I'm obviously new to the deck, from earlier comments, but my understanding from talking to people is that Thoughtseize is good in most matchups where you have a lot of dead maindeck cards. Paulo's list from Providence ran 4 Deeds and 5 removal spells, so if you run into a creatureless deck, (or something like Hive Mind where you only keep the Edicts in), those Thoughtseizes will come in handy.
I havent though about this..the number of slots to replace can be numerous in some MUs (cause of the reasons you mentioned)!! this is actualy a very good argument for the thoughtseize.. thanks
Shriekmaw, bone shredder, and big game hunter are the only options really since anything above cmc 3 is quite slow/bad. I'd go with shriekmaw as long as you don't run into black decks too often. Big game hunter is quite solid and bone shredder is basically shriekmaw with echo and cmc 3. Shriekmaw is just better IMO.
On the living wish. Wouldn't you prefer cunning wish since it's an instant? I've seen builds of landstill of all colors run cunning wish to success in the past and I honestly think it's better than living wish in terms of utility. You can grab FoF, creature removal, GY hate, etc. etc. and the instant speed ability of the card is the best reason for it.
I think I'll go with either shriekmaw or big game hunter.
On cunning wish. I actually like living wish better. Cunning wish being an instant really doesn't do much as I'll usually play the spell I got the turn after anyways. I have no idea what FoF is, but living wish has the exact same utilities. The only time I ever worry about instant speed is graveyard hate and even then I usually still beat them. The worst part though, is that cunning wish has no synergy with standstill, one of your maincards. Creatures stay on the battefield so I can do something while standstill is in play and I can play lands anytime even when standstill is in play. It gets me either my mishra or wasteland to lock or deal damage. Most times I'd rather have living wish. Cunning wish consumes too much mana in the first place.
I think part of the reason you need a repeatable creature kill card in your board is because you don't run any maindeck removal. Most BUG Landstill lists run 8 ways to win (4 Jace and 4 Factory), and you're running 13 (2 Bitterblossom and 4 Living Wish, -1 Factory). I'd seriously recommend cutting the bitterblossoms and maybe a Thoughtseize or two to fit some removal in. I think then you'll find that your living wishes get better, because you're able to go get the best creature for the situation out of your board, instead of just getting a way to kill the thing thats killing you.
On cunning wish. I actually like living wish better. Cunning wish being an instant really doesn't do much as I'll usually play the spell I got the turn after anyways. I have no idea what FoF is, but living wish has the exact same utilities.
FoF = Fact or Fiction. I personally dislike Fact in the current legacy environment as Jace, the Mind Sculptor is only slightly less controlling (i.e. FoF is instant-speed, but Jace dominates games) and provides a lot more advantage as the game continues. The other thing to think about is the environment you're running the card in. If you're up against a local crew that's bad at splitting piles, Fact becomes equivalent to a draw-three or draw-four. If you're up against big names at an SCG Open or other huge event, you're likely to start running into folks who can turn your Fact into a draw-two or draw-two-and-a-half on average.
Obviously, if you're maxed out on Daddy Jace, you might consider running some more advantage engines somewhere in your 75. Ancestral Vision is looking pretty good at the moment. Can't be grabbed by Cunning Wish, but whatever.
In the 4-mana card advantage department, you could also consider Gifts Ungiven. That said, Gifts is probably strictly worse than Intuition unless you start adding in lots of recursive elements (since Intuition can get 3 of the same card). Obviously if you run Intuition running a lot of 3 and 4-ofs becomes a lot more attractive.
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In the 4-mana card advantage department, you could also consider Gifts Ungiven. That said, Gifts is probably strictly worse than Intuition unless you start adding in lots of recursive elements (since Intuition can get 3 of the same card). Obviously if you run Intuition running a lot of 3 and 4-ofs becomes a lot more attractive.
Personally, not a bad choice, although I'd make sure to run at least 1x regrowth since it's on color, can grab anything, and is an excellent target for gifts as you'll end up with whatever card you really need one way or another... Other excellent 1-ofs that are very synergenic with gifts ungiven and on color Crucible of Worlds and/or Life from the Loam if you're running the man lands.
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Trade thread under reconstruction. Because you can't spell slaughter without laughter.
Is forbid lock viable in this slower meta? Combined with cycle lands and jace its a powerful tool for the late game and gives an even more synergist approach that this deck aims for.
On the gifts plan getting eternal witness + stronghold + loan + answer card gives a consistant amount of hate and power. Or just grabbing deed and reusing it at 3 to kill witness and get deed back is powerful weapon for more control but might be to clunky.
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currently playing:
legacy: Doomsday, Dredge, BUG (shard less and still)
modern: storm, woo dredge, U-tron
EDH: maelstrom wanderer, Gisela, krenko, lazav, sharrum, sheoldred/xiahou dun, norin the wary, Thrax, Mimeoplasm, GW legends
So what happened to the discussion on 4c Landstill? This used to be a thread where both BUG and 4c Landstill (UWGB) was being discussed. I think sacrificing some mana consistencies to being able to play better removals, Elspeth (and Humility) isn't bad at all.
Being able to play Engineered Explosives for 0 to 4 counters is very flexible. You might be a little worse under Standstill (my list plays 4 Factories and only 3 Wastes) but having access to four colors gives you better control over planeswalkers. Also, Elspeth seems to be particularly powerful nowadays.
I used to have many difficulties managing my mana in the four color list as it's vulnerable to Wasteland, but I can assure you that with a little bit of practice you can easily make sure you get the colors you want (you don't need all the colors right away).
I was forced to play at least two land recursion cards because a well-timed Wasteland often ended my hopes of winning the game. And when I played around Wasteland I had too few colors available, this problem lasted a good number of games. Then came experience with the deck. After a while I went down to only one Life from the Loam and I haven't had too many problems being able to play my cards. So ''getting rid'' of the inconsistencies while maintaining the added bonuses, this should be a deck to keep an eye out for.
Pros:
-best spot removal in the format (Swords to Plowshares)
-best sweepers in the format (Pernicious Deed and Engineered Explosives (remember we're playing four colors))
-best planeswalkers available (Jace 2.0 and Elspeth)
-the diversity in cards makes it hard to shut this deck down. For example Needle and Revoker can only name Deed or EE (or Jace and Elspeth), while the other one still gets them.
-more sideboard flexibility
cons:
-playing one less Wasteland in a format where Landstill decks shine could become a problem, however this is a problem that can be fixed, even if this means going up to 25 lands.
-playing so many duals and colors makes this deck vulnerable to Wasteland.
-besides mana management, it's very important to be able to draw/filter, because your cards have so much range. This means that Brainstorm could be a target, and that in some scenarios you'll die to that being countered (hi Mental Misstep)
Not sure if I came to the right place but I'd like to hear some opinions, and Deedstill is the closest by comparison.
This thread is for BUG Landstill, but I'll respond anyways. Other than the price of the deck Xp the only really good cars in white are Elspeth 1.0 and StP. Elspeth could be really good in the deck but I really don't want to sacrifice more consistency.
I personally like the forbid lock in the right build of this; right build meaning visions> standstill. With life from loam, visions, and jace, the lock not only becomes more possible, but it's actually better. Against the aggro decks, they're blown out just by our maindeck removal/sweeps, and forbid is what will win the counterwar vs. control. Not to mention, discarding do-nothing deeds, dismembers, and spell snares against show and tell (the combo deck to beat) seems really worth it to have an extra counterspell.
After watching some SCG live yesterday, I saw show and tell decks come back from almost certain death mostly due to their resilience. Now, I know that they're opponents were stoneblade and bant (and not bugstill), but the point is they just needed constant counterspells, and not being able to keep up is what cost them. Just my two cents!
*I'm not saying that visions is a must over standstill, just giving argument for why I like forbid lock
what do you think about the new lilian? i can see her fitting in the deck quite well. she is a edict and maybe even a repetable edict. d evne if you only get one creature and she dies after that, it is ok too for three mana...
sure she doesnt win and she is not the bomb under standstill, but as a edict that might live on.. as a one-of..??
I have been kinda playing around with this BUG landstill deck every now and then. There isn't really anything that's awesome about the list but it can get the job done.
The sideboard could still use some work but I like the maindeck. It's been doing pretty well for me. I also have been liking a pair of cliques in the maindeck for additional disruption that actually works well with the countermagic with the deck. I admit the list could still use some work but yeah I just thought I should share if anyone was interested.
Im gonna add liliana to my list as a 2 of for now. She seems strong. Being able to make your opponent discard (and youself) and cruel edict. Plus a decent ultimate. I think she could be strong in the deck. I don't think the discard is going to be too detrimental to us because hopefully we can get our loam/lands engine going or jtms for card advantage while constamtly striping their resources. Does anyone have thoughts on this?
I disaggree on one thing: Her ultimate is pretty bad. Other than that i like her. 1BB for edict effect and a planewalker on board. If they kill her next turn you can count it as life gain. If she stays you use +1 just once and suddenly you can have other edict effect next turn. That is straight card advantage.
Not to mention if game goes on draw-go mode you can just put it on board and in couple turns you have so much edicts that opponent can never break through.
I agree, the ultimate is not stellar.
However, as a control card to break parity with cards such as LftL, she's just fantastic.
^
More more i think the more i`m falling love. I would imagine that on BW discard you want to switch couple gatekeeper of malakir for Liliana.
I mean which one you take:
1) BBB: Edict effect and 2/2 dude
or
2) 1BB: Optional edict effect (you dont have to use it unlike with malakir) + Planewalker on board
Geez this card is good. I nead 2 copies on my legacy collection right know! Propaply switch to my old bugstill (played with it before mental misstep was printed) from NO RUG right when i get couple of these.
Its been a while since i piloted this deck. Are removals and mental missteps good enough that i can run real counterspell instead of spell snare? Format has slowed down anyway. I have played Landstill on vintage long before whole legacy format was established. Basicly from the moment when landstill was figured. It was UR first with Nevinyrral`s Disks. so it will be nice to not play standstill for a change.
Not to be a jerk, but there are no wastelands, Mishra's factory, and presuming because of this no standstill. Is the deck able to function as well/better with the visions draw engine?
Last weekend I was at a tournament and saw two landstill derivatives. The first was bug and used Worm Harvest, and the second used Intuition, Grove of the Burnwillows, and punishing fire. Would these both be considered BUG variants (I know the r is obviously not although I believe the list was similar to some of the versions posted).
Also, based on the trisonmy21 combo, would anyone consider playing Spellweaver Helix, Raven's Crime? Do you think it would be too win more? I feel as though this combo could find a home somewhere in legacy, but is a BUG variant the best place for it?
I've been playing this deck for a couple of weeks now and it seems that merfolks is just a terrible matchup for this deck. It seems like a hopeless uphill battle even post-board. Deed feels like it's too slow to come down to really do anything and the counters are just dead half the time.
So my question is how do you guys deal with this? Do you just ignore the matchup and hope to not get paired with it? Or is there something I'm missing?
(I'm currently running 5 spot removal (3x dismember, 2 go for the throat), 4 deeds maindeck and 3 spot removal (diabolic edict, smother, maelstrom pulse) and 1 ee in the board)
I'm thinking of upping the mainboard removal to 6 (4x dismember, 2x go for the throat), but that still doesn't truly solve the problem. Perhaps i should replace 1x dismember with the new liliana or put a couple shackles in the board. Ideas?
Well the problem with loam-intuition is that its too slow. I hardly have time to resolve a deed and pop it, much less spend 3 turns and 2U+1U+2UX to pop it.
I'm not completely sure liliana will cut it, since versus merfolks she wont live 3 turns (-2, +1, -2) since they'll just attack her once she comes out. She's more like a edict+fog.
I was thinking of trying to get up to 8-10 spot removal post board and basically staying alive until i can resolve my deed or shackles. But even that seems difficult as they will oftentimes still have 1-2 creatures left in hand.
I remember that before Misstep came out my BUG Still deck felt a little slow for the meta and that against aggro and some aggro/control Deed was almost a required pull for a win. So I guess my question is now that misstep is banned does anyone else feel concerned that their BUG Still deck may not deserve to be sleeved up? Its not like it was bad before misstep it just wasn't nearly as consistent and I dislike the whole cunning wish plan. Not only did we lose one of if not our best counter but there are now several decks that pose a threat esspecially G1 in the meta that were non-exsistent last month
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Big Thanks to DNC and all the guys at Heroes of the Plane Studios for the sig and avvie.
BUG-Landstill is my Pet deck and i love to play it no matter how the meta looks. At the moment i saw Lili 2.0 in the spolier i wanted to try her out in this deck. And after the first testing i can say that she is awsome!!!
LANDS
4 Factorys
4 Wasteland
4 Polluted Delta
4 Misty Rainforest
3 Underground Sea
3 Tropical Island
2 Island
SB
3 Veldilion Clique
3 Thoughtseize
4 Leyline of the Void
2 Intuition
1 Worm Harvest
2 Diabolic Edict
Any comments on the list are very welcom..
At the moment you can bring her on an empty board (sure, not against Combo) she is as BOMB!! and even if she has to kill one creature first to survive she is still good...
And together with LftL your opponent is loosing his hand over the following turns and you have time to stabilize while she kills the coming threats..
Fazit: In a meta with mainly control and/or aggro decks she is deffinitly a good addition to this deck!! like her a lot!! the more combo the meta the less she deserves her spots MB.
and jace now has a babe to play...;)
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My MTGSalvation Cube Page (not always up to date, but sweet pics of my alters)
I think I'll go with either shriekmaw or big game hunter.
On cunning wish. I actually like living wish better. Cunning wish being an instant really doesn't do much as I'll usually play the spell I got the turn after anyways. I have no idea what FoF is, but living wish has the exact same utilities. The only time I ever worry about instant speed is graveyard hate and even then I usually still beat them. The worst part though, is that cunning wish has no synergy with standstill, one of your maincards. Creatures stay on the battefield so I can do something while standstill is in play and I can play lands anytime even when standstill is in play. It gets me either my mishra or wasteland to lock or deal damage. Most times I'd rather have living wish. Cunning wish consumes too much mana in the first place.
I'm actually thinking of going 2 bitterblossom -1 thoughtseize to go either +1 Pernicous Deed +1 Go for the Throat +1 Maelstrom Pulse or +1 Go for the Throat +1 Diabolical Edict +1 Maelstrom Pulse.
EDIT - Newest Version of BUG LivingStill
4 Jace, the Mind Sculptor
4 Brainstorm
1 Crucible of Worlds
3 Daze
1 Diabolic Edict
4 Force of Will
1 Go for the Throat
2 Life from the Loam
4 Living Wish
1 Maelstrom Pulse
4 Mental Misstep
3 Pernicious Deed
1 Sensei's Divining Top
4 Standstill
3 Thoughtseize
1 Gemstone Mine
1 Island
3 Mishra's Factory
4 Misty Rainforest
2 Polluted Delta
3 Tropical Island
4 Underground Sea
3 Wasteland
1 Bojuka Bog
1 Damnation
1 Ghastly Demise
3 Krosan Grip
1 Llawan, Cephalid Empress
1 Maze of Ith
1 Mishra's Factory
1 Pernicious Deed
1 Shriekmaw
1 Sower of Temptation
1 The Tabernacle at Pendrell Vale
1 Vendilion Clique
1 Wasteland
FoF = Fact or Fiction. I personally dislike Fact in the current legacy environment as Jace, the Mind Sculptor is only slightly less controlling (i.e. FoF is instant-speed, but Jace dominates games) and provides a lot more advantage as the game continues. The other thing to think about is the environment you're running the card in. If you're up against a local crew that's bad at splitting piles, Fact becomes equivalent to a draw-three or draw-four. If you're up against big names at an SCG Open or other huge event, you're likely to start running into folks who can turn your Fact into a draw-two or draw-two-and-a-half on average.
Obviously, if you're maxed out on Daddy Jace, you might consider running some more advantage engines somewhere in your 75. Ancestral Vision is looking pretty good at the moment. Can't be grabbed by Cunning Wish, but whatever.
In the 4-mana card advantage department, you could also consider Gifts Ungiven. That said, Gifts is probably strictly worse than Intuition unless you start adding in lots of recursive elements (since Intuition can get 3 of the same card). Obviously if you run Intuition running a lot of 3 and 4-ofs becomes a lot more attractive.
Check it out!
http://www.eternalcentral.com/resource-advantage-in-magic-part-1-one-shot-resources/
http://www.eternalcentral.com/resource-advantage-in-magic-part2-tempo/
I've also written a short primer on Manaless Dredge in Vintage:
http://www.eternalcentral.com/the-dredge-of-glory-an-introduction-to-manaless-dredge-in-vintage/
Personally, not a bad choice, although I'd make sure to run at least 1x regrowth since it's on color, can grab anything, and is an excellent target for gifts as you'll end up with whatever card you really need one way or another... Other excellent 1-ofs that are very synergenic with gifts ungiven and on color Crucible of Worlds and/or Life from the Loam if you're running the man lands.
Maverick -- Storm
Click here for trade threadTrade thread under reconstruction.
Because you can't spell slaughter without laughter.
On the gifts plan getting eternal witness + stronghold + loan + answer card gives a consistant amount of hate and power. Or just grabbing deed and reusing it at 3 to kill witness and get deed back is powerful weapon for more control but might be to clunky.
legacy: Doomsday, Dredge, BUG (shard less and still)
modern: storm, woo dredge, U-tron
EDH: maelstrom wanderer, Gisela, krenko, lazav, sharrum, sheoldred/xiahou dun, norin the wary, Thrax, Mimeoplasm, GW legends
And the gifts plan is just clunky and takes too much space. It's cheaper ($$ wise) but it doesn't work as well as intuition in the first place.
Being able to play Engineered Explosives for 0 to 4 counters is very flexible. You might be a little worse under Standstill (my list plays 4 Factories and only 3 Wastes) but having access to four colors gives you better control over planeswalkers. Also, Elspeth seems to be particularly powerful nowadays.
I used to have many difficulties managing my mana in the four color list as it's vulnerable to Wasteland, but I can assure you that with a little bit of practice you can easily make sure you get the colors you want (you don't need all the colors right away).
I was forced to play at least two land recursion cards because a well-timed Wasteland often ended my hopes of winning the game. And when I played around Wasteland I had too few colors available, this problem lasted a good number of games. Then came experience with the deck. After a while I went down to only one Life from the Loam and I haven't had too many problems being able to play my cards. So ''getting rid'' of the inconsistencies while maintaining the added bonuses, this should be a deck to keep an eye out for.
Pros:
-best spot removal in the format (Swords to Plowshares)
-best sweepers in the format (Pernicious Deed and Engineered Explosives (remember we're playing four colors))
-best planeswalkers available (Jace 2.0 and Elspeth)
-the diversity in cards makes it hard to shut this deck down. For example Needle and Revoker can only name Deed or EE (or Jace and Elspeth), while the other one still gets them.
-more sideboard flexibility
cons:
-playing one less Wasteland in a format where Landstill decks shine could become a problem, however this is a problem that can be fixed, even if this means going up to 25 lands.
-playing so many duals and colors makes this deck vulnerable to Wasteland.
-besides mana management, it's very important to be able to draw/filter, because your cards have so much range. This means that Brainstorm could be a target, and that in some scenarios you'll die to that being countered (hi Mental Misstep)
Not sure if I came to the right place but I'd like to hear some opinions, and Deedstill is the closest by comparison.
legacy: Doomsday, Dredge, BUG (shard less and still)
modern: storm, woo dredge, U-tron
EDH: maelstrom wanderer, Gisela, krenko, lazav, sharrum, sheoldred/xiahou dun, norin the wary, Thrax, Mimeoplasm, GW legends
After watching some SCG live yesterday, I saw show and tell decks come back from almost certain death mostly due to their resilience. Now, I know that they're opponents were stoneblade and bant (and not bugstill), but the point is they just needed constant counterspells, and not being able to keep up is what cost them. Just my two cents!
*I'm not saying that visions is a must over standstill, just giving argument for why I like forbid lock
sure she doesnt win and she is not the bomb under standstill, but as a edict that might live on.. as a one-of..??
Here is my list:
4 Mishra's Factory
3 Tropical Island
4 Wasteland
1 Island
2 Verdant Catacombs
4 Polluted Delta
2 Misty Rainforest
3 Underground Sea
1 Forest
1 Swamp
Creatures
2 Vendilion Clique
3 Standstill
2 Diabolic Edict
3 Mental Misstep
4 Force of Will
3 Spell Snare
2 Dismember
3 Counterspell
4 Pernicious Deed
3 Jace, the Mind Sculptor
2 Life from the Loam
4 Brainstorm
2 Perish
2 Vendilion Clique
2 Go for the Throat
4 Leyline of the Void
3 Ghastly Demise
2 Maelstrom Pulse
The sideboard could still use some work but I like the maindeck. It's been doing pretty well for me. I also have been liking a pair of cliques in the maindeck for additional disruption that actually works well with the countermagic with the deck. I admit the list could still use some work but yeah I just thought I should share if anyone was interested.
I agree, the ultimate is not stellar.
However, as a control card to break parity with cards such as LftL, she's just fantastic.
Thanks to Heroes of the Plane Studios for the amazing sig.
NO RUG: Primer
Tempo Thresh: Primer
Not to be a jerk, but there are no wastelands, Mishra's factory, and presuming because of this no standstill. Is the deck able to function as well/better with the visions draw engine?
EDIT*(forgot to finish my post)
I understand there are certain staple cards...such as mass removal (pernicious deed, engineered explosives), counters, and card advantage (again in the form of again pernicious deed, jace, the mind sculptor, standstill). My question is what do people see as efficient numbers/cards to fill these slots?
Mostly, what is the best removal card/combinations?
What counters are best behind FoW and Mental Misstep?
And what are this deck's bad matchups? I love the colours and the idea of the deck, but I'm wondering how to tune it to my meta.
Thanks.
4x Ancestral Visions
4x Brainstorm
4x Force of Will
4x Jace, the Mind Sculptor
4x Mental Misstep
4x Pernicious Deed
3x Spell Snare
2x Counterspell
2x Life from the Loam
1x Diabolic Edict
1x Dismember
1x Go for the Throat
1x Innocent Blood
1x Maelstrom Pulse
4x Mishra's Factory
4x Wasteland
3x Tropical Island
3x Underground Sea
2x Island
2x Misty Rainforest
2x Polluted Delta
2x Scalding Tarn
1x Creeping Tar Pit
1x Flooded Strand
4x Leyline of the Void
3x Thoughtseize
3x Vendillion Clique
2x Damnation
2x Flusterstorm
1x Maelstrom Pulse
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
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Also, based on the trisonmy21 combo, would anyone consider playing Spellweaver Helix, Raven's Crime? Do you think it would be too win more? I feel as though this combo could find a home somewhere in legacy, but is a BUG variant the best place for it?
Thanks for your time!
So my question is how do you guys deal with this? Do you just ignore the matchup and hope to not get paired with it? Or is there something I'm missing?
(I'm currently running 5 spot removal (3x dismember, 2 go for the throat), 4 deeds maindeck and 3 spot removal (diabolic edict, smother, maelstrom pulse) and 1 ee in the board)
I'm thinking of upping the mainboard removal to 6 (4x dismember, 2x go for the throat), but that still doesn't truly solve the problem. Perhaps i should replace 1x dismember with the new liliana or put a couple shackles in the board. Ideas?
I'm not completely sure liliana will cut it, since versus merfolks she wont live 3 turns (-2, +1, -2) since they'll just attack her once she comes out. She's more like a edict+fog.
I was thinking of trying to get up to 8-10 spot removal post board and basically staying alive until i can resolve my deed or shackles. But even that seems difficult as they will oftentimes still have 1-2 creatures left in hand.
Big Thanks to DNC and all the guys at Heroes of the Plane Studios for the sig and avvie.
Currently Playing:
Legacy:
BUGBUG DelverGUB
UWRUWR MiraclesRWU
RUGRUG DelverGUR
UUHigh TideUU
Modern:
UWRUWR ControlRWU
UBUB FaeriesBU
BGRJundRGB
URUR StormRU
Standard:
UWUW ControlWU
My deck looks like this at the moment:
DRAW/CA
4 Brainstorm
4 Standstill
4 Jace 2.0
2 LftL
COUNTER
4 FoW
3 Counterspell
3 Spell Snare
2 Spell Pierce
REMOVAL
4 Deed
2 Lili 2.0
2 Innocent Blood
1 GftT
1 Smother
LANDS
4 Factorys
4 Wasteland
4 Polluted Delta
4 Misty Rainforest
3 Underground Sea
3 Tropical Island
2 Island
SB
3 Veldilion Clique
3 Thoughtseize
4 Leyline of the Void
2 Intuition
1 Worm Harvest
2 Diabolic Edict
Any comments on the list are very welcom..
At the moment you can bring her on an empty board (sure, not against Combo) she is as BOMB!! and even if she has to kill one creature first to survive she is still good...
And together with LftL your opponent is loosing his hand over the following turns and you have time to stabilize while she kills the coming threats..
Fazit: In a meta with mainly control and/or aggro decks she is deffinitly a good addition to this deck!! like her a lot!! the more combo the meta the less she deserves her spots MB.
and jace now has a babe to play...;)