Quote from L-10This is my variant of Soldier Stompy.
Nabbydian's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
//Mana12 Plains4 Ancient Tomb4 Cavern Of Souls//Engine4 Pearl Medallion4 Ballyrush Banneret4 Preeminent Captain4 Enlistment Officer4 Daru Warchief//Lords4 Field Marshal4 Captain of the Watch//Control4 Thalia, Guardian of Thraben4 Chalice of the Void//Removal4 Oblivion Ring//Sideboard3 Loxodon Gatekeeper4 Suppression Field4 Leyline of Sanctity4 Tormod's Crypt
Pearl Medallion and Ballyrush Banneret really smooths out the high CMC of our soldiers. It seems many of you guys like Suppression Field and Trinisphere, but Oblivion Ring really helps on game one against an unknown deck IMO.
Sometimes I will have Pearl Medallion in my hand with only one Plains, and wish the Pearl Medallion was another Plains. Sometimes, I have Ancient Tomb and Pearl Medallion and remembered why it was so awesome. I think 20 lands on this build is sufficient too.
To be honest, I don't really know when I would rather have Suppression Field over Oblivion Ring. I side in 3 Loxodon Gatekeeper against Sneak Attack.
Quote from KhamulYou're right in many points. I'll try if I can fit in 2 Cities.
Another thing that I noticed in my testing: I might need a 19th land - especially with the Cities, which blow up themselves. This land will take the slot of the 3rd Field Marshal.
And Marshal's pump to the Crib Swap Token was annoying sometimes, so I'll replace it either with Veteran Swordsmith or with Mentor of the Meek. I'm especially considering Mentor, because with all the cost-cutting effects, I might have the additional free Mana quite often - netting me more card advantage in the process.
Crib Swap is too important for me to give away - I'll never put it out.
Winter Orb? Never considered it. It looks very strong on paper. Anyways, I'm gonna test it. With all the Sol-lands, it shouldn't be that much of a problem.
And yeah, my SB needs some rework. I just doubt that Cursed Totem and Suppression Field are needed in the same Deck. Field already hinders those activated abilities, and I think that Totem may not be needed.
Quote from OogwayI guess suppression field is the best main deck tax effect out there. Tangle wire might be ok, prob a little too slow. I haven't played this deck before that tournament, but what are match ups like for you guys?
Quote from KhamulWell, those problems with Orb were mainly against Maverick and RUG. Orb has nearly no impact against those Decks - or at least not as much as I would want it to. You're right with Orb against Control. It's extremely relevant against those Decks. The fact that it sometimes hurts me may come because of my boarding plan.
Quote from NabbydianI had my reservations about Suppression Field, but he can be deadly against some decks, my mates were stunned when I dropped a first turn Suppression Field before they could lay their fetchland. Subsequently, Field was also massive against powerful artifacts such as Sensei's Divining Top and Umezawa's Jitte. My Maverick opponent even struggled to use their Mother of Runes and Knight of Reliquary. Goblins also struggled with use of Aether Vial and Rishadan Port as well. Then again, Field can be completely useless against other matchups - I'll just use it as an imprint for my Chrome Mox.
What's so good about this deck is the ability to drop on the first turn - either a Supression Field, Thalia, Guardian of Thraben or Chalice of the Void to disrupt or messes up the opponent. Without Chrome Mox, you loses a big chance of dropping one of them. Also, by playing Chrome Mox, it's easier to run 20 lands or lower.
You may want to consider Veteran Swordsmith over Field Marshal, it will be so much easier and faster to cast.
Quote from The FluffThis is the first time I've seen a legacy deck with Suppression Field in the main. SF looks strong against certain decks, I didn't realize at first that it also affects fetchlands.