Well for starters I should mention this is very much in development still. Remnants of ideas are still present (hence a snow land). And other ideas have yet to be implemented (prime time depths). That said the deck did perform quite well. We split top 4 today so I know I'm on the right track.
Highlight of the deck so far has been shutting decks down with fast lodestone golems and juggernaut armies from nowhere.
I still like the idea of the loam plan that I initially wanted to employ, possibly with crucible as well. But the primeval + depths plan feels even better. Access to a "combo" feels great, but I'm not sure if it is even necessary. Lotus cobra was also intend to make an appearance, but got beat out by goyf. The early clock seemed more important. The mana base is naturally also shuffling around. Originally I had chrome moxes but opted to increase the land count. It is also part of why I cut harmonize. The ability to drop your hand by turn 2 gone, it lost its power.
I was just thinking about creating a thread for the Green Stompy/Trinity Green deck that's been having success on MTGO when you made this thread, so here's Lejay's latest list from the latest Legacy MTGO Daily:
I suspect Song of the Dryads would be good in Trinity Green--to the point where I maindeck it in my Cockatrice build instead of Choke--finally, green unconditional enough creature removal that's not named Dismember and is 3 mana or less!
Rolling Spoil is surprisingly good in the current Legacy meta--it kills Young Pyromancer and all his friends dead, it kills True-Name Nemesis dead, it wrecks Combo Elves's board, it decimates Death and Taxes (unless they got out their Dread of Night-proof creatures that day), it kills unflipped Delvers, it kills Tiago and V. Clique, and more. It also nukes lands, so it isn't totally dead weight against slower combo.
Lejay's pre-C14 build maindecked the lone Kalonian Hydra, likely as a GSZ-able trump against TNN. Titania serves a similar purpose and can outrace a Show and Telled-in Griselbrand if you're lucky--good call!
Split top 4 with it. Since then we have tried to tinker with it and the most I want to change is to cut a Titania for one more forest. Possibly a dryad arbor, but bottom line I feel like I need that one more land.
Private Mod Note
():
Rollback Post to RevisionRollBack
------------------- Keep Abiding or Get Mangled ------------------
I think there is lots of milage in chalice builds of all sorts. I play humility stax and soldier stompy and those decks have never been better placed. Chalice for one is the nuts.
Private Mod Note
():
Rollback Post to RevisionRollBack
People with belligerent signatures are trying to compensate for something....
I find chalice helps make tangle wire better in here. That said I really love going from 0 power to 15 by playing a card.
T wire + chalice is synergistic. I use tanglewires in near mono white stax, the old days of lots of 4cc stax decks with 3 geddons and 4 stacks etc. are gone- those decks need to do more and do it earlier- your list looks strong to the eye in that respect- but can I ask about the board- smokestacks in particular- when are you going to go into the control plan? i.e. what matches- and what will come out? Or are they just furthering the main goal? I have been trying green stax with awakening zones and static orbs (and primal order!)- a very different idea but one which uses some of the same control cards- and I have been looking at song of the dryads- has anyone got any positives to say about this card in practice yet?
Private Mod Note
():
Rollback Post to RevisionRollBack
People with belligerent signatures are trying to compensate for something....
Well I think I mentioned it before, but my original goal was a green Stax deck, but closer to Trinity. Namely I could generate fast mana and pump out big threats. Since I shouldnalways be ahead on permanents I actually wanted the Stax in the main but resorted to having them in the board. The plan was that I would dack lands and make juggernauts because of them. Ideally I wanted them against tempo strategies. They are generally resource and threat light so a fast Stax can beat them. Topping that with chalice and spheres it should be easy to beat any fast deck.
Song of dryads I only like due to it being green. Keeping the deck mono is a strength. That said I would gladly add a colour to not play it.
Hope I answered your questions.
Private Mod Note
():
Rollback Post to RevisionRollBack
------------------- Keep Abiding or Get Mangled ------------------
Thanks. Great stuff. I will keep an eye on the thread for more results. I like the dryad idea in mono g as it gives us an anti s and t effect. If I had the desire to go extra colour then it will obviously be redundant. I may look at Titania myself in my stax build..primal order under a static with a web root maze down is fun, and indeed on its own it can win matches with bridges hanging about and spheres etc. but apart from locking people and decking them via sundial I have few win cons. Titania would be a decent option for me if I can find some more synergy like you have.....
Private Mod Note
():
Rollback Post to RevisionRollBack
People with belligerent signatures are trying to compensate for something....
If you have any synergy Titania is worth it. It is quite easy to have zero power, drop Titania, pass the turn and have 15 power. It feels very combo like in that situation which feels powerful.
Private Mod Note
():
Rollback Post to RevisionRollBack
------------------- Keep Abiding or Get Mangled ------------------
What do you think of Root Maze? You'd obviously trim your Fetchlands if you played it, and it sometimes clashes with Chalice, but the tempo swing against Fetch-heavy decks is nuts.
Private Mod Note
():
Rollback Post to RevisionRollBack
My Moderator Helpdesk
Currently Playing:
Legacy: Something U/W Controlish EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
As time goes by I am finding my static orb and stax deck is becoming more trinity...I am on board with titania too.
So far the only matches that feel really hard are the stompy and mud matches using the same tech...soldier stompy ,one my pet decks, is the nastiest...preminent capn turn one just sucks. At least metal workers can be shot easily post board without dismembering. The burn and fair matches are promising.....
I would like to ask about the master...has he done the biz or not? Thinking Garruk r as an alternative....
Private Mod Note
():
Rollback Post to RevisionRollBack
People with belligerent signatures are trying to compensate for something....
Master was originally masticore. But then I thought playing GSZ. That said its a single threat that puts out an army and can kill the common early game creatures like delver, DRS, etc while still adding pressure. It's the real deal.
Private Mod Note
():
Rollback Post to RevisionRollBack
------------------- Keep Abiding or Get Mangled ------------------
Many thanks. I will try one.
I am looking at a trinity critter shell like yours with tanglewire/chalice/sol land shell but without natural order/progenitus and a tad more stax, including static orb/garruk/forsakens/freyalise winds and root maze.
I will settle on a list in the next couple of weeks with the aim of trying it in January.
Private Mod Note
():
Rollback Post to RevisionRollBack
People with belligerent signatures are trying to compensate for something....
You could probably just cut those 4 cards for smokestacks. My original intention was to play smokestack after all.
Yeah, some of them need to be chopped. I am currently trying to run 3 stacks as well as small numbers of those cards (2 orb, 1 winds). The thing I am avoiding at the moment is the lodestone part. I have had greater numbers of the temporal stuff, and am chopping down. The winds has been remarkably good at times.
Root maze so far seems binary, and I think I will cut it and give it a bash. It is nuts vs delver on the play, dire on the draw vs a fair few others.
I must add as well that I am looking to keep the deck easy to play....I have (and love) parfait (which I mention because I know you are a big parfait proponent), for example, and would like the deck to be simpler than that, which I find skill intensive and unforgiving of mistakes. I am aiming for Maverick/stax level simplicity.. i.e. not easy to play perfectly, but one that sometimes gives a turn where the play is obvious.
Private Mod Note
():
Rollback Post to RevisionRollBack
People with belligerent signatures are trying to compensate for something....
The new fate reforged elemental that manifests cards could be interesting here...
Making EOT guys as a triggered ability is good, and if other face up guys are about to die they can make more as well if you sac it.Not sure the deck needs another five drop, but it looks superficially ideal for a version of this deck running the smokestacks....
Private Mod Note
():
Rollback Post to RevisionRollBack
People with belligerent signatures are trying to compensate for something....
The new fate reforged elemental that manifests cards could be interesting here...
Making EOT guys as a triggered ability is good, and if other face up guys are about to die they can make more as well if you sac it.Not sure the deck needs another five drop, but it looks superficially ideal for a version of this deck running the smokestacks....
On the one hand, Whisperwood doesn't seem to compare to Master of the Wild Hunt that favourably--MotWH costs 1 mana less! MotWH can also be removal on legs (although he can't boot TNN).
On the other hand, Whisperwood starts making dudes on your turn, the dudes have a nonzero chance of flipping over into better guys (oh heck, the dudes have a nonzero chance of surviving TNN when they flip), and is a 4/4 that doesn't die to TNN or Bolt. Whisperwood also has an anti-Wrath/Pyroclasm/Massacre/Annihilator clause.
Whisperwood/MotWH/Kalonian Hydra can all die to instant-speed removal for no value, though, while Titania at least revives a dead land (unless that's also hosed off by Deathrite Shaman/Scavenging Ooze).
Kalonian Hydra is a guaranteed 2-turn clock at worst, while Titania is often a 2-turn clock and is the most likely creature to OHKO some unlucky chap (Kalonian Hydra deals only 8 damage on its first swing, while if you crack a fetch/Wasteland right after you play Titania and before she revives another fetch/Wasteland, Titania puts 15 power on the battlefield the turn she ETB). For Whisperwood to beat even Kalonian Hydra's first turn damage output-wise, it needs to flip a 4+/X.
I've been playing a deck similar to the lists posted here before stumbling on this thread. I wanted to post my list as it has some differences. I haven't tested any other version besides this one. Focusing the deck around Primeval Titan adds some explosiveness and a quick kill with the Dark Depths combo. You can of course also just get there with Titan, KOR and Sigarda if need be. I l
Did anyone persist with this. I got quite far in my initial test but got distracted by a couple of pptq level events in Modern (I lost my win and in matches for t8 in both, irritatingly).
As I remember I took it more towards a beefier build man wise, and realised that a minimum must be a couple of GSZs.
Chalice worked well for me, 3 sphere, Stax and T wires of course, and I got some use out of Tsabo Web, and had not yet fully tested Titania. A couple of odd cards- Frayalise' Winds and Static Orb worked well but I cut down on them from previous versions. I also used Zuran and Claws of Gix, the latter allowing me to control my permanents that were hurting me and allow me to get best use out of Stax.
I was getting reasonable delver results and had started to solve the Red issue with Thragtusk.
Private Mod Note
():
Rollback Post to RevisionRollBack
People with belligerent signatures are trying to compensate for something....
Unfortunately I'm constantly brewing so I haven't put much time into it since I had my run. I did feel I was on the right track and I think I do need to cut at least one Titania. It's a shame that I seem to build decks that a good and only better when the format tries to focus on some new card... I miss TC, it being played made my deck even stronger.
Private Mod Note
():
Rollback Post to RevisionRollBack
------------------- Keep Abiding or Get Mangled ------------------
Unfortunately I'm constantly brewing so I haven't put much time into it since I had my run. I did feel I was on the right track and I think I do need to cut at least one Titania. It's a shame that I seem to build decks that a good and only better when the format tries to focus on some new card... I miss TC, it being played made my deck even stronger.
Me too- lots of brewing for Modern, not enough time to run this. But I am going to play my current list.
I opted to play Wbg Stax (B for L souls, G for Sylvan/Stirling Grove) in the local Legacy FNM recently. I shall return to this deck for Feb or March events.
Private Mod Note
():
Rollback Post to RevisionRollBack
People with belligerent signatures are trying to compensate for something....
I did manage a couple of hours this week to look at a test v miracles.
Was up in games, clearly favoured, and the deck looked promising.
The mana is an issue. A lower land count gives a good threat density. At the moment I am keeping it at twenty ish land, mainly forests and three sol lands, with 4 ESG and two GSZ for acceleration into DA. I don't quite think this is enough.
I have not yet put Wastes in, as I have been running main deck Tsabo Web x2.
Not sure I can stick to that, but I am keen on investigating it waste free. I noticed in games where mana was not an issue that the permission in miracles just could not keep up. Tanglewire (4) had to be countered, Static Orb(2) had to be countered, Chalice(4) had to be countered, Smokestack(2) and Freyalise Wind (1)......well you get the idea.... The Sylvan Library/Courser synergy was strong, the Wall of Root/Static worked well. I never saw Titania, but the Thrun and Thrag finished games without combo finishes.
At the moment the deck
Private Mod Note
():
Rollback Post to RevisionRollBack
People with belligerent signatures are trying to compensate for something....
3 Titania, protector of argoth
4 lodestone golem
3 tarmogoyf
4 elvish spirit guide
1 thrun, the last troll
1 master of the wild hunt
1 sylvan safekeeper
1 progenitus
1 scavenging ooze
1 wicker bough elder
4 chalice of the void
4 tangle wire
3 natural order
3 green Sun's zenith
1 zuran orb
1 umezawa's jitte
1 sylvan library
1 horizon canopy
3 verdant catacombs
4 city of traitors
3 ancient tomb
1 snow-covered forest
6 forest
3 phyrexian revoker
3 trinisphere
2 ratchet bomb
1 umezawa's Jitte
1 reclaimation sage
1 eternal witness
3 smokestack
1 terastadon
Well for starters I should mention this is very much in development still. Remnants of ideas are still present (hence a snow land). And other ideas have yet to be implemented (prime time depths). That said the deck did perform quite well. We split top 4 today so I know I'm on the right track.
Highlight of the deck so far has been shutting decks down with fast lodestone golems and juggernaut armies from nowhere.
I still like the idea of the loam plan that I initially wanted to employ, possibly with crucible as well. But the primeval + depths plan feels even better. Access to a "combo" feels great, but I'm not sure if it is even necessary. Lotus cobra was also intend to make an appearance, but got beat out by goyf. The early clock seemed more important. The mana base is naturally also shuffling around. Originally I had chrome moxes but opted to increase the land count. It is also part of why I cut harmonize. The ability to drop your hand by turn 2 gone, it lost its power.
So at this point enjoy. Titania is a house.
-----The Legacy Flowchart-----
Tiny Leaders Overlord
3 Ancient Tomb
3 Wasteland
2 Dryad Arbor
3 Misty Rainforest
4 Verdant Catacombs
1 Wooded Foothills
2 Bayou
2 Savannah
3 Forest
1 Swamp
Creatures
2 Courser of Kruphix
1 Deathrite Shaman
1 Knight of the Reliquary
3 Obstinate Baloth
1 Qasali Pridemage
1 Titania, Protector of Argoth
4 Green Sun's Zenith
2 Rolling Spoil
4 Abrupt Decay
4 Chalice of the Void
2 Mox Diamond
3 Trinisphere
4 Choke
4 Sylvan Library
1 Wasteland
1 Trinisphere
1 Gaddock Teeg
1 Giant Solifuge
1 Kalonian Hydra
1 Karakas
2 Massacre
1 Toxic Deluge
2 Ravenous Trap
1 Reclamation Sage
1 Scavenging Ooze
1 Spike Weaver
1 Tower of the Magistrate
It's obviously meta-ed against UR Delver.
I suspect Song of the Dryads would be good in Trinity Green--to the point where I maindeck it in my Cockatrice build instead of Choke--finally, green unconditional enough creature removal that's not named Dismember and is 3 mana or less!
Rolling Spoil is surprisingly good in the current Legacy meta--it kills Young Pyromancer and all his friends dead, it kills True-Name Nemesis dead, it wrecks Combo Elves's board, it decimates Death and Taxes (unless they got out their Dread of Night-proof creatures that day), it kills unflipped Delvers, it kills Tiago and V. Clique, and more. It also nukes lands, so it isn't totally dead weight against slower combo.
Lejay's pre-C14 build maindecked the lone Kalonian Hydra, likely as a GSZ-able trump against TNN. Titania serves a similar purpose and can outrace a Show and Telled-in Griselbrand if you're lucky--good call!
-----The Legacy Flowchart-----
Tiny Leaders Overlord
-----The Legacy Flowchart-----
Tiny Leaders Overlord
-----The Legacy Flowchart-----
Tiny Leaders Overlord
T wire + chalice is synergistic. I use tanglewires in near mono white stax, the old days of lots of 4cc stax decks with 3 geddons and 4 stacks etc. are gone- those decks need to do more and do it earlier- your list looks strong to the eye in that respect- but can I ask about the board- smokestacks in particular- when are you going to go into the control plan? i.e. what matches- and what will come out? Or are they just furthering the main goal? I have been trying green stax with awakening zones and static orbs (and primal order!)- a very different idea but one which uses some of the same control cards- and I have been looking at song of the dryads- has anyone got any positives to say about this card in practice yet?
Song of dryads I only like due to it being green. Keeping the deck mono is a strength. That said I would gladly add a colour to not play it.
Hope I answered your questions.
-----The Legacy Flowchart-----
Tiny Leaders Overlord
-----The Legacy Flowchart-----
Tiny Leaders Overlord
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
I had thought of root maze but tangle wire does what it does every turn and chalice is to strong not to play.
-----The Legacy Flowchart-----
Tiny Leaders Overlord
So far the only matches that feel really hard are the stompy and mud matches using the same tech...soldier stompy ,one my pet decks, is the nastiest...preminent capn turn one just sucks. At least metal workers can be shot easily post board without dismembering. The burn and fair matches are promising.....
I would like to ask about the master...has he done the biz or not? Thinking Garruk r as an alternative....
-----The Legacy Flowchart-----
Tiny Leaders Overlord
I am looking at a trinity critter shell like yours with tanglewire/chalice/sol land shell but without natural order/progenitus and a tad more stax, including static orb/garruk/forsakens/freyalise winds and root maze.
I will settle on a list in the next couple of weeks with the aim of trying it in January.
-----The Legacy Flowchart-----
Tiny Leaders Overlord
Yeah, some of them need to be chopped. I am currently trying to run 3 stacks as well as small numbers of those cards (2 orb, 1 winds). The thing I am avoiding at the moment is the lodestone part. I have had greater numbers of the temporal stuff, and am chopping down. The winds has been remarkably good at times.
Root maze so far seems binary, and I think I will cut it and give it a bash. It is nuts vs delver on the play, dire on the draw vs a fair few others.
I must add as well that I am looking to keep the deck easy to play....I have (and love) parfait (which I mention because I know you are a big parfait proponent), for example, and would like the deck to be simpler than that, which I find skill intensive and unforgiving of mistakes. I am aiming for Maverick/stax level simplicity.. i.e. not easy to play perfectly, but one that sometimes gives a turn where the play is obvious.
Making EOT guys as a triggered ability is good, and if other face up guys are about to die they can make more as well if you sac it.Not sure the deck needs another five drop, but it looks superficially ideal for a version of this deck running the smokestacks....
Ah yes...how good would Whisperwood Elemental be in the Titania/Kalonian Hydra slot? It would have to be pretty good at trumping True-Name Nemesis and smashing faces in.
On the one hand, Whisperwood doesn't seem to compare to Master of the Wild Hunt that favourably--MotWH costs 1 mana less! MotWH can also be removal on legs (although he can't boot TNN).
On the other hand, Whisperwood starts making dudes on your turn, the dudes have a nonzero chance of flipping over into better guys (oh heck, the dudes have a nonzero chance of surviving TNN when they flip), and is a 4/4 that doesn't die to TNN or Bolt. Whisperwood also has an anti-Wrath/Pyroclasm/Massacre/Annihilator clause.
Whisperwood/MotWH/Kalonian Hydra can all die to instant-speed removal for no value, though, while Titania at least revives a dead land (unless that's also hosed off by Deathrite Shaman/Scavenging Ooze).
Kalonian Hydra is a guaranteed 2-turn clock at worst, while Titania is often a 2-turn clock and is the most likely creature to OHKO some unlucky chap (Kalonian Hydra deals only 8 damage on its first swing, while if you crack a fetch/Wasteland right after you play Titania and before she revives another fetch/Wasteland, Titania puts 15 power on the battlefield the turn she ETB). For Whisperwood to beat even Kalonian Hydra's first turn damage output-wise, it needs to flip a 4+/X.
1 Deathrite Shaman
1 Dryad Arbor
2 Knight of the Reliquary
1 Obstinate Baloth
4 Primeval Titan
1 Qasali Pridemage
1 Sigarda, Host of Herons
4 Chalice of the Void
2 Crucible of Worlds
4 Mox Diamond
4 Trinisphere
4 Choke
2 Sylvan Library
4 Green Sun's Zenith
2 Bayou
1 Cavern of Souls
4 City of Traitors
1 Dark Depths
1 Forest
1 Karakas
2 Savannah
1 Thespian's Stage
2 Verdant Catacombs
1 Wasteland
4 Windswept Heath
1 Null Rod
2 Pithing Needle
1 Tsabo's Web
1 Gaddock Teeg
2 Engineered Plague
3 Crop Rotation
3 Krosan Grip
1 Bojuka Bog
1 Glacial Chasm
As I remember I took it more towards a beefier build man wise, and realised that a minimum must be a couple of GSZs.
Chalice worked well for me, 3 sphere, Stax and T wires of course, and I got some use out of Tsabo Web, and had not yet fully tested Titania. A couple of odd cards- Frayalise' Winds and Static Orb worked well but I cut down on them from previous versions. I also used Zuran and Claws of Gix, the latter allowing me to control my permanents that were hurting me and allow me to get best use out of Stax.
I was getting reasonable delver results and had started to solve the Red issue with Thragtusk.
-----The Legacy Flowchart-----
Tiny Leaders Overlord
Me too- lots of brewing for Modern, not enough time to run this. But I am going to play my current list.
I opted to play Wbg Stax (B for L souls, G for Sylvan/Stirling Grove) in the local Legacy FNM recently. I shall return to this deck for Feb or March events.
Was up in games, clearly favoured, and the deck looked promising.
The mana is an issue. A lower land count gives a good threat density. At the moment I am keeping it at twenty ish land, mainly forests and three sol lands, with 4 ESG and two GSZ for acceleration into DA. I don't quite think this is enough.
I have not yet put Wastes in, as I have been running main deck Tsabo Web x2.
Not sure I can stick to that, but I am keen on investigating it waste free. I noticed in games where mana was not an issue that the permission in miracles just could not keep up. Tanglewire (4) had to be countered, Static Orb(2) had to be countered, Chalice(4) had to be countered, Smokestack(2) and Freyalise Wind (1)......well you get the idea.... The Sylvan Library/Courser synergy was strong, the Wall of Root/Static worked well. I never saw Titania, but the Thrun and Thrag finished games without combo finishes.
At the moment the deck
Modern: WUBValue Titan UMerfolk WGDeath and Taxes