the function of the singleton Higure is to make my ninja's unblockable and to have something to put into play if my opponent plays show and tell to then make the mistblade unblockable and bounce whatever creature they put into play with show and tell
I think the jury is still out on Higure, the Still Wind. He is an incredible Ninja, that's for sure, but requiring 4 mana to Ninjutsu might makes him a tad clumsy in a competitive build and meta. I really dread Ninjutsuing him into play without a Force of Will backup. If you are going to keep him as a late-game Ninjutsu, that just means a dead card in your hand for a number of turns.
Nice surprise for the Show and Tell player, but with only 1 Higure in the deck to count on, I won't bet on the card turning up regularly when I need it most!:rolleyes:
I think the jury is still out on Higure, the Still Wind. He is an incredible Ninja, that's for sure, but requiring 4 mana to Ninjutsu might makes him a tad clumsy in a competitive build and meta. I really dread Ninjutsuing him into play without a Force of Will backup. If you are going to keep him as a late-game Ninjutsu, that just means a dead card in your hand for a number of turns.
Nice surprise for the Show and Tell player, but with only 1 Higure in the deck to count on, I won't bet on the card turning up regularly when I need it most!:rolleyes:
I had been running 4, but then i found my missing Force of Wills
Alright. I think with thoughtseizes i have enough turn one plays. Cutting 2 sprites and one of each ninja. With Sakashima's student can act as #4 of any of those. Also i think with strix and draw ninja i have enough card draw, i don't want to cut some more good stuff for standstills...
Adding counterspell for now since i have some but i will think about cabal therapy because it has awesome synergy with thoughtseize 8)
Higure is just to clunky and slow honestly. Id rather play jace in his slot one time investment and multiple uses. It also doesn't require mana every turn.
On the question of sprite vs tormented soul I would stick sprite he contributes to spellstutter and flying is almost as good as unblockable. If you were running more equipment I may agree to switching them until then Id stick with sprites. I also would not suggest cutting NotDH hes just by far your best ninjitsu card and should be a 4 of.
On the question of sprite vs tormented soul I would stick sprite he contributes to spellstutter and flying is almost as good as unblockable. If you were running more equipment I may agree to switching them until then Id stick with sprites. I also would not suggest cutting NotDH hes just by far your best ninjitsu card and should be a 4 of.
Ok, i guess i could cut the cliques, with all the hand control she doesn't seem as necessary:
Hmm well that depends on if you like her I myself just have never cared for V cliques as much but many swear by them. If you wanted to keep them Id go 2 zephyrs as you were and cut perhaps a even the bitterblossoms. I love them but my question is how do you find them in your build? Seems to me that you have plenty of bodies so building a spellstutter count is not an issue. Plus the high number of creatures makes it seem like you arent in need of the pressure every turn. Maybe drop then for the cliques or equipment?
Outside of that hows it been playing actual reports make advice easier.
Hmm well that depends on if you like her I myself just have never cared for V cliques as much but many swear by them. If you wanted to keep them Id go 2 zephyrs as you were and cut perhaps a even the bitterblossoms. I love them but my question is how do you find them in your build? Seems to me that you have plenty of bodies so building a spellstutter count is not an issue. Plus the high number of creatures makes it seem like you arent in need of the pressure every turn. Maybe drop then for the cliques or equipment?
Outside of that hows it been playing actual reports make advice easier.
I would not drop the bitterblossoms, they've won me quite a few games. They give you a clock, free faeries are always good. Also they allow spellstutter sprite to counter bigger spells late game (fireblast for instance). The fact that the tokens are black also help against pro blue stuff (piledriver and blue swords). I might add a third and cut a zephyr sprite if i can get some more (my store is out of order for those).
I will report after thursday night legacy at my local store. Played a few casual games with it and it seems pretty good.
Tournament report:
A bit dissapointed, went 1-2 tonight, but hey, it's just for fun! Went 2-0 easily in my fist match-up against weird random squirrels deck. Second round lost 0-2 to maverick due to low land count and wastelands. Scryb ranger and mother of runes shut down my faeries and made my ninjas useless. Third round lost to rug delver again due to low lands and wastelands.
I'm thinking of adding more basic lands now because wastelands really ruin my day, preventing me to use my ninja's ability.
The mistbind is great. Champion a VC with it and they either get hit for 4 a turn or lose the best card in their hand. Or use it to save a fae from a kill spell just to get it back later. Win/win/win.
I played FNS in a tournament yesterday and I finished my day 2-2. I think my main issue was figuring out what to sideboard out because I never seemed to hit my outs when I needed them. How often do you guys board out Standstill? I had two in my hand against Maverick in one game however his Scryb Ranger was out so it was next to useless.
How do you do against burn and fish Silenzio? I barely scrapped by a burn deck thanks to some very timely Midrections and Spellstutters. As for fish, Pithing Needle on Aether Vial wrecked his day post SB.
Yeah, I live in Cali so we see a ton of Maverick and Delver too, but there's also a lot of combo in my meta. I didn't get to play any at the tournament but I know there were some Belcher and Storm decks there. I've been thinking about making the jump to a UB list and aside from the lands I've been considering some discard. Have you tried out Therapy or Thoughtseize in your deck?
(been reading up on this forum for a long time now)
This is my 1st post on this forum, I been a fan of Ninjas, and Ninjas is what got me into magic so I'm fairly new to the format of legacy. I was just wondering why hasn't Remand been tested out in none of the variant of FNS? Is Remand Not a playable card in legacy? If playing FNS all about board control wouldnt Remand be ideal? I have read the entire 56 pages on and off over the pass three weeks, and not once has remand been brought up. I have been playing with Ninjas for over 3 years. casual of course. and this is step foward for me jumping to legacy although I play a good amount with my friends and always own them haha, but they play type II. I ran mono-blue ninja-erayo, and was able to flip her turn one 4 out of 10 hands "kinda bad" 6 out of 10 hand on turn two, it was with cards like mox opal, lotus petal, repeal, and so on, but it was not consistent. So i decided to change it up after months of research The best way to play "Ninjas" competitively was going the FNS route which i decided to do. after the release of the new plane chase i knew it was my time to try to represent them better. Please don't bash I'm here to seek out advice to make my deck better.
Ninja enablers
2 Zephyr Sprite
4 Cloud of Faeries
4 Spellstutter Sprite
4 baleful Strix
2 Abyssal persecutor "it been working as a beat stick than ninjutsu when able"
Ninjas
4 Ninja of the Deep Hour
3 Sakashima's student
Spells
2 Force of will "that is all i have at the moment"
3 hymn to tourach
3 inquistion of kozilek
3 remand
as for spell i don't currently own any of the traditional FNS counters so i was wondering if i should up the Discard spell and main board surgical extraction
enchantment
4 standstill
equipment
2 Umezawa's jitte
any and all help would be greatly appreciated and any thoughts on the decklist? should i quit magic now? lol
On remand: Well, Counterspell is just a better card. Mana Leak is also generally better. The bonus card from Remand is interesting, but if you Remand something, then you better hope to draw another counterspell, as otherwise there is nothing to stop them from casting it again the next turn. Remand is a stalling card, not a counterspell.
I use Sea Sprite against red based decks (goblins,burn,...). I think it is very powerful against them, especially if equipped with Umezawa's Jitte.
No doubt protection from Red is very good against Goblins and burn deck but they will be almost irrelevant in many other matchups, I'm not sure if it is worthwhile playing a faerie that cost 1 more, over the likes of Zephyr Sprite and Cloud Sprite or over Cloud of Faeries which has far more versatile abilities. In the end it still boils down with the meta, that's usually the case when it comes to using cards with protection from colors.
(been reading up on this forum for a long time now)
This is my 1st post on this forum, I been a fan of Ninjas, and Ninjas is what got me into magic so I'm fairly new to the format of legacy. I was just wondering why hasn't Remand been tested out in none of the variant of FNS? Is Remand Not a playable card in legacy? If playing FNS all about board control wouldnt Remand be ideal? I have read the entire 56 pages on and off over the pass three weeks, and not once has remand been brought up. I have been playing with Ninjas for over 3 years. casual of course. and this is step foward for me jumping to legacy although I play a good amount with my friends and always own them haha, but they play type II. I ran mono-blue ninja-erayo, and was able to flip her turn one 4 out of 10 hands "kinda bad" 6 out of 10 hand on turn two, it was with cards like mox opal, lotus petal, repeal, and so on, but it was not consistent. So i decided to change it up after months of research The best way to play "Ninjas" competitively was going the FNS route which i decided to do. after the release of the new plane chase i knew it was my time to try to represent them better. Please don't bash I'm here to seek out advice to make my deck better.
Ninja enablers
2 Zephyr Sprite
4 Cloud of Faeries
4 Spellstutter Sprite
4 baleful Strix
2 Abyssal persecutor "it been working as a beat stick than ninjutsu when able"
Ninjas
4 Ninja of the Deep Hour
3 Sakashima's student
Spells
2 Force of will "that is all i have at the moment"
3 hymn to tourach
3 inquistion of kozilek
3 remand
as for spell i don't currently own any of the traditional FNS counters so i was wondering if i should up the Discard spell and main board surgical extraction
enchantment
4 standstill
equipment
2 Umezawa's jitte
any and all help would be greatly appreciated and any thoughts on the decklist? should i quit magic now? lol
Welcome to MTGS!!!
Now to your question, I think a very simple reason why Remand is not played is because they are simply better counterspells around. Besides that, when playing Remand in my Modern Ninjas against many legacy decks, I have came to realise the curve for spells in legacy is so low they can simply recast it on the same turn I remanded the spells. Worse still even If I managed to bounce the spells back to his hand (aka Time Walk for me) - I may not necessary draw into a proper counterspell or win the game before he cast it again next turn.
Baleful Strix seems too close to me at 2 mana, I'd rather see you run the other 2 zephyr sprites and something else. If you are disrupting their hand as heavily as you are you probably don't need more card advantage (from strix). FNS draws plenty of cards between NotDH and standstill.
Baleful Strix seems too close to me at 2 mana, I'd rather see you run the other 2 zephyr sprites and something else. If you are disrupting their hand as heavily as you are you probably don't need more card advantage (from strix). FNS draws plenty of cards between NotDH and standstill.
I'm still unsure over Baleful Strix in Ninjas. It looks deceptively good (alright it's a good card :rolleyes:) but somehow due to its non-synergy with Spellstutter Sprite and it's 2 CMC, it's really hard to call for it's automatic inclusion. IDK, but more testing has to be done IMO - has anyone tested on Baleful Strix intensively?
On remand: Well, Counterspell is just a better card. Mana Leak is also generally better. The bonus card from Remand is interesting, but if you Remand something, then you better hope to draw another counterspell, as otherwise there is nothing to stop them from casting it again the next turn. Remand is a stalling card, not a counterspell.
So would you suggest me to pull out the remand and add counterspell?
-3 remand
+3 counterspell or +3 mana leak for the easier cast?
unfortunately I dont have the Bread for an Ideal mama base so what i have should be good until i pay an arm and a leg, and i plan to get or trade for two more FOW before that. One baby step at a time haha
[QUOTE=Nabbydian;/comments/4149795]I'm still unsure over Baleful Strix in Ninjas. It looks deceptively good (alright it's a good card :rolleyes:) but somehow due to its non-synergy with Spellstutter Sprite and it's 2 CMC, it's really hard to call for it's automatic inclusion. IDK, but more testing has to be done IMO - has anyone tested on Baleful Strix intensively? [/QUOTE
every time I cast Baleful Strix he is the target for most of my opponents which at time save the Ninja from being STP cause of rookie mistake.
I have a Play group here and for the most part he is one of the most hated creature I have, that and of course SSS. The decks i play with are Type II so that may be the reason, but i also take this list to a local store, i try to make it every Saturday, for legacy night which is not so much people 8 to 10 players. I tend to get Top 5 will 5th most of the time, there is one time i finished 3rd but i do not think the Legacy scene here is as competitive for the fact i finish fairly high, and not owning some of the blue staple cards. and also the top three players seem to be always the same three but in different order. I don't really know the deck's name cause I myself i'm pretty new to the scene. Im sure one of them is call maverick tho.
Yet no bitterblossom money but if =baleful Strix get boarded out I wouldn't mine putting the playset on ebay to get some bitterblossom or other goodies, but i really i like this card but if it not going to improve this deck i will do what must be done to better this list.
It seems people are trying to overcomplicate the list a little bit. Adding a color makes this deck significantly weaker because the strongest point of this deck is that it doesn't flop over to wasteland. Also staying with one color allows for Back to basics to be thrown in the post board which bends over anything running 3 colors.
This is the list I use and I have used it to great success in testing in my groups gauntlet.
You can continue to fiddle around with splash colors and I have also tried but it pokes the deck full of weaknesses and detracts from the main purpose of setting up a soft lock and beating them down.
Thanks for all the Fast reply! I think i found my new home.
So would you suggest me to pull out the remand and add counterspell?
-3 remand
+3 counterspell or +3 mana leak for the easier cast?
unfortunately I dont have the Bread for an Ideal mama base so what i have should be good until i pay an arm and a leg, and i plan to get or trade for two more FOW before that. One baby step at a time haha
Yep! In a regular list I would say Counterspell, but it might cause some casting issues, which is why I brought up Mana Leak. Divert is one of the worst counterspells there is. I wouldn't even call ti a counterspell really, because it doens't deal with a threat. It just puts it off for one turn.
I think the jury is still out on Higure, the Still Wind. He is an incredible Ninja, that's for sure, but requiring 4 mana to Ninjutsu might makes him a tad clumsy in a competitive build and meta. I really dread Ninjutsuing him into play without a Force of Will backup. If you are going to keep him as a late-game Ninjutsu, that just means a dead card in your hand for a number of turns.
Nice surprise for the Show and Tell player, but with only 1 Higure in the deck to count on, I won't bet on the card turning up regularly when I need it most!:rolleyes:
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
I had been running 4, but then i found my missing Force of Wills
after playing with Tormented Soul at the pre-release, do you have room for him in your deck? a 1/1 unblockable for B can be pretty useful
It could be ok i guess. It would be a contender for zephyr sprite's spot. Sprite is a faerie and often it's relevant.
Generally flying does the job but against decks with flyers it could be useful but i like to have the possibility to chump big stuff with my critters.
Maybe i'll find some room for those in my sideboard, thanks!
On the question of sprite vs tormented soul I would stick sprite he contributes to spellstutter and flying is almost as good as unblockable. If you were running more equipment I may agree to switching them until then Id stick with sprites. I also would not suggest cutting NotDH hes just by far your best ninjitsu card and should be a 4 of.
Ok, i guess i could cut the cliques, with all the hand control she doesn't seem as necessary:
3 zephyr sprite
4 baleful strix
3 cavern harpy
4 cloud of faeries
4 spellstutter sprite
3 mistblade shinobi
4 ninja of the deep hours
2 Sakashima's student
4 thoughtseize
2 cabal therapy
Enchantments: 2
2 bitterblossom
artifacts: 4
4 aether vial
lands: 21
2 cavern of souls
4 secluded glen
3 watery grave
3 faerie conclave
5 island
4 swamp
Edit: added more lands, 21 seems right for this build.
Hmm well that depends on if you like her I myself just have never cared for V cliques as much but many swear by them. If you wanted to keep them Id go 2 zephyrs as you were and cut perhaps a even the bitterblossoms. I love them but my question is how do you find them in your build? Seems to me that you have plenty of bodies so building a spellstutter count is not an issue. Plus the high number of creatures makes it seem like you arent in need of the pressure every turn. Maybe drop then for the cliques or equipment?
Outside of that hows it been playing actual reports make advice easier.
I would not drop the bitterblossoms, they've won me quite a few games. They give you a clock, free faeries are always good. Also they allow spellstutter sprite to counter bigger spells late game (fireblast for instance). The fact that the tokens are black also help against pro blue stuff (piledriver and blue swords). I might add a third and cut a zephyr sprite if i can get some more (my store is out of order for those).
I will report after thursday night legacy at my local store. Played a few casual games with it and it seems pretty good.
Tournament report:
A bit dissapointed, went 1-2 tonight, but hey, it's just for fun! Went 2-0 easily in my fist match-up against weird random squirrels deck. Second round lost 0-2 to maverick due to low land count and wastelands. Scryb ranger and mother of runes shut down my faeries and made my ninjas useless. Third round lost to rug delver again due to low lands and wastelands.
I'm thinking of adding more basic lands now because wastelands really ruin my day, preventing me to use my ninja's ability.
You can Stifle the ability. Otherwise, no, it cannot be countered traditionally.
-T
Tech Manager at MTGOSS <- I make MTGO bots!
This is my 1st post on this forum, I been a fan of Ninjas, and Ninjas is what got me into magic so I'm fairly new to the format of legacy. I was just wondering why hasn't Remand been tested out in none of the variant of FNS? Is Remand Not a playable card in legacy? If playing FNS all about board control wouldnt Remand be ideal? I have read the entire 56 pages on and off over the pass three weeks, and not once has remand been brought up. I have been playing with Ninjas for over 3 years. casual of course. and this is step foward for me jumping to legacy although I play a good amount with my friends and always own them haha, but they play type II. I ran mono-blue ninja-erayo, and was able to flip her turn one 4 out of 10 hands "kinda bad" 6 out of 10 hand on turn two, it was with cards like mox opal, lotus petal, repeal, and so on, but it was not consistent. So i decided to change it up after months of research The best way to play "Ninjas" competitively was going the FNS route which i decided to do. after the release of the new plane chase i knew it was my time to try to represent them better. Please don't bash I'm here to seek out advice to make my deck better.
here is the the list
lands
7 island
7 swamp
2 tainted isle
4 Drowned Catacomb
Ninja enablers
2 Zephyr Sprite
4 Cloud of Faeries
4 Spellstutter Sprite
4 baleful Strix
2 Abyssal persecutor "it been working as a beat stick than ninjutsu when able"
Ninjas
4 Ninja of the Deep Hour
3 Sakashima's student
Spells
2 Force of will "that is all i have at the moment"
3 hymn to tourach
3 inquistion of kozilek
3 remand
as for spell i don't currently own any of the traditional FNS counters so i was wondering if i should up the Discard spell and main board surgical extraction
enchantment
4 standstill
equipment
2 Umezawa's jitte
any and all help would be greatly appreciated and any thoughts on the decklist? should i quit magic now? lol
Level 1 Judge
Currently Playing:
W Death and Taxes
BGR ScapeWish Nic Fit
BGR Punishing Nic Fit
No doubt protection from Red is very good against Goblins and burn deck but they will be almost irrelevant in many other matchups, I'm not sure if it is worthwhile playing a faerie that cost 1 more, over the likes of Zephyr Sprite and Cloud Sprite or over Cloud of Faeries which has far more versatile abilities. In the end it still boils down with the meta, that's usually the case when it comes to using cards with protection from colors.
Welcome to MTGS!!!
Now to your question, I think a very simple reason why Remand is not played is because they are simply better counterspells around. Besides that, when playing Remand in my Modern Ninjas against many legacy decks, I have came to realise the curve for spells in legacy is so low they can simply recast it on the same turn I remanded the spells. Worse still even If I managed to bounce the spells back to his hand (aka Time Walk for me) - I may not necessary draw into a proper counterspell or win the game before he cast it again next turn.
I have helped added deck tags into your decklist.
7 island
7 swamp
2 tainted isle
4 Drowned Catacomb
Ninja enablers
2 Zephyr Sprite
4 Cloud of Faeries
4 Spellstutter Sprite
4 baleful Strix
2 Abyssal persecutor
4 Ninja of the Deep Hour
3 Sakashima's student
Spells
2 Force of will
3 hymn to tourach
3 inquistion of kozilek
3 remand
4 standstill
equipment
2 Umezawa's jitte
edit: Raggedjoe got there before me...
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
I also really like mistblade shinobi.
:sympu:NinjaFaerieStill:sympu:
:symb:Maga, Traitor to Mortals:symb:
I'm still unsure over Baleful Strix in Ninjas. It looks deceptively good (alright it's a good card :rolleyes:) but somehow due to its non-synergy with Spellstutter Sprite and it's 2 CMC, it's really hard to call for it's automatic inclusion. IDK, but more testing has to be done IMO - has anyone tested on Baleful Strix intensively?
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
So would you suggest me to pull out the remand and add counterspell?
-3 remand
+3 counterspell or +3 mana leak for the easier cast?
unfortunately I dont have the Bread for an Ideal mama base so what i have should be good until i pay an arm and a leg, and i plan to get or trade for two more FOW before that. One baby step at a time haha
every time I cast Baleful Strix he is the target for most of my opponents which at time save the Ninja from being STP cause of rookie mistake.
I have a Play group here and for the most part he is one of the most hated creature I have, that and of course SSS. The decks i play with are Type II so that may be the reason, but i also take this list to a local store, i try to make it every Saturday, for legacy night which is not so much people 8 to 10 players. I tend to get Top 5 will 5th most of the time, there is one time i finished 3rd but i do not think the Legacy scene here is as competitive for the fact i finish fairly high, and not owning some of the blue staple cards. and also the top three players seem to be always the same three but in different order. I don't really know the deck's name cause I myself i'm pretty new to the scene. Im sure one of them is call maverick tho.
Yet no bitterblossom money but if =baleful Strix get boarded out I wouldn't mine putting the playset on ebay to get some bitterblossom or other goodies, but i really i like this card but if it not going to improve this deck i will do what must be done to better this list.
This is the list I use and I have used it to great success in testing in my groups gauntlet.
4 Wasteland
4 Mutavault
12 Island
CREATURES
4 Cloud of Faeries
4 Spellstutter Sprite
4 Ninja of the Deep Hours
4 Signal Pest
3 Mistblade Shinobi
1 Sakashima's Student
4 Standstill
2 Umezawa's Jitte
3 Vedalken Shackles
4 Daze
4 Force of Will
3 Spell Snare
3 Pithing Needle
3 Hydroblast
4 Back to Basics
1 Sakashima's Student
2 Relic of Progenitus
1 Tormod's Crypt
1 Mistblade Shinobi
You can continue to fiddle around with splash colors and I have also tried but it pokes the deck full of weaknesses and detracts from the main purpose of setting up a soft lock and beating them down.
Yep! In a regular list I would say Counterspell, but it might cause some casting issues, which is why I brought up Mana Leak. Divert is one of the worst counterspells there is. I wouldn't even call ti a counterspell really, because it doens't deal with a threat. It just puts it off for one turn.
Level 1 Judge
Currently Playing:
W Death and Taxes
BGR ScapeWish Nic Fit
BGR Punishing Nic Fit