timed well can either give you the game or shift the board position. Also has some handy tricks with or against counterbalance.
Perish: Again comes in with anything green and is your only hate for a Progen on the board. Usually I take out the Vindicates for it because the board wipe is much better than spot removal by this time in the game.
Engineered Explosives: Comes in for the aggro match ups since most of their key cards revolve around a specific mana cost. And can help in the combo match up by blowing it for zero against dregde and belcher.
Threads of Disloyalty: Comes in against anything running a lot of creature hate because Sower will not last long and it is a little more difficult for them to get rid of an enchantment.
Any Thoughts or Suggestions? The one problem I do have on occasion is with the land base, it does like to screw you over every once in a while.
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"He stands alone,
All killed by his madness.
Voices incessantly yelling,
drowning out his sadness.
Of this land he is king,
he is the almighty Deathwing."
I have considered threads in the main, but it just isn't worth it. Sower on its own usually doesn't come down unless counterbalance is active. I can usually keep it protected quite well against most decks, it is really only weak against zoo because they have so much spot removal. Also if I move it to the board that leaves a gap in counterbalance at 4 and when I didn't have it in, I missed it quite difficult when a geddon was dropped.
As for the Kitchen Finks the mana base is already quite intensive with double in both black and blue. White is just a splash and hitting double can be quite difficult, especially with a lot of land disruption out there.
The enlightened Tutor idea does sound quite interesting, I may have to give it a shot.
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"He stands alone,
All killed by his madness.
Voices incessantly yelling,
drowning out his sadness.
Of this land he is king,
he is the almighty Deathwing."
maby grunts over stalkers, bobs will love you for it, its more usefully with counterbalance down, and as mentioned by wisp its goyf/random grave deck hate
Jotun Grunt is a possibility in the SB, as for stalker, he is already in the main as a two of. Jailer is definately a card I thought about in the board as well for all sorts of match ups.
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"He stands alone,
All killed by his madness.
Voices incessantly yelling,
drowning out his sadness.
Of this land he is king,
he is the almighty Deathwing."
"He stands alone,
All killed by his madness.
Voices incessantly yelling,
drowning out his sadness.
Of this land he is king,
he is the almighty Deathwing."
I personally love Daze because early it is disruption and protection. Late game it is Force fodder. As for the lands, every fetch that I have can grab the Island that I will need.
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"He stands alone,
All killed by his madness.
Voices incessantly yelling,
drowning out his sadness.
Of this land he is king,
he is the almighty Deathwing."
How so are you toying around with CounterTop? That personally to me is just a ridiculous part of the deck.
What would you guys think about replacing E.E. in the board for Propaganda. The decks that I have trouble with are the extremely aggro decks, such as gobs, merfolk, dredge. All of which are usually low on land.
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"He stands alone,
All killed by his madness.
Voices incessantly yelling,
drowning out his sadness.
Of this land he is king,
he is the almighty Deathwing."
My suggestions:
I would drop the tombstalker count, dont want to hit him on bob. I know that you have top, but you do have to sometimes blind it.
Switch the count on daze and counterbalance. Daze is only good early and counterbalance is always good.
Drop the death's shadow, my personal opinion is he is just bad. He is too situational.
How you liking the dreadnought?
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"He stands alone,
All killed by his madness.
Voices incessantly yelling,
drowning out his sadness.
Of this land he is king,
he is the almighty Deathwing."
For sideboard options you might consider upping the perish count, and throwing two sowers in the SB.
I might consider running Nought in the sideboard for the faster match ups because he can race them quite effeciently.
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"He stands alone,
All killed by his madness.
Voices incessantly yelling,
drowning out his sadness.
Of this land he is king,
he is the almighty Deathwing."
Test it out and see how it goes, I am for sure throwing the Noughts in my sideboard. Rather than run the propagandas, I would have a huge beater than can race them. I personally love having vindicate main because it basically gives you at least one answer in the main to most decks.
The mana base is the hardest thing about this deck. I have finally rested upon what I have, it is just a matter of fetching correctly against each deck.
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"He stands alone,
All killed by his madness.
Voices incessantly yelling,
drowning out his sadness.
Of this land he is king,
he is the almighty Deathwing."
Regarding the list in the OP: I really like it, very cool.
But I'd have to concur with the earlier post suggesting Thoughtseize over Daze. Even without Daze, your deck still has 18 blue sources to pitch to FoW, which seems fine. Especially given that you're already fairly heavily invested into Black anyway, I think TS is just about a straight upgrade.
I do like the addition of Dreadnought into the deck also (Limbo's list). You're already running Stifle, and Confidant loves flipping a 'Nought. In the OP list, I'd possibly run them INSTEAD of Tombstalker, if only just to mitigate any potential 8cmc burn from Confidant.
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Currently Playing Legacy
:symr::symb: Goblins Dragon Stompy
:symw::symb::symg: Dark Horizons
:symg::symw::symr: Enchantress
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4x Dark Confidant
4x Vampire Nighthawk
2x Sower of Temptation
2x Tombstalker
Counter: 11
4x Force of Will
4x Counterbalance
3x Daze
Removal/Disrupt: 11
4x Sword to Plowshares
4x Stifle
3x Vindicate
4x Brainstorm
3x Sensei's Divining Top
Land: 19
3x Underground Sea
1x Tundra
1x Scrubland
3x Polluted Delta
3x Flooded Strand
3x Wasteland
2x Island
2x Swamp
1x Plains
3x Submerge
3x Perish
3x Extirpate
3x Engineered Explosives
3x Threads of Disloyalty
Creatures
Dark Confidant: Obviously the card advantage, if your opponent lets him stick around for even a turn or two you are already ahead of him because of the disruption.
Vampire Nighthawk: I know he seems wierd, but he is so good. Trades with anything and is a buffer for aggro. With two out you can usually race the aggro match up.
Sower of Temptation: If timed correctly, this can completely change the board position in your favor. Usually because your opponent has exhausted his or her hand by the time you drop it. A complete tempo swing.
Tombstalker: With how quickly you can fill your trash you can drop this finisher turn 3 or 4. As soon as he hits he must be dealt with or he will finish the game.
All of the dudes listed are flyers with the exception of Bob. He usually does some blocking anyway to spare you a turn. The evasion of flying is incredible, you fly over anything and can block anything. Each has proven itself worthy of being in the deck.
Spells
Stifle: This card is just ridiculous in how many uses it has. Early game you can mess with your opponents land base and has sick synergy with Vindicate and Wasteland against anything running duals and fetches, which is most of the meta here.
Sword to Plowshares: One of the best removal spells in the game, one mana, see ya later.
Vindicate: Again utility is key, blows up anything that is a problem. Even Counterbalance since 3 drops are difficult to hit.
Force of Will and Daze: Both are extremely solid counters, Daze mainly in the early game and Force is just always good.
Counterbalance and Sensei's Divining Top: An abosolutely broken combo. The top alone gives you consistency and prevents you from hitting yourself too hard from Bob.
Sideboard
Extirpate: Bring it in for ANT, Dredge, 43 and Aggro Loam. In the Combo matches you bring out vindicate since it is basically a dead card. For 43 and Aggro Loam, Stifle comes out because it is just not worth the slot.
Submerge: Comes in for anything green because again if timed well can either give you the game or shift the board position. Also has some handy tricks with or against counterbalance.
Perish: Again comes in with anything green and is your only hate for a Progen on the board. Usually I take out the Vindicates for it because the board wipe is much better than spot removal by this time in the game.
Engineered Explosives: Comes in for the aggro match ups since most of their key cards revolve around a specific mana cost. And can help in the combo match up by blowing it for zero against dregde and belcher.
Threads of Disloyalty: Comes in against anything running a lot of creature hate because Sower will not last long and it is a little more difficult for them to get rid of an enchantment.
Any Thoughts or Suggestions? The one problem I do have on occasion is with the land base, it does like to screw you over every once in a while.
All killed by his madness.
Voices incessantly yelling,
drowning out his sadness.
Of this land he is king,
he is the almighty Deathwing."
Theros Block / Anax & Cymede
Return to Ravnica Block / Vorel of the Hull Clade
Khans of Tarkir Block / Shu Yun, the Silent Tempest
Peasant:
Kuldotha Red
Commander:
Maga, Traitor to Mortals
As for the Kitchen Finks the mana base is already quite intensive with double in both black and blue. White is just a splash and hitting double can be quite difficult, especially with a lot of land disruption out there.
The enlightened Tutor idea does sound quite interesting, I may have to give it a shot.
All killed by his madness.
Voices incessantly yelling,
drowning out his sadness.
Of this land he is king,
he is the almighty Deathwing."
Thanks Darth Monkey
All killed by his madness.
Voices incessantly yelling,
drowning out his sadness.
Of this land he is king,
he is the almighty Deathwing."
All killed by his madness.
Voices incessantly yelling,
drowning out his sadness.
Of this land he is king,
he is the almighty Deathwing."
legacy: Doomsday, Dredge, BUG (shard less and still)
modern: storm, woo dredge, U-tron
EDH: maelstrom wanderer, Gisela, krenko, lazav, sharrum, sheoldred/xiahou dun, norin the wary, Thrax, Mimeoplasm, GW legends
All killed by his madness.
Voices incessantly yelling,
drowning out his sadness.
Of this land he is king,
he is the almighty Deathwing."
legacy: Doomsday, Dredge, BUG (shard less and still)
modern: storm, woo dredge, U-tron
EDH: maelstrom wanderer, Gisela, krenko, lazav, sharrum, sheoldred/xiahou dun, norin the wary, Thrax, Mimeoplasm, GW legends
What would you guys think about replacing E.E. in the board for Propaganda. The decks that I have trouble with are the extremely aggro decks, such as gobs, merfolk, dredge. All of which are usually low on land.
All killed by his madness.
Voices incessantly yelling,
drowning out his sadness.
Of this land he is king,
he is the almighty Deathwing."
I would drop the tombstalker count, dont want to hit him on bob. I know that you have top, but you do have to sometimes blind it.
Switch the count on daze and counterbalance. Daze is only good early and counterbalance is always good.
Drop the death's shadow, my personal opinion is he is just bad. He is too situational.
How you liking the dreadnought?
All killed by his madness.
Voices incessantly yelling,
drowning out his sadness.
Of this land he is king,
he is the almighty Deathwing."
I might consider running Nought in the sideboard for the faster match ups because he can race them quite effeciently.
All killed by his madness.
Voices incessantly yelling,
drowning out his sadness.
Of this land he is king,
he is the almighty Deathwing."
The mana base is the hardest thing about this deck. I have finally rested upon what I have, it is just a matter of fetching correctly against each deck.
All killed by his madness.
Voices incessantly yelling,
drowning out his sadness.
Of this land he is king,
he is the almighty Deathwing."
But I'd have to concur with the earlier post suggesting Thoughtseize over Daze. Even without Daze, your deck still has 18 blue sources to pitch to FoW, which seems fine. Especially given that you're already fairly heavily invested into Black anyway, I think TS is just about a straight upgrade.
I do like the addition of Dreadnought into the deck also (Limbo's list). You're already running Stifle, and Confidant loves flipping a 'Nought. In the OP list, I'd possibly run them INSTEAD of Tombstalker, if only just to mitigate any potential 8cmc burn from Confidant.
Legacy
:symr::symb: Goblins
Dragon Stompy
:symw::symb::symg: Dark Horizons
:symg::symw::symr: Enchantress