I would think Careful Study could come out for E-Tutor. Though I suppose they are more FoW fodder. Still... Careful Study seems... wrong. Maybe Ponder in place of Careful Study. You want to be able to get a better chance of hitting specific cards, which Ponder does better than Study.
Huh? Well, this ain't gonna work too smoothly. At least in my meta.>_>
I've run something on the same mold once before. I originally conceptualized this deck here too.
IMO, Blue isn't what you want with the deck. Especially on a meta filled with Aggro decks. I suggest running away from blue, stick to GW, and have some things against Aggro like Elephant Grass, Ghostly Prison and Enlightened Tutor is a must.
MoxD with 12 landscapes? You are kidding, right? I guess it was Chrome mox, makes at least more sense.
Looks like a plan, but has typical combo drawbacks. Protection?
4 FoW, ok, looks like there are enough blue spells, perhaps add the blue Leyline to increase it.
Daze? Just 8 "islands", that is not enough.
So in the end it is just 4 real protection spells and it does not kill immediatly...
ANT sounds better to me.
2cent
You do realize that the blue Leyline makes everything Legendary, so that's why it's not played.
I'm thinking the original list had Land Grant in it, that's why it was able to run small land amount.
No, never run Chrome Mox, you will empty your hand Turn 1 or 2, Chrome is disadvantage in that.
I think this list is funny as hell and can be improved with some token generators like beacon of creation, conqueror´s pledge or so. I think another interesting option could be sterling grove to look for and search enchantments and choke and some hosers to the main colors to gain advantage. I´ll try to develop a list and tell you how does it go.
I think this list is funny as hell and can be improved with some token generators like beacon of creation, conqueror´s pledge or so. I think another interesting option could be sterling grove to look for and search enchantments and choke and some hosers to the main colors to gain advantage. I´ll try to develop a list and tell you how does it go.
Well, there's already a thread with that configuration in mind in the archives.
The thread was titled called Leyline Deck Wins.
This is the main reason why I like the addition of Elspeth in here. It makes tokens, and gives you occasional boosts with its angelic blessing ability.
Also, another reason why I don't like FOW, Daze package here is that on the initial hand, FOW, and Daze will be useless if you played 3-4 Leylines and only had FOW in hand and 2 other non-blue cards.>_> Same goes with Daze, as it will never work without Tropical Island first turn.
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I really like this deck. It has lot of potential since you cast all your bombs in the first turn uncountereablely and then kill fast enough. Leylines are good enough by themselves (black is a hoser) because it shrinks goyf, mongoose, tombstalker,terravore, KOTR, and so on, wrecks ichorid and can beat for 4 ;).
Beside of that i´ve removed blue from the deck because i think is not a good solution here (Fow can´t be standed for without few blue cards and daze is not good here because lot of times you haven´t tropical on the play).
I´ve included here figure os destiny (because it´s uncountereable with green leyline and because it pumps to glory with serra´s sanctum, so it´s easy to have a 4/4 figure or bigger in the very first turns of the play.)
I´ve added 4 Knight of the white Orchid, because we don´t have lot of lands so usually it gives me a land to use, thins the deck and is a 2/2 first strike guy to keep goblins and little guys away.
Another card that i thinks this deck must play is conqueror´s pledge. It provides 6 creatures that having leyline of the meek out can kill the opponent very fast. To ensure i´m going to cast pledge i´m playing a singleton of boseiju, that can be searched with crop rotation if needed.
Beside of that í´m playing a singleton of Urborg, Tomb of Yawgmoth because it helps me to cast leyline of the void if needed and can be searched with crop rotation too.
The deck can win fastly and with several forms. You can opalescence all your free and non free enchantments to win, you cam combo with helm and leyline of the void or you can rise the hobgoblins for an absurd amount of first strikers that bonifies with leyline of the meek (it also count as an enchantment and when you pay x you have another enchantment on the table ).
With 4 enlighted tutor you can search for almost everything you need when you need it.
You defend yourself with runed halo and it can be played on the FIRST TURN.
To ensure the opponent can´t destroy your x-mana lands you play suppresion field wich are a house in this deck. You avoid wastelands, vials, lavamancers, pridemages, all fetches, sensei divining top, manlands,.... making them slower. You can also play it on FIRST TURN.
2 artifact lands are because you can search for them if needed.
Sideboard can improve lot of matches and it´s very flexible, you have cards like:
Replenish, Choke, Conversion, Karma, and lot of scary things.
There are several things that i don´t like in it yet. One of them is Red leyline. You can´t cast it if it´s drew but I´m not cutting it because we need lot of fast enchantments and i think 12 leylines are not enough to ensure you can combo out.
The other problem of the deck is that i would like to play :
Beastmaster ascension: To pump all the enchantments to mytic proportions
Spectral Procession: Evasive creatures to win over the skies.
Yeah, the links redirect to wrong cards, but i don´t know how to solve it. Sorry for that matter.
About helm i must say that one copy is enough. You only want it when you have leyline of the void out. This thing only happens sometimes so you don´t want drawing more than one helm. You have 4 tutors for search it if needed.
I think on sterling grove before, but because it cost GW sometimes i can´t play it on first turn, and i need enchantments that cost 2 that can be played only with W. (this is because lot of times you draw 2 lines so playing it, sanctuary and cc2 enchantment on first turn make possible you play a land and opalescence on the second beating for 10).
Sterling could be good because it can search for another enchantment but i don´t want to sac any of my enchantments so if I would need something to give shroud to them i´ll use "greater Auramancy" Wich is better because it´s 1w CC.
Anyways, i think they are not neccessary because our deck is fast enough, had lot of win cons (tokens, helm, beating) and loosing a line is not bad when you are going to destroy the opponent with the rest of your enchant-MEN-ts.
Rise of the hobgoblins is needed because it´s a 2/2 enchantment that can put x tokens into play with first strike and benefits from leyline of the meek. It´s good putting 5 2/2 with FS for nothing. It´s another way to win.
Chalice could be good but i don´t want to play non enchantments cards and chalice for 1 (which is the broken in legacy) hoses my rotations and tutors so chalice is not good here.
Rise of the hobgoblins is needed because it´s a 2/2 enchantment that can put x tokens into play with first strike and benefits from leyline of the meek. It´s good putting 5 2/2 with FS for nothing. It´s another way to win.
Chalice could be good but i don´t want to play non enchantments cards and chalice for 1 (which is the broken in legacy) hoses my rotations and tutors so chalice is not good here.
More ideas?
I know that the Tokens are X+1/X+1 with the Leyline of the Meeks, (Heck, I suggested token generators at the start remember?) but the ability to Chalice for 2, or possibly 3, is what's most relevant in this deck. I'm not saying to take them out entirely, but it basically has the same role and effect as playing Opalescence. That said, any creature solution will work for both tokens and animated enchantments so it's still 1 dimensional.
With Chalice Set to 2 however, shuts down Quasali Pridemages, Meddling Mage, Gaddock Teeg, TarmoGoyf, and Counterbalance. On 3, CotV shuts down Trygon Predator, Refreshing Rain, Tranquility, AND Krosan Grip. These are more relevant against this deck.
With Chalice Set to 2 however, shuts down Quasali Pridemages, Meddling Mage, Gaddock Teeg, TarmoGoyf, and Counterbalance. On 3, CotV shuts down Trygon Predator, Refreshing Rain, Tranquility, AND Krosan Grip. These are more relevant against this deck.
I think you was referring to chalice for 2 or 3 but:
-I´m playing suppression field so when you cast qasali it can be too late or even sometimes you can´t activate it (because several fields on the table)
-About MM, what would you name? Opalescence? Well then i´ll combo out with tokens and kill you with them or combo you with helm. Beside of that you must know you are playing against this deck so it only could happen in second and third game. On those games i would have Journey to Nowhere and oblivion ring to remove your critters.
- Gaddock could be problematic in first game because shuts down helm and opalescence, but sideboard would help me to solve the problem.
Chalice for 3 requires 6 mana (which is a lot even with sanctuary if you want to play them in the first turns). Beside of that cards you have named are not played very often but krosan grips. Krosan are played a lot but in sideboards. I think destroying only one of my enchantments is not something to worry about because replenish is in sideboard to help un here. If you want you can play greater auramancy or Sterling grove in side to avoid them.
Anyways i´ve discovered that suppression field is a house because people plays lot of fetches and if you cast one of these in the first turn lot of decks slows themselves a lot.
I think you was referring to chalice for 2 or 3 but:
-I´m playing suppression field so when you cast qasali it can be too late or even sometimes you can´t activate it (because several fields on the table)
-About MM, what would you name? Opalescence? Well then i´ll combo out with tokens and kill you with them or combo you with helm. Beside of that you must know you are playing against this deck so it only could happen in second and third game. On those games i would have Journey to Nowhere and oblivion ring to remove your critters.
- Gaddock could be problematic in first game because shuts down helm and opalescence, but sideboard would help me to solve the problem.
Chalice for 3 requires 6 mana (which is a lot even with sanctuary if you want to play them in the first turns). Beside of that cards you have named are not played very often but krosan grips. Krosan are played a lot but in sideboards. I think destroying only one of my enchantments is not something to worry about because replenish is in sideboard to help un here. If you want you can play greater auramancy or Sterling grove in side to avoid them.
Anyways i´ve discovered that suppression field is a house because people plays lot of fetches and if you cast one of these in the first turn lot of decks slows themselves a lot.
More ideas?
You'd be surprised on what opponents have in the Main Deck against you.^^ Trygon Predator is still widely played, especially on GU builds of CB-Top and DreadStill. Refreshing Rain is Main deck in Green stompy decks, especially Predator Justice decks. MM can name Opalessence, Rise of the Hobgoblin, AND Helm of Obedience, all of which are the basic win cons of this deck. Suppresion field is only good IF you get a turn 1 Serra's Sanctum AND/OR you're on the play. If not, consider yourself deadmeat against RWG Zoo and various decks that run Wasteland if you aren't holding a crop rotation.
Seriously, I've played this deck in MWS multiple times already in the past, and I've seen it work at times, and being able to protect your enchantments means a lot to the deck than you think. Making sure an opponent doesn't have an answer to your plays is the main reason why people had this deck run Black before, mainly for Thoughtseize AND Duress.
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I think when you say Refreshing Rain you are talking about reverent silence instead and it´s not played MD at all. Sometimes it´s not played even in SDB.
Beside of that if opponent plays MM is alright, he must play 3 mages to name all my wincons (very lucky man, isn´t it? ) drawing 3 from 4.
Predators usually are in SDB and rings and journeys can take care of them.
Usually people doesn´t play wastelands on the first turn because they can cast anything then.
I think when you say Refreshing Rain you are talking about reverent silence instead and it´s not played MD at all. Sometimes it´s not played even in SDB.
Beside of that if opponent plays MM is alright, he must play 3 mages to name all my wincons (very lucky man, isn´t it? ) drawing 3 from 4.
Predators usually are in SDB and rings and journeys can take care of them.
Usually people doesn´t play wastelands on the first turn because they can cast anything then.
Yeah, it was Reverent Silence. >_> Sorry about that.=.=
Anyway, about Wasteland... I disagree. Game 2, I've always seen people playing smart and play Wasteland when they learn about Serra's Sanctum being a vital part of the deck. Game 1, after they see Serra's Sanctum and aren't dead yet, if they have Wasteland, they WILL play it and they WILL destroy Serra's Sanctum whenever they can, even if they lose a land drop.
I remember one game just like that against Landstill, I only had 4 leyline, 1 Opalessence and my opponent was down to 4 life. He plays Wasteland and destroys Serra's Sanctum. then when I declared attackers, he StP my Opalessence.:facepalm:
The way this deck is configured, don't assume you will always have Crop Rotation and Serra's Sanctum in initial hand, AND don't assume your opponent can't do anything against you.
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too bad that doesn't work...the opalescence only works on all other enchantments. he would have died just the same. though, if you keep blue, standstill may not be a bad addition. or attunement/replenish, maybe!
I remember one game just like that against Landstill, I only had 4 leyline, 1 Opalessence and my opponent was down to 4 life. He plays Wasteland and destroys Serra's Sanctum. then when I declared attackers, he StP my Opalessence.:facepalm:
I´m sorry but the guy cheated you because Opalescence WAS NOT A CREATURE. Opalescence transform OTHER enchantments into creatures so he couldn´t swords it.
I´m not assuming that always i have sanctum or crop rotation in hand. Because of that i´m playing another useful and cheap enchantments like RUNED HALO or SUPPRESSION FIELD . Halo gives me tempo as field can do. When you play a field opponent can´t waste your sanctum without paying 2 and can´t crack fectches without paying 2. Beacuse of that i´m gaining lot of tempo till i can find a rotation or a sactum. Halos, fields aand rises are there to protect you till you can win too.
The more i test the deck, the less i like red leyline. It´s always unuseful, you never can cast it if drawn and has little effect to its cost. Are there any other free enchantments with an alternate cost or something like to use instead of it?
Please still helping because i think this deck is good.
I´m sorry but the guy cheated you because Opalescence WAS NOT A CREATURE. Opalescence transform OTHER enchantments into creatures so he couldn´t swords it.
Hmm... Didn't notice that... I should've won then. But that's besides the point, if they can get rid of Opalescence, then the main win is gone.
I´m not assuming that always i have sanctum or crop rotation in hand. Because of that i´m playing another useful and cheap enchantments like RUNED HALO or SUPPRESSION FIELD . Halo gives me tempo as field can do. When you play a field opponent can´t waste your sanctum without paying 2 and can´t crack fectches without paying 2. Beacuse of that i´m gaining lot of tempo till i can find a rotation or a sactum. Halos, fields aand rises are there to protect you till you can win too.
Your opponent can use Wasteland in response to Suppression Field (unless you play it on the first turn with Serra's Sanctum) especially since most of your land base is non-basic, it will most likely have targets then.-.- Anyway, if you DO play without Serra's Sanctum or crop rotation and your opponent resolves a Gaddock Teeg, then what? You can't play ALL YOUR WIN CONS with Teeg in play.=.=
And to answer your question, no there aren't any enchantments that has a zero alternative cost. There's only Madness cards and Suspended cards.
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Your opponent can use Wasteland in response to Suppression Field (unless you play it on the first turn with Serra's Sanctum) especially since most of your land base is non-basic, it will most likely have targets then.-.-
In lot of games i can cast suppression on the first turn(about 90% OF TIMES when i draw it in the initial opening hand and draw a sanctum or crop rotation). When i doesn´t draw field i can´t cast it in first turn ;).
I would like to include 4-5 basics or so, but i don´t know how to do it because we need green in opening (because crop rotation) and white (because lot of other things).
I´m still thinking how can i solve this problem.
Anyway, if you DO play without Serra's Sanctum or crop rotation and your opponent resolves a Gaddock Teeg, then what? You can't play ALL YOUR WIN CONS with Teeg in play.=.=
Gaddock doesn´t shut down all my WIN CONS. I still can play rise of hobgoblins for a lot of tokens (luckily, they would be 2/2 first strikers because leyline, but if there isn´t leyline they are lot of 1/1 first strikers so I think the deck still can win. I´m thinking on including one beastmaster ascension so my tokens can grow till they become monsters.
Although the deck is flexible i would like to find another good Win con that help me vs gaddock and help me against blood moon and so (dragon stompy seems like the worst pairing for the deck). I thought an an artifact creature (to avoid the mana screw) that was about 3-5 CC and that can finish the game by its own. Still thinking.
More ideas?
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4 Leyline of the Void
4 Leyline of the Meek
4 Leyline of Lifeforce
4 Leyline of Lightning
4 Opalescence
4 Careful Study
4 Brainstorm
4 Force of Will
4 Daze
4 Lotus Petal
4 Tropical Island
4 Serra's Sanctum
4 Misty Rainforest
Obviously the point of the deck was to drop 4 leyline first turn, use Serra's Sanctum to drop an Opalescence and swing for 16.
Is this deck still doable?
http://forums.mtgsalvation.com/showthread.php?t=519290
Credit to DolZero for this awesome sig!
Why Crop Rotation though?
Edit: Ah. For getting Serra's Sanctum.
http://forums.mtgsalvation.com/showthread.php?t=519290
I've run something on the same mold once before. I originally conceptualized this deck here too.
IMO, Blue isn't what you want with the deck. Especially on a meta filled with Aggro decks. I suggest running away from blue, stick to GW, and have some things against Aggro like Elephant Grass, Ghostly Prison and Enlightened Tutor is a must.
Also, you can splash black too to then add a Phyrexian Tower+Academy Rector Engine to tutor.
Also, A card I see myself playing with here is Elspeth. It has quite a nifty interaction with Leyline of the Meek.
On the works:
Leyline Deck Wins:symbu:Null 'n Void:symbu:
Decks built:
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:symbu:Hunted Singularity:symbu:
You do realize that the blue Leyline makes everything Legendary, so that's why it's not played.
I'm thinking the original list had Land Grant in it, that's why it was able to run small land amount.
No, never run Chrome Mox, you will empty your hand Turn 1 or 2, Chrome is disadvantage in that.
I do like Ponder over Careful Study.
So
-4 Mox Diamond
-3 Careful Study
+3 Land Grant
+4 Ponder.
http://forums.mtgsalvation.com/showthread.php?t=519290
Well, there's already a thread with that configuration in mind in the archives.
The thread was titled called Leyline Deck Wins.
This is the main reason why I like the addition of Elspeth in here. It makes tokens, and gives you occasional boosts with its angelic blessing ability.
Also, another reason why I don't like FOW, Daze package here is that on the initial hand, FOW, and Daze will be useless if you played 3-4 Leylines and only had FOW in hand and 2 other non-blue cards.>_> Same goes with Daze, as it will never work without Tropical Island first turn.
On the works:
Leyline Deck Wins:symbu:Null 'n Void:symbu:
Decks built:
:symg::symb::symr::symw::symu:ChangelingsUWRBG
:symru:16 land Ignite Memories Combo:symru:
:symbu:Hunted Singularity:symbu:
Beside of that i´ve removed blue from the deck because i think is not a good solution here (Fow can´t be standed for without few blue cards and daze is not good here because lot of times you haven´t tropical on the play).
I´ve included here figure os destiny (because it´s uncountereable with green leyline and because it pumps to glory with serra´s sanctum, so it´s easy to have a 4/4 figure or bigger in the very first turns of the play.)
I´ve added 4 Knight of the white Orchid, because we don´t have lot of lands so usually it gives me a land to use, thins the deck and is a 2/2 first strike guy to keep goblins and little guys away.
Another card that i thinks this deck must play is conqueror´s pledge. It provides 6 creatures that having leyline of the meek out can kill the opponent very fast. To ensure i´m going to cast pledge i´m playing a singleton of boseiju, that can be searched with crop rotation if needed.
Beside of that í´m playing a singleton of Urborg, Tomb of Yawgmoth because it helps me to cast leyline of the void if needed and can be searched with crop rotation too.
I´m still testing but i like this deck a lot.
More ideas and help?
It´s something like:
4 Leyline of the Void
4 Leyline of the Meek
4 Leyline of Lifeforce
4 Leyline of Lightning
4 Opalescence
Search/Draw:
4 Crop Rotation
4 Enlighted Tutor
Utilities:
4 Suppression Field
4 Rise of the Hobgoblins
1 Helm of Obedience
4 Runed Halo
Land/Mana:
4 Flagstones of Trokair
4 Temple Garden
4 Savanah
4 Serra's Sanctum
1 Ancient Den
1 Urborg, Tomb of Y.
1 Gaea´s Cradle
1 Tree of Tales
The deck can win fastly and with several forms. You can opalescence all your free and non free enchantments to win, you cam combo with helm and leyline of the void or you can rise the hobgoblins for an absurd amount of first strikers that bonifies with leyline of the meek (it also count as an enchantment and when you pay x you have another enchantment on the table ).
With 4 enlighted tutor you can search for almost everything you need when you need it.
You defend yourself with runed halo and it can be played on the FIRST TURN.
To ensure the opponent can´t destroy your x-mana lands you play suppresion field wich are a house in this deck. You avoid wastelands, vials, lavamancers, pridemages, all fetches, sensei divining top, manlands,.... making them slower. You can also play it on FIRST TURN.
2 artifact lands are because you can search for them if needed.
Sideboard can improve lot of matches and it´s very flexible, you have cards like:
Replenish, Choke, Conversion, Karma, and lot of scary things.
There are several things that i don´t like in it yet. One of them is Red leyline. You can´t cast it if it´s drew but I´m not cutting it because we need lot of fast enchantments and i think 12 leylines are not enough to ensure you can combo out.
The other problem of the deck is that i would like to play :
Beastmaster ascension: To pump all the enchantments to mytic proportions
Spectral Procession: Evasive creatures to win over the skies.
What do you think about it?
Can you help me?
About helm i must say that one copy is enough. You only want it when you have leyline of the void out. This thing only happens sometimes so you don´t want drawing more than one helm. You have 4 tutors for search it if needed.
Any more ideas or help?
I´m going to post again the list of the deck with the right links.
4 Leyline of the Meek
4 Leyline of Lifeforce
4 Leyline of Lightning
4 Opalescence
4 Crop Rotation
4 Enlighted Tutor
4 Rise of the Hobgoblins
1 Helm of Obedience
4 Runed Halo
4 Flagstones of Trokair
4 Temple Garden
4 Savanah
4 Serra's Sanctum
1 Ancient Den
1 Urborg, Tomb of Y.
1 Gaea´s Cradle
1 Tree of Tales
Sterling could be good because it can search for another enchantment but i don´t want to sac any of my enchantments so if I would need something to give shroud to them i´ll use "greater Auramancy" Wich is better because it´s 1w CC.
Anyways, i think they are not neccessary because our deck is fast enough, had lot of win cons (tokens, helm, beating) and loosing a line is not bad when you are going to destroy the opponent with the rest of your enchant-MEN-ts.
Thanks for helping!!! Any more ideas??
On the works:
Leyline Deck Wins:symbu:Null 'n Void:symbu:
Decks built:
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:symru:16 land Ignite Memories Combo:symru:
:symbu:Hunted Singularity:symbu:
Chalice could be good but i don´t want to play non enchantments cards and chalice for 1 (which is the broken in legacy) hoses my rotations and tutors so chalice is not good here.
More ideas?
I know that the Tokens are X+1/X+1 with the Leyline of the Meeks, (Heck, I suggested token generators at the start remember?) but the ability to Chalice for 2, or possibly 3, is what's most relevant in this deck. I'm not saying to take them out entirely, but it basically has the same role and effect as playing Opalescence. That said, any creature solution will work for both tokens and animated enchantments so it's still 1 dimensional.
With Chalice Set to 2 however, shuts down Quasali Pridemages, Meddling Mage, Gaddock Teeg, TarmoGoyf, and Counterbalance. On 3, CotV shuts down Trygon Predator, Refreshing Rain, Tranquility, AND Krosan Grip. These are more relevant against this deck.
On the works:
Leyline Deck Wins:symbu:Null 'n Void:symbu:
Decks built:
:symg::symb::symr::symw::symu:ChangelingsUWRBG
:symru:16 land Ignite Memories Combo:symru:
:symbu:Hunted Singularity:symbu:
I think you was referring to chalice for 2 or 3 but:
-I´m playing suppression field so when you cast qasali it can be too late or even sometimes you can´t activate it (because several fields on the table)
-About MM, what would you name? Opalescence? Well then i´ll combo out with tokens and kill you with them or combo you with helm. Beside of that you must know you are playing against this deck so it only could happen in second and third game. On those games i would have Journey to Nowhere and oblivion ring to remove your critters.
- Gaddock could be problematic in first game because shuts down helm and opalescence, but sideboard would help me to solve the problem.
Chalice for 3 requires 6 mana (which is a lot even with sanctuary if you want to play them in the first turns). Beside of that cards you have named are not played very often but krosan grips. Krosan are played a lot but in sideboards. I think destroying only one of my enchantments is not something to worry about because replenish is in sideboard to help un here. If you want you can play greater auramancy or Sterling grove in side to avoid them.
Anyways i´ve discovered that suppression field is a house because people plays lot of fetches and if you cast one of these in the first turn lot of decks slows themselves a lot.
More ideas?
You'd be surprised on what opponents have in the Main Deck against you.^^ Trygon Predator is still widely played, especially on GU builds of CB-Top and DreadStill. Refreshing Rain is Main deck in Green stompy decks, especially Predator Justice decks. MM can name Opalessence, Rise of the Hobgoblin, AND Helm of Obedience, all of which are the basic win cons of this deck. Suppresion field is only good IF you get a turn 1 Serra's Sanctum AND/OR you're on the play. If not, consider yourself deadmeat against RWG Zoo and various decks that run Wasteland if you aren't holding a crop rotation.
Seriously, I've played this deck in MWS multiple times already in the past, and I've seen it work at times, and being able to protect your enchantments means a lot to the deck than you think. Making sure an opponent doesn't have an answer to your plays is the main reason why people had this deck run Black before, mainly for Thoughtseize AND Duress.
On the works:
Leyline Deck Wins:symbu:Null 'n Void:symbu:
Decks built:
:symg::symb::symr::symw::symu:ChangelingsUWRBG
:symru:16 land Ignite Memories Combo:symru:
:symbu:Hunted Singularity:symbu:
Beside of that if opponent plays MM is alright, he must play 3 mages to name all my wincons (very lucky man, isn´t it? ) drawing 3 from 4.
Predators usually are in SDB and rings and journeys can take care of them.
Usually people doesn´t play wastelands on the first turn because they can cast anything then.
Yeah, it was Reverent Silence. >_> Sorry about that.=.=
Anyway, about Wasteland... I disagree. Game 2, I've always seen people playing smart and play Wasteland when they learn about Serra's Sanctum being a vital part of the deck. Game 1, after they see Serra's Sanctum and aren't dead yet, if they have Wasteland, they WILL play it and they WILL destroy Serra's Sanctum whenever they can, even if they lose a land drop.
I remember one game just like that against Landstill, I only had 4 leyline, 1 Opalessence and my opponent was down to 4 life. He plays Wasteland and destroys Serra's Sanctum. then when I declared attackers, he StP my Opalessence.:facepalm:
The way this deck is configured, don't assume you will always have Crop Rotation and Serra's Sanctum in initial hand, AND don't assume your opponent can't do anything against you.
On the works:
Leyline Deck Wins:symbu:Null 'n Void:symbu:
Decks built:
:symg::symb::symr::symw::symu:ChangelingsUWRBG
:symru:16 land Ignite Memories Combo:symru:
:symbu:Hunted Singularity:symbu:
Credit to DolZero for this awesome sig!
I´m sorry but the guy cheated you because Opalescence WAS NOT A CREATURE. Opalescence transform OTHER enchantments into creatures so he couldn´t swords it.
I´m not assuming that always i have sanctum or crop rotation in hand. Because of that i´m playing another useful and cheap enchantments like RUNED HALO or SUPPRESSION FIELD . Halo gives me tempo as field can do. When you play a field opponent can´t waste your sanctum without paying 2 and can´t crack fectches without paying 2. Beacuse of that i´m gaining lot of tempo till i can find a rotation or a sactum. Halos, fields aand rises are there to protect you till you can win too.
The more i test the deck, the less i like red leyline. It´s always unuseful, you never can cast it if drawn and has little effect to its cost. Are there any other free enchantments with an alternate cost or something like to use instead of it?
Please still helping because i think this deck is good.
Your opponent can use Wasteland in response to Suppression Field (unless you play it on the first turn with Serra's Sanctum) especially since most of your land base is non-basic, it will most likely have targets then.-.- Anyway, if you DO play without Serra's Sanctum or crop rotation and your opponent resolves a Gaddock Teeg, then what? You can't play ALL YOUR WIN CONS with Teeg in play.=.=
And to answer your question, no there aren't any enchantments that has a zero alternative cost. There's only Madness cards and Suspended cards.
On the works:
Leyline Deck Wins:symbu:Null 'n Void:symbu:
Decks built:
:symg::symb::symr::symw::symu:ChangelingsUWRBG
:symru:16 land Ignite Memories Combo:symru:
:symbu:Hunted Singularity:symbu:
In lot of games i can cast suppression on the first turn(about 90% OF TIMES when i draw it in the initial opening hand and draw a sanctum or crop rotation). When i doesn´t draw field i can´t cast it in first turn ;).
I would like to include 4-5 basics or so, but i don´t know how to do it because we need green in opening (because crop rotation) and white (because lot of other things).
I´m still thinking how can i solve this problem.
Gaddock doesn´t shut down all my WIN CONS. I still can play rise of hobgoblins for a lot of tokens (luckily, they would be 2/2 first strikers because leyline, but if there isn´t leyline they are lot of 1/1 first strikers so I think the deck still can win. I´m thinking on including one beastmaster ascension so my tokens can grow till they become monsters.
Although the deck is flexible i would like to find another good Win con that help me vs gaddock and help me against blood moon and so (dragon stompy seems like the worst pairing for the deck). I thought an an artifact creature (to avoid the mana screw) that was about 3-5 CC and that can finish the game by its own. Still thinking.
More ideas?