This is the list i want to try out this weekend and I wanted some feedback;
// Lands
1 Forest
2 Island
4 Mishra's Factory
4 Misty Rainforest
1 Swamp
3 Tropical Island
3 Underground Sea
4 Verdant Catacombs
3 Wasteland
// Creatures
4 Snapcaster Mage
// Spells
4 Brainstorm
1 Capsize
2 Counterspell
1 Diabolic Edict
4 Force of Will
3 Go for the Throat
2 Innocent Blood
4 Jace, the Mind Sculptor
2 Life from the Loam
4 Pernicious Deed
2 Smother
2 Spell Snare
Snapcaster has been really good for me. If they want to side in more removal for them all the better for me. But then I've only played against zoo, dead guy, and esper stone blade. I even caps locked the zoo player for the win. Ill keep testing
so, recently esper stoneblade became popular, and a long with it, lingering souls. thoughts? i think we probably have a pretty good MU vs. it; darkblast and deeds help a lot.
anyways, here is the list i've been running, and so far there isn't anything i'd change. i barely lose with it at all, vs. almost any deck.
i know the tundra for the CoP:R is kinda sketchy, but for the longest time i was running 2 basic islands and had 2 empty sideboard slots, so i figured it was worth a try. it's paid off, too, i can actually beat burn in a 2/3 now, consistently. finding a CoP isn't too hard, and when it comes down it's pretty much GG. they might have chaos warp, but that's easy enough to counter. many times i've also been able to bait wasteland activations with the tundra too, because my opponent sees it's my only white source.
feedback is appreciated, i hope we can spark some conversation in this thread again.
I just dont feel Jace have can survive to win games in my meta.
// Lands
1 Forest
2 Island
4 Mishra's Factory
4 Misty Rainforest
1 Swamp
3 Tropical Island
3 Underground Sea
4 Verdant Catacombs
3 Wasteland
// Creatures
4 Snapcaster Mage
// Spells
4 Brainstorm
1 Capsize
2 Counterspell
1 Diabolic Edict
4 Force of Will
3 Go for the Throat
2 Innocent Blood
4 Jace, the Mind Sculptor
2 Life from the Loam
4 Pernicious Deed
2 Smother
2 Spell Snare
// Sideboard
SB: 3 Chill
SB: 3 Extirpate
SB: 2 Pithing Needle
less snapcasters (preferably zero), more lilianas. i'd cut capsize and smother as well for some more snares and innocent bloods.
anyways, here is the list i've been running, and so far there isn't anything i'd change. i barely lose with it at all, vs. almost any deck.
4x polluted delta
4x misty rainforest
3x underground sea
3x tropical island
1x bayou
1x tundra
1x island
1x swamp
4x mishra's factory
3x wasteland
3x liliana of the veil
4x brainstorm
4x force of will
4x mana leak
3x spell pierce
3x spell snare
4x pernicious deed
3x innocent blood
1x darkblast
3x extirpate
3x thoughtseize
3x vendilion clique
2x flusterstorm
2x circle of protection: red
1x damnation
1x darkblast
i know the tundra for the CoP:R is kinda sketchy, but for the longest time i was running 2 basic islands and had 2 empty sideboard slots, so i figured it was worth a try. it's paid off, too, i can actually beat burn in a 2/3 now, consistently. finding a CoP isn't too hard, and when it comes down it's pretty much GG. they might have chaos warp, but that's easy enough to counter. many times i've also been able to bait wasteland activations with the tundra too, because my opponent sees it's my only white source.
feedback is appreciated, i hope we can spark some conversation in this thread again.