Yes I know this is probably the worse of the stompy colors at this point but I really wanted to at least play it once since I was always fond of dragon stompy as much of a pile that was.
One thing I will not be using abyss or nether void both for costs and not entirely convinced of their usefulness, don't suggest them.
This is what I want to try for now, suggestions for the deck would be welcomed.
A few points on my probably terrible card choices
- Chainer's edict: This deck can actually conceivably flash this back so I think its worth running over diabolic edict, stompy decks in general don't need tricks.
- Ophimancer: I actually really want to try this guy, he's very hard to get past with ground beaters and actually can be played with a demon taskmaster out profitably.
- Pack rats: One of stompy's big weakness is its terrible topdecks, packrats does stop this from being an issue and will closed a locked game in short order.
Still no clue on sb except engineered plauge is really strong and ratchet bomb will likely be worth it.
Edit: Didn't even notice this thread was still alive, been busy with life and not playing magic. When playing this deck I had the most trouble with TNN tempo decks as they could often stick TNN and counter my clunky answers to it.
I concede that you're playing stompy, but why are you playing dark ritual? It really has no place in this style of deck. I think either an equipment or dark confidant might be better in that slot as black can do the one thing based on its creatures that other stompy decks can't and that is refill the hand.
That spot should be a mana source anyway, most stompy decks would use petal but ritual does what petal does turn 1 with a swamp rather than a sol land so I figured its a bit stronger. It does have anti-synergy with chalice and trini but that is more of a problem endemic to stompy in general (its topdecks are awful) so I'm not convinced that is reason enough to cut it.
What made demon stompy worth playing back in the day was Plague Spitter, as he made sure you would never get swarmed by small creatures. Other cards to consider are Shriekmaw and equipment like Umezawa's Jitte. Nothing too crazy though as far as advice goes. I agree with most of what you are doing. Even dark rit. The only card you are using that I don't like is persecutor, but to each his own, as I can see why someone would want to play him. Chrome mox might need to go up to a full 4, since it can be used with unplayable rits later on, and still gives fast mana. I also don't think you need batterskull.
I'm not sold on persecutor either, tbh I put him in here before I remembered pack rat. He's certainly the creature most likely to get cut unless the demon taskmaster is absolutely terrible despite looking solid on paper. I have 10 ways to eat him atm though so there is that at least.
Jitte, shriekmaw, and mox up to 4 are all things I agree are on the table. I will have to probably try this deck out in a few real games though to see if I can or should add them. I liked the idea of batterskull because it makes it hard for decks to race but jitte probably does the same thing and is arguably better. The question is do I need the additional threats batterskull adds of not here.
I'm not too concerned about unpalyable rits and redundant spheres/chalices though because of pack rat and liliana.
Thanks for the suggestions though, Jitte might be better than batterskull for this deck. I'll try a few games with each in the deck.
Hopefully I'll get to play this some thursday as I haven't really ever done any online testing. I might play it some today but thurday is legacy night.
I feel like you need some land disruption. Is it possible to do a Contamination engine by replacing Pack Rat with Bitterblossom?
I wouldn't cut packrats to include that card, I would probably cut a couple of demons for blossom (taskmaster becomes much much worse with contamination in the deck), and probably try 4 ophimancers and maybe a couple of the sac tutors to fetch contamination.
Its different enough that I don't want to just say adding contamination would make demon stompy better, I think it might make a good original deck or the BG loam rat deck.
Edit: bleah I got crushed by TNN over and Over again. God I hate that card, tempo used to be a fantastic matchup for this type of deck but I can't deal with that card and they have so many counters its hard to fight through them all to race properly.
I'm playing Demon Stompy since... 2009, like. Had made lots of tournaments with it, and i'm come to a conclusion: to be competitive, this deck (and any stompy, imho) must play something on T1. Always
The ***** about Demon Stompy is that it doesn't have any Spirit Guide like Dragon Stompy, and only Chrome Mox is too little: Ritual sucks, i've played it lots of times but it... sucks. Goes under Chalice, mana one-shot, rise the instability of the deck.
The best that i've come is this, sort of Demon Stompy/Prison
4 Chalice of the Void
3 Trinisphere
4 Bitterblossom
3 Braids, Cabal Minion
4 Ophiomancer
3 Wasteland
4 Ancient Tomb
2 City of Traitors
3 Urborg, Tomb of Yawgmoth
3 Umezawa's Jitte
3 Swamp
4 Liliana of the Veil
4 Vault of Whispers
4 Chrome Mox
3 Mox Opal
4 Phyrexian Revoker
4 Desecration Demon
1 Sword of Fire and Ice
SB: 4 Stain the Mind
SB: 4 Lodestone Golem
SB: 4 Marsh Casualties
SB: 3 Ratchet Bomb
Wasteland isn't an insourmountable obstacle with 7 mox and 3 urborg, it helps Braids to keep Trinisphere reasonable, gains advantage in the early turns and works well with Lodestone post sb too.
Many problems remains: Bad Topdecks (mitigated with BB/Ophiomancer/Liliana), self-destruction (lol), manabase explosive but still breakable. Still, i think that this's the best version of Demon Stompy in the current metagame. You need to compromise, yes, but if you do you can provoke many problems at your opponent in your tournaments (Sorry for my english, i'm italian and i'm playing on cocka meanwhile :p)
Something to note here, and I think the Germans over on MTG-Forum.de have figured this out, is that Nether Void is the black version of Blood Moon.
I really don't like Tormented Thoughts. Cartsen was all on the "play a huge dude, Mind Twist their hand with it, slam a Nether Void and go" plan.
I like the look of his deck...but I feel like it can be worked out more
My problem with tormented thoughts is the much maligned "as additional cost, and the fact stompy by nature is clunky so spending 2 turns and about 6 mana for a mind twist is not value. I like nether void but have no intention of trying to get one to test with. Its not quite blood moon because blood moon is often completely one-sided but it a solid stack card.
I don't know how I feel about marauder, or Skittering Horror. I do know how I feel about Tormented Thoughts, and that feeling is "no."
Yeah I don't like thoughts, horror probably isn't great because its basically taskmaster without evasion. Marauder might be okay though as TNN really was a thorn in my side though I like veil much more (Double black is annoying but veil is veil).
I'm playing Demon Stompy since... 2009, like. Had made lots of tournaments with it, and i'm come to a conclusion: to be competitive, this deck (and any stompy, imho) must play something on T1. Always
The ***** about Demon Stompy is that it doesn't have any Spirit Guide like Dragon Stompy, and only Chrome Mox is too little: Ritual sucks, i've played it lots of times but it... sucks. Goes under Chalice, mana one-shot, rise the instability of the deck.
The best that i've come is this, sort of Demon Stompy/Prison
4 Chalice of the Void
3 Trinisphere
4 Bitterblossom
3 Braids, Cabal Minion
4 Ophiomancer
3 Wasteland
4 Ancient Tomb
2 City of Traitors
3 Urborg, Tomb of Yawgmoth
3 Umezawa's Jitte
3 Swamp
4 Liliana of the Veil
4 Vault of Whispers
4 Chrome Mox
3 Mox Opal
4 Phyrexian Revoker
4 Desecration Demon
1 Sword of Fire and Ice
SB: 4 Stain the Mind
SB: 4 Lodestone Golem
SB: 4 Marsh Casualties
SB: 3 Ratchet Bomb
Wasteland isn't an insourmountable obstacle with 7 mox and 3 urborg, it helps Braids to keep Trinisphere reasonable, gains advantage in the early turns and works well with Lodestone post sb too.
Many problems remains: Bad Topdecks (mitigated with BB/Ophiomancer/Liliana), self-destruction (lol), manabase explosive but still breakable. Still, i think that this's the best version of Demon Stompy in the current metagame. You need to compromise, yes, but if you do you can provoke many problems at your opponent in your tournaments (Sorry for my english, i'm italian and i'm playing on cocka meanwhile :p)
I just got rid of my mox opals to :/, informative post and yeah dark ritual is pretty much only good turn 1 so I can see just running moxes instead. The deck's biggest issue is definitely the lack of quick mana for the other stompy decks combined with the fact stompy decks have consistency issues all the time. I also like braids and wanted to try her for the ophimancer lock. I almost want to try a version with a smokestack or two as well.
The reason no one is considering Demigod of Revenge is because a huge component of this style of deck is Ancient Tomb/City of Traitors. Every card in your deck should be able to be accelerated by those two lands; the entire point is to make the game "one player" on your first turn with something like Trinisphere or Chalice of the Void X=1 or 2 (depending on matchup) (or Blood Moon in red variants, Back to Basics in blue variants), and then follow up with a fairly efficient and aggressive creature.
I was considering trying to brew a "mono-black stompy" deck myself the other day. Here are some cards I thought would be good in the deck: Shriekmaw - a somewhat unimpressive body, but the utility of being able to Terror stuff can't be ignored. Lodestone Golem is very good in this deck, especially since you don't have Back to Basics or Blood Moon to disrupt your opponent's mana. It's somewhat of a nombo with Trinisphere, but it can be backbreaking on its own. Dark Tutelage - has the exact casting cost you want a card in this deck to have. Tombstalker - has synergy with Shriekmaw in particular, but generally rewards you for playing dudes and getting them killed and having mana acceleration.
They're both oppressively (literally) expensive, but The Abyss and Nether Void both deserve consideration in this deck.
I like Pack Rat and pretty much every demon you're playing, but I imagine a lineup of something like Phyrexian Revoker, Lodestone Golem, Shriekmaw, and Batterskull would be generally better. Both on their own and in conjunction with each other. Consider Razormane Masticore or Molten-tail Masticore if you want to play a creature that 'encourages' you to discard cards; they survive Lightning Bolt on their own and can fairly capably remove creatures or expedite your opponent's demise.
After KOT, i'm thinking about some new DeS lists... Grim Haruspex could be a great engine if he will be well supported, as well as Pack Rat. What i'm thinking is something like:
4 Chrome Mox
4 Dark Ritual
18 lands (like 4 tomb 3 city 2 urborg x Swamp)
4 Chalice
Manabase, as always, depends on your taste. In this version i like Ritual (below explained)
Now, two different paths: the first one is not so extreme, just a thing like:
4 Pack Rat
3-4 Krovikan Horror
4 Blood Scrivaner
3-4 Liliana of the Veil
4-6 Stinkweed Imp/Necroplasm
2 Braids, Cabal Minion
3 Nether Traitor
2-4 Jitte/SoLaS
Dredge creatures: put krovikan and nether in grave, ricorsive "removal". I like very much Necroplasm now, beating Delver t0,drs mother ecc t1 and so on.
I think that the synergy is pretty obvious here ^^
Second one: less Discard card and more Lock/Advantage (same base as abow)
4-6 Imp/Necro
0-2 Pack Rat
2-3 Braids
0-2 Fleshbage Marauder
0-2 Disciple of Bolas
2 SoLaS
2 Liliana
4 Contamination
This version really needs Phyrexian Revoker: it shuts off DRS above all, letting us to do our grave-stuff and cutting all colored nonblack mana with Contamination. Lock your opponent with Braids&Contamination gaining advantage by Haruspex.
In the Sideboard i think i want:
Revoker (if not MD), Perish, Trinisphere, ratchet bomb and so on.
Nah, cc6 is really too much, I don't play neither cc5 like bloodgift or batters kill, that are way better than this Fiend. Anyway, after some test yesterday I've taken this list for the next tests. The main doubt is between champion and revoker, where the first is more synergyc with the plan and the second is more flexible and protect all the gy plan. Choosing revoker I could unlock more space in sb too..
4 Chalice of the Void
4 Ancient Tomb
3 City of Traitors
4 Dark Ritual
2 Urborg, Tomb of Yawgmoth
9 Swamp
4 Chrome Mox
3 Liliana of the Veil
4 Pack Rat
2 Stinkweed Imp
3 Necroplasm
4 Nether Traitor
2 Sword of Light and Shadow
3 Braids, Cabal Minion
4 Grim Haruspex
3 Bloodsoaked Champion
2 Umezawa's Jitte
Memories of time- if you want a card draw the engine carrier feeder is disgusting. I don't like the champion though, I'd rather run recursion dudes that don't cost extra recursion mana like.bloodghast.
How do you guys feel about Unmask? It gives you Thoughtseize-like disruption, but it's playable with Chalice on 0 out, and you can use it to pitch dead/chaliced Rituals to.
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@Umezete: can't understand what have you said in the first part. Carrion feeder? cc1?
yeah, bloodghast would be way better than spirit/champion, but we play few lands and no recursion (loam/crucible)... would be great a Stax version with Braids, Bloodghast, Trini, Crucible, Wasteland, Pack Rat, Haruspex, Nether, Contamination/nether Void and so on.
Anyway, i've swapped Champion for Revoker (and -1 Braids). Too usefull, like... ever. A more hateful sideboard now, like:
I think that pack Rat, Liliana, even Haruspex is a great step for this deck. But i think that i need to find more synergy with these cards too, but the slots are few. I mean more dredge cards, more sac effect, more recursion dudes and so on. But probably this is a matter for Black Stax, that could deserve a test.
@Umezete: can't understand what have you said in the first part. Carrion feeder? cc1?
I should not post when tired with my phone, I'll try to translate what I said then but hell if I know either.
I was thinking carrion feeder, grim hauruspex, and a recur dude would be a nice ca engine while also making a reasonably fat dork but that is something more for a zombibardment deck that stompy.
I do like dropping the champion, he's really slow to recur and doesn't really work with the rest of the deck, revoker is always a great card even md so playing it over him seems great.
I'm scared to try too hard on synergistic cards in stompy because consistancy issues. Since this deck does devote a fair amount of resources to stack and fast mana it would probably have to be done a bit from the ground up to focus on the synergies of sac engines and recur dudes. If you want to go down that path I think we're drifting towards the territory of zombibardment which isn't a terrible place to go but it might merit dropping a fair amount of the stompy cards in the deck.
Y'know I have signed necroplasms somewhere, I should go look for them and try it out.
4 Bloodghast
3-4 Nether Traitors
4 Haruspex
4 Pack Rat (for ever and ever, since now)
0-4 Contamination
0-4 Smockestax
2-3 Necroplasm
0-3 Stinkweed Imp
0-3 Deluge/Fleshbage/Braids and so on.
Dredge&discard, recursion, sac effect. With Haruspex not only sac effects aren't symmetrical, but you gaind advantage by them.
2 Bitterblossom
4 Demonic Taskmaster
4 Chalice of the Void
4 Abyssal Persecutor
3 Braids, Cabal Minion
4 Hymn to Tourach
4 Smallpox
2 Crucible of Worlds
2 Nether Void
4 Sinkhole
4 Dark Ritual
2 Drown in Sorrow
1 Lake of the Dead
4 Ancient Tomb
1 Volrath's Stronghold
4 Wasteland
4 Urborg, Tomb of Yawgmoth
7 Swamp
Burn? I've never lost to it. Chalice into hymn into nether void. With Demon Stompy you have to aggro mull into a devastating hand. Bitterblossom has been under whelming to me. Going to post my new version of the deck. The main line of play you are looking for with this deck is turn one Tomb into Chalice at one. Turn 2 urborg into either sinkhole or hymn. Turn 3 Cavern and Nether Void. Turn Four Demon. Of course it can be turn 3 demon turn 4 nether void. Depending on board state and your hand. Each match it normal to mull once or twice. But your opening turn one or turn two plays usally set your opp back so much that you have time to draw into your threats.
One thing I will not be using abyss or nether void both for costs and not entirely convinced of their usefulness, don't suggest them.
This is what I want to try for now, suggestions for the deck would be welcomed.
2 Abyssal persecutor
4 demonic taskmaster
2 Ophimancer
4 pack rats
2 chainer's edict
4 dark ritual
4 Chalice of the void
2 Batterskull
4 Trinisphere
2 Chrome mox
4 City of Traitors
2 Cavern of souls
2 Urborg, Tomb of Yawgmoth
10 Swamp
A few points on my probably terrible card choices
- Chainer's edict: This deck can actually conceivably flash this back so I think its worth running over diabolic edict, stompy decks in general don't need tricks.
- Ophimancer: I actually really want to try this guy, he's very hard to get past with ground beaters and actually can be played with a demon taskmaster out profitably.
- Pack rats: One of stompy's big weakness is its terrible topdecks, packrats does stop this from being an issue and will closed a locked game in short order.
Still no clue on sb except engineered plauge is really strong and ratchet bomb will likely be worth it.
Edit: Didn't even notice this thread was still alive, been busy with life and not playing magic. When playing this deck I had the most trouble with TNN tempo decks as they could often stick TNN and counter my clunky answers to it.
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Jitte, shriekmaw, and mox up to 4 are all things I agree are on the table. I will have to probably try this deck out in a few real games though to see if I can or should add them. I liked the idea of batterskull because it makes it hard for decks to race but jitte probably does the same thing and is arguably better. The question is do I need the additional threats batterskull adds of not here.
I'm not too concerned about unpalyable rits and redundant spheres/chalices though because of pack rat and liliana.
Thanks for the suggestions though, Jitte might be better than batterskull for this deck. I'll try a few games with each in the deck.
RGoblinsR
RWerewolf StompyR
URU/R DelverRU
RGBelcherGR
BThe GateB
GBLoam PoxBG
WGBNic FitBGW
UHigh TideU
UMerfolkU
UFaerieNinjaStillU
WBUAffinityUBW
GSquirrelsG
UWGSliversGWU
I wouldn't cut packrats to include that card, I would probably cut a couple of demons for blossom (taskmaster becomes much much worse with contamination in the deck), and probably try 4 ophimancers and maybe a couple of the sac tutors to fetch contamination.
Its different enough that I don't want to just say adding contamination would make demon stompy better, I think it might make a good original deck or the BG loam rat deck.
Edit: bleah I got crushed by TNN over and Over again. God I hate that card, tempo used to be a fantastic matchup for this type of deck but I can't deal with that card and they have so many counters its hard to fight through them all to race properly.
From Cartsen Kotter:
4 Desecration Demon
4 Fleshbag Marauder
4 Pack Rat
4 Skittering Horror
4 Chrome Mox
2 Sword of Fire and Ice
4 Trinisphere
2 Umezawa's Jitte
4 Tormented Thoughts
1 Nether Void
4 Ancient Tomb
4 City of Traitors
1 Tomb of Urami
2 Urborg, Tomb of Yawgmoth
Something to note here, and I think the Germans over on MTG-Forum.de have figured this out, is that Nether Void is the black version of Blood Moon.
I really don't like Tormented Thoughts. Cartsen was all on the "play a huge dude, Mind Twist their hand with it, slam a Nether Void and go" plan.
I like the look of his deck...but I feel like it can be worked out more
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I'm playing Demon Stompy since... 2009, like. Had made lots of tournaments with it, and i'm come to a conclusion: to be competitive, this deck (and any stompy, imho) must play something on T1. Always
The ***** about Demon Stompy is that it doesn't have any Spirit Guide like Dragon Stompy, and only Chrome Mox is too little: Ritual sucks, i've played it lots of times but it... sucks. Goes under Chalice, mana one-shot, rise the instability of the deck.
The best that i've come is this, sort of Demon Stompy/Prison
4 Chalice of the Void
3 Trinisphere
4 Bitterblossom
3 Braids, Cabal Minion
4 Ophiomancer
3 Wasteland
4 Ancient Tomb
2 City of Traitors
3 Urborg, Tomb of Yawgmoth
3 Umezawa's Jitte
3 Swamp
4 Liliana of the Veil
4 Vault of Whispers
4 Chrome Mox
3 Mox Opal
4 Phyrexian Revoker
4 Desecration Demon
1 Sword of Fire and Ice
SB: 4 Stain the Mind
SB: 4 Lodestone Golem
SB: 4 Marsh Casualties
SB: 3 Ratchet Bomb
Wasteland isn't an insourmountable obstacle with 7 mox and 3 urborg, it helps Braids to keep Trinisphere reasonable, gains advantage in the early turns and works well with Lodestone post sb too.
Many problems remains: Bad Topdecks (mitigated with BB/Ophiomancer/Liliana), self-destruction (lol), manabase explosive but still breakable. Still, i think that this's the best version of Demon Stompy in the current metagame. You need to compromise, yes, but if you do you can provoke many problems at your opponent in your tournaments (Sorry for my english, i'm italian and i'm playing on cocka meanwhile :p)
My problem with tormented thoughts is the much maligned "as additional cost, and the fact stompy by nature is clunky so spending 2 turns and about 6 mana for a mind twist is not value. I like nether void but have no intention of trying to get one to test with. Its not quite blood moon because blood moon is often completely one-sided but it a solid stack card.
Yeah I don't like thoughts, horror probably isn't great because its basically taskmaster without evasion. Marauder might be okay though as TNN really was a thorn in my side though I like veil much more (Double black is annoying but veil is veil).
I just got rid of my mox opals to :/, informative post and yeah dark ritual is pretty much only good turn 1 so I can see just running moxes instead. The deck's biggest issue is definitely the lack of quick mana for the other stompy decks combined with the fact stompy decks have consistency issues all the time. I also like braids and wanted to try her for the ophimancer lock. I almost want to try a version with a smokestack or two as well.
I was considering trying to brew a "mono-black stompy" deck myself the other day. Here are some cards I thought would be good in the deck:
Shriekmaw - a somewhat unimpressive body, but the utility of being able to Terror stuff can't be ignored.
Lodestone Golem is very good in this deck, especially since you don't have Back to Basics or Blood Moon to disrupt your opponent's mana. It's somewhat of a nombo with Trinisphere, but it can be backbreaking on its own.
Dark Tutelage - has the exact casting cost you want a card in this deck to have.
Tombstalker - has synergy with Shriekmaw in particular, but generally rewards you for playing dudes and getting them killed and having mana acceleration.
Liliana of the Dark Realms and Scroll Rack have powerful synergy, but neither are super impressive on their own in this deck. (Encourages you to also play a few fetch lands and Urborg, Tomb of Yawgmoth--which could be considered a drawback.)
They're both oppressively (literally) expensive, but The Abyss and Nether Void both deserve consideration in this deck.
I like Pack Rat and pretty much every demon you're playing, but I imagine a lineup of something like Phyrexian Revoker, Lodestone Golem, Shriekmaw, and Batterskull would be generally better. Both on their own and in conjunction with each other. Consider Razormane Masticore or Molten-tail Masticore if you want to play a creature that 'encourages' you to discard cards; they survive Lightning Bolt on their own and can fairly capably remove creatures or expedite your opponent's demise.
After KOT, i'm thinking about some new DeS lists... Grim Haruspex could be a great engine if he will be well supported, as well as Pack Rat. What i'm thinking is something like:
4 Chrome Mox
4 Dark Ritual
18 lands (like 4 tomb 3 city 2 urborg x Swamp)
4 Chalice
Manabase, as always, depends on your taste. In this version i like Ritual (below explained)
Now, two different paths: the first one is not so extreme, just a thing like:
4 Pack Rat
3-4 Krovikan Horror
4 Blood Scrivaner
3-4 Liliana of the Veil
4-6 Stinkweed Imp/Necroplasm
2 Braids, Cabal Minion
3 Nether Traitor
2-4 Jitte/SoLaS
Dredge creatures: put krovikan and nether in grave, ricorsive "removal". I like very much Necroplasm now, beating Delver t0,drs mother ecc t1 and so on.
I think that the synergy is pretty obvious here ^^
Second one: less Discard card and more Lock/Advantage (same base as abow)
4 Bloodsoaked Champion/BloodGhast/Akuta/similar cards
4 Nether Traitor
4 Grim Haruspex
4-6 Imp/Necro
0-2 Pack Rat
2-3 Braids
0-2 Fleshbage Marauder
0-2 Disciple of Bolas
2 SoLaS
2 Liliana
4 Contamination
This version really needs Phyrexian Revoker: it shuts off DRS above all, letting us to do our grave-stuff and cutting all colored nonblack mana with Contamination. Lock your opponent with Braids&Contamination gaining advantage by Haruspex.
In the Sideboard i think i want:
Revoker (if not MD), Perish, Trinisphere, ratchet bomb and so on.
Tell me what do you think guys =D
Nah, cc6 is really too much, I don't play neither cc5 like bloodgift or batters kill, that are way better than this Fiend. Anyway, after some test yesterday I've taken this list for the next tests. The main doubt is between champion and revoker, where the first is more synergyc with the plan and the second is more flexible and protect all the gy plan. Choosing revoker I could unlock more space in sb too..
4 Chalice of the Void
4 Ancient Tomb
3 City of Traitors
4 Dark Ritual
2 Urborg, Tomb of Yawgmoth
9 Swamp
4 Chrome Mox
3 Liliana of the Veil
4 Pack Rat
2 Stinkweed Imp
3 Necroplasm
4 Nether Traitor
2 Sword of Light and Shadow
3 Braids, Cabal Minion
4 Grim Haruspex
3 Bloodsoaked Champion
2 Umezawa's Jitte
SB: 4 Phyrexian Revoker
SB: 3 Trinisphere
SB: 3 Ratchet Bomb
SB: 2 Fleshbag Marauder
SB: 2 Toxic Deluge
SB: 1 Liliana of the Veil
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yeah, bloodghast would be way better than spirit/champion, but we play few lands and no recursion (loam/crucible)... would be great a Stax version with Braids, Bloodghast, Trini, Crucible, Wasteland, Pack Rat, Haruspex, Nether, Contamination/nether Void and so on.
Anyway, i've swapped Champion for Revoker (and -1 Braids). Too usefull, like... ever. A more hateful sideboard now, like:
3 Rathcet 4 Uba Mask 4 Stain the Mind/Memoricide 2 Fleshbag 2 Deluge
I think that pack Rat, Liliana, even Haruspex is a great step for this deck. But i think that i need to find more synergy with these cards too, but the slots are few. I mean more dredge cards, more sac effect, more recursion dudes and so on. But probably this is a matter for Black Stax, that could deserve a test.
Ps. Try Necroplasm. He's wonderfull.
I should not post when tired with my phone, I'll try to translate what I said then but hell if I know either.
I was thinking carrion feeder, grim hauruspex, and a recur dude would be a nice ca engine while also making a reasonably fat dork but that is something more for a zombibardment deck that stompy.
I do like dropping the champion, he's really slow to recur and doesn't really work with the rest of the deck, revoker is always a great card even md so playing it over him seems great.
I'm scared to try too hard on synergistic cards in stompy because consistancy issues. Since this deck does devote a fair amount of resources to stack and fast mana it would probably have to be done a bit from the ground up to focus on the synergies of sac engines and recur dudes. If you want to go down that path I think we're drifting towards the territory of zombibardment which isn't a terrible place to go but it might merit dropping a fair amount of the stompy cards in the deck.
Y'know I have signed necroplasms somewhere, I should go look for them and try it out.
Bayou+Fetch in the manabase
2 Library
2 Loam
4 Bloodghast
3-4 Nether Traitors
4 Haruspex
4 Pack Rat (for ever and ever, since now)
0-4 Contamination
0-4 Smockestax
2-3 Necroplasm
0-3 Stinkweed Imp
0-3 Deluge/Fleshbage/Braids and so on.
Dredge&discard, recursion, sac effect. With Haruspex not only sac effects aren't symmetrical, but you gaind advantage by them.
Its almost definitely too slow since you need 4 swamps to net a gain.
2 Bitterblossom
4 Demonic Taskmaster
4 Chalice of the Void
4 Abyssal Persecutor
3 Braids, Cabal Minion
4 Hymn to Tourach
4 Smallpox
2 Crucible of Worlds
2 Nether Void
4 Sinkhole
4 Dark Ritual
2 Drown in Sorrow
1 Lake of the Dead
4 Ancient Tomb
1 Volrath's Stronghold
4 Wasteland
4 Urborg, Tomb of Yawgmoth
7 Swamp
SB
4 Mindbreak Trap
2 Perish
3 Bojuka Bog
1 Tormod's Crypt
3 Phyrexian Revoker
2 Massacre