I'm not sure that how many cards I want to bring in to slow-roll counterspell decks - I think the disruption is important but also want to make sure I don't fizzle when I do try to go off because the deck operates under different Cheeri0 to non-Cheeri0 ratios. Not sure on the sideboard in general really, because I've tested with it less than the deck iteself.
The Bushwhacker and Pest helps me win when I've "fizzled" but still have a board full of weenies. Gamble can help find those win-cons mid combo, and naturally I need more red mana to accommodate this.
I could certainly appreciate more W, but I don't think I've ever been unable to cast Scapegoat while looking at an untapped Taiga.
As for boarding - bring in all your anti counter hate. If that dilutes the deck too much, you've got too much protection in the board. Xantid Swarm only costs 1, and as such doesn't dilute the deck too much.
But this deck will always be bad against decks with a lot of counter spells. That's the price we pay for the speediness. We're fast enough to usually dodge Counterbalance, so mostly we just need to get past Daze, FoW, and 1cc counter spells.
The Bushwhacker and Pest helps me win when I've "fizzled" but still have a board full of weenies. Gamble can help find those win-cons mid combo, and naturally I need more red mana to accommodate this.
I don't think I've ever considered 'Dies to Removal' a valid argument for anything before, but I'm hesitant to run MD Signal Pest as an alternate wincon for that very reason. If it was just a creature that impacted the board state like a normal deck that would be one thing, but if Signal Pest dies when we need it to help push through damage that leaves us no better off than we were not running it. That said, while it is more vulnerable to removal you can get it out with far less investment than Beastmaster's Ascension, which is my current backup plan. I don't like Goblin Bushwhacker in the event of the fizzle, since it only pumps your guys for one turn.
I could certainly appreciate more W, but I don't think I've ever been unable to cast Scapegoat while looking at an untapped Taiga.
Without Bushwhacker or Gamble, I think the Savannah will also allow me to more reliably use Silence as a supplement to Swarm out of SB.
Hey all! Just got back from Atlanta, I'll have a tournament report up as soon as possible in the Legacy General section. I will say here that it was an uninspiring 3-6 finish, with a streak of the worst luck I've ever seen with the deck.
I lost 4 rounds to Maverick, an amazing matchup. My girlfriend lost 3 rounds in a row to Goblins, our best possible matchup in all of Magic, and both of us won game ones and by all rights should have won game 3's against Blue decks (combo out while they have no countermagic, or through Counterbalance, every time whiffing off amazing hands and decent draws).
I even got a Countertop player to about 10 life with beatz before the THIRD Terminus slowed me just enough to keep him afloat.
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Slowly breaking.
Any more of this, and Team Troll will be more than just a name.
Hey all! Just got back from Atlanta, I'll have a tournament report up as soon as possible in the Legacy General section. I will say here that it was an uninspiring 3-6 finish, with a streak of the worst luck I've ever seen with the deck.
I'm sorry to hear that lady luck wasn't on your side. As someone who usually pilots Goblins, I understand (and loathe) losing to Maverick. It's a pity that you weren't able to take it when the MU was in your favor though.
At SCG Prov I saw someone playing the cherri0s deck, he was stepping on b/w tokens. He record could not have been that good (cause I was doing poorly and he was next to me), but never the less I had more intrest in his game than my own.
In retrospect I should have run the same deck, if you are doing well you will get a deck tech, and you get a croud.
Has anyone thought of running goblin bombardment in here? If for some reason our storm fails, I think it could be a good backup
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Legacy:WDeath and TaxesW W45-L16-D11 8 Top 8s 15th Scg Oakland
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Either one could work just fine. The goblin bushwackermay be a little better due to that you only need 9 other creatures out win and the goblin bonbardment you need 20. The other side for the bushwacker is that if you go tendrls for a win condition, and they sideboard in some sort of self hexproof hate its an easy way around it.
Bushwhacker can aslo be played for R in a pinch to trigger Glimpse rather than Fizzle. And if you don't have quite enough creatures, they're there to attack again next round which might b enough to finish if you have a Pest or some creatures out with non-zero power.
Most of your creatures are 0 power, so I assume you mean 18 other creatures (minus one per each Memnite in play). But sometimes you can use Scapegoat to cast Bushwhacker twice and win with a small number of creatures.
Basically, the only advantage this card has over Grapeshot is that it can work the turn after you drop you creatures (if you fizzled). Bushwhacker works just as well here, but has other perks.
So I ended up playing Cherri0s in a local legacy event. went 1-2, and i could make a few changes to the deck.
Match 1
Mono Black Pox
I play my good freind and his mono back pox deck... not a good match up.
Both games he started his turn with dark ritual -> hymm/duress. I really had no chance.
Both games i attempted to go off turn 1 but only bricked on bad glimps draws. Due to it being pox, i could not build a hand.
0-1
Match 2
R/u aggro
This match was against a budge deck. The girls boyfriend was playing so I think she picked up the game when they started dating.
Both matches there was no dissruiption (counterspells), so i could build my hand then go off.
1-1
Match 3
Goblins
G1 was draw go with a few cherri0s down to stop the lackey from connecting. He blows out and gets me to 5, a lucky draw for a chalice allows me to go off.
G2 he played Pyrostatic Pillar after a few turns of draw go. The card really didnt matter because i could not find a glimpse or another piece of the combo.
G3 On the play my opening hand was : Glimps, Glimps, forest, elvish spirit guide, 2x cherri0s. So i go forest -> glimps, spirit guild -> glimps, draw 2x off a cherr0s, get another glimps and a lotus petal, so i go petal -> glimps, then draw 3 cards off the last cherri0... all bricks. I just scoop there and give him the match. The draw was something like spirit guide, forest and my enchantment hate.
1-2
There should of been a 4th match but I didnt feel like playing after that so I gave him the 2-0 and took off for the night.
I have just perused this thread and find the deck idea amazing Definitely going to assemble a version of this. One thing that bugs me though, is what appears to be no answer whatsoever to having Glimpse of Nature Surgically Extracted.
That might sound like a marginal scenario, and maybe it's just one of those things that you have to accept if it happens once in every 10 rounds. But can someone with tournament experience enlighten me on how often you experience this? Also, how resilient is the deck to hand disruption in general? I saw someone saying this deck wants to begin on the draw... how vulnerable are we to a turn 1 Thoughtseize from our opponent when he/she's on the play?
I'm glad you like it! =)
I have had Glimpse of Nature extradite once in a tournament, and I won that game anyway; he cast Extraction in response to my second Glimpse of Nature. Yes, it happens. But not often, and when it does, it is usually death, but not an autoscoop; we can still win without it via Bushwhacker/BMA beats, buildup+Scapegoat storm, even though these things are unlikely.
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Slowly breaking.
Any more of this, and Team Troll will be more than just a name.
My opponent once kept a questionable hand because he held a FoW and an Extraction. Turn one I Glimpse, he counters, and proceeds to play Extraction. I respond with a boarded in Noxious Revival!
Sadly I already held a second glimpse, and was planning to use Revival on my Lotus Petal as that was my only mana. By the time I drew a land it was too late.
The point is Noxious Revival is a fantastic card and should be in your sideboard. It gives us a little game against our harder matches.
I plan to build this deck. To combat alot of problems countermagic/surgical extraction issues we could we play 3 Glimpse of Nature MD and 4 Burning Wish? This essentially gives us 7 Glimpse MD, because you have the 4th Glimpse in your sideboard. You can also set up a sideboard full of Sorcery Silver Bullets for Burning Wish.
I play Sac-Land Tendrils and it uses this same exact strategy, which could be applied here if the 2-cc isn't much of an issue that is.
T1 hand disruption is also answered with Noxious Revival. I wouldn't chose to draw - you're much more vulnerable to counter magic and discard that way.
I'm starting to agree. I still like the extra card, but there's a lot of 7's that can just win as well, and I think avoiding IoK/Duress/Thoughtseize/Spell Pierce/Daze maybe more important. Against aggro, choose to draw, but against everyone else, and in game 1, choose the play.
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Slowly breaking.
Any more of this, and Team Troll will be more than just a name.
I run Silence in my sideboard. It's the strongest and fastest protection card, but not necessarily the best:
Xantid Swarm is a Silence that is repeatable if you whiff, doesn't require two mana, doesn't require off-color mana, and draws cards mid-combo. It is also vulnerable to removal and requires you to wait a turn.
Pact of Negation is free, and doesn't require you to wait a turn, but only stops one counterspell and doesn't really allow for a second try.
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Slowly breaking.
Any more of this, and Team Troll will be more than just a name.
Wouldn't Silence fit in this deck against control? Is you're going for a Bushwacker/Beastmaster win, I mean
I still prefer Xantid Swarm. Even after swinging with Xantid Swarm precombo you can still win the next trun if you drop a Signal Pest or hold back on dropping Goblin Bushwacker. I also run one a singleton Grapeshot just in case.
why are we still playing lands? i dont get it. does it somehow make you more consistent? lol. i wanted an all in "belcher" theme with no catch just here it is i win or not!!?? lol
i am actually surprised rstevens416 is fairly close to my list. "kinda makes me feel like river dancin"
why are we still playing lands? i dont get it. does it somehow make you more consistent?
Yes, quite a bit more. You have eleven cards which let you cast a turn one Multani's Presence or Glimpse Of Nature and only four that can cast your tutor. None of these sources are reusable A more typical list might run thirteen cards which can produce G turn one, nine of which can make coloured mana for your tutor (and five of those nine can be reused the next turn).
lol. i wanted an all in "belcher" theme with no catch just here it is i win or not!!?? lol
Mission accomplished! But one of the strengths of this deck is the ability to play through a fizzle. Between your reliance on Summoner's Pact and your Chalice/Presence combo you're sure to "win or not" then and there. Maybe you'd have more fun actually running belcher?
Honestly that list looks grossly inconsistent to me.
24 zero drops plus 4 Probes are not enough - this is less than half your deck. I run 28 plus the Probes.
Mox Opal doesn't help you get going. Your mana base is slim and none of it is reusable mana (should you have to tutor for a combo piece).
You're running three Summoner's Pact without Skyshroud Cutter (which you can't run because you have no forests). These only get (G) mana and are often dead draws. The deck thinning doesn't make these better than a basic Forest - much less a dual or shock land!
You have only one business card and no way to find it.
The Chalice/Presence combo is only good if you open with both pieces. Other that that, it tends to dilute your combo once you get started.
You have only one tutor (besides the pacts) and it can't find GlimpseorGrapeshot.
I'm not trying to be negative. If you're having fun with the deck by all means continue. I just think you could make it a lot better.
The deck rocked. I ended up only loose one game in the top 4 to ad nauseum tendrls, which i punted my self. Over all i ended up splitting 3/4 with someone and took the 5$ for the pay in back.
G1 vs Elves.
This was a joke, he won the die roll and goes; elf, go. I turn 1 him. Game two, same exact thing. We were done in about 5 min.
G2 vs ad nauseum tendrls.
This is to the person i lost in the quarter finals with. He is a very good player and acually told me this was the first time he lost with the deck in weeks. Over all it was who won the die roll. Match 1 i go off before he has a turn. match 2 he ends up ripping my hand apart and wins. Match 3 he doesnt get a first turn.
G3 Vs 4 color ad nauseum tendrls.
This game match was the same as the other Ad Nauseum match up, but he won the die roll, just he did not know what i was playing and took the wrong thing from my hand. My first turn I go off. Match 2 he beats me and game 3 i do not give him a first turn.
G4 vs. MUD post
Draw
Quarter finals: ad nauseum tendrls
I won the die roll and went off on my frist turn. He started to sideboard while i was combing. Game 2 he prob/cabal both of my glimpes away on mull to 6.
Match 3 sucked. I keep land, land, glimps glimps, culling the week, and 2 cherrio on the play. I though about it and figured i needed to try to go off turn one, if he has some sort of hand disruption im going to get smoked out. So the 2 cherrios acully draw 2 lands and he did not have the hand disruption. so over the next few turn i do not draw any cheeri0s, and he eventuallt goes off. I should of waited for turn two with the double glimpse, but If he cabaled naming Glimpes I loose.
Either way i was excited on how well the deck worked. I was albe to turn 1 so many times. The only thing is that i did not run into any blue, IE FOW.
Dodging blue can be all the difference in the world. My friend took 1st at a local event by simply not playing against blue all day. Elf combo, Dredge, and a couple aggro decks. No contest at all.
I'm currently toying with this build. I like the simplicity and streamlining, but I do miss some of my favorite toys like Cabal Therapy.
4 Summoner's Pact has been fantastic. I'm tempted to either cut or max it in all my builds instead of being cute with a miser copy. So far in goldfishing, this list turn 1's almost 85% of the time. It's just unreal.
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Slowly breaking.
Any more of this, and Team Troll will be more than just a name.
It feels very similar to your list at this point, because that's the game-plan I like most in theory:
4 Crimson Kobolds
4 Crookshank Kobolds
2 Elvish Spirit Guide
4 Kobolds of Kher Keep
4 Memnite
4 Ornithopter
4 Phyrexian Walker
3 Shield Sphere
1 Skyshroud Cutter
3 Wild Cantor
4 Lotus Petal
Sorcery (16)
4 Gitaxian Probe
4 Glimpse of Nature
1 Grapeshot
4 Land Grant
3 Personal Tutor
Instant (5)
1 Brain Freeze
3 Scapegoat
1 Summoner's Pact
Land (2)
1 Savannah
1 Tropical Island
2 Noxious Revival
2 Silence
4 Xantid Swarm
1 Beastmaster Ascension
2 Surgical Extraction
2 Wispmare
2 Ingot Chewer
I'm not sure that how many cards I want to bring in to slow-roll counterspell decks - I think the disruption is important but also want to make sure I don't fizzle when I do try to go off because the deck operates under different Cheeri0 to non-Cheeri0 ratios. Not sure on the sideboard in general really, because I've tested with it less than the deck iteself.
-1 Shield Sphere
-1 Brain Freeze
-1 Personal Tutor
-1 Savannah
+1 Signal Pest
+1 Goblin Bushwhacker
+1 Gamble
+1 Taiga
The Bushwhacker and Pest helps me win when I've "fizzled" but still have a board full of weenies. Gamble can help find those win-cons mid combo, and naturally I need more red mana to accommodate this.
I could certainly appreciate more W, but I don't think I've ever been unable to cast Scapegoat while looking at an untapped Taiga.
As for boarding - bring in all your anti counter hate. If that dilutes the deck too much, you've got too much protection in the board. Xantid Swarm only costs 1, and as such doesn't dilute the deck too much.
But this deck will always be bad against decks with a lot of counter spells. That's the price we pay for the speediness. We're fast enough to usually dodge Counterbalance, so mostly we just need to get past Daze, FoW, and 1cc counter spells.
https://fieldmarshalshandbook.wordpress.com/
RUGLegacy Lands.dec
RUGBLegacy Lands.dec
RGLegacy Lands.dec
WUBRG EDH Lands.dec
UBR EDH Artificer Prodigy
B EDH Relentless Rats
I don't think I've ever considered 'Dies to Removal' a valid argument for anything before, but I'm hesitant to run MD Signal Pest as an alternate wincon for that very reason. If it was just a creature that impacted the board state like a normal deck that would be one thing, but if Signal Pest dies when we need it to help push through damage that leaves us no better off than we were not running it. That said, while it is more vulnerable to removal you can get it out with far less investment than Beastmaster's Ascension, which is my current backup plan. I don't like Goblin Bushwhacker in the event of the fizzle, since it only pumps your guys for one turn.
Without Bushwhacker or Gamble, I think the Savannah will also allow me to more reliably use Silence as a supplement to Swarm out of SB.
I lost 4 rounds to Maverick, an amazing matchup. My girlfriend lost 3 rounds in a row to Goblins, our best possible matchup in all of Magic, and both of us won game ones and by all rights should have won game 3's against Blue decks (combo out while they have no countermagic, or through Counterbalance, every time whiffing off amazing hands and decent draws).
I even got a Countertop player to about 10 life with beatz before the THIRD Terminus slowed me just enough to keep him afloat.
Any more of this, and Team Troll will be more than just a name.
I know where you post.
I'm sorry to hear that lady luck wasn't on your side. As someone who usually pilots Goblins, I understand (and loathe) losing to Maverick. It's a pity that you weren't able to take it when the MU was in your favor though.
Would you consider any changes to your list / SB?
In retrospect I should have run the same deck, if you are doing well you will get a deck tech, and you get a croud.
:symr::symw::symu:Patriot Blade:symu::symw::symr:
:symb::symg:Cherri:0mana:s:symg::symb:
Legacy:WDeath and TaxesW W45-L16-D11 8 Top 8s 15th Scg Oakland
Current Kiln Fiend Count: 153 Please message me if you want to trade me or give me some.
Commission Rezombied to alter some cards, he's awesome!
https://fieldmarshalshandbook.wordpress.com/
RUGLegacy Lands.dec
RUGBLegacy Lands.dec
RGLegacy Lands.dec
WUBRG EDH Lands.dec
UBR EDH Artificer Prodigy
B EDH Relentless Rats
:symr::symw::symu:Patriot Blade:symu::symw::symr:
:symb::symg:Cherri:0mana:s:symg::symb:
Most of your creatures are 0 power, so I assume you mean 18 other creatures (minus one per each Memnite in play). But sometimes you can use Scapegoat to cast Bushwhacker twice and win with a small number of creatures.
Basically, the only advantage this card has over Grapeshot is that it can work the turn after you drop you creatures (if you fizzled). Bushwhacker works just as well here, but has other perks.
https://fieldmarshalshandbook.wordpress.com/
RUGLegacy Lands.dec
RUGBLegacy Lands.dec
RGLegacy Lands.dec
WUBRG EDH Lands.dec
UBR EDH Artificer Prodigy
B EDH Relentless Rats
Match 1
Mono Black Pox
I play my good freind and his mono back pox deck... not a good match up.
Both games he started his turn with dark ritual -> hymm/duress. I really had no chance.
Both games i attempted to go off turn 1 but only bricked on bad glimps draws. Due to it being pox, i could not build a hand.
0-1
Match 2
R/u aggro
This match was against a budge deck. The girls boyfriend was playing so I think she picked up the game when they started dating.
Both matches there was no dissruiption (counterspells), so i could build my hand then go off.
1-1
Match 3
Goblins
G1 was draw go with a few cherri0s down to stop the lackey from connecting. He blows out and gets me to 5, a lucky draw for a chalice allows me to go off.
G2 he played Pyrostatic Pillar after a few turns of draw go. The card really didnt matter because i could not find a glimpse or another piece of the combo.
G3 On the play my opening hand was : Glimps, Glimps, forest, elvish spirit guide, 2x cherri0s. So i go forest -> glimps, spirit guild -> glimps, draw 2x off a cherr0s, get another glimps and a lotus petal, so i go petal -> glimps, then draw 3 cards off the last cherri0... all bricks. I just scoop there and give him the match. The draw was something like spirit guide, forest and my enchantment hate.
1-2
There should of been a 4th match but I didnt feel like playing after that so I gave him the 2-0 and took off for the night.
4 crookshank kobolds
4 memnite
4 shiled sphere
4 Phyrexian Walker
4 Ornithopter
4 Kobolds of Kher Keep
4 Crimson Kobolds
4 Glimpse of Nature
4 Multani's Presence
4 Chalice of the Void
2 Enlightened Tutor
4 Elvish Spirit Guide
3 Lotus Petal
1 wild cantor
3 Gitaxian Probe
The kill (2)
1 Songs of the Damned
1 Tendrils of Agony
Mana (5)
3 Misty rainforest
2 savanna
1 Forest
:symr::symw::symu:Patriot Blade:symu::symw::symr:
:symb::symg:Cherri:0mana:s:symg::symb:
Running no Scapegoats is unacceptable. You are completely reliant on getting a second Glimpse, leaving you open to far more brick hands.
Running no Glimpse tutors is highly questionable. As mentioned before, I personally feel the Chalice combo should be cut entirely.
Any more of this, and Team Troll will be more than just a name.
I know where you post.
I'm glad you like it! =)
I have had Glimpse of Nature extradite once in a tournament, and I won that game anyway; he cast Extraction in response to my second Glimpse of Nature. Yes, it happens. But not often, and when it does, it is usually death, but not an autoscoop; we can still win without it via Bushwhacker/BMA beats, buildup+Scapegoat storm, even though these things are unlikely.
Any more of this, and Team Troll will be more than just a name.
I know where you post.
Sadly I already held a second glimpse, and was planning to use Revival on my Lotus Petal as that was my only mana. By the time I drew a land it was too late.
The point is Noxious Revival is a fantastic card and should be in your sideboard. It gives us a little game against our harder matches.
https://fieldmarshalshandbook.wordpress.com/
RUGLegacy Lands.dec
RUGBLegacy Lands.dec
RGLegacy Lands.dec
WUBRG EDH Lands.dec
UBR EDH Artificer Prodigy
B EDH Relentless Rats
I play Sac-Land Tendrils and it uses this same exact strategy, which could be applied here if the 2-cc isn't much of an issue that is.
https://fieldmarshalshandbook.wordpress.com/
RUGLegacy Lands.dec
RUGBLegacy Lands.dec
RGLegacy Lands.dec
WUBRG EDH Lands.dec
UBR EDH Artificer Prodigy
B EDH Relentless Rats
Any more of this, and Team Troll will be more than just a name.
I know where you post.
One Ring to bring them all and in the darkness bind them
Xantid Swarm is a Silence that is repeatable if you whiff, doesn't require two mana, doesn't require off-color mana, and draws cards mid-combo. It is also vulnerable to removal and requires you to wait a turn.
Pact of Negation is free, and doesn't require you to wait a turn, but only stops one counterspell and doesn't really allow for a second try.
Any more of this, and Team Troll will be more than just a name.
I know where you post.
I still prefer Xantid Swarm. Even after swinging with Xantid Swarm precombo you can still win the next trun if you drop a Signal Pest or hold back on dropping Goblin Bushwacker. I also run one a singleton Grapeshot just in case.
Best of luck!
https://fieldmarshalshandbook.wordpress.com/
RUGLegacy Lands.dec
RUGBLegacy Lands.dec
RGLegacy Lands.dec
WUBRG EDH Lands.dec
UBR EDH Artificer Prodigy
B EDH Relentless Rats
i am actually surprised rstevens416 is fairly close to my list. "kinda makes me feel like river dancin"
3 Mox Opal
4 Lotus Petal
3 Simian Spirit Guide
4 Elvish Spirit Guide
ZEROZ: 31
4 Crimson Kobolds
4 Crookshank Kobolds
4 Ornithopter
4 Phyrexian Walker
4 Shield Sphere
4 Memnite
3 Summoner's Pact
4 Gitaxian Probe
4 Chalice of the Void
4 Multani's Presence
4 Glimpse of Nature
1 Noxious Revival
TUTOR/ KILL: 2 lol
1 Enlightened Tutor
1 Grapeshot
HONORABLE MENTIONs:
i hope you like it. i truly dont have many FOW in my area and this playes freely.
YUMA, AZ
Yes, quite a bit more. You have eleven cards which let you cast a turn one Multani's Presence or Glimpse Of Nature and only four that can cast your tutor. None of these sources are reusable A more typical list might run thirteen cards which can produce G turn one, nine of which can make coloured mana for your tutor (and five of those nine can be reused the next turn).
Mission accomplished! But one of the strengths of this deck is the ability to play through a fizzle. Between your reliance on Summoner's Pact and your Chalice/Presence combo you're sure to "win or not" then and there. Maybe you'd have more fun actually running belcher?
Honestly that list looks grossly inconsistent to me.
https://fieldmarshalshandbook.wordpress.com/
RUGLegacy Lands.dec
RUGBLegacy Lands.dec
RGLegacy Lands.dec
WUBRG EDH Lands.dec
UBR EDH Artificer Prodigy
B EDH Relentless Rats
The deck rocked. I ended up only loose one game in the top 4 to ad nauseum tendrls, which i punted my self. Over all i ended up splitting 3/4 with someone and took the 5$ for the pay in back.
G1 vs Elves.
This was a joke, he won the die roll and goes; elf, go. I turn 1 him. Game two, same exact thing. We were done in about 5 min.
G2 vs ad nauseum tendrls.
This is to the person i lost in the quarter finals with. He is a very good player and acually told me this was the first time he lost with the deck in weeks. Over all it was who won the die roll. Match 1 i go off before he has a turn. match 2 he ends up ripping my hand apart and wins. Match 3 he doesnt get a first turn.
G3 Vs 4 color ad nauseum tendrls.
This game match was the same as the other Ad Nauseum match up, but he won the die roll, just he did not know what i was playing and took the wrong thing from my hand. My first turn I go off. Match 2 he beats me and game 3 i do not give him a first turn.
G4 vs. MUD post
Draw
Quarter finals: ad nauseum tendrls
I won the die roll and went off on my frist turn. He started to sideboard while i was combing. Game 2 he prob/cabal both of my glimpes away on mull to 6.
Match 3 sucked. I keep land, land, glimps glimps, culling the week, and 2 cherrio on the play. I though about it and figured i needed to try to go off turn one, if he has some sort of hand disruption im going to get smoked out. So the 2 cherrios acully draw 2 lands and he did not have the hand disruption. so over the next few turn i do not draw any cheeri0s, and he eventuallt goes off. I should of waited for turn two with the double glimpse, but If he cabaled naming Glimpes I loose.
Either way i was excited on how well the deck worked. I was albe to turn 1 so many times. The only thing is that i did not run into any blue, IE FOW.
:symr::symw::symu:Patriot Blade:symu::symw::symr:
:symb::symg:Cherri:0mana:s:symg::symb:
I'm currently toying with this build. I like the simplicity and streamlining, but I do miss some of my favorite toys like Cabal Therapy.
4 Gitaxian Probe
3 Gamble
1 Grapeshot
3 Scapegoat
3 Land Grant
3 Elvish Spirit Guide
4 Summoner's Pact
4 Lotus Petal
1 Stomping Ground
1 Temple Garden
1 Skyshroud Cutter
1 Goblin Bushwhacker
4 Memnite
4 Ornithopter
4 Phyrexian Walker
4 Crimson Kobolds
4 Kobolds of Kher Keep
4 Crookshank Kobolds
4 Summoner's Pact has been fantastic. I'm tempted to either cut or max it in all my builds instead of being cute with a miser copy. So far in goldfishing, this list turn 1's almost 85% of the time. It's just unreal.
Any more of this, and Team Troll will be more than just a name.
I know where you post.
https://fieldmarshalshandbook.wordpress.com/
RUGLegacy Lands.dec
RUGBLegacy Lands.dec
RGLegacy Lands.dec
WUBRG EDH Lands.dec
UBR EDH Artificer Prodigy
B EDH Relentless Rats