So many three ofs, how is it supposed to be consistent?
It's difficult to lower counts because you want to see everything. The ideal field is one full of each of your enchantment/artifacts, a field of guys [which ones are tailored to the specific game], and your Armageddon. The deck isn't consistent, that's the problem. But I feel like you're going to see the same thing if you just cut out something and increase counts to 4-ofs.
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I play:
Block Tiny Leaders:
Theros Block / Anax & Cymede
Return to Ravnica Block / Vorel of the Hull Clade
Khans of Tarkir Block / Shu Yun, the Silent Tempest
No, I didn't play a splash yesterday, I played the original mono white. And it was awful. Maybe it was a bad night, but Suppression Field didn't do anything all night. I kept wishing I had a Winter Orb, and never saw any. True, I believe the Armageddon count needs to be moved up from 2 to 3 or 4, but I should have been able to do it at least once, which I didn't. The deck just didn't work. It was basically a sad excuse for a mono white homebrew yesterday.
You need the tutor package if you're not running it already. It is amazingly useful and allows for a toolbox. Try the wasteland lock as well.
You need the tutor package if you're not running it already. It is amazingly useful and allows for a toolbox. Try the wasteland lock as well.
lol, Believe me, I know this deck. I've tried the Enlightened Tutor package as per two pages ago. As well as running it without the Suppression Fields, with Wasteland/Crucible of Worlds, and a variety of other things. Found that the Crucible lock didn't happen very often, and when it did, I was already behind in the game. The Enlightened Tutors also ended up being quite slow, keeping me turns behind where I needed to be.
Perhaps you have better luck or a less professional local meta than I do, but these things just didn't get there. Regardless, I'll be bringing Zoo to the 1.5s from now on.
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I play:
Block Tiny Leaders:
Theros Block / Anax & Cymede
Return to Ravnica Block / Vorel of the Hull Clade
Khans of Tarkir Block / Shu Yun, the Silent Tempest
lol, Believe me, I know this deck. I've tried the Enlightened Tutor package as per two pages ago. As well as running it without the Suppression Fields, with Wasteland/Crucible of Worlds, and a variety of other things. Found that the Crucible lock didn't happen very often, and when it did, I was already behind in the game. The Enlightened Tutors also ended up being quite slow, keeping me turns behind where I needed to be.
Perhaps you have better luck or a less professional local meta than I do, but these things just didn't get there. Regardless, I'll be bringing Zoo to the 1.5s from now on.
Sad to hear. I'll keep working on it and tweaking it to make it work. What was your list when you ran the wasteland lock if you remember?
Really the tutors bothered you? They've always fetched me what I need and especially help vs belcher (get either keg or suppression field).
Have you tried different beaters and utilizing extra enchantments/serra's sanctum/extra removal?
I haven't really tried any other critters [a couple Calciderm were suggested to me for a bigger punch?]. Could be useful to try some new ones.
Game vs Belcher is easy. I've never lost a match to Belcher. Pre-board you hold as many Mana Tithe as possible, and just play Suppression Fields and beaters. Post board, you bring in triple Rule of Law and it's impossible for them to go off. lol
List without Suppression Fields looked something like this:
+2 Umezawa's Jitte
+3 Mother of Runes
+4 Aether Vial
+4 In-color fetch
+3-4 Wasteland
+2 Crucible of Worlds
At that point, important things were being limited or cut, and the deck was just trying to do too much to be efficient. Although I have to say, Vial activation ----> True Believer to kill combo and/or get around Scepter/Chant was HILARIOUS.
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I play:
Block Tiny Leaders:
Theros Block / Anax & Cymede
Return to Ravnica Block / Vorel of the Hull Clade
Khans of Tarkir Block / Shu Yun, the Silent Tempest
I understand that it's ideally intended to go off turn one, however I've played many a Belcher match against many different players and it's only gone off turn one a handful of times. In the matches I've been in, it's conceivable to hit a three drop, especially with Chrome Mox. A turn one Suppression Field says that they need a total of 12 mana to go off, too. I mean, you only get 8 cards opening hand on the draw. Assuming Belcher and Land Grant, it's not always possible to hit 12 off the remaining 6 right off the bat.
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I play:
Block Tiny Leaders:
Theros Block / Anax & Cymede
Return to Ravnica Block / Vorel of the Hull Clade
Khans of Tarkir Block / Shu Yun, the Silent Tempest
ive been playing this all day and i cant seem to either find a competent opponent, someone who didnt fold to a in response aven mindsensor to a fetch.
aside from muling a few times, and not having any real game against zoo early game, this deck hoses a lot of decks. i suggest this to anyone who doesnt have a ton of money to play legacy but still wants to play.
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currently playing:
legacy: Doomsday, Dredge, BUG (shard less and still)
modern: storm, woo dredge, U-tron
EDH: maelstrom wanderer, Gisela, krenko, lazav, sharrum, sheoldred/xiahou dun, norin the wary, Thrax, Mimeoplasm, GW legends
ive been playing this all day and i cant seem to either find a competent opponent, someone who didnt fold to a in response aven mindsensor to a fetch.
aside from muling a few times, and not having any real game against zoo early game, this deck hoses a lot of decks. i suggest this to anyone who doesnt have a ton of money to play legacy but still wants to play.
How has Aven Mindcensor worked for you? I've been hesitant to use him as suppression field already hoses fetches and by the time he comes out he may not be as relevant. He also has no power to his body to apply pressure. What is your list?
Haha...interesting thought, but I've steered away from knights long ago. They just don't have the power or evasion to finish the game against many decks. Flying is a must I've found. Flying knights?
Leonin Skyhunter might work. Order of the Golden Cricket also has flying for the cost of 1, and it isn't an activated ability.
I started another mono white build with this creature base:
4 Knight of the Holy Nimbus
4 Knight of the White Orchid
3 Knight of Meadowgrain
2 Clergy of the Holy Nimbus
4 Serra Avenger
3 Knight Exemplar
And he's not too bad. Pumps the majority of the creatures. Bigger creatures means faster win.
I was thinking Skullclamp might work, too, with the artifacts we keep on the field, and adding in Ancient Den.
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Legacy:
:symg::symw::symr: Enchantress
:symw::symw: Death & Taxes
:symb::symu::xmana: Tezz Affinity
Leonin Skyhunter might work. Order of the Golden Cricket also has flying for the cost of 1, and it isn't an activated ability.
I started another mono white build with this creature base:
4 Knight of the Holy Nimbus
4 Knight of the White Orchid
3 Knight of Meadowgrain
2 Clergy of the Holy Nimbus
4 Serra Avenger
3 Knight Exemplar
And he's not too bad. Pumps the majority of the creatures. Bigger creatures means faster win.
I was thinking Skullclamp might work, too, with the artifacts we keep on the field, and adding in Ancient Den.
To my knowledge skullclamp is banned.
Most of your creature lack evasion. Do you even find it a problem getting damage through to the face?
How has Aven Mindcensor worked for you? I've been hesitant to use him as suppression field already hoses fetches and by the time he comes out he may not be as relevant. He also has no power to his body to apply pressure. What is your list?
aven mindsensor works really well, kind of acting as a quasi field in place of actual fields. against enchantress it helps a lot against sterling grove. i tried increasing my game 1 against control decks with ethersworn canoist, and it works really well, stopping that annoying brainstorm in response to a spell. the karakas in the main and board are for all the show and tell decks popping up. in the end, it was jsut frustrating to only really have one finisher available to me. i have played about 8 games with it only completing 3 of those games, going 2-1 losing to zoo.
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currently playing:
legacy: Doomsday, Dredge, BUG (shard less and still)
modern: storm, woo dredge, U-tron
EDH: maelstrom wanderer, Gisela, krenko, lazav, sharrum, sheoldred/xiahou dun, norin the wary, Thrax, Mimeoplasm, GW legends
aven mindsensor works really well, kind of acting as a quasi field in place of actual fields. against enchantress it helps a lot against sterling grove. i tried increasing my game 1 against control decks with ethersworn canoist, and it works really well, stopping that annoying brainstorm in response to a spell. the karakas in the main and board are for all the show and tell decks popping up. in the end, it was jsut frustrating to only really have one finisher available to me. i have played about 8 games with it only completing 3 of those games, going 2-1 losing to zoo.
Interesting. You adopted a more controlish approach. Wouldn't it be better to reduce some of the numbers and stick in 4 enlightened tutor? I thought about calciderm, but D&T can abuse it more with flickerwisp. Have you tried upping the geddon cound and maybe a crucible for a waste lock?
i have tried those and ET box is too slow and with winter orb out id rather spend that one mana on something better. wastelock only gets you so far if you get it early. ive modified the board a little bit to help with bant matchups,
Sideboard
1 Karakas
1 Armageddon
2 Relic of Progenitus
2 Rule of Law
2 Brave the Elements
1 Runed Halo
3 Oblivion Ring
1 tariff
1 abolish
1 aura of silence
this helped me greatly against many match ups. im thinking about dropping the karakas from the board for another tariff, since that card helps a lot against NObant decks. abolish is great against countertop if they get established before we do. aura hurts a few decks, mainly enchantress and is a nice little piece to have in the board. people questioned the 1 one mentality in the board, but having redundant pieces hurt your tempo which you have to keep pressed.
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currently playing:
legacy: Doomsday, Dredge, BUG (shard less and still)
modern: storm, woo dredge, U-tron
EDH: maelstrom wanderer, Gisela, krenko, lazav, sharrum, sheoldred/xiahou dun, norin the wary, Thrax, Mimeoplasm, GW legends
Most of your creature lack evasion. Do you even find it a problem getting damage through to the face?
I meant Cranial Plating.
Hopefully it'd be +3-4 power with minimal equip costs.
So far, though, I haven't had much success at all with the mono W list. Noble Hierarch and Knight of the Reliquary add a lot.
Mudoka: If you don't like Enlightened Tutor in the main, have you tried them in the board?
It's proven successful for DnT, and you don't have to dedicate more than 1 slot for anything and be able to side in essentially 1-5 copies of anything you need.
Karakas in the main deck allows for shenanigans post board, like bringing in Tivadar of Thorn vs Goblins or Kataki, War's Wage vs Staxx, etc.
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Legacy:
:symg::symw::symr: Enchantress
:symw::symw: Death & Taxes
:symb::symu::xmana: Tezz Affinity
i have tried those and ET box is too slow and with winter orb out id rather spend that one mana on something better. wastelock only gets you so far if you get it early. ive modified the board a little bit to help with bant matchups,
Sideboard
1 Karakas
1 Armageddon
2 Relic of Progenitus
2 Rule of Law
2 Brave the Elements
1 Runed Halo
3 Oblivion Ring
1 tariff
1 abolish
1 aura of silence
this helped me greatly against many match ups. im thinking about dropping the karakas from the board for another tariff, since that card helps a lot against NObant decks. abolish is great against countertop if they get established before we do. aura hurts a few decks, mainly enchantress and is a nice little piece to have in the board. people questioned the 1 one mentality in the board, but having redundant pieces hurt your tempo which you have to keep pressed.
@ET Package
True it can be a bit slower, but it is amazing because it allows you an answer for almost ANYTHING!
E.g - My friend was playing the deck against solidarity, so he fetches runed halo on brain freeze.
E.g - Playing against belcher I fetch at the end of the turn for a keg to blow up his goblins or drop a suppression field if I think he is going to belch.
E.g - Fetching a Ghostly Prison against dredge or a powder keg to blow up the zombie tokens.
E.g - Fetch crucible before you armageddon so that you can recover quickly or keep them in a wasteland lock.
E.g - Fetch a Journey to Nowhere or O-Ring to hit a marit lage or eldrazi.
I've actually DONE all of those things in my place testing. Not having the package just seems scary to me.
@Waste lock
I have not actually tested this yet, but I'm hoping it pushes the deck into a more competitive bracket. Especially keeping zoo off of a color and unable to pay to attack. Also great against 43 lands.
I've actually contemplated running Leyline of Sanctity in the main. If it hits my opening hand then that is a godly play. Stops discard, burn, belcher, ant, solidarity, etc on turn 0. If it doesn't I'd be happy to fetch it and pay 4 for it.
@Equipments
I'm really hesitant to run any equips as it doesn't provide enough of a benefit for the extra cost we pay. IF I HAD TO I'd run sword of fire and ice + sword of light and shadow. I really wanted SOFI to work as it gives us burn and draw.
How about we go all the way back to 1998?
Worlds that year had a mono white deck make it to the quaterfinals. The trump card in that deck was Cataclysm. His list also had Empyrial Armor. I happened to have one of my old magic encyclopedias lying around when I read your decklist. To me it would seem like the obvious answer to this decks power needs. Maybe I am wrong.
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In case I didn't tell you, I don't care about your opinion I just want your facts. And not the facts that make you seem smart. I want the ones that are actual facts.
Cataclysm isn't as good in this deck. It forces us to choose only one of several key artifacts and only one of several necessary enchantments. It would suck to have to hold an O Ring and give up Ghostly Prison because it would give them too much of an advantage otherwise. I have a couple Cataclysm in my side because Landstill/Staxx decks are popular on MWS for some reason... And those are matchups where Suppression Field underperforms, and you can take out spot removal, too.
Empyrial Armor is a decent idea. I'm looking back to the times when I was empty-handed, though, and it becomes less appealing. I would rather run Armored Ascension, because I'm pretty much guaranteed to have at least 2 Plains on the field. But it's overcosted, and with Armageddon in the deck, it can be a dead card.
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Legacy:
:symg::symw::symr: Enchantress
:symw::symw: Death & Taxes
:symb::symu::xmana: Tezz Affinity
Cataclysm isn't as good in this deck. It forces us to choose only one of several key artifacts and only one of several necessary enchantments. It would suck to have to hold an O Ring and give up Ghostly Prison because it would give them too much of an advantage otherwise. I have a couple Cataclysm in my side because Landstill/Staxx decks are popular on MWS for some reason... And those are matchups where Suppression Field underperforms, and you can take out spot removal, too.
Empyrial Armor is a decent idea. I'm looking back to the times when I was empty-handed, though, and it becomes less appealing. I would rather run Armored Ascension, because I'm pretty much guaranteed to have at least 2 Plains on the field. But it's overcosted, and with Armageddon in the deck, it can be a dead card.
So for a threat that isnt weak why not the Angel that morphs? Cant remember her name for the life of me. Morph her for 2ww and she is a flying 4/4 with lifelink. Was a hugely poplular card a couple years ago.
I'll go out on a limb and suggest Restore Balance. I know its kinda wonky but this deck wouldn't mind its drawbacks.
Oh and why no White Knight? I don't disagree with the Knight Exemplar comment either.
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In case I didn't tell you, I don't care about your opinion I just want your facts. And not the facts that make you seem smart. I want the ones that are actual facts.
So for a threat that isnt weak why not the Angel that morphs? Cant remember her name for the life of me. Morph her for 2ww and she is a flying 4/4 with lifelink. Was a hugely poplular card a couple years ago.
I'll go out on a limb and suggest Restore Balance. I know its kinda wonky but this deck wouldn't mind its drawbacks.
Oh and why no White Knight? I don't disagree with the Knight Exemplar comment either.
It's difficult to lower counts because you want to see everything. The ideal field is one full of each of your enchantment/artifacts, a field of guys [which ones are tailored to the specific game], and your Armageddon. The deck isn't consistent, that's the problem. But I feel like you're going to see the same thing if you just cut out something and increase counts to 4-ofs.
Theros Block / Anax & Cymede
Return to Ravnica Block / Vorel of the Hull Clade
Khans of Tarkir Block / Shu Yun, the Silent Tempest
Peasant:
Kuldotha Red
Commander:
Maga, Traitor to Mortals
You need the tutor package if you're not running it already. It is amazingly useful and allows for a toolbox. Try the wasteland lock as well.
lol, Believe me, I know this deck. I've tried the Enlightened Tutor package as per two pages ago. As well as running it without the Suppression Fields, with Wasteland/Crucible of Worlds, and a variety of other things. Found that the Crucible lock didn't happen very often, and when it did, I was already behind in the game. The Enlightened Tutors also ended up being quite slow, keeping me turns behind where I needed to be.
Perhaps you have better luck or a less professional local meta than I do, but these things just didn't get there. Regardless, I'll be bringing Zoo to the 1.5s from now on.
Theros Block / Anax & Cymede
Return to Ravnica Block / Vorel of the Hull Clade
Khans of Tarkir Block / Shu Yun, the Silent Tempest
Peasant:
Kuldotha Red
Commander:
Maga, Traitor to Mortals
Sad to hear. I'll keep working on it and tweaking it to make it work. What was your list when you ran the wasteland lock if you remember?
Really the tutors bothered you? They've always fetched me what I need and especially help vs belcher (get either keg or suppression field).
Have you tried different beaters and utilizing extra enchantments/serra's sanctum/extra removal?
Game vs Belcher is easy. I've never lost a match to Belcher. Pre-board you hold as many Mana Tithe as possible, and just play Suppression Fields and beaters. Post board, you bring in triple Rule of Law and it's impossible for them to go off. lol
List without Suppression Fields looked something like this:
+2 Umezawa's Jitte
+3 Mother of Runes
+4 Aether Vial
+4 In-color fetch
+3-4 Wasteland
+2 Crucible of Worlds
At that point, important things were being limited or cut, and the deck was just trying to do too much to be efficient. Although I have to say, Vial activation ----> True Believer to kill combo and/or get around Scepter/Chant was HILARIOUS.
Theros Block / Anax & Cymede
Return to Ravnica Block / Vorel of the Hull Clade
Khans of Tarkir Block / Shu Yun, the Silent Tempest
Peasant:
Kuldotha Red
Commander:
Maga, Traitor to Mortals
If you're not playing suppression field, the deck becomes bad Death & Taxes...
:symg::symw::symr: Enchantress
:symw::symw: Death & Taxes
:symb::symu::xmana: Tezz Affinity
Not all combo goes off turn one. It often takes ANT a few turns, for example.
Hence why it didn't last, sir.
Theros Block / Anax & Cymede
Return to Ravnica Block / Vorel of the Hull Clade
Khans of Tarkir Block / Shu Yun, the Silent Tempest
Peasant:
Kuldotha Red
Commander:
Maga, Traitor to Mortals
Theros Block / Anax & Cymede
Return to Ravnica Block / Vorel of the Hull Clade
Khans of Tarkir Block / Shu Yun, the Silent Tempest
Peasant:
Kuldotha Red
Commander:
Maga, Traitor to Mortals
aside from muling a few times, and not having any real game against zoo early game, this deck hoses a lot of decks. i suggest this to anyone who doesnt have a ton of money to play legacy but still wants to play.
legacy: Doomsday, Dredge, BUG (shard less and still)
modern: storm, woo dredge, U-tron
EDH: maelstrom wanderer, Gisela, krenko, lazav, sharrum, sheoldred/xiahou dun, norin the wary, Thrax, Mimeoplasm, GW legends
How has Aven Mindcensor worked for you? I've been hesitant to use him as suppression field already hoses fetches and by the time he comes out he may not be as relevant. He also has no power to his body to apply pressure. What is your list?
Knight Exemplar?
:symg::symw::symr: Enchantress
:symw::symw: Death & Taxes
:symb::symu::xmana: Tezz Affinity
Haha...interesting thought, but I've steered away from knights long ago. They just don't have the power or evasion to finish the game against many decks. Flying is a must I've found. Flying knights?
I started another mono white build with this creature base:
4 Knight of the Holy Nimbus
4 Knight of the White Orchid
3 Knight of Meadowgrain
2 Clergy of the Holy Nimbus
4 Serra Avenger
3 Knight Exemplar
And he's not too bad. Pumps the majority of the creatures. Bigger creatures means faster win.
I was thinking Skullclamp might work, too, with the artifacts we keep on the field, and adding in Ancient Den.
:symg::symw::symr: Enchantress
:symw::symw: Death & Taxes
:symb::symu::xmana: Tezz Affinity
To my knowledge skullclamp is banned.
Most of your creature lack evasion. Do you even find it a problem getting damage through to the face?
4 Wasteland
16 Plains
2 Karakas
Creatures
4 Aven Mindcensor
4 Calciderm
4 Knight of the Holy Nimbus
4 Ethersworn Canonist
4 Suppression Field
4 Winter Orb
4 Ghostly Prison
4 Mana Tithe
2 Armageddon
4 Swords to Plowshares
1 Karakas
1 Armageddon
3 Relic of Progenitus
2 Rule of Law
2 Brave the Elements
3 Runed Halo
3 Oblivion Ring
aven mindsensor works really well, kind of acting as a quasi field in place of actual fields. against enchantress it helps a lot against sterling grove. i tried increasing my game 1 against control decks with ethersworn canoist, and it works really well, stopping that annoying brainstorm in response to a spell. the karakas in the main and board are for all the show and tell decks popping up. in the end, it was jsut frustrating to only really have one finisher available to me. i have played about 8 games with it only completing 3 of those games, going 2-1 losing to zoo.
legacy: Doomsday, Dredge, BUG (shard less and still)
modern: storm, woo dredge, U-tron
EDH: maelstrom wanderer, Gisela, krenko, lazav, sharrum, sheoldred/xiahou dun, norin the wary, Thrax, Mimeoplasm, GW legends
Interesting. You adopted a more controlish approach. Wouldn't it be better to reduce some of the numbers and stick in 4 enlightened tutor? I thought about calciderm, but D&T can abuse it more with flickerwisp. Have you tried upping the geddon cound and maybe a crucible for a waste lock?
Sideboard
1 Karakas
1 Armageddon
2 Relic of Progenitus
2 Rule of Law
2 Brave the Elements
1 Runed Halo
3 Oblivion Ring
1 tariff
1 abolish
1 aura of silence
this helped me greatly against many match ups. im thinking about dropping the karakas from the board for another tariff, since that card helps a lot against NObant decks. abolish is great against countertop if they get established before we do. aura hurts a few decks, mainly enchantress and is a nice little piece to have in the board. people questioned the 1 one mentality in the board, but having redundant pieces hurt your tempo which you have to keep pressed.
legacy: Doomsday, Dredge, BUG (shard less and still)
modern: storm, woo dredge, U-tron
EDH: maelstrom wanderer, Gisela, krenko, lazav, sharrum, sheoldred/xiahou dun, norin the wary, Thrax, Mimeoplasm, GW legends
I meant Cranial Plating.
Hopefully it'd be +3-4 power with minimal equip costs.
So far, though, I haven't had much success at all with the mono W list. Noble Hierarch and Knight of the Reliquary add a lot.
Mudoka: If you don't like Enlightened Tutor in the main, have you tried them in the board?
It's proven successful for DnT, and you don't have to dedicate more than 1 slot for anything and be able to side in essentially 1-5 copies of anything you need.
Karakas in the main deck allows for shenanigans post board, like bringing in Tivadar of Thorn vs Goblins or Kataki, War's Wage vs Staxx, etc.
:symg::symw::symr: Enchantress
:symw::symw: Death & Taxes
:symb::symu::xmana: Tezz Affinity
@ET Package
True it can be a bit slower, but it is amazing because it allows you an answer for almost ANYTHING!
E.g - My friend was playing the deck against solidarity, so he fetches runed halo on brain freeze.
E.g - Playing against belcher I fetch at the end of the turn for a keg to blow up his goblins or drop a suppression field if I think he is going to belch.
E.g - Fetching a Ghostly Prison against dredge or a powder keg to blow up the zombie tokens.
E.g - Fetch crucible before you armageddon so that you can recover quickly or keep them in a wasteland lock.
E.g - Fetch a Journey to Nowhere or O-Ring to hit a marit lage or eldrazi.
I've actually DONE all of those things in my place testing. Not having the package just seems scary to me.
@Waste lock
I have not actually tested this yet, but I'm hoping it pushes the deck into a more competitive bracket. Especially keeping zoo off of a color and unable to pay to attack. Also great against 43 lands.
I've actually contemplated running Leyline of Sanctity in the main. If it hits my opening hand then that is a godly play. Stops discard, burn, belcher, ant, solidarity, etc on turn 0. If it doesn't I'd be happy to fetch it and pay 4 for it.
@Equipments
I'm really hesitant to run any equips as it doesn't provide enough of a benefit for the extra cost we pay. IF I HAD TO I'd run sword of fire and ice + sword of light and shadow. I really wanted SOFI to work as it gives us burn and draw.
Worlds that year had a mono white deck make it to the quaterfinals. The trump card in that deck was Cataclysm. His list also had Empyrial Armor. I happened to have one of my old magic encyclopedias lying around when I read your decklist. To me it would seem like the obvious answer to this decks power needs. Maybe I am wrong.
Cockatrice username: Blackcat77
Empyrial Armor is a decent idea. I'm looking back to the times when I was empty-handed, though, and it becomes less appealing. I would rather run Armored Ascension, because I'm pretty much guaranteed to have at least 2 Plains on the field. But it's overcosted, and with Armageddon in the deck, it can be a dead card.
:symg::symw::symr: Enchantress
:symw::symw: Death & Taxes
:symb::symu::xmana: Tezz Affinity
Agreed and agreed.
I'll go out on a limb and suggest Restore Balance. I know its kinda wonky but this deck wouldn't mind its drawbacks.
Oh and why no White Knight? I don't disagree with the Knight Exemplar comment either.
Cockatrice username: Blackcat77
Morhping angel
Maverick -- Storm
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