Quote from ferro_manthe function of the singleton Higure is to make my ninja's unblockable and to have something to put into play if my opponent plays show and tell to then make the mistblade unblockable and bounce whatever creature they put into play with show and tell
Quote from NabbydianI think the jury is still out on Higure, the Still Wind. He is an incredible Ninja, that's for sure, but requiring 4 mana to Ninjutsu might makes him a tad clumsy in a competitive build and meta. I really dread Ninjutsuing him into play without a Force of Will backup. If you are going to keep him as a late-game Ninjutsu, that just means a dead card in your hand for a number of turns.
Nice surprise for the Show and Tell player, but with only 1 Higure in the deck to count on, I won't bet on the card turning up regularly when I need it most!:rolleyes:
Quote from Ace1Alright. I think with thoughtseizes i have enough turn one plays. Cutting 2 sprites and one of each ninja. With Sakashima's student can act as #4 of any of those. Also i think with strix and draw ninja i have enough card draw, i don't want to cut some more good stuff for standstills...
Adding counterspell for now since i have some but i will think about cabal therapy because it has awesome synergy with thoughtseize 8)
ferro_man's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
creatures: 272 zephyr sprite4 baleful strix3 cavern harpy4 cloud of faeries4 spellstutter sprite2 vendilion clique3 mistblade shinobi3 ninja of the deep hours2 Sakashima's studentSorceries: 84 thoughtseize4 cabal therapyEnchantments: 22 bitterblossomartifacts: 44 aether viallands: 192 cavern of souls4 secluded glen3 watery grave3 faerie conclave4 island3 swamp
Edit: just remebered i had cabal therapies in another deck, made the switch.
Quote from ferro_manafter playing with Tormented Soul at the pre-release, do you have room for him in your deck? a 1/1 unblockable for B can be pretty useful
Quote from ElusidityOn the question of sprite vs tormented soul I would stick sprite he contributes to spellstutter and flying is almost as good as unblockable. If you were running more equipment I may agree to switching them until then Id stick with sprites. I also would not suggest cutting NotDH hes just by far your best ninjitsu card and should be a 4 of.
Quote from Ace1Ok, i guess i could cut the cliques, with all the hand control she doesn't seem as necessary:
Elusidity's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
creatures: 273 zephyr sprite4 baleful strix3 cavern harpy4 cloud of faeries4 spellstutter sprite3 mistblade shinobi4 ninja of the deep hours2 Sakashima's studentSorceries: 84 thoughtseize4 cabal therapyEnchantments: 22 bitterblossomartifacts: 44 aether viallands: 192 cavern of souls4 secluded glen3 watery grave3 faerie conclave4 island3 swamp
Quote from ElusidityHmm well that depends on if you like her I myself just have never cared for V cliques as much but many swear by them. If you wanted to keep them Id go 2 zephyrs as you were and cut perhaps a even the bitterblossoms. I love them but my question is how do you find them in your build? Seems to me that you have plenty of bodies so building a spellstutter count is not an issue. Plus the high number of creatures makes it seem like you arent in need of the pressure every turn. Maybe drop then for the cliques or equipment?
Outside of that hows it been playing actual reports make advice easier.
Quote from penatbaterquick question, can you actually counter a ninjutsu? o.O
Quote from glurmanQuote from Lotus CobraCould someone help me create a sideboard for the current meta?
-1 Merfolk deck
+1 Almost literally anything else
Sorry if that isn't quite what you're looking for, but it's way more helpful strategically.
Quote from Lotus CobraCould someone help me create a sideboard for the current meta?
Quote from SharaazadI use Sea Sprite against red based decks (goblins,burn,...). I think it is very powerful against them, especially if equipped with Umezawa's Jitte.
Quote from k9handler(been reading up on this forum for a long time now)
This is my 1st post on this forum, I been a fan of Ninjas, and Ninjas is what got me into magic so I'm fairly new to the format of legacy. I was just wondering why hasn't Remand been tested out in none of the variant of FNS? Is Remand Not a playable card in legacy? If playing FNS all about board control wouldnt Remand be ideal? I have read the entire 56 pages on and off over the pass three weeks, and not once has remand been brought up. I have been playing with Ninjas for over 3 years. casual of course. and this is step foward for me jumping to legacy although I play a good amount with my friends and always own them haha, but they play type II. I ran mono-blue ninja-erayo, and was able to flip her turn one 4 out of 10 hands "kinda bad" 6 out of 10 hand on turn two, it was with cards like mox opal, lotus petal, repeal, and so on, but it was not consistent. So i decided to change it up after months of research The best way to play "Ninjas" competitively was going the FNS route which i decided to do. after the release of the new plane chase i knew it was my time to try to represent them better. Please don't bash I'm here to seek out advice to make my deck better.
here is the the list
2 tainted isle
4 Drowned Catacomb
2 Zephyr Sprite
4 Cloud of Faeries
4 Spellstutter Sprite
4 baleful Strix
2 Abyssal persecutor "it been working as a beat stick than ninjutsu when able"
4 Ninja of the Deep Hour
3 Sakashima's student
2 Force of will "that is all i have at the moment"
3 hymn to tourach
3 inquistion of kozilek
as for spell i don't currently own any of the traditional FNS counters so i was wondering if i should up the Discard spell and main board surgical extraction
2 Umezawa's jitte
any and all help would be greatly appreciated and any thoughts on the decklist? should i quit magic now? lol
Quote from seanarooniBaleful Strix seems too close to me at 2 mana, I'd rather see you run the other 2 zephyr sprites and something else. If you are disrupting their hand as heavily as you are you probably don't need more card advantage (from strix). FNS draws plenty of cards between NotDH and standstill.
I also really like mistblade shinobi.
Quote from RaggedjoeOn remand: Well, Counterspell is just a better card. Mana Leak is also generally better. The bonus card from Remand is interesting, but if you Remand something, then you better hope to draw another counterspell, as otherwise there is nothing to stop them from casting it again the next turn. Remand is a stalling card, not a counterspell.
Quote from StabulousFaeries yet no Bitterblossom?
Quote from k9handlerThanks for all the Fast reply! I think i found my new home.
So would you suggest me to pull out the remand and add counterspell?
+3 counterspell or +3 mana leak for the easier cast?
unfortunately I dont have the Bread for an Ideal mama base so what i have should be good until i pay an arm and a leg, and i plan to get or trade for two more FOW before that. One baby step at a time haha