Is anyone actually playing this in tourney and what not? I want to know what everyone is thinking about the deck. I don't want to be developing this on my own haha
Well he got a default loss for showing up late to the tourney. The deck looks awesome to me. Two Aether vials is questionable, and in the featured match it didn't do much. To me, it's just a way to cast Court Hussar.
I could see this deck changing. I just realized how broken Court Hussar is.
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Always wear protection kids, sleeve up your deck.
LEGACY: Soldier Stompy WW // Blue Stompy UU // Fit Variants BGRW // Sol Land Brews BGRUWC MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
This is one of the funniest, most interesting, and well put together brews I've seen in quite some time.
When all of your creatures either counter spells, draw cards, attack for tons of damage, or can be abused in so many ways, who needs cards like Brainstorm? Free Ancestral Recalls per upkeep at the cost of tapping your creatures and grinding them out? Sure, sign me right up.
This is the dumbest thing I have ever seen in Magic.
...I want to play it though.
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Dear kbx41,
You have received a warning at MTG Salvation Forums.
Reason:
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Flaming or Other Forms of Misbehavior
Saying that you sometimes wish people (in this case the implication is the staff) would fall down a well and get AIDS is hardly appropriate for the forum.
At the risk of being "that guy"... has anyone been playing this? Was this just a fun, one-time deck that popped up, or is it playable? I haven't seen anything about this since its SCG coverage.
I played it at a 10-proxy legacy tournament this saturday. I'm fairly new to the format (and to magic in general, started just before theros).
I went 1-4:
1-2 Against jund depths due to a topdecked smallpox to take out my 7/8 nivmagus and only land in game 3 when he was at 5 life.
2-0 against goblins (he lacked cavern of souls game 1 and goblins to cast off his cavern and multiple vials game 2)
1-2 against some junk (he had 3 stoneforges game 2 and 3, and it wasn't possible for me to counter all 3 in either game, and sword of ice and fire was fairly effective in the matchup).
0-2 against U/B death's shadow (snuff out on my ninja into reanimating it game 1 was fairly backbreaking since I had no free counters in hand and had a poor draw game 2)
1-2 against goblins (got steamrolled game 1, steamrolled game 2 because of back to basics, game 3 was interesting, but him being able to kill my creatures before I got to hit with jitte, + him having a piledriver was too hard for me to deal with.)
The deck is really fun when it works, but is generally fairly awful against anything with creatures, and things like death and taxes is more or less unwinnable as 80% of their spells just win the game on the spot if they resolve more or less. I was unfortunate in not meeting any combo decks I think, because I think matchups like storm and sneak and show are among the best for the deck due to the high amount of non-creature spell disruption and the weakness to anything bear-sized or larger in the creature category. I do think the deck is okay and playable, but I wouldn't expect it to win anything unless it finds it's way into a meta with lots of storm and similar unfair decks.
Hatch brews random things for each event. He specifically brought Mono U Martyr to that tourney because it was known to be a combo-heavy meta with some top-level combo pilots. I believe the top 8 even included random decks like Aluren and Food Chain-Griffin alongside the more usual Storm and Sneak Show. Belcher was somewhere in the top 16. His deck rips combo to shreds, with like 100 Daze effects and free counters. It is literally THE MOST cheap countermagic you can cram into a Legacy deck while maintaining some kind of cohesive gameplan. It makes piloting as the Solitaire player kind of a nightmare. But in an aggro-heavy meta, monoblue anything is a terrible choice. He was basically rolling the die hoping to never face an opponent who ran Tarmogoyf or Goblin Ringleader. If your meta has more aggro and less combo, that matters.
The other thing is that there are 100 ways to play mono blue permission decks wrong. I'm not saying this deck is perfect or anything. Far from. But when people lose with a new deck, they should differentiate between "I lost because the deck sucked" and "I lost because I played it wrong". This is not tempo. This is control. You are playing the reactive role, even when you have creatures out. You have to guess how the opponent is going to try to interact with you and then devote your resources towards foiling those plans. The deck can easily play wrong if you don't play to foil their gameplan. That's why permission is typically harder and less linear to play.
For example, if you are facing Jund Depths or any Pox variant and you have a fat Nivmagus out with no other creature, you are probably doing something wrong. Pox decks run Pox effects. Martyr is full of dorks. You play around Poxes by playing another dork. Otherwise you don't commit a fat Nivmagus to the board. The fact that it was topdecked is only semi-relevant since he could easily have > 8 sac effects in his list, making the probability to draw one before he died pretty high. You don't need to gamble on a race unless you have absolutely no other options. Just control and win.
If you watch Hatch's feed, he deliberates over small decisions (whether to draw extra cards or leave back blockers, what cards to pitch or discard). Each time he was trying to put himself in the best position to counteract however the MUD guy might try to beat him in the near future. I found his decision process informative. Those choices matter, not just the "cool tricks" the deck has.
I'm a huge fan of this list and would love to see someone get a good result with it, but I also realize this is a rogue strategy and will get raped sideways if you face too many D&T. Play at your own peril, but GL!
Well, that game where I went all in on a nivmagus it was after a mull to five with no relevant other things to do in my hand. So I could either mull to 4, or go all in and hope for the best. I do agree that it isn't a good plan in the matchup in general though. I also knew he had tabernacle in hand because of loam and I was stuck on 1 land, so there wasn't much I could do that game.
Looking at it, I'm tempted to use this approach with a bit more of a Merfolk shell. The thought of fighting a counter war (as a pure bluff) on turn 3 over a Lord of Atlantis, only to feed my entire FLusterstorm to Nivmagus Elemental...
Yeah, I'm going to try this.
Edit: Because of the increased demands on my manabase from running a Fish shell, I'll initially experiment without Wastelands (which I don't own on MTGO anyway). I may also experiment with a splash as playing monocolour decks makes me feel sad in Legacy. I'm also tempted to port this to Vintage, where it gains Skullclamp to fuel the 0 mana 1-for-2s and Mental Misstep as a 0 mana 1-for-1.
I prefer just running the far superior Delver over Thing in the Ice.
Also when it flips itd bounce our own board back to our hands, no thanks :x
Delver does it better. It flips almost instantly in our deck, taps for hussar, and can apply early pressure to force opponent to play by our rules and puts a clock on combo decks.
Thing in the ice just sits there for awhile before flipping and messing our own board up :x
Yeah, I love this deck, but I don't know if Thing in the Ice is where it wants to be. Remember, the difference between U and 1U in this deck is ENORMOUS.
I've been playing this deck, and yeah, definitely not for the deck. You cast it, and it has to survive for several spells. As far as personal testing, Abjure is excellent as a 1 or 2 of, Misdirection is really good, and Commandeer is excellent for the sideboard against control decks.
My main problem I've found is not getting a card advantage source out. I was using Gush till I found out it was banned. I'm literally running BRAINSTORM now, with 0 fetches. Probably gonna switch it out for Ponder though.
Snapback is also really crucial for dealing with creature based decks, especially ones with Batterskull.
Also, my list is budget because I'm poor. I don't run Flusterstorms, and by extent, Nivmagus Elemental. I actually feel it's better without Nivmagus. My list: http://deckbox.org/sets/1389677
With the printing of Mausoleum Wanderer I think this deck just got a lot of gas added to it.
I'm currently waffling between running a Tundra or a Plains to be fetched. Tundra is better than Plains obv but I do enjoy running a couple mainboard Back to Basics
This is my current list, Wanderer is hands down our best counterspell creature, strictly better than Judge's Familiar since I have been able to swing with it for up to 3 in the air at times turn 2, by having 3/4 of my wanderer's in my opening hand.
If you're not playing Ninja of the Deep Hours I'm pretty sure you're playing a bad deck, but yes, I agree Mausoleum Wanderer is a great addition.
It's been a long time since I was playing this deck, funny that I found this thread and that people are brewing this hidden treasure. It was the inspiration for my main Legacy and Modern decks. The Modern version is pretty broken, of course I deleted both decklists a while back when I thought I was not going to continue playing Magic. It's too bad because I had really fine-tuned both a Legacy and Modern version that I remember having lots of success with.
This deck is weak to Cavern of Souls I think because it can't race creature deck, to win it needs to prevent them from playing creatures. Bouncing a 1 or 2 won't cut it.
LEGACY: Soldier Stompy WW // Blue Stompy UU // Fit Variants BGRW // Sol Land Brews BGRUWC MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
Martyr of Frost
Nivmagus Elemental
Judge's Familiar
Cursecatcher
Flusterstorm
Force of Will
Disrupting Shoal
Sky Hussar
Ninja of the Deep Hours
Skaab Ruinator
Snapback
Wasteland
Island
any ideas for the numbers and rest of the cards?
If wizards would print a green, black and white version of Hydroblast and Blue Elemental Blast Painter could be done in every color.
RRImperial PainterRR
UUUUMonoOmniTellUUUU
BGURWDredgeWRUGB
Have any questions or concerns? Come take a dip in my pool.
4 judge's familiar
4 cursecatcher
4 maytr of frost
3 spellstutter sprite
3 ninja of the deep hours
1 skaab ruinator
4 sky hussar
4 daze
4 flusterstorm
4 disrupting shoal
2 AEther vial
1 snapback
1 chain of vapor
2 wasteland
11 island
2 divert
1 umezawa's jitte
2 pithing needle
2 skaab ruinator
3 back to basics
1 ivory tower
1 spellstutter sprite
3 submerge
The main deck is correct. the side deck might be 1-2 cards off. I think he didnt play jitte in the open.
Glad I could help!
The commentators claimed his sb had 2 jittes, they could be wrong but I think that sb is correct.
If wizards would print a green, black and white version of Hydroblast and Blue Elemental Blast Painter could be done in every color.
RRImperial PainterRR
UUUUMonoOmniTellUUUU
BGURWDredgeWRUGB
They stated that he seemed to have them but scribbled them out.
Or does it really just counter everything and attack with 1/1's until it wins?
I could see this deck changing. I just realized how broken Court Hussar is.
MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
When all of your creatures either counter spells, draw cards, attack for tons of damage, or can be abused in so many ways, who needs cards like Brainstorm? Free Ancestral Recalls per upkeep at the cost of tapping your creatures and grinding them out? Sure, sign me right up.
I think Commandeer and Misdirection should be here. Somewhere at least.
"There are no two words in the English language more harmful than 'good job'." -Terrance Fletcher, Whiplash (2014)
...I want to play it though.
Dear kbx41,
You have received a warning at MTG Salvation Forums.
Reason:
-------
Flaming or Other Forms of Misbehavior
Saying that you sometimes wish people (in this case the implication is the staff) would fall down a well and get AIDS is hardly appropriate for the forum.
I have 28 different EDH decks
I went 1-4:
1-2 Against jund depths due to a topdecked smallpox to take out my 7/8 nivmagus and only land in game 3 when he was at 5 life.
2-0 against goblins (he lacked cavern of souls game 1 and goblins to cast off his cavern and multiple vials game 2)
1-2 against some junk (he had 3 stoneforges game 2 and 3, and it wasn't possible for me to counter all 3 in either game, and sword of ice and fire was fairly effective in the matchup).
0-2 against U/B death's shadow (snuff out on my ninja into reanimating it game 1 was fairly backbreaking since I had no free counters in hand and had a poor draw game 2)
1-2 against goblins (got steamrolled game 1, steamrolled game 2 because of back to basics, game 3 was interesting, but him being able to kill my creatures before I got to hit with jitte, + him having a piledriver was too hard for me to deal with.)
The deck is really fun when it works, but is generally fairly awful against anything with creatures, and things like death and taxes is more or less unwinnable as 80% of their spells just win the game on the spot if they resolve more or less. I was unfortunate in not meeting any combo decks I think, because I think matchups like storm and sneak and show are among the best for the deck due to the high amount of non-creature spell disruption and the weakness to anything bear-sized or larger in the creature category. I do think the deck is okay and playable, but I wouldn't expect it to win anything unless it finds it's way into a meta with lots of storm and similar unfair decks.
The other thing is that there are 100 ways to play mono blue permission decks wrong. I'm not saying this deck is perfect or anything. Far from. But when people lose with a new deck, they should differentiate between "I lost because the deck sucked" and "I lost because I played it wrong". This is not tempo. This is control. You are playing the reactive role, even when you have creatures out. You have to guess how the opponent is going to try to interact with you and then devote your resources towards foiling those plans. The deck can easily play wrong if you don't play to foil their gameplan. That's why permission is typically harder and less linear to play.
For example, if you are facing Jund Depths or any Pox variant and you have a fat Nivmagus out with no other creature, you are probably doing something wrong. Pox decks run Pox effects. Martyr is full of dorks. You play around Poxes by playing another dork. Otherwise you don't commit a fat Nivmagus to the board. The fact that it was topdecked is only semi-relevant since he could easily have > 8 sac effects in his list, making the probability to draw one before he died pretty high. You don't need to gamble on a race unless you have absolutely no other options. Just control and win.
If you watch Hatch's feed, he deliberates over small decisions (whether to draw extra cards or leave back blockers, what cards to pitch or discard). Each time he was trying to put himself in the best position to counteract however the MUD guy might try to beat him in the near future. I found his decision process informative. Those choices matter, not just the "cool tricks" the deck has.
I'm a huge fan of this list and would love to see someone get a good result with it, but I also realize this is a rogue strategy and will get raped sideways if you face too many D&T. Play at your own peril, but GL!
Looking at it, I'm tempted to use this approach with a bit more of a Merfolk shell. The thought of fighting a counter war (as a pure bluff) on turn 3 over a Lord of Atlantis, only to feed my entire FLusterstorm to Nivmagus Elemental...
Yeah, I'm going to try this.
Edit: Because of the increased demands on my manabase from running a Fish shell, I'll initially experiment without Wastelands (which I don't own on MTGO anyway). I may also experiment with a splash as playing monocolour decks makes me feel sad in Legacy. I'm also tempted to port this to Vintage, where it gains Skullclamp to fuel the 0 mana 1-for-2s and Mental Misstep as a 0 mana 1-for-1.
Does Thing in the Ice//Awoken Horror work well in this deck? Doesn't die to bolt, passively ticks when we cast, and taps to Sky Hussar.
Also when it flips itd bounce our own board back to our hands, no thanks :x
Delver does it better. It flips almost instantly in our deck, taps for hussar, and can apply early pressure to force opponent to play by our rules and puts a clock on combo decks.
Thing in the ice just sits there for awhile before flipping and messing our own board up :x
My main problem I've found is not getting a card advantage source out. I was using Gush till I found out it was banned. I'm literally running BRAINSTORM now, with 0 fetches. Probably gonna switch it out for Ponder though.
Snapback is also really crucial for dealing with creature based decks, especially ones with Batterskull.
Also, my list is budget because I'm poor. I don't run Flusterstorms, and by extent, Nivmagus Elemental. I actually feel it's better without Nivmagus. My list: http://deckbox.org/sets/1389677
I'm currently waffling between running a Tundra or a Plains to be fetched. Tundra is better than Plains obv but I do enjoy running a couple mainboard Back to Basics
This is my current list, Wanderer is hands down our best counterspell creature, strictly better than Judge's Familiar since I have been able to swing with it for up to 3 in the air at times turn 2, by having 3/4 of my wanderer's in my opening hand.
4 Cursecatcher
4 Judge's Familiar
4 Martyr of Frost
4 Mausoleum Wanderer
4 Nivmagus Elemental
1 Skaab Ruinator
4 Sky Hussar
4 Brainstorm
1 Chain of Vapor
4 Daze
4 Flusterstorm
4 Force of Will
2 Snapback
8 Island
1 Plains
2 Wasteland
It's been a long time since I was playing this deck, funny that I found this thread and that people are brewing this hidden treasure. It was the inspiration for my main Legacy and Modern decks. The Modern version is pretty broken, of course I deleted both decklists a while back when I thought I was not going to continue playing Magic. It's too bad because I had really fine-tuned both a Legacy and Modern version that I remember having lots of success with.
This deck is weak to Cavern of Souls I think because it can't race creature deck, to win it needs to prevent them from playing creatures. Bouncing a 1 or 2 won't cut it.
MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC