i still occationally bring it out to a tournament. lately i've been thinking of trying it again with sword of body and mind.
the extra wolf tokens look great for helping the deck in its previous racing problems against certain decks. plus milling people 10 cards is always solid.
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I've only tested it against a few of my friends' decks, notably Affinity and Merfolk. I'm getting mixed results from 'Folk, but I generally do well against Affiniy. Also, Jace wins games. The bounce ability is so good here.
Has anyone tried adding Molten Tail Masticore? Sure, it's one turn slower, but it can win the game without even attacking. On top of that, it can chump every ground creature commonly used in the format. Goyf? Chump, regen.
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Problem is there is no way to fuel him with the required creatures in the GY. Plus he has no evasion as an attacker, and regeneration is kinda meh with exile effects being the most common removal in Legacy. Not a bad idea overall, but I think the deck can't give it what it wants to make him really efficient.
i'd be interested to see what testing molten tail in this deck might do. but the problem is that discard effect that keeps me skeptical. unlike dragon stompy we don't have any benefits to gain from discarding cards. dragon stompy atleast has helbent to benefit from which justifies the masticores. this deck likes to keep some cards in hand for force of will.
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perhaps the trinisphere lists might be able to work with a masticore. when I think of the masticores however i'm usually a fan of razormane than the others. first strike and a 5/5 that plinks for 3 each turn is pretty good.
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does anyone think with the printing of treasure mage this deck could see a revival in new strategy?
the 1 blue with ancient tomb or city of traitors is still an explosive engine.
Cards like show and tell and master transmuter are quickly fueled by this decks staple opening mana engine.
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How are people not running Trinisphere in all of their lists and not running Stoneforge Mystic. It seems that this deck runs a lot of equipment and the Stoneforge would be pretty solid.
Yeah, a Needle and a Crypt are nice to be able to go get with Trinket Mage after sideboarding. Not that familiar with Sea Stompy boards so your guess is as good as mine.
I wouldn't play Cliques, Mulldrifters are much better in this deck. It's arguably more difficult to get UU than to get 2U. Also, I can't think of anything you want to be Cliquing away. Yeah, removal on your guy after you equip it (but you'll have your Clique plowed in response to the trigger). But this deck is not trying to force through a bomb (like Cliquing before NO'ing), tries to save his men from a sweeper at the critical turn or use the evasive ability to deal some damage (this deck has lots of flyers already).
Vendilion Clique is arguably the best blue creature to have ever seen print, but this is not the home he's looking for. In that regard you can compare it to Goyf in Green & Taxes. Goyf is the very best green creature in the game, but he's not welcome in this deck. He's stupid big but has no intelligence (utility/evasion).
I don't like it, i just play 16 creatures in my mws list. I have Trinket Mage, serendib Efreet, Sea Drake and Mulldrifter. I also play Thirst for Knowledge. Combined with Mulldrifter you're actually againing card advantage. You play unfair mana, so you get to play cards like Thirst for Knowledge easily, with a lot of pitchable cards including Chrome Mox, Chalices, Seat of the Synods and the Equipments. The thing I disliked about this deck was running out of gas. In a blue deck? that just makes no sense. Mulldrifter and Thirst provide good CA and keeps you landing threats at a fast pace.
I don't like it, i just play 16 creatures in my mws list. I have Trinket Mage, serendib Efreet, Sea Drake and Mulldrifter. I also play Thirst for Knowledge. Combined with Mulldrifter you're actually againing card advantage. You play unfair mana, so you get to play cards like Thirst for Knowledge easily, with a lot of pitchable cards including Chrome Mox, Chalices, Seat of the Synods and the Equipments. The thing I disliked about this deck was running out of gas. In a blue deck? that just makes no sense. Mulldrifter and Thirst provide good CA and keeps you landing threats at a fast pace.
How has thirst for knowledge been good for you specifically? I've been thinking about running it, but opted for rushing river instead which has been pretty solid.
Thirst for Knowledges gives me the flexibility to come back after initial powerful plays. This deck wants to use it's accelerating lands and moxen to establish a fast start, denying the opponent their spells. Chalice of the Void is the most important card. So after dropping Chalice for one and dropping a guy, you must find more stuff to close the game (FoWs protecting your board, another Chalice, an equipment). TFK helps you with this. Mulldrifter as well. Example:
turn one on the play:
Ancient Tomb, Chrome Mox imprinting a Serendib Efreet, play Sea Drake (3 cards left)
turn two:
Draw a card, attack, tap Tomb and Mox, play TFK, Draw 3 and discard a Mox (5 cards)
As you can see you've actually managed to replenish your hand of the initial card loss from Chrome Mox. Imagine turn two you having a City of Traitors and playing Mulldrifter full the full cost. Then you will have 4 cards in hand, but also 5 mana on board and two creatures (by turn 2). This is how you take mana advantage, and turn it into board presence and card advantage.
Of course, usually it's best to just play a Chalice (or two of them) asap, drop a guy, then replenish your hand (mulldrifter does both, that's why he's so good). So by the time the opponent manages to answer your threats, you've reloaded and you can just overwhelm him.
EDIT: I also recommend trying out Chimeric Mass as a 1-of. You can find it with Trinket Mage and can potentially be anywhere from a 3/3 to a 5/5 body. It's great utility that Trinket Mage can find you literally anything in this deck: hate, land, creature, equipment and chalice.
if your going for trinket mage tech, a mainboarded shield sphere can come in handy some times as well.
counter balances a damage race with any opposing large beaters.
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How the deck deals with the card disadvantage due to Fows and Moxes?
I think this was answered in the Mulldrifter/Thirst for Knowledge discussion right above. I believe the list also runs Sword of Fire and Ice, which draws you a card every time a creature holding it connects. If you find another viable solution, please feel free to share.
Sorry, not a fan of alterations on old cards that are in limited supply. They represent a part of the game's history, and in my opinion altering them shows scant regard for that.
Thinking of this deck in general, it seems very well positioned in the evolved meta. All these Delver decks with tons on 1 mana spells can be exploited by Chalice at 1. I know Maverick might be a pain with its Qasali's Eldariel has been over how to beat Zoo and QPMage in general many times. Plus, the new Cage card seems like a good sideboard slot for Trinket Mage to tutor up. I'm not sure if its an auto-include but it warrants playtesting against Dredge/Reanimator or any other graveyard based decks in general.
Cage doesn't stop Tempo Thresh like Crypt and Relic does, but this deck does run Trinket Mage so that shouldn't be a problem. I really wish I had the Sea Drakes to build this deck. It has been a long time favorite of mine.
Sorry, not a fan of alterations on old cards that are in limited supply. They represent a part of the game's history, and in my opinion altering them shows scant regard for that.
I recently built this deck to try against my playgroup. I have always been a fan of big blue fliers ever since I started playing during Revised with Serendib Efreet.
I am still testing the Time Elementals, I don't like that they cannot attack but I like bouncing troublesome permanents. I am thinking about trying out Dungeon Geists in their place.
I don't think jace belongs at all. FS is designed to win fast with limited disruption. Jace is a mid to late game card that isn't aggressive plus he is double blue. 4 equipment pieces is low being this deck is made to abuse the fast mana produced by the double land. Ideally you want a quick beefy equipped flier by turn two. Lower amount in equipment hinder that plan.
1. Just like what Razefire said he does cost double blue and he's also a card that is meant for control decks so he isn't really all that great in a deck that gets extremely aggressive early.
2. You won't be able to take advantage of his Brainstorm attribute since the deck doesn't run fetchlands. So if you want more card draw in addition to mulldrifter, Thirst for knowledge makes more sense.
3. It's definitely nice that Jace can bounce an opposing creature but you don't actually care about your opponent's creatures since most of your creatures fly with equipment on them.
With that being said, I probably would try out sword of body and mind since that can be pretty devastating if connect against an Threshold or a UW stoneblade player.
Also, as silly as it might sound, I thought about testing out some lodestone golems in here just to see how they would work with the rest of the deck.
This is more of an aggro deck. Lodestone golems seem out of place and they might even hurt you more than your opponent.
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http://forums.mtgsalvation.com/showthread.php?p=10800035#post10800035
i still occationally bring it out to a tournament. lately i've been thinking of trying it again with sword of body and mind.
the extra wolf tokens look great for helping the deck in its previous racing problems against certain decks. plus milling people 10 cards is always solid.
Twitter- RogueSource.
Decks: "Name one! I probably got it built In one of these boxes."
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Vintage will rise again! Buy a Mox today!
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[I]Some call it dig through time, when really your digging through CRAP!
Merfolk! showing magic players what a shower is since Lorwyn!
10 Island
4 City of Traitors
4 Ancient Tomb
4 Chrome Mox
1 Shoreline Ranger
Bodies: 19
4 Serendib Efreet
4 Trinket Mage
4 Sea Drake
4 Mulldrifter
3 Pestermite
4 Chalice of the Void
3 Sword of Fire and Ice
3 Umezawa's Jitte
1 Pithing Needle
1 Sigil of Distinction
Spells: 6
4 Force of Will
2 Jace, the Mind Sculptor
4 Misdirection
3 Sower of Temptation
3 Tormod's Crypt
2 Glen Elendra Archmage
2 Hibernation
1 Pithing Needle
I've only tested it against a few of my friends' decks, notably Affinity and Merfolk. I'm getting mixed results from 'Folk, but I generally do well against Affiniy. Also, Jace wins games. The bounce ability is so good here.
- To my youngest sister when she was 6.
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Decks: "Name one! I probably got it built In one of these boxes."
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Vintage will rise again! Buy a Mox today!
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[I]Some call it dig through time, when really your digging through CRAP!
Merfolk! showing magic players what a shower is since Lorwyn!
But maybe in the Trinisphere lists?
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Vintage will rise again! Buy a Mox today!
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[I]Some call it dig through time, when really your digging through CRAP!
Merfolk! showing magic players what a shower is since Lorwyn!
the 1 blue with ancient tomb or city of traitors is still an explosive engine.
Cards like show and tell and master transmuter are quickly fueled by this decks staple opening mana engine.
with treasure mage we have a tutor to bring up larger artifact threats, such as inkwell leviathan sundering titan duplicant wurmcoil engine steel hellkite and others.
Twitter- RogueSource.
Decks: "Name one! I probably got it built In one of these boxes."
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Vintage will rise again! Buy a Mox today!
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[I]Some call it dig through time, when really your digging through CRAP!
Merfolk! showing magic players what a shower is since Lorwyn!
4 City of Traitors
9 Island
4 Ancient Tomb
1 Seat of the Synod
Creatures:23
4 Serendib Efreet
4 Phyrexian Revoker
4 Trinket Mage
4 Sea Drake
4 Cloud of Faeries
3 Vendilion Clique
1 Sigil of Distinction
3 Sword of Fire and Ice
4 Chrome Mox
4 Chalice of the Void
3 Umezawa's Jitte
4 Force of Will
UWUW ControlUW
UGWSpiritsUGW
GHardened ScalesG
WGRUKiki PodWGRU [RIP]
I wouldn't play Cliques, Mulldrifters are much better in this deck. It's arguably more difficult to get UU than to get 2U. Also, I can't think of anything you want to be Cliquing away. Yeah, removal on your guy after you equip it (but you'll have your Clique plowed in response to the trigger). But this deck is not trying to force through a bomb (like Cliquing before NO'ing), tries to save his men from a sweeper at the critical turn or use the evasive ability to deal some damage (this deck has lots of flyers already).
Vendilion Clique is arguably the best blue creature to have ever seen print, but this is not the home he's looking for. In that regard you can compare it to Goyf in Green & Taxes. Goyf is the very best green creature in the game, but he's not welcome in this deck. He's stupid big but has no intelligence (utility/evasion).
UWUW ControlUW
UGWSpiritsUGW
GHardened ScalesG
WGRUKiki PodWGRU [RIP]
How has thirst for knowledge been good for you specifically? I've been thinking about running it, but opted for rushing river instead which has been pretty solid.
turn one on the play:
Ancient Tomb, Chrome Mox imprinting a Serendib Efreet, play Sea Drake (3 cards left)
turn two:
Draw a card, attack, tap Tomb and Mox, play TFK, Draw 3 and discard a Mox (5 cards)
As you can see you've actually managed to replenish your hand of the initial card loss from Chrome Mox. Imagine turn two you having a City of Traitors and playing Mulldrifter full the full cost. Then you will have 4 cards in hand, but also 5 mana on board and two creatures (by turn 2). This is how you take mana advantage, and turn it into board presence and card advantage.
Of course, usually it's best to just play a Chalice (or two of them) asap, drop a guy, then replenish your hand (mulldrifter does both, that's why he's so good). So by the time the opponent manages to answer your threats, you've reloaded and you can just overwhelm him.
EDIT: I also recommend trying out Chimeric Mass as a 1-of. You can find it with Trinket Mage and can potentially be anywhere from a 3/3 to a 5/5 body. It's great utility that Trinket Mage can find you literally anything in this deck: hate, land, creature, equipment and chalice.
counter balances a damage race with any opposing large beaters.
Twitter- RogueSource.
Decks: "Name one! I probably got it built In one of these boxes."
---------------------------------------------------
Vintage will rise again! Buy a Mox today!
---------------------------------------------------
[I]Some call it dig through time, when really your digging through CRAP!
Merfolk! showing magic players what a shower is since Lorwyn!
I think this was answered in the Mulldrifter/Thirst for Knowledge discussion right above. I believe the list also runs Sword of Fire and Ice, which draws you a card every time a creature holding it connects. If you find another viable solution, please feel free to share.
4 Ancient Tomb
4 City of Traitors
9 Island
1 Seat of the Synod
4 Chrome Mox
4 Serendib Efreet
4 Time Elemental
4 Trinket Mage
4 Sea Drake
4 Mulldrifter
4 Chalice of the Void
4 Force of Will
4 Jace, the Mind Sculptor
1 Pithing Needle
1 Sigil of Distinction
4 Sword of Fire and Ice
I am still testing the Time Elementals, I don't like that they cannot attack but I like bouncing troublesome permanents. I am thinking about trying out Dungeon Geists in their place.
1. Just like what Razefire said he does cost double blue and he's also a card that is meant for control decks so he isn't really all that great in a deck that gets extremely aggressive early.
2. You won't be able to take advantage of his Brainstorm attribute since the deck doesn't run fetchlands. So if you want more card draw in addition to mulldrifter, Thirst for knowledge makes more sense.
3. It's definitely nice that Jace can bounce an opposing creature but you don't actually care about your opponent's creatures since most of your creatures fly with equipment on them.
With that being said, I probably would try out sword of body and mind since that can be pretty devastating if connect against an Threshold or a UW stoneblade player.
Also, as silly as it might sound, I thought about testing out some lodestone golems in here just to see how they would work with the rest of the deck.