Quote from Rendroc »Well this thread hasn't had much action for a while, but this deck just got a potentially HUGE upgrade. The new ninja commander is possibly a better Ninja of the Deep Hours, which was the deck's best card.
In the past I liked a monoblue version, but with this card, I will try compiling a U/B version.
Quote from buchi »I was thinking about putting bitterblossom in it for a secure ninjutsu target every round, what do you think?
Quote from Rendroc »I think this deck is legit now. I've been murdering people.
Here's my decklist.
CCAntman's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
// 60 Maindeck// 21 Creature4 Spellstutter Sprite4 Ninja of the Deep Hours4 Signal Pest3 Ornithopter3 Cloud of Faeries3 Yuriko, the Tiger's Shadow// 4 Enchantment4 Standstill// 15 Instant3 Brainstorm4 Force of Will4 Daze3 Fatal Push1 Vapor Snag// 20 Land4 Island4 Mutavault4 Misty Rainforest1 Riptide Laboratory3 Polluted Delta4 Underground Sea
It's very possible that 5 Colorless lands in a 20 land double colored deck is too many, I may have to cut some number of Mutas and/or the Laboratory.
The sideboard might need some fine tuning, but I'm really happy with my creature base.
Quote from CCAntman »Quote from Rendroc »
Mistblade Shinobi is no longer needed for this deck?
Also, it may be taxxing the mana a bit, but a basic swamp for wasteland reasons? (and then 4 deltas instead of 4 misty's)
Quote from Rendroc »
Quote from Rendroc »
// 20 Land
4 Misty Rainforest
4 Polluted Delta
4 Underground Sea
1 Marsh Flats
1 Watery Grave
Quote from Rendroc »So I played against my friend, and he said that my deck is unfocused. "Is it a tempo deck or a Standstill deck?" he asked. The fact is, it's both, and it has to be, because I won't have Standstill every game. I don't think he analyzed the deck very well, since all the creatures are good with Standstill and provide tempo as well. I did agree with him that I should be running a 4th Brainstorm though. He also recommended adding a basic swamp, probably because he beat me and played Back to Basics twice in that match, but it's true that a swamp may be necessary so I've added it for now. This deck can play around B2B and wasteland pretty well without a swamp.
Although I didn't agree with his entire analysis, it made me reconsider my gameplan a little. I want to limit the number of crap hands and draws, and adding a 4th Brainstorm is a fine place to start, but perhaps I should alter my creature base.. The worst thing that can happen with this deck is having a bunch of Ornithopters and Signal Pests and no Ninjas.
Is 3 Ornithopers too many? Sure with Less Ornithopters I'm decreasing the chances of getting a turn 2 Ninja online. Even casting ornithoper turn 1-2 then playing standstill is a nice play. Can't pitch it to FOW.
Should I be running a 4th Cloud of Faeries, since I can go CLoud of Faeries then leave up daze, Spellstutter, removal or cast Standstill. It's a blue card to pitch to FOW and can cycle later on. Or should I cut down on them since it doesn't enable turn 2 Ninja.
Should I cut down on Signal Pest? Signal pest is not a free creature like Ornithopter and CoF, but it can increase the clock a lot and more copies increases chances of turn 2 Ninjustu. Can't pitch it to FOW. Should I run 3?
Again, I'm currently down to 3 colorless lands (3 Mutas), but thinking it's possible it should even be less than that.
Antidote's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
// 60 Maindeck// 20 Creature4 Spellstutter Sprite4 Ninja of the Deep Hours3 Signal Pest3 Ornithopter3 Cloud of Faeries3 Yuriko, the Tiger's Shadow// 4 Enchantment4 Standstill// 16 Instant4 Brainstorm4 Force of Will4 Daze4 Fatal Push// 20 Land3 Island3 Mutavault4 Misty Rainforest4 Polluted Delta4 Underground Sea1 Scalding Tarn1 Swamp// 15 Sideboard2 Umezawa's Jitte2 Phyrexian Revoker3 Faerie Macabre2 Misdirection3 Flusterstorm1 Chain of Vapor2 Submerge1 Surgical Extraction
Quote from Antidote »