Quote from Bosque »
Slivers does give you access to better removal (StP), green and white sideboard cards (Krosan Grip, Rest in Peace, Ethersworm Cannonist, Meddling Mage), and one could certainly run a more aggro COTV version the same as with Merfolk.
Quote from JPoJohnson »Slivers is only better than Merfolk when playing against control like miracleS imo because of the fact that they have more colors available and they can run hibernation sliver.
Quote from mambosong »Quote from JPoJohnson »Slivers is only better than Merfolk when playing against control like miracleS imo because of the fact that they have more colors available and they can run hibernation sliver.
do you think theres a variant that might run dark confidant as a card drawing engine?
Quote from trollnest3 »The advantage of Slivers are their speed in my opinion. You can essentially play 12 "Muscle Sliver" + Bonescythe Sliver for double damage and Sliver Legion as a living Coat of Arms at the very top of the curve
Quote from JPoJohnson »Super bleh in legacy. 4 mana needs to win the game.
Quote from DanielRNunes »There is been two years since I started playing slivers in competitive legacy and I am very satisfied with the results.
As a merfolk player and huge fan of the deck too, I disagree that it is just a better slivers deck, they are very different despite having the same lords and beatdown plan.
Slivers work pretty good in many bad matchups for merfolk like jund, elves, painter, Goblins, Eldrazi, etc and have good and bad points very different than the merfolks.
In generall I think that the ideal of the deck is going in heavy creatures versions that can use five colors consistently with no dual lands. I don't think cards like brainstorm or daze fit well in the plan of the deck, you want to play as many creatures as possible in order to make the lords true valuable. The game against fair decks costume to be good ones, some people just concede when you play crystalinne sliver through cavern of souls and basically shut down their hands full of counters and removals. Combo is the challenge for the deck, sometimes a turn 4 kill with a force of will or Karakas backup is sufficiently and the hatebears in the sideboard can help improving the game.
My first decklist was that one: http://www.mtgtop8.com/event?e=10661&d=260985&f=LE
After the banning of DTT and consequent reduction of Young Pyromancer decks I cutted the sidewinters for more strikings and added two venoms on maindeck. Played with something like this for a while: http://www.mtgtop8.com/event?e=11139&d=263388&f=LE
In the recent metagame I made some changes. Now playing with 4 striking sliver, which is very good in the eldrazi and tarmogoyf decks matchups since with it you can produce a first strike wall to defend against big monsters, 2 winged slivers in the place of the hunters to fly more consistenly and 4 hibernation sliver maindeck to deal with miracles and other people trying to control you like shardless bug and jund. Moved the Syphon slivers to the sideboard and added a third Venom sliver into it.
I have considered player bonescythe sliver and hearth sliver, but I don't think there is place for it in the deck. Some players like Darkhearth sliver, I have never tested it but think that Syphon sliver works better.
Let me know if you want more discussions on slivers, I love playing the deck and think it have a unexplored potential in legacy. I apologize if there is any grammar issues, english is not my mother language.
There is also a report I wrote six mouths ago about a tournament I was able to win with slivers. With you want to check up (in portuguese): http://insidegamestore.com.br/publico/publicacao.xhtml?pid=2309096
Quote from Worldsaverinc »It is good to hear from you. I am now slowly putting together a Legacy Sliver deck very similiar to the one you had on MTG Top 8.
How do you feel about manaweft/gemhide in some slots or Chalice of the Void?