Quote from TiaxIn other news, crazy nitwits playing dress-up have also convicted the Hamburglar, the Cookie Crisp Crook, and the Frito Bandito of sundry snack-related thefts.
Seriously, what about this strikes you as remotely worthy of discussion?
Quote from Carnifex However, I cannot afford FoW. So obviously I would be prepared to sacrifice that portion of this deck's competitiveness and build the deck anyways. What might you suggest in it's stead?
Quote from Carnifex I'm thinking brainstorm would be prime here, as it is generally in any decks that utilize blue in this format.
Quote from Raver1. Stuff to do
2. Free time
3. Do it last minute
Quote from NazOnly problem I have with this deck (which seems a lot like other fishbuilds I've seen) is even though you got all the cool tricks, you're still beating down with 1/1's and 2/2's. You really need to keep the entire opposing board cleared and that's harder then you make it seem, Speltutter Sprite is a very soft lock. Other then that it's a strong synergetic deck, it just kind of lacks a finishing move to me.
Quote from Jak » Vendilion Clique seems like a strong choice. Helps the faerie count, disruptive beater that has the cip ability, and has a nice evasive body.
Quote from Daemion » I would really, really like Aven Mimeomancer in this shell... A small splash should be manageable and he makes all creatures more aggressives, gives Ninjas Evasion and turns Goyfs or other fatties into tradeable Flyers.
Quote from Nilbut they reduce the provability to draw lands later...
lool i wrothe stifle in place of standstill xDDDDDDDD
Quote from TormodModern could never replace Legacy.
The formats are completely different. Its like saying unicycles will replace airplanes.
Quote from NilI think that maybe creature/lands with evasion like Blinkmoth Nexus can be really useful, because I don't see how you get more creatures when Standstill is in play... You only can put intro play Ninjustu (and the number of creatures is still the same) or mutavault...
Quote from CarnifexIt does happen to fly though which makes it fit the evasion / ninjitsu theme better.
Quote from NERER0CKETYes but the deck has plenty of ninjutsu enablers. Mutavault lets you do tricks with the faeries which all happen to be ninjutsu enablers themselves.
Quote from Halted AsylumThat's the real relevant argument! The deck is plenty of enablers, why risk your mana base just to try to ninjutsu with a card that won't have evasion? i'd rather Wasteland on it, at least i slow them down while keeping my strategy, so a more reliable choice.
Quote from cuthbertthecatI would try something like
3 Cloud of Faeries
3 Spellstutter Sprite
3 Ninja of the Deep Hours
3 Noble Heirarch
2 Sower of Temptation
2 Trygon Predator
4 Aether Vial
4 Tropical Island
3 Flooded Strand
3 Polluted Delta
Quote from Halted AsylumAwsome deck! It has Goyf! And a necessary color, Green!
First, now we are full of fetch and duals, so wastelands and stifles no longer scares us.
You're right, Hierarch is far better then Ornithopter here, since when he goes unblocked, we can ninjutsu through him! 0 drop with Flying, MEH! It not even add mana! Without him we can't play Mistblade Shinobi for it's full cost on 2nd turn!
Also, we only need 1 card as first drop, we're filling with so many on that drop! Zephyr Sprite and Ornithopter, so bad cards! Who cares about playing ninjutsu on 2nd turn on an unblocked creature and recast it again for free? It's far better a card that can hit 3 mana on 2nd turn! That's the deck goal after all!
Another great add is Sower, then when we reach the 4th turn (if we hit all land drops, so we must stretch the mana base for something like 24 lands) we can steal their first turn Phyrexian Dreadnought, and not even get risky to take a single Daze for free, really nice!
Vial is key man! how nobody put that in? Sticking through Ninjustu, what for? We have vial, so we can go through Standstill without breaking it! Ninjutsu do that as well, but then you won't get style points!
Thx mate, really nice deck! Green seems a logical add to me, what about the rest of you guys? All cards seems a worth add: Goyf, Vial, Hierarch, Sower, Predator, fetchs and duals, isn't?
Quote from cuthbertthecatThis list is supposed to actually win, instead of dropping a bunch of sub-par ninjas, getting a combined 5 damage in there, and then losing because your only creatures are ornithopters.
Quote from cuthbertthecat Vial is amazing with Standstill. It lets you replay your creatures without breaking your own Standstill. Along with allowing the deck to do more cool stuff with spellstutter and cloud, but none of these are as important as running half-assed ninjas to stick to a theme.
Quote from cuthbertthecatTrygon and sower are just good in general. Goyf is huge, and is an actual win condition. Heirarch is in here because he is a good drop for a vial on one, he ends goyf stills, and he is immune to both stifle and wasteland when producing mana. Duals are in here because the deck is of two colors, and dual lands produce two colors. Fetchlands grab the aforementioned duals, or even basics if needed.
Quote from kirby3Like in most Ninja decks, I think it was unanimous that Jitte doesn't work, when you Ninjutsu won't it fall off the creature? Jitte is a godly equipment just doesn't work with Ninjas
Quote from DissolutionIf you're going for a 4-drop, try Higure. He's a game winner by himself.
Quote from JakVendilion Clique is a 3 drop.