I find Eladamri's Vineyard strickly worsened by the new rules, as we can no longer damage our opponents with it, and it will be far too beneficial to them, especially when it rather goes against our attempts to manascrew them.
LOTP420,
Painter's Servant + Lifeforce sounds nifty, but far too much of a win-more scenario, and creating slots in the deck for their inclusion is the ultimate issue. It also begs the question of why not just run Grindstone over Lifeforce in this scenario, not that I want to run either.
Wisp,
I do not think there is room in the deck for Crucible of Worlds/Life from the Loam abuse, and it would take away from the tempo of land destruction, however, it would most certainly shine in a mono green control variant with a different focus. I suppose replacing an Ancient Tomb with a City of Traitors is a fine edit; I was hoping the life gain from Ravenous Baloth and Sword of Light and Shadow would be enough to circumvent the damage dealt by Ancient Tomb. Orhan Viper is nice, I would consider him an option over Harmonize, what do you think?
Because of the rule changes that came along with M10, is there any reason why you're still playing Ravenous Baloth? If you need the beater, play Goyf, if you need the life gain, play Drain the Well.
I think Spawnwrithe and Ohran Viper need to be looked at for a mono-green build. Two disadvantages with mono-green is removal and card advantage which these do both (Viper does both in one card). Between those and Acidic Slime (which I think needs to be an auto-include in a mono-green control build) you should have enough utility and removal, especially paired with SoFI, Powder Keg, etc.
Chrome Mox > Mox Diamond, in a build that doesn't run Crucible, imo. You can make up the card disadvantage by dropping things quicker like Spawnwrithe followed up by a t2 Mwonvuli Acid-Moss (which is devastating against a bunch of decks).
Because of the rule changes that came along with M10, is there any reason why you're still playing Ravenous Baloth? If you need the beater, play Goyf, if you need the life gain, play Drain the Well.
Because the life gain is more substantial, he has a large body, and his ability is still largely relevant.
Sure M10 rules dropped his power level significantly, but Baloth is still a great card.
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Currently running:
Standard GWUBant EnchantmentsUWG BR Dos Rakis RB UW Mill WU
Chrome Mox > Mox Diamond, in a build that doesn't run Crucible, imo. You can make up the card disadvantage by dropping things quicker like Spawnwrithe followed up by a t2 Mwonvuli Acid-Moss (which is devastating against a bunch of decks).
I am lost, how do you get three mana turn one?
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Current Fallen Angel (Anson Maddocks art) Count:449!!!
You can get 3 mana if you drop Chrome Mox (pitching a green card) and either Ancient Tomb or City of Traitors. This is a pretty common approach to a lot of stompy decks of various colors like Dragon Stompy or Sea Stompy (they use other cards like Taurean Mauler or Sea Drake to drop first turn using this same method).
You can get 3 mana if you drop Chrome Mox (pitching a green card) and either Ancient Tomb or City of Traitors. This is a pretty common approach to a lot of stompy decks of various colors like Dragon Stompy or Sea Stompy (they use other cards like Taurean Mauler or Sea Drake to drop first turn using this same method).
i realize that but this deck does not run city or tomb, which is why i was confused.
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I guess I wasn't looking at the original list, but one that was recently posted. It was just a suggestion, I know I've tested it against a few of my friends' legacy decks (Dreadstill, Countersliver, Merfolk, and Eva Green) and it actually did pretty decent. The mix of LD, accel and quick beats can be tough to deal with.
I know it may sound bad, but what about Ant Queen? If you have all this mana sitting around from acceleration, it seems like a nice card to have on the board. Kamahl, fist of krosa is another idea
Also, what about wall of roots against aggro? Can help accel into that T3 bomb (or T2 if you are running mox)
Another idea is running winter orb + artifact or creature mana producers. Seems like a nice lock with root maze doesn't it?
Hey! I would like to revive this thread, for a few reasons:
1. I'm working on a Mono-Green Control list and would like some tips.
2. There are multiple ways to do it and I don't know which is most effective.
3. I feel lonely.
This may look different, but it's Mono-Green Control all the same, so:
I really like where you're going. I wonder if we can borrow some tech from The Mighty Quinn and use Sensei's Divining Top to help with scrying sheets. Also, I noticed Fallow Earth. Is it a better LD spell than Ice Storm or Winter's Grsp? There's also another favorite of mine, Mwonvuli acid-moss. Thoughts?
Well, to be honest, I haven't tested the Acid-moss, though i was considering it. The reason I don't run it is most likely because I want to play LD on the 2nd turn -notice the 8 llanowar elves. And Fallow Earth I'm trying out for a few reasons:
1. It was recommended to me.
2. It's almost like a mini time walk, especially if you hit a CIPT land.
The top looks like a good idea, but in the games i've played, it seems like i'm using most of my mana. The Scrying Sheets are more to filter my later draws than to keep the hand filled early in the game.
come to my mind , surely there are other solutions
But you cannot control much if you are just hoping to draw the card you want
my 2 cents
harmonize is good, wall of blossom is 2 for oner, sort of...you get a blocker and a card, but if you can gain enough life, or consistently, then sylvan library is my favorite mono green card draw.
I've thought of Sylvan Library, yeah. The card draw in the latest version of my deck comes from a few sources: Ohran Viper: Either a threat deterrent or a source of card draw. Scrying Sheets: Mostly for end-of turn drawing, and mostly for the late game. Krosan Tusker: I actually prefer this to Harmonize. It lets me keep 3 mana open for Snakeform shenanigans, and if they don't swing, I just cycle the Tusker.
I suggested Sensei's Divining Top ealier and later realized that Mirri's Guile was right there. I've always liked SDT with Scying Sheets in The Mighty Quinn. I'm going to test out the two cards once I sleave my MGC deck up again. Here's what I would play:
I suggested Sensei's Divining Top ealier and later realized that Mirri's Guile was right there. I've always liked SDT with Scying Sheets in The Mighty Quinn. I'm going to test out the two cards once I sleave my MGC deck up again. Here's what I would play:
I like Solemn Simulacrum's abilities, but he may be too clunky. Llanowar Elves or Wall of Blossoms might be better there.
actually, simulacrum is pretty good regardless, but the biggest problem I see with your list is little to no pressure. 12 land destruction (with two of it being creature based..defensive creature at that) is a bit much, in my opinion. also, you want to see one mirri's guile, not 2, so I'd say 3 is probably correct if you're going to run it over sdt. Plow under is the single best reason to run green control. why does your list not have it? however, it also requires having pressure to abuse the timewalk x2 that it is. I still suggest deus of calamity as the best option available to the deck, although kodama of the north tree might be a good option as well. I suppose goyf is always an option, but eh....really a control list doesn't need it.
Eh, I cut the number of villages from 3 to 2, because although they're great, I hate opening with one of them, because it stops my t2 LD.
I've fallen in love with the Deus, by the way, even if it doesn't work with either Scrying Sheets or Boreal Druid very well.
As for why we don't run 'Goyf... well, I don't speak for everyone, but i'm way too busy with my mana early on to drop a Goyf at a reasonable time. After all, the reason that Goyf is good is because he costs so little, you can drop him early on. But we don't have early drops. We just don't. This isn't draw-go style control either. Our best control spells are all sorceries, and expensive ones at that. So, if we're so busy with our mana early on, we can just drop real threats that laugh at goyf later.
I think i'm going to experiment for a while, maybe work with a wish-board or some-such.
Speaking of that, do you think some kind of amalgamation of the two lists would work well?
Master of the Hunt looks like a decent candidate for land destruction lists. Combined with a buybacking Verdant Touch, you can keep your opponent on a resource lock with two cards and :4mana::symg:, while also being able to handle their smaller threats. On the turns that they miss their land drops, both of these spells can be used as win conditions. I like that you can easily drop a turn 3 Master of the Hunt via an early Llanlowar or Fyndhorn, and turn 4 nuke a land every turn from thereafter. Particularly devastating under a Defense Grid or City of Solitude shield.
its good mana help and mana burn is no more...
Thanks for spiderboy4 of High~Light_Studios for the kick ass avatar.
Thanks for DarkNightCavalier of HotPS for the exceptional signature.
LOTP420,
Wisp,
Gen. George S Patton, Jr
Chrome Mox > Mox Diamond, in a build that doesn't run Crucible, imo. You can make up the card disadvantage by dropping things quicker like Spawnwrithe followed up by a t2 Mwonvuli Acid-Moss (which is devastating against a bunch of decks).
Because the life gain is more substantial, he has a large body, and his ability is still largely relevant.
Sure M10 rules dropped his power level significantly, but Baloth is still a great card.
Standard
GWUBant EnchantmentsUWG
BR Dos Rakis RB
UW Mill WU
Legacy
RGoblinsR
I am lost, how do you get three mana turn one?
You can get 3 mana if you drop Chrome Mox (pitching a green card) and either Ancient Tomb or City of Traitors. This is a pretty common approach to a lot of stompy decks of various colors like Dragon Stompy or Sea Stompy (they use other cards like Taurean Mauler or Sea Drake to drop first turn using this same method).
i realize that but this deck does not run city or tomb, which is why i was confused.
I know it may sound bad, but what about Ant Queen? If you have all this mana sitting around from acceleration, it seems like a nice card to have on the board. Kamahl, fist of krosa is another idea
Also, what about wall of roots against aggro? Can help accel into that T3 bomb (or T2 if you are running mox)
Another idea is running winter orb + artifact or creature mana producers. Seems like a nice lock with root maze doesn't it?
Standard
Blows
Modern
BWUTeachingsBWU
GUGU TempoGU
WLifeW
RWValakut ControlRW
UBModern MillUB
Legacy
UMUCU
BPoxB
BWRTokensBWR
Pauper
UBGRW Domain UBGRW
Vintage
RVise-Burn!R
"Out of the crooked timber of humanity, nothing straight was ever made" - Immanuel Kant
1. I'm working on a Mono-Green Control list and would like some tips.
2. There are multiple ways to do it and I don't know which is most effective.
3. I feel lonely.
This may look different, but it's Mono-Green Control all the same, so:
3 Treetop Village
2 Scrying Sheets
1 Pendelhaven
17 Snow-Covered Forests
Creatures:
3 Deus of Calamity
2 Argothian Wurm
4 Ohran Viper
4 Boreal Druid
4 Llanowar Elves
3 Krosan Tusker
3 Plow Under
4 Fallow Earth
4 Thermokarst
4 Snakeform
2 Gaea's Blessing
4 Loaming Shaman
4 Krosan Grip
4 Choke
3 Pithing Needle
Let me know what you think!
1. It was recommended to me.
2. It's almost like a mini time walk, especially if you hit a CIPT land.
The top looks like a good idea, but in the games i've played, it seems like i'm using most of my mana. The Scrying Sheets are more to filter my later draws than to keep the hand filled early in the game.
harmonize is good, wall of blossom is 2 for oner, sort of...you get a blocker and a card, but if you can gain enough life, or consistently, then sylvan library is my favorite mono green card draw.
Credit to DolZero for this awesome sig!
Ohran Viper: Either a threat deterrent or a source of card draw.
Scrying Sheets: Mostly for end-of turn drawing, and mostly for the late game.
Krosan Tusker: I actually prefer this to Harmonize. It lets me keep 3 mana open for Snakeform shenanigans, and if they don't swing, I just cycle the Tusker.
3 Treetop Village
3 Scrying Sheets
1 Pendelhaven
14 Snow-Covered Forest
Creatures
3 Krosan Tusker
4 Solemn Simulacrum
2 Acidic Slime
2 Argothian Wurm
4 Boreal Druid
4 Ohran Viper
4 Ice Storm
4 Fallow Earth
4 Snakeform
4 Mirri's Guile
2 Mwonvuli Acid-Moss
I like Solemn Simulacrum's abilities, but he may be too clunky. Llanowar Elves or Wall of Blossoms might be better there.
actually, simulacrum is pretty good regardless, but the biggest problem I see with your list is little to no pressure. 12 land destruction (with two of it being creature based..defensive creature at that) is a bit much, in my opinion. also, you want to see one mirri's guile, not 2, so I'd say 3 is probably correct if you're going to run it over sdt. Plow under is the single best reason to run green control. why does your list not have it? however, it also requires having pressure to abuse the timewalk x2 that it is. I still suggest deus of calamity as the best option available to the deck, although kodama of the north tree might be a good option as well. I suppose goyf is always an option, but eh....really a control list doesn't need it.
--welt
Credit to DolZero for this awesome sig!
I've fallen in love with the Deus, by the way, even if it doesn't work with either Scrying Sheets or Boreal Druid very well.
As for why we don't run 'Goyf... well, I don't speak for everyone, but i'm way too busy with my mana early on to drop a Goyf at a reasonable time. After all, the reason that Goyf is good is because he costs so little, you can drop him early on. But we don't have early drops. We just don't. This isn't draw-go style control either. Our best control spells are all sorceries, and expensive ones at that. So, if we're so busy with our mana early on, we can just drop real threats that laugh at goyf later.
Speaking of that, do you think some kind of amalgamation of the two lists would work well?
Some thoughts:
Mirri's Guile is much worse than Sensei's Divining Top if you intend to go the Scrying Sheets-abuse strategy, especially if you decide to add Worldy Tutor. It is better than Top in builds that run Argothian Enchantress or some variant, or City of Solitude.
Master of the Hunt looks like a decent candidate for land destruction lists. Combined with a buybacking Verdant Touch, you can keep your opponent on a resource lock with two cards and :4mana::symg:, while also being able to handle their smaller threats. On the turns that they miss their land drops, both of these spells can be used as win conditions. I like that you can easily drop a turn 3 Master of the Hunt via an early Llanlowar or Fyndhorn, and turn 4 nuke a land every turn from thereafter. Particularly devastating under a Defense Grid or City of Solitude shield.