I wouldn't play captivating vampire. You should add hymn to tourach, more duress effects in the sideboard at least, better removal than just 2 smothers and some edicts (I'd be running some dismembers). I'd test Dark Confidant to see if he's any good here.
Also always remember that MWS is a hugely skewed playtest area. There's almost no combo usually and you don't typically see the top builds.
I'd definitely add wasteland, and Jitte. Jitte is amazing with nighthawk and turns hexmage into a real threat. I'd add that in place of Skeletal Scrying, I'd consider Go for the Throat over Smother, though there aren't many popular creatures that either one can hit that the other can't. I think I'd defiinitely play Hymn over Therapy, despite the great interaction with bloodghast, then I'd cut the bloodghast, captivating, and hexmage count back a little to fit in Viscera Seer, who can really fix late game consistency issues in place of scrying. Seer would also be your only response to a first turn lacky when you're on the draw. I know that might not be as relevant as it once was, but sometimes it's necessary to be able to get either a blocker or a removal spell active in the first turn, and without running Dark Ritual you're not able to do that currently. While we're at it, consider Ritual over Vial, vial gives you more late term consistency and tricks, but the power of a first turn nighthawk or thoughtsieze-hymn is worth considering.
Your list is missing the swamps that are assumedly filling out the 21 spots.
First of all, sorry for the lack of details on my OP, i was a little sleepy
You guys are right about hymn to tourach. i was testing it but wasn't sure of its addition due to the number of 2-drops vampires, i think that i could cut 2 cabal therapy and 2 bloodghast for it.
I'm on doubts about Captivating Vampire, he is the worst vampire lord and i never ever had a chande to use his ability on an match, on the other side, he can be vialed in easier than the other vampire lords.
I agree with Confidant either but then wouldn't it be easier to just transform this deck into The Gate? (Which i already run anyway).´
I'm not tempted on running Wasteland due to the high quantity of BB costs on my cards.
Yeah, Jitte is amazing, i'm kinda skeptical about it due to Nocturnus but i think it's worth putting it on.
What are your guys' thoughts about Bloodline Keeper? I think that his ability to make creatures by himself is just amazing, but is it worth playing?
Instead of using as many lords, got to thinking I would rather use a lot of the slith style vamps with an aggressive curve since they dont need to rely on a lord, and just bulk up on disruption and removal. Turn one stromkirk noble can prove to be as if not more valuable than a goblin guide in the long run, plus no downside like GG and the rest of the group gets even stronger as you go.
Nighthawk is just a nuts card though maybe he should be a 2 of and the actual lord a 4, but regardless its mostly just a tribal aggro deck that can handle combo with disrution and control with speed.
The general idea is that you can win off either tribal vampire beats, or off the hex/depths combo, which gives you game against decks like goblins, storm combo, or basically anything not running swords to plowshares.
The biggest weakness is the fact that vampires by themselves as a tribe aren't the strongest, when comparing it to merfolk, elves, or goblins.
That being said, I went 4-2 vs. Delver Rug, winning 2 matches, and 2-1 vs. UW stoneblade as well. I'm not sure if I feel like this is an incredibly consistent deck, but if you're looking for a budget deck that can compete with the best, it can definitely pull it's weight. That being said, the strength of this deck is the ability to play tribal aggro with an "i win" button in hexmage depths, coupled with some decent disruption in Hymn + thoughtseize. The actual tribal component is quite weak, and if you want to play any legitimate lords, the only one that's half way playable is captivating vampire. Kalastria highborn is a pseudo lord too, and does happen to play well with open mana from vial & getting in extra damage after the initial onslaught.
I think the key to winning with any black or red strategy is disruption. You have bolt which is either a 1 mana removal spell that lets your sliths through or a 3 damage shot to the face, both support your end goal. In black you have discard spells which help disrupt tempo and combo. I'm tempted to consider running unmask in the deck. A "free" thoughtsize that still lets you play a threat on turn 1 seems really strong, even with the disadvantage it could be enough to cripple a player early on and hit them with a turn 2 Hymn. Thinking of this as a super aggro deck makes me reconsider my list too:
Yeah, i'm convinced it's better as an B/R Aggressive deck with disruption.
Although it's not a vampire, i've been thinking on the inclusion of 2 Bitterblossoms to the list, due to the fact its tokens helps a lot into defensive strategies or hits the opponent with jittes like a boss.
I'm not a big fan of Unmask, i'd rather use IoK in its place.
But I am loving Volrath's Stronghold. It puts a black card on to for Vampire Nocturnus if I dont have Top. It also lets me reuse Gatekeeper if I have to clear out some creatures.
Right now I think I have to much creature control. I may need to put in some draw of some sort. I'm am about to try Diabolic Intent. That with Bloodghost is basically a Demonic Tutor.
Hi. I am a new nobody, but I have been tweaking a tribal legacy Vamp deck (containing some proxies right now). I play this in a special multiplayer format that just my friends do (colors-tribal-ish), so it is built a little different (no discard). This thread helped me out with ideas to try. Here are my thoughts.
To answer Grixis's question:
"What are your guys' thoughts about Bloodline Keeper? I think that his ability to make creatures by himself is just amazing, but is it worth playing?"
Yes it is, especially combined with captivating vampire and lots of little vamps.
I just swapped 4 of him in to replace Vampire Nocturnus, and it definitely was an upgrade. Before the transform, Bloodline Keeper flies and makes flying tokens - which were almost always at least 3/3 with my captivating out. Bloodline Keeper also was very easy to transform, (usually after the first token) at which point Lord of Lineage is bigger and meaner than Nocturnus on his best night. Now to be fair, Nocturnus can be faster to make other vampires big and flying immediately, but with my luck it seems to reveal a land too much. That only-working-sometimes thing of Nocturnus bugged me.
So if you are now running Bloodline Keeper and making tokens, all of a sudden that forgotten Captivating Vampire ability is really useful. Getting 5 vamps to tap is now easy, and stealing dragons is fun.
I had an 'I win' button too. I ran Wall of Blood/Rite of Consumption. If you have an early life lead (which you will) you can just kill someone AND have the life back to go on and kill someone else. The wall of blood and consumption both fit the theme well too. After seeing the Hexmage/Depths combo on here, I will have to try that. One more vampire instead of a wall counts for something.
A couple suggestions for any vamp deck - Dark Ritual and Guul Draz Assassin. Dark Ritual to any of the bigger vampires can just wipe out a normal creature deck quick. Turn 2 Bloodline Keeper is sheer joy. Guul Draz with proper feeding and a couple turns can kill an army as it is being made, and is a serviceable Lacerator replacement if you value your life total.
Stromkirk Noble is amazing.... why did it have to be red?
So for everyone cutting Cabal Therapy when you are playing Bloodghast in your list, that is completely wrong. Cabal Therapy is the best discard spell available and any deck who has a recursive engine should be taking full advantage of it. If you can't name well with Therapy, that's fine but you should be running it in addition to Thoughtseize.
@The Count: Your suggestions may work in casual but the fact is that 4 drops that don't win the game on the spot are not good enough in Legacy. Bloodline Keeper will either die on the spot or you will have to throw in the way of a Goyf or a Knight. Dark Ritual is also awful in this deck since you gain almost nothing from it if you don't play a card that develops real board advantage (Liliana of the Veil, Hypnotic Specter). Guul Draz Assassin is incredibly slow and if someone lets you resolve it and give you 2 turns to level it deserves to lose if they aren't playing combo.
Vampires has very little support compared to the big three (Merfolk, Goblins, Elves) and at the moment, it needs to be playing Dark Depths/Hexmage combo to not be outclassed. Grim Discovery is a card that abuses this strategy well in addition to fighting Wasteland.
I am about to hand out advice to people who probably know more about deckbuilding than me... this will probably blow up in my face.
Crich3, that new decklist is better, but Protoaddict's decklist has some good things for you. Since you are now running red, if you do 4 of Stromkirk Noble you wont regret it. I thought the whole point of adding red to a vampire deck was for him.
You do have a lot of creature control... I'd swap out one of those for another copy of Gatekeeper of Malakir who is a fine vampire with a kill spell option if you really need it.
Not running 4 of Nighthawk is a crime.
I don't think a tutor will help you as much as regular draw... You have a very consistent deck without needing a particular card very badly. If you focus on strong aggro cards to start with you won't need much draw at all.
+1 for the Bloodghast/Cabal Therapy thing. Good point.
"4 drops that don't win the game on the spot...Dark Ritual is also awful in this deck since you gain almost nothing from it if you don't play a card that develops real board advantage"
Put those together.... I am doing my 4 drop Bloodline Keeper on turn 2 with Dark Ritual quite often. Of course any creature (including Nocturnus) can be killed on the spot, but usually Keeper starts making tokens the next round and that is a real board advantage.
Now like I said Nocturnus can be faster, but in a deck running some red and artifacts, like Grixis is doing, revealing that black card is not as easy or as quick as it looks. He doesn't win on the spot as often, and he is just as easy to kill as Bloodline Keeper. So if you are unusually lucky and running mono-black, then Nocturnus is your man.
You might be right about Guul Draz - again I think my format might make a difference.
Put those together.... I am doing my 4 drop Bloodline Keeper on turn 2 with Dark Ritual quite often. Of course any creature (including Nocturnus) can be killed on the spot, but usually Keeper starts making tokens the next round and that is a real board advantage.
Actually, it's not since your Bloodline Keeper will never resolve in a real game. Between Daze, FoW, Sword to Plowshares, Edicts, Go for the Throat and Lightning Bolt (mainly Bolt actually), Keeper will die on the spot. Vulnerability to Lightning Bolt is a serious issue in Legacy. In fact, this is a major reason Vampire Nighthawk is very weak in Legacy.
In addition, Bloodline Keeper is very expensive for a card that makes tokens when you can get the same effect from Bitterblossom and have a card that hold Jitte. In fact, I can land Bitterblossom on turn 1 with a Chrome Mox and not even be afraid of walking into non-blue removal spell game 1.
Vampires suffers heavily from the problems I mentioned before and Bloodline Keeper does not fix any of these. At best, Vampires will look like the Gate.
Actually, it's not since your Bloodline Keeper will never resolve in a real game. Between Daze, FoW, Sword to Plowshares, Edicts, Go for the Throat and Lightning Bolt (mainly Bolt actually), Keeper will die on the spot. Vulnerability to Lightning Bolt is a serious issue in Legacy. In fact, this is a major reason Vampire Nighthawk is very weak in Legacy.
...
At best, Vampires will look like the Gate.
Translation: Play the Gate and don't bother making a new Vampires deck.
I was suggesting Vampire cards as a replacement for other Vampire cards. All that stuff you just said about removal and counter can be said for any vampire in any these decks. So then what counter-proof, bolt-proof vampire would you suggest?
Translation: Play the Gate and don't bother making a new Vampires deck.
I was suggesting Vampire cards as a replacement for other Vampire cards. All that stuff you just said about removal and counter can be said for any vampire in any these decks. So then what counter-proof, bolt-proof vampire would you suggest?
I'm being realistic based on your description of a Vampires deck. You want to replace creatures that have very little impact with creatures that have the same lack of impact. As much as you tune this deck to be Vampire Tribal, it will either end up looking like the Gate with slightly more creatures and slightly less good cards like Bitterblossom or it will be full of overcosted creatures that have no impact on the game and is generally too fragile when disrupted. These are facts about deck building. Nothing Vampires can do is unfair which is why it has not seen much success as a tribe.
A good example of this is Kithkin. Kithkin was very strong in Standard, one of the only decks that made Faeries sweat. Do you see a Kithkin deck? No, because cheating on mana with Aether Vial does not make the deck do unfair things like it does with Goblins or Merfolk. It just lets it play extra men, which is not good enough in Legacy.
Yes every creature is vulnerable to removal and permission, so why play a creature where you get blown out for playing it with Dark Ritual when you can play Hexmage into Dark Depths back up with disruption like Wasteland.
Such a thing doesn't exist. You shouldn't be trying to build Vampires the way you build Goblins or Elves, which is exactly what you are trying to force. CRich3's list is about the best you can do for the creature base since all the other Vampires are subpar if you do not want to play a deck like BR Vampires from Zen/SoM/M11 Standard.
New sorin seems to be a must in the deck. It seems to me that Vampires are gonna become UWR with hevay manabase and many flyers.
Why? Do you often meet flyers in t1.5?
since i seem to be the only person with large tourney experience in legacy vampires here...
the deck is powerful, and resilient but you NEED dark ritual. FACT. Obv Hymn to torach too. the dark ritual turns the slow deck into something that can actually compete with the legacy playstyle. As far as creatures go, you guys got down the obvious. We built Leg Vamps at Grand prix providence, tested and played and came a match away from making it to Day two. This deck is legit if made right.
Aether vial is slow and doesn't really seem worth it in a deck that really wants to go aggro. Hymn doesn't take away blockers on turn two so stromkirk noble goes through, so its out as well. Sorin comes down at four mana, but I'm not sure if he's worth splashing white for (although you can also add mystic then). Stromkirk captain is quite good, although you really want another good vampire to make it worth it to go for vampires.
4x Marsh Flats
2x Polluted Delta
1x Dark Depths
1x Urborg, Tomb of Yawgmoth
1x Volrath's Stronghold
8x Swamp
4x Captivating Vampire
4x Gatekeeper of Malakir
4x Vampire Hexmage
4x Vampire Nighthawk
2x Bloodline Keeper
2x Vampire Nocturnus
4x Thoughtseize
2x Cabal Therapy
2x Liliana of the Veil
2x Skeletal Scrying
2x Smother
I've been testing this list on the last few weeks on MWS and it has been putting good results. What do you guys think? Any ideas?
On DeTora's extra land drop on PT:GTC
Also always remember that MWS is a hugely skewed playtest area. There's almost no combo usually and you don't typically see the top builds.
Your list is missing the swamps that are assumedly filling out the 21 spots.
You guys are right about hymn to tourach. i was testing it but wasn't sure of its addition due to the number of 2-drops vampires, i think that i could cut 2 cabal therapy and 2 bloodghast for it.
I'm on doubts about Captivating Vampire, he is the worst vampire lord and i never ever had a chande to use his ability on an match, on the other side, he can be vialed in easier than the other vampire lords.
I agree with Confidant either but then wouldn't it be easier to just transform this deck into The Gate? (Which i already run anyway).´
I'm not tempted on running Wasteland due to the high quantity of BB costs on my cards.
Yeah, Jitte is amazing, i'm kinda skeptical about it due to Nocturnus but i think it's worth putting it on.
What are your guys' thoughts about Bloodline Keeper? I think that his ability to make creatures by himself is just amazing, but is it worth playing?
On DeTora's extra land drop on PT:GTC
4 Vampire Lacerator
4 Bloodcrazed Neonate
4 Rakish Hier
4 Vampire Nighthawk
2 Captivating Vampire
1 Gatekeeper of malikir
1 Inquision of kozelik
4 Hymn to tourach
1 Diabolic edict
4 Lightning bolt
1 Uzemawas Jitte
4 Bloodstained Mire
4 Badlands
1 Mountain
2 Swamp
3 Scalding Tarn
4 Marsh Flats
Instead of using as many lords, got to thinking I would rather use a lot of the slith style vamps with an aggressive curve since they dont need to rely on a lord, and just bulk up on disruption and removal. Turn one stromkirk noble can prove to be as if not more valuable than a goblin guide in the long run, plus no downside like GG and the rest of the group gets even stronger as you go.
Nighthawk is just a nuts card though maybe he should be a 2 of and the actual lord a 4, but regardless its mostly just a tribal aggro deck that can handle combo with disrution and control with speed.
Http://www.fantasticneighborhood.com/
Comedy gaming podcast. Listening to it makes you cool.
On DeTora's extra land drop on PT:GTC
4x Aether Vial
Creatures
4x Vampire Lacerator
4x Stormkirk Noble
4x Kalastria Highborn
4x Bloodghast
4x Dark Confidant
4x Vampire Hexmage
3x Captivating Vampire
4x Thoughtseize
4x Hymn to Tourach
Lands
3x Urborg, Tomb of Yawgmoth
4x Blackcleave Cliffs
4x Bloodstained Mire
4x Badlands
2x Swamp
3x Dark Depths
1x Verdant Catacombs
4x Lightning Bolt
3x Inquisition of Kozilek
2x Gatekeeper of Malikir
3x Relic of Progenitus
4x Lightning bolt
3x Red Elemental Blast
The general idea is that you can win off either tribal vampire beats, or off the hex/depths combo, which gives you game against decks like goblins, storm combo, or basically anything not running swords to plowshares.
The biggest weakness is the fact that vampires by themselves as a tribe aren't the strongest, when comparing it to merfolk, elves, or goblins.
That being said, I went 4-2 vs. Delver Rug, winning 2 matches, and 2-1 vs. UW stoneblade as well. I'm not sure if I feel like this is an incredibly consistent deck, but if you're looking for a budget deck that can compete with the best, it can definitely pull it's weight. That being said, the strength of this deck is the ability to play tribal aggro with an "i win" button in hexmage depths, coupled with some decent disruption in Hymn + thoughtseize. The actual tribal component is quite weak, and if you want to play any legitimate lords, the only one that's half way playable is captivating vampire. Kalastria highborn is a pseudo lord too, and does happen to play well with open mana from vial & getting in extra damage after the initial onslaught.
4 Vampire Lacerator
4 Kalastria Highborn
4 Bloodcrazed neonate
4 Rakish Heir
1 Gatekeeper of malikir
4 Unmask
4 Hymn to tourach
4 Lightning bolt
1 Uzemawas Jitte
1 Liliana of the veil
4 Bloodstained Mire
4 Badlands
1 Mountain
1 Swamp
3 Scalding Tarn
4 Marsh Flats
Http://www.fantasticneighborhood.com/
Comedy gaming podcast. Listening to it makes you cool.
Although it's not a vampire, i've been thinking on the inclusion of 2 Bitterblossoms to the list, due to the fact its tokens helps a lot into defensive strategies or hits the opponent with jittes like a boss.
I'm not a big fan of Unmask, i'd rather use IoK in its place.
On DeTora's extra land drop on PT:GTC
4 Badlands
4 Bloodstained Mire
2 Volrath Stronghold
4 Blood Crypt
4 Wasteland
3 Marsh Flats
2 Swamps
Creatures: 16
3 Vampire Nocturnus
2 Vampire Nighthawk
3 Gatekeeper of Malakir
4 Bloodghst
4 Kalastria Highborn
4 Hymn to Tourach
4 Cabal Therapy
4 Lightning Bolt
3 Go for the Throat
2 Terminate
2 Liliana of the Veil
2 Sensei's Divining Top
3 Conatmination
1 Damnation
2 Peris
4 Leyline of the Void
3 Red Elemental Blast
2 Inquisition of Kozilek
—Sarnvax, Gitaxian sective
On DeTora's extra land drop on PT:GTC
4 Badlands
4 Bloodstained Mire
2 Volrath Stronghold
4 Wasteland
3 Marsh Flats
4 Swamps
Creatures: 16
3 Vampire Nocturnus
2 Vampire Nighthawk
3 Gatekeeper of Malakir
4 Bloodghst
4 Kalastria Highborn
4 Hymn to Tourach
2 Cabal Therapy
3 Inquisition of Kozilek
4 Lightning Bolt
3 Go for the Throat
2 Terminate
2 Liliana of the Veil
3 Sensei's Divining Top
3 Conatmination
1 Damnation
2 Perish
4 Leyline of the Void
3 Red Elemental Blast
2 Cabal Therapy
I made a few changes, 23 lands were to many.
-4 Blood Crypt
-2 Cabal Therapy -switched from sb
+3 Inquisition of Kozilek
+2 Swamps
+1 Sensei's Divining Top
But I am loving Volrath's Stronghold. It puts a black card on to for Vampire Nocturnus if I dont have Top. It also lets me reuse Gatekeeper if I have to clear out some creatures.
Right now I think I have to much creature control. I may need to put in some draw of some sort. I'm am about to try Diabolic Intent. That with Bloodghost is basically a Demonic Tutor.
—Sarnvax, Gitaxian sective
To answer Grixis's question:
"What are your guys' thoughts about Bloodline Keeper? I think that his ability to make creatures by himself is just amazing, but is it worth playing?"
Yes it is, especially combined with captivating vampire and lots of little vamps.
I just swapped 4 of him in to replace Vampire Nocturnus, and it definitely was an upgrade. Before the transform, Bloodline Keeper flies and makes flying tokens - which were almost always at least 3/3 with my captivating out. Bloodline Keeper also was very easy to transform, (usually after the first token) at which point Lord of Lineage is bigger and meaner than Nocturnus on his best night. Now to be fair, Nocturnus can be faster to make other vampires big and flying immediately, but with my luck it seems to reveal a land too much. That only-working-sometimes thing of Nocturnus bugged me.
So if you are now running Bloodline Keeper and making tokens, all of a sudden that forgotten Captivating Vampire ability is really useful. Getting 5 vamps to tap is now easy, and stealing dragons is fun.
I had an 'I win' button too. I ran Wall of Blood/Rite of Consumption. If you have an early life lead (which you will) you can just kill someone AND have the life back to go on and kill someone else. The wall of blood and consumption both fit the theme well too. After seeing the Hexmage/Depths combo on here, I will have to try that. One more vampire instead of a wall counts for something.
A couple suggestions for any vamp deck - Dark Ritual and Guul Draz Assassin. Dark Ritual to any of the bigger vampires can just wipe out a normal creature deck quick. Turn 2 Bloodline Keeper is sheer joy. Guul Draz with proper feeding and a couple turns can kill an army as it is being made, and is a serviceable Lacerator replacement if you value your life total.
Stromkirk Noble is amazing.... why did it have to be red?
@The Count: Your suggestions may work in casual but the fact is that 4 drops that don't win the game on the spot are not good enough in Legacy. Bloodline Keeper will either die on the spot or you will have to throw in the way of a Goyf or a Knight. Dark Ritual is also awful in this deck since you gain almost nothing from it if you don't play a card that develops real board advantage (Liliana of the Veil, Hypnotic Specter). Guul Draz Assassin is incredibly slow and if someone lets you resolve it and give you 2 turns to level it deserves to lose if they aren't playing combo.
Vampires has very little support compared to the big three (Merfolk, Goblins, Elves) and at the moment, it needs to be playing Dark Depths/Hexmage combo to not be outclassed. Grim Discovery is a card that abuses this strategy well in addition to fighting Wasteland.
Crich3, that new decklist is better, but Protoaddict's decklist has some good things for you. Since you are now running red, if you do 4 of Stromkirk Noble you wont regret it. I thought the whole point of adding red to a vampire deck was for him.
You do have a lot of creature control... I'd swap out one of those for another copy of Gatekeeper of Malakir who is a fine vampire with a kill spell option if you really need it.
Not running 4 of Nighthawk is a crime.
I don't think a tutor will help you as much as regular draw... You have a very consistent deck without needing a particular card very badly. If you focus on strong aggro cards to start with you won't need much draw at all.
+1 for the Bloodghast/Cabal Therapy thing. Good point.
"4 drops that don't win the game on the spot...Dark Ritual is also awful in this deck since you gain almost nothing from it if you don't play a card that develops real board advantage"
Put those together.... I am doing my 4 drop Bloodline Keeper on turn 2 with Dark Ritual quite often. Of course any creature (including Nocturnus) can be killed on the spot, but usually Keeper starts making tokens the next round and that is a real board advantage.
Now like I said Nocturnus can be faster, but in a deck running some red and artifacts, like Grixis is doing, revealing that black card is not as easy or as quick as it looks. He doesn't win on the spot as often, and he is just as easy to kill as Bloodline Keeper. So if you are unusually lucky and running mono-black, then Nocturnus is your man.
You might be right about Guul Draz - again I think my format might make a difference.
It solves to many problems not to play it. And yeah, it's the best equipment in the format, IMHO.
*asking my teammate to write a tournament report*
Actually, it's not since your Bloodline Keeper will never resolve in a real game. Between Daze, FoW, Sword to Plowshares, Edicts, Go for the Throat and Lightning Bolt (mainly Bolt actually), Keeper will die on the spot. Vulnerability to Lightning Bolt is a serious issue in Legacy. In fact, this is a major reason Vampire Nighthawk is very weak in Legacy.
In addition, Bloodline Keeper is very expensive for a card that makes tokens when you can get the same effect from Bitterblossom and have a card that hold Jitte. In fact, I can land Bitterblossom on turn 1 with a Chrome Mox and not even be afraid of walking into non-blue removal spell game 1.
Vampires suffers heavily from the problems I mentioned before and Bloodline Keeper does not fix any of these. At best, Vampires will look like the Gate.
Translation: Play the Gate and don't bother making a new Vampires deck.
I was suggesting Vampire cards as a replacement for other Vampire cards. All that stuff you just said about removal and counter can be said for any vampire in any these decks. So then what counter-proof, bolt-proof vampire would you suggest?
I'm being realistic based on your description of a Vampires deck. You want to replace creatures that have very little impact with creatures that have the same lack of impact. As much as you tune this deck to be Vampire Tribal, it will either end up looking like the Gate with slightly more creatures and slightly less good cards like Bitterblossom or it will be full of overcosted creatures that have no impact on the game and is generally too fragile when disrupted. These are facts about deck building. Nothing Vampires can do is unfair which is why it has not seen much success as a tribe.
A good example of this is Kithkin. Kithkin was very strong in Standard, one of the only decks that made Faeries sweat. Do you see a Kithkin deck? No, because cheating on mana with Aether Vial does not make the deck do unfair things like it does with Goblins or Merfolk. It just lets it play extra men, which is not good enough in Legacy.
Yes every creature is vulnerable to removal and permission, so why play a creature where you get blown out for playing it with Dark Ritual when you can play Hexmage into Dark Depths back up with disruption like Wasteland.
Such a thing doesn't exist. You shouldn't be trying to build Vampires the way you build Goblins or Elves, which is exactly what you are trying to force. CRich3's list is about the best you can do for the creature base since all the other Vampires are subpar if you do not want to play a deck like BR Vampires from Zen/SoM/M11 Standard.
Why? Do you often meet flyers in t1.5?
the deck is powerful, and resilient but you NEED dark ritual. FACT. Obv Hymn to torach too. the dark ritual turns the slow deck into something that can actually compete with the legacy playstyle. As far as creatures go, you guys got down the obvious. We built Leg Vamps at Grand prix providence, tested and played and came a match away from making it to Day two. This deck is legit if made right.
http://media-dominaria.cursecdn.com/attachments/94/793/635032496608471176.jpg
So now we have BWR Vampires. Anyone that could build a list which may be competitive?
4 Marsh Flats
4 Bloodstained Mire
2 Verdant Catacombs
4 Badlands
4 Blackcleave Cliffs
2 Swamp
1 Mountain
4 Dark Confidant
4 Stromkirk Noble
4 Vampire Lacerator
4 Kalastria Highborn
4 Bloodghast
4 Stromkirk Captain
4 Lightning Bolt
4 Chain Lightning
4 Thoughtseize
2 Terminate
2 Umezawa's Jitte
Aether vial is slow and doesn't really seem worth it in a deck that really wants to go aggro. Hymn doesn't take away blockers on turn two so stromkirk noble goes through, so its out as well. Sorin comes down at four mana, but I'm not sure if he's worth splashing white for (although you can also add mystic then). Stromkirk captain is quite good, although you really want another good vampire to make it worth it to go for vampires.
BRWC Mardu Shops - Tymna and Akiri Artifacts BRWC