I really like Batterskull with humility as a win con, its evasive and with humility it drops permanent 1/1s
I also love wheel of sun and moon main board for the simple fact you can target yourself turning every etutor into a zenith and dodges surgical/extirpate, as well as acts as graveyard hate against mainly dredge.
still working on the sideboard
might try out 1-2 SFM just so batterskull cannot be countered and I would have another way of tutoring for it.
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Legacy decks I play:
RUG RUG Delver GUR GW Maverick RWG BGWRU LED Faithless DredgeURWGB GCombo elves G R Burn R G Infect pumpG BUR AffinityRUB GWR Zoo RWG GWRU Hypergenesis UR RBG Aggro loam GBR
If you decided to go the stax way, why not include some lodestone golems or even masticore ? Masticore is really great with land tax.
Once Trinisphere is in play, Lodestone Golem isn't that much more helpful. They need 3 lands anyways so I'll have no problem getting Land Tax to activate.
In an already cramped list I think there are better finishers than Masticore. I'd much rather have a Batterskull, which is practically the only creature that gets better with Humility, also has evasion, and is in my opinion an overall better card.
Maybe. I'll think about other options. The issue with Abolish is that unless you have Land Tax it's hard to spare a Plains... And why do you care about CotV in that case? Miracle works against us for CotV, as you want to blow it ASAP, and only 20% of the cards you see before T4 can be casted for a miracle cost
The nice thing with Miracle costs is that you can always Scroll Rack them back onto the top of your library to activate at your next draw..seems pretty sweet to me!
The nice thing with Miracle costs is that you can always Scroll Rack them back onto the top of your library to activate at your next draw..seems pretty sweet to me!
Sensei's Diving Top? Brainstorm? Ponder? Just because you have to skip your draw step doesn't mean you can't draw a miracle card and cast it for the discounted cost as long as it's the first card drawn that turn.
Not too well, judging from the nonexistent major tournament victories, but on the other hand Land Tax prices have dropped accordingly. Maybe it is a good time to pick them up, if one believes the deck may do something someday.
I wonder if there isn't a Parfait running around in Legacy somewhere. It seems that there should be, somehow.
Not too well, judging from the nonexistent major tournament victories, but on the other hand Land Tax prices have dropped accordingly. Maybe it is a good time to pick them up, if one believes the deck may do something someday.
I wonder if there isn't a Parfait running around in Legacy somewhere. It seems that there should be, somehow.
Not too well, judging from the nonexistent major tournament victories, but on the other hand Land Tax prices have dropped accordingly. Maybe it is a good time to pick them up, if one believes the deck may do something someday.
I wonder if there isn't a Parfait running around in Legacy somewhere. It seems that there should be, somehow.
im actually working on one right now, it used to be a casual, unpowered pet deck i have in vintage for a long time now..but when i heard they unbanned land tax, i've tried porting it to legacy..
here's what im working on right now: you can help me with your suggestions since the list aint complete.
ENGINE:
4x land tax
2x scroll rack(i wish i had 1 more so can can run 3 of this, i really think it should be a 3-of)
SILVER BULLETS:
1-2 story circle(silver bullet against fast, mono-colored decks)
1 humility(good against maverick) and/or moat(if you can afford it!)
1x leyline of sanctity(silver bullet against burn, ant, etc, shouldn't be maindecked!)
2-3 aura of silence(silver bullet against control.)
1 seal of cleansing(sometimes aura of silence isnt just fast enough, running this as a 1-of
is good..)
1-2 tormod's crypt(with all the graveyard shenanigan's going on in legacy lately, this is usually never a dead card, even as a 2-of maindeck..but running 1 is also ok, depending on your meta..)
1-2 ivory tower(this buys you time against fast aggressive decks until you can find a silver bullet)
1-2 blood moon, this card can seriously shutdown a lot of decks! i recommend running 1 main, and keeping one in the board..
1-2 zuran orb, allows you to manually trigger your land tax, im not sure if i should run this main since many of our lands have a built-in sacrificial effect..
CREATURE REMOVAL:
1-2 wrath of god wrath and/or terminus
3-4 SToP and/or PtE
2-3 oblivion ring- a very versatile removal spell, plus it can get rid of planeswalkers!
UTILITY:
3-4 abeyance/orim's chant/silence(protects your precious silver bullets from counterspells plus its a strong card against storm decks..)
3-4 argivian find (almost like a regrowth in this deck!)
3-4 enlightened tutor (almost like a demonic tutor in this deck, you can draw that card you just put on top of your library with an abeyance..)
MANA:
10-11 plains-(you need a lotta these to be able to tax!)
3-4 mox diamonds (or lotus petal if you're on a budget..)
1-2 wildfield borderpost- k-run's current legacy build runs this..
1-2 mountains
3 crystal vein
3-4 ghost quarter(i agree that this should be a wasteland, unfortunately, i dont have copies yet:( )
1 mistveil plains- i took this out because ive decided to run blood moon..
OTHERS:
sacred mesa- this is really outclassed today, i actually took em' out..
mobilization- i used to run this and sacred mesa as a 1-of..
porcelain legionnaire- these are actually very good! it has phyrexian mana allowing you to keep your land count low plus its an artifact so you can recur it with argivian find..i occasionally swap these for abeyances when im going against aggro..
planar birth- after removing the sacred mesa and mobilization, these had to go out too..
jester's cap- might be a wee bit slow, i still keep 1 in main anywho..
other cards in my collection that im still playtesting with:
trinisphere- i cant seem to make it fit..
ghostly prison
armageddon
pariah (its reccurable removal with argivian find)
cursed totem (good against maverick)
replenish- i use to tun this main but took them out after i maxed the number of argivian finds..
soldevi digger- im not sure if i should still run this..
looking forward for more suggestions: they're hard to find these days coz who the hell plays parfait! i personally would like to thank namelessone for creating this thread..im a big parfait fan..
Tried a couple of the lists in this thread and they all seem to get wrecked by fast aggro decks. What's everyone else's experience with this? Also noticed that dredge isn't that fun of a match-up, even with 4 md Tutors and grafdigger's cage md.
my meta is crawling with aggro(green stompy, naya, zoo, goblins..)
thats why redundancy is the key, i maxed out on the number of PtE, with a singleton humility, 2 story circles(many will disagree with me on this), 2 wraths/terminus, or even a singleton pariah!...or if you're still worried, you can board in some porcelain legionnaire, they buy you time until you get a silver bullet to shut them down..they're perfect for the deck, they have phyrexian mana allowing you to keep your land count low plus they're reccurable with argivian find..only problem is they're anti-synergistic with humility..
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"I am the purifier, the light that clears all shadows."
—Seal inscription
The new card from Return to Ravnica is Rest in Peace, which is graveyard hate. I saw a page or two back someone said they struggled with Dredge. Although they play Nature's Claim out of the board, I think this main decked should really improve the match up for you. Why is it maindecked? Well Graveyard hate is good against a variety of decks, and this hate happens to make a game winning combo with Helm of Obedience. With Rest in Peace you cast and activate Helm of Obedience (4 to cast, 1 to activate) to exile target players library.
One card I am wondering about is Oath of Lieges it acts as a Land Tax for both players, but puts the one basic land into play. Most decks run few basics, and thus wouldn't use it. However you could stack the abilities to have Land Tax fetch you the 3 basics, then Oath to ramp you up one. I haven't tested, but figured I'd ask others their thoughts.
Did you guys consider adding a Blood Moon and a single Mountain in the deck? It quite harsh against a lot of decks
My mana base is:
13x Plains
4x Arid Mesa
1x Mountain
That's right, I'm not using Wastelands.
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11:15, restate my assumptions: 1. Mathematics is the language of nature. 2. Everything around us can be represented and understood through numbers. 3. If you graph these numbers, patterns emerge. Therefore: There are patterns everywhere in nature. - Maximillian Cohen.
I told you I liked your deck, (nameless one). I meant it. I pitched the idea to a friend of mine. He took it to a local tournament this weekend and split for top, going 4-1. We did not have Helms of obedience, so we worked out a way to use red for Seismic Assault and Entreat the Angels as his win conditions. He used Undiscovered Paradise and two Mountains to augment the red supply, and he never had problems, even against D+T. He beat me round 1 - junky pairing against a friend...Anyway, I thought I would feel that it was insufficient mana and a weak wincon, but it certainly was not either of those. 1 Trinisphere is going to the main now and we kept one Rest in Peace in. I bought the Helms anyway, so he will be trying them out.
What did your friend's full list look like? Also, how was Undiscovered Paradise overall?
I was gonna try Seismic Assault but I didn't want to rely too much with Lotus Vale (in my build). I also wasn't sure on what to remove. Maybe three maindecked Rest in Peace was too much.
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Thanks for spiderboy4 of High~Light_Studios for the kick ass avatar.
Thanks for DarkNightCavalier of HotPS for the exceptional signature.
I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
We based the list off of yours. Our crash course with it was also based upon my long conversation with you. The mana was simple as soon as we kept two Mountains in place of Plains. Undiscovered Paradise was excellent every time he used it. Great for a turn 1 Land Tax. Great for landing Seismic Assault and then ditching it for 2 dmg. We used 3 Lotus Vale. He said that it was good to him also. No Ghost Quarters. 2 Crystal Vein, 2 Horizon Canopy which were all nothing special but not liabilities either. I don't see any reason why we could not keep the Helm wincon and a single Seismic Assaul if we just use one or two of each.
No, he kept City of Traitors. We ditched the Ghost Quarters. He may be reducing the numbers of Cities for next time though. How about Ghost Town? Just a thought.
I like Ghost Town since you have the option to reduce your land count (unlike Paradise).
I have to admit, I haven't been doing much with the deck. Busy with Modern (getting ready or GP Toronto, hoping I am not working that weekend)
Although I stumble upon a card that I want to test in the deck. Don't want to reveal it yet because of surprise factors. I can give a hint though; it's from the Dark.
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Thanks for spiderboy4 of High~Light_Studios for the kick ass avatar.
Thanks for DarkNightCavalier of HotPS for the exceptional signature.
I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
I like Ghost Town since you have the option to reduce your land count (unlike Paradise).
I have to admit, I haven't been doing much with the deck. Busy with Modern (getting ready or GP Toronto, hoping I am not working that weekend)
Although I stumble upon a card that I want to test in the deck. Don't want to reveal it yet because of surprise factors. I can give a hint though; it's from the Dark.
Very interesting, but I think that the idea situation is for the opponent to lose life equal to the number of lands you control and you to lose one more life than that. Plus you get to destroy a few lands. Not sure how helpful this is going to be.
If you have more lands than the opponent, things get interesting. In that case, the opponent would lose life equal to the number of lands he controls times two plus one.
The fact that the optimal play (or, what I think it is) is very different is interesting, but I'm unsure how useful it is as a card. Control doesn't care about doing damage unless its going to win
I am thinking about using parfait for my legacy tourny coming up. It has been one of my pet decks through the years. My biggest fear is control at this point. Creature decks I feel we should never lose to, but once spells start flying...
Needless to say I'm going to run chants main possibly include 2 isochron scepters. I'm curious if anyone else has tried this out. I felt it was one if the stronger points for mighty Quinn and it seems like we can have the lock turn 1.
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------------------- Keep Abiding or Get Mangled ------------------
Very interesting, but I think that the idea situation is for the opponent to lose life equal to the number of lands you control and you to lose one more life than that. Plus you get to destroy a few lands. Not sure how helpful this is going to be.
If you have more lands than the opponent, things get interesting. In that case, the opponent would lose life equal to the number of lands he controls times two plus one.
The fact that the optimal play (or, what I think it is) is very different is interesting, but I'm unsure how useful it is as a card. Control doesn't care about doing damage unless its going to win
The last part is what got me. Ideally, you want them to pay life for for their lands and if they are afraid of Land Tax, pay for yours. But the issue of damage is the question. Will it be enough to beat your opponent or make him/her pick the lesser bad situation (because either way, it's a bad situation).
But now we're talking about damage, creatures might be the next addition (like Thalia).
I am thinking about using parfait for my legacy tourny coming up. It has been one of my pet decks through the years. My biggest fear is control at this point. Creature decks I feel we should never lose to, but once spells start flying...
Needless to say I'm going to run chants main possibly include 2 isochron scepters. I'm curious if anyone else has tried this out. I felt it was one if the stronger points for mighty Quinn and it seems like we can have the lock turn 1.
I have tried it but ultimately I have cut Scepters. The Scepters we're too mana hungry for a deck that wants to establish board control with minimal mana. I feel that you have better options. Although if you want to go that way, Defense Grid might also help you.
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Thanks for spiderboy4 of High~Light_Studios for the kick ass avatar.
Thanks for DarkNightCavalier of HotPS for the exceptional signature.
I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
My friend piloted this deck again last night to a mediocre 3-2. He went solid white, copying much from (nameless one)'s deck with the Helm primary wincon. It's a good wincon for this deck. We decided to pull out the Ghostly Prisons entirely from the sideboard, relying on Terminus and Humility to do the ant-aggro. He faced Goblins and won every game, so I am not sure how important the Prisons are.
In opposition to the way this deck had always played in the past, I no longer think there is much of any reason to stay in one color. Three might even be reasonable. We might be able to make it work with all five. This means some serious thought about the mana base though.
3 Lotus Vale
3 Undiscovered Paradise
4 Mox Diamond
...for starters. I'm not sure yet. I want to explore what it means to include extra colors and what they can offer. If we really could have all colors in here with no mana problems, which cards would you like to have access to?
I do agree with the mana hungry statement as I too cut scepters. But I do liken parfait to Quinn in that I feel we need to survive to turn 4 where our deck is truly online. Chants and silence buy us that time and protect our combo.
While I like defense grid, I don't think it does enough for our deck.
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------------------- Keep Abiding or Get Mangled ------------------
2x Ghostly Prison
2x Oblivion Ring
1x Wheel of Sun and Moon
4x Land Tax
1x Solitary Confinement
1x Humility
1x Moat
4x Path to Exile
4x Orim's Chant
4x Enlightened Tutor
2x Terminus
2x Batterskull
2x Isochron Scepter
1x Pithing Needle
1x Zuran Orb
2x Scroll Rack
4x Mox Diamond
12x Plains
2x Ghost Quarter
1x Serra's Sanctum
2x Elspeth, Knight-Errant
1x Cursed Totem
2x Oblivion Ring
2x Defense Grid
2x Ghostly Prison
2x Tormod's Crypt
1x Ethersworn Canonist
1x ring of immortals
I really like Batterskull with humility as a win con, its evasive and with humility it drops permanent 1/1s
I also love wheel of sun and moon main board for the simple fact you can target yourself turning every etutor into a zenith and dodges surgical/extirpate, as well as acts as graveyard hate against mainly dredge.
still working on the sideboard
might try out 1-2 SFM just so batterskull cannot be countered and I would have another way of tutoring for it.
GW Maverick RWG
BGWRU LED Faithless DredgeURWGB
GCombo elves G
R Burn R
G Infect pumpG
BUR AffinityRUB
GWR Zoo RWG
GWRU Hypergenesis UR
RBG Aggro loam GBR
Once Trinisphere is in play, Lodestone Golem isn't that much more helpful. They need 3 lands anyways so I'll have no problem getting Land Tax to activate.
In an already cramped list I think there are better finishers than Masticore. I'd much rather have a Batterskull, which is practically the only creature that gets better with Humility, also has evasion, and is in my opinion an overall better card.
The nice thing with Miracle costs is that you can always Scroll Rack them back onto the top of your library to activate at your next draw..seems pretty sweet to me!
Except when you have a Solitary Confinement out--dang it! Now you're forced to hardcast Terminus.
Sensei's Diving Top? Brainstorm? Ponder? Just because you have to skip your draw step doesn't mean you can't draw a miracle card and cast it for the discounted cost as long as it's the first card drawn that turn.
I wonder if there isn't a Parfait running around in Legacy somewhere. It seems that there should be, somehow.
Overall record: 139-98-15
Total number of matches: 252
Win percentage ignoring draws: 58.649789
Win percentage including draws: 55.158730
im actually working on one right now, it used to be a casual, unpowered pet deck i have in vintage for a long time now..but when i heard they unbanned land tax, i've tried porting it to legacy..
here's what im working on right now: you can help me with your suggestions since the list aint complete.
ENGINE:
4x land tax
2x scroll rack(i wish i had 1 more so can can run 3 of this, i really think it should be a 3-of)
SILVER BULLETS:
1-2 story circle(silver bullet against fast, mono-colored decks)
1 humility(good against maverick) and/or moat(if you can afford it!)
1x leyline of sanctity(silver bullet against burn, ant, etc, shouldn't be maindecked!)
2-3 aura of silence(silver bullet against control.)
1 seal of cleansing(sometimes aura of silence isnt just fast enough, running this as a 1-of
is good..)
1-2 tormod's crypt(with all the graveyard shenanigan's going on in legacy lately, this is usually never a dead card, even as a 2-of maindeck..but running 1 is also ok, depending on your meta..)
1-2 ivory tower(this buys you time against fast aggressive decks until you can find a silver bullet)
1-2 blood moon, this card can seriously shutdown a lot of decks! i recommend running 1 main, and keeping one in the board..
1-2 zuran orb, allows you to manually trigger your land tax, im not sure if i should run this main since many of our lands have a built-in sacrificial effect..
CREATURE REMOVAL:
1-2 wrath of god wrath and/or terminus
3-4 SToP and/or PtE
2-3 oblivion ring- a very versatile removal spell, plus it can get rid of planeswalkers!
UTILITY:
3-4 abeyance/orim's chant/silence(protects your precious silver bullets from counterspells plus its a strong card against storm decks..)
3-4 argivian find (almost like a regrowth in this deck!)
3-4 enlightened tutor (almost like a demonic tutor in this deck, you can draw that card you just put on top of your library with an abeyance..)
MANA:
10-11 plains-(you need a lotta these to be able to tax!)
3-4 mox diamonds (or lotus petal if you're on a budget..)
1-2 wildfield borderpost- k-run's current legacy build runs this..
1-2 mountains
3 crystal vein
3-4 ghost quarter(i agree that this should be a wasteland, unfortunately, i dont have copies yet:( )
1 mistveil plains- i took this out because ive decided to run blood moon..
OTHERS:
sacred mesa- this is really outclassed today, i actually took em' out..
mobilization- i used to run this and sacred mesa as a 1-of..
porcelain legionnaire- these are actually very good! it has phyrexian mana allowing you to keep your land count low plus its an artifact so you can recur it with argivian find..i occasionally swap these for abeyances when im going against aggro..
planar birth- after removing the sacred mesa and mobilization, these had to go out too..
jester's cap- might be a wee bit slow, i still keep 1 in main anywho..
other cards in my collection that im still playtesting with:
trinisphere- i cant seem to make it fit..
ghostly prison
armageddon
pariah (its reccurable removal with argivian find)
cursed totem (good against maverick)
replenish- i use to tun this main but took them out after i maxed the number of argivian finds..
soldevi digger- im not sure if i should still run this..
looking forward for more suggestions: they're hard to find these days coz who the hell plays parfait! i personally would like to thank namelessone for creating this thread..im a big parfait fan..
-please pardon my english, not a native speaker..
—Seal inscription
my meta is crawling with aggro(green stompy, naya, zoo, goblins..)
thats why redundancy is the key, i maxed out on the number of PtE, with a singleton humility, 2 story circles(many will disagree with me on this), 2 wraths/terminus, or even a singleton pariah!...or if you're still worried, you can board in some porcelain legionnaire, they buy you time until you get a silver bullet to shut them down..they're perfect for the deck, they have phyrexian mana allowing you to keep your land count low plus they're reccurable with argivian find..only problem is they're anti-synergistic with humility..
—Seal inscription
Thanks for spiderboy4 of High~Light_Studios for the kick ass avatar.
Thanks for DarkNightCavalier of HotPS for the exceptional signature.
http://tappedout.net/mtg-decks/legacy-parfait-1/
4x Enlightened Tutor
4x Path to Exile
Sorcery
3x Terminus
Creature
3x Stoneforge Mystic
Artifact
4x Chalice of the Void
2x Sensei’s Divining Top
3x Scroll Rack
1x Helm of Obedience
1x Batterskull
Enchantment
4x Land Tax
3x Rest in Peace
1x Seal of Cleansing
1x Oblivion Ring
1x Humility
1x Elspeth, Knight-Errant
Legendary Land
2x Karakas
Land
4x Mishra’s Factory
4x Crystal Vein
3x Ancient Tomb
3x Wasteland
8x Plains
1x Humility
1x Terminus
2x Rule of Law
4x Leyline of Sanctity
1x Circle of Protection: Red
2x Pithing Needle
2x Ethersworn Canonist
2x Swords to Plowshares
The new card from Return to Ravnica is Rest in Peace, which is graveyard hate. I saw a page or two back someone said they struggled with Dredge. Although they play Nature's Claim out of the board, I think this main decked should really improve the match up for you. Why is it maindecked? Well Graveyard hate is good against a variety of decks, and this hate happens to make a game winning combo with Helm of Obedience. With Rest in Peace you cast and activate Helm of Obedience (4 to cast, 1 to activate) to exile target players library.
One card I am wondering about is Oath of Lieges it acts as a Land Tax for both players, but puts the one basic land into play. Most decks run few basics, and thus wouldn't use it. However you could stack the abilities to have Land Tax fetch you the 3 basics, then Oath to ramp you up one. I haven't tested, but figured I'd ask others their thoughts.
My mana base is:
13x Plains
4x Arid Mesa
1x Mountain
That's right, I'm not using Wastelands.
Standard: XDon't play.X
Legacy: BUReanimatorUB
Vintage: URBWGDBRU
Feel free to ask any questions.
Thanks for spiderboy4 of High~Light_Studios for the kick ass avatar.
Thanks for DarkNightCavalier of HotPS for the exceptional signature.
What did your friend's full list look like? Also, how was Undiscovered Paradise overall?
I was gonna try Seismic Assault but I didn't want to rely too much with Lotus Vale (in my build). I also wasn't sure on what to remove. Maybe three maindecked Rest in Peace was too much.
Thanks for spiderboy4 of High~Light_Studios for the kick ass avatar.
Thanks for DarkNightCavalier of HotPS for the exceptional signature.
Thanks for spiderboy4 of High~Light_Studios for the kick ass avatar.
Thanks for DarkNightCavalier of HotPS for the exceptional signature.
I have to admit, I haven't been doing much with the deck. Busy with Modern (getting ready or GP Toronto, hoping I am not working that weekend)
Although I stumble upon a card that I want to test in the deck. Don't want to reveal it yet because of surprise factors. I can give a hint though; it's from the Dark.
Thanks for spiderboy4 of High~Light_Studios for the kick ass avatar.
Thanks for DarkNightCavalier of HotPS for the exceptional signature.
Very interesting, but I think that the idea situation is for the opponent to lose life equal to the number of lands you control and you to lose one more life than that. Plus you get to destroy a few lands. Not sure how helpful this is going to be.
If you have more lands than the opponent, things get interesting. In that case, the opponent would lose life equal to the number of lands he controls times two plus one.
The fact that the optimal play (or, what I think it is) is very different is interesting, but I'm unsure how useful it is as a card. Control doesn't care about doing damage unless its going to win
Level 1 Judge
Currently Playing:
W Death and Taxes
BGR ScapeWish Nic Fit
BGR Punishing Nic Fit
Needless to say I'm going to run chants main possibly include 2 isochron scepters. I'm curious if anyone else has tried this out. I felt it was one if the stronger points for mighty Quinn and it seems like we can have the lock turn 1.
-----The Legacy Flowchart-----
Tiny Leaders Overlord
The last part is what got me. Ideally, you want them to pay life for for their lands and if they are afraid of Land Tax, pay for yours. But the issue of damage is the question. Will it be enough to beat your opponent or make him/her pick the lesser bad situation (because either way, it's a bad situation).
But now we're talking about damage, creatures might be the next addition (like Thalia).
I have tried it but ultimately I have cut Scepters. The Scepters we're too mana hungry for a deck that wants to establish board control with minimal mana. I feel that you have better options. Although if you want to go that way, Defense Grid might also help you.
Thanks for spiderboy4 of High~Light_Studios for the kick ass avatar.
Thanks for DarkNightCavalier of HotPS for the exceptional signature.
In opposition to the way this deck had always played in the past, I no longer think there is much of any reason to stay in one color. Three might even be reasonable. We might be able to make it work with all five. This means some serious thought about the mana base though.
3 Lotus Vale
3 Undiscovered Paradise
4 Mox Diamond
...for starters. I'm not sure yet. I want to explore what it means to include extra colors and what they can offer. If we really could have all colors in here with no mana problems, which cards would you like to have access to?
Life from the Loam?
Energy Field?
Impending Disaster?
EDIT: I think my real motivation might be to point out how ignorant the tools on SCG Opens are who seem to think Plains are weak.
While I like defense grid, I don't think it does enough for our deck.
-----The Legacy Flowchart-----
Tiny Leaders Overlord