I'm not in the FB group, I'll search it up and join
As for shardless agent, it did have some merit in terms of being used for card advantage, but it felt far too clunky at 3 mana to cast (since caverns don't support it). Replacing them with sylvan library has shown to be fruitful to refill the hand with slivers in games where a turn 2 crystalline sliver off a cavern didn't happen.
I'm going to start testing deathrite shaman in the deck in a more counter-sliver build, but after small amounts of testing it isn't looking too great (against combo at least, which is bad anyways so maybe I just need more games against other decks). I am definitely noticing that I want my hand refilled all the time as I haven't had the turn-4 kill very often. My meta is filled with lands and I tend to just lose on turn 3 from a flying 20/20 (if I couldn't buy time blocking after playing a galerider/winged)
EDIT: couldn't find the FB group, what's it called?
I am more then willing to change the list to something similar if it will work more on this current metagame. I think this was more for miracles, so something might be better in this different metagame. I would be interested to hear your suggestions. My proposal is changing out 2 Striking Slivers for Smuggler's Copter. I would also be considered adding some Manaweft/Gemhide Slivers and some larger ones like Blur or Necrotic that do well in the modern slivers deck. I am also thinking a Sidewinder or two might be good against all the true name nemesis out there.
x-post with the other legacy sliver deck here and mtgthesource
Combo Decks
Deck still has some issues against Show and Tell decks, especially the Omniscience builds. Karakas in the main should help, but it is minimal with only one main board.
Mindbreak Traps were better than Thorns of Amethyst against storm, because they are also blue cards to help Force of Will as well. It was a rare corner case, but I had two Mindbreak Traps in hand one game with little gas to put pressure on the storm player.
Surgical Extractions seemed to be enough of a deterrent against Reanimator based decks. Dredge is fine if you cant hit Ichorids or Narcomoebas early, and if they get too many out to fuel to combo, it can hit combo pieces.
Again, without Brainstorm the deck if very opening hand dependent. I did not like sideboarding to hate, but seemed necessary against combo decks.
Fair decks
Delver decks were not too much of an issue. Though Force of Will against an Aether Vial can be devastating because it is one way to develop the board around their counterspells. Wasteland was annoying because it always went for the Cavern of Souls.
4 Color Control/Leovold decks were okay because it can outspeed the Leovold and True Name Nemesis threat. However, the board wipes like Toxic Deluge and Pyroclasm were devastating. Learned to not overplay the flying slivers and hold them back for Force of Will fuel. Even Lingering Souls was annoying because it generated so many blockers.
It was difficult to out value the midrange and control decks. The deck really just needs to power out as many Sliver Lords and get swinging.
Striking Sliver is good, and works well with the curve. Sidewinder Sliver may have an argument if more Karakas come in the mainboard.
Prison Control Decks
Lands is a bigger issue than expected. Punishing Fire, Wasteland Lock, Tabernacle, Maze of Ith, and Glacial Chasm are all real problems. It was tough to decide whether Pithing Needle should name Thespian's Stage or Wasteland some games.
U/W Miracles/Control was surprisingly okay. Cavern of Souls is a life saver in the matchup. The deck is able to get enough pressure out quickly to prevent them from setting up. Yet, there were some games without a Cavern of Souls where they are just able to counter everything and by turn 4 they have turned the corner with Jace or just enough answers like Back to Basics and no Aether Vial on board for us.
The only advantage I've seen with slivers is that if galerider survives, you can win quickly. Other than that, all of its removal is slow, it has no thoughtseize, ratchet bomb is counter productive, no swords to plowshares, etc.
Played a 4 round swiss side event at GP OKC with All in Slivers list.
Ended up 2-2, but played better than I thought I would considering how little experience I have in Legacy.
Round 1, 1-2 vs storm.
Round 2, 1-2 vs punishing abzan
Round 3, 2-1 vs grixis delver
Round 4, 2-0 vs b/r reaminator
I made a few mistakes early which I think ended up costing me, but I learned a lot and had a good time so I'm by no means disappointed. I look forward to future chances to play this deck.
Having difficulty firing Legacy in my area as of late. I am still on the All-in build, but havent gotten to play in a while. Anyone with events since the last banning?
these builds seem to be a lot more tempo/aggro builds rather than the counter-hooks that i've seen in the past. Is that strategy just not doable anymore?
I recall back when i was facing down meathooks, that flanking slivers were a thing. deals with x/1 blockers like (if I'm not mistaken) TNN, spirit tokens, thalias, whatever (actually, does flanking stack?). I'm also a bit surprised these lists i've seen don't run phantasmal image (you can even make your own marit lage for blocks if need be!)
Combo Decks
Deck still has some issues against Show and Tell decks, especially the Omniscience builds. Karakas in the main should help, but it is minimal with only one main board.
Mindbreak Traps were better than Thorns of Amethyst against storm, because they are also blue cards to help Force of Will as well. It was a rare corner case, but I had two Mindbreak Traps in hand one game with little gas to put pressure on the storm player.
Surgical Extractions seemed to be enough of a deterrent against Reanimator based decks. Dredge is fine if you cant hit Ichorids or Narcomoebas early, and if they get too many out to fuel to combo, it can hit combo pieces.
Again, without Brainstorm the deck if very opening hand dependent. I did not like sideboarding to hate, but seemed necessary against combo decks.
Fair decks
Delver decks were not too much of an issue. Though Force of Will against an Aether Vial can be devastating because it is one way to develop the board around their counterspells. Wasteland was annoying because it always went for the Cavern of Souls.
4 Color Control/Leovold decks were okay because it can outspeed the Leovold and True Name Nemesis threat. However, the board wipes like Toxic Deluge and Pyroclasm were devastating. Learned to not overplay the flying slivers and hold them back for Force of Will fuel. Even Lingering Souls was annoying because it generated so many blockers.
It was difficult to out value the midrange and control decks. The deck really just needs to power out as many Sliver Lords and get swinging.
Striking Sliver is good, and works well with the curve. Sidewinder Sliver may have an argument if more Karakas come in the mainboard.
Prison Control Decks
Lands is a bigger issue than expected. Punishing Fire, Wasteland Lock, Tabernacle, Maze of Ith, and Glacial Chasm are all real problems. It was tough to decide whether Pithing Needle should name Thespian's Stage or Wasteland some games.
U/W Miracles/Control was surprisingly okay. Cavern of Souls is a life saver in the matchup. The deck is able to get enough pressure out quickly to prevent them from setting up. Yet, there were some games without a Cavern of Souls where they are just able to counter everything and by turn 4 they have turned the corner with Jace or just enough answers like Back to Basics and no Aether Vial on board for us.
As for shardless agent, it did have some merit in terms of being used for card advantage, but it felt far too clunky at 3 mana to cast (since caverns don't support it). Replacing them with sylvan library has shown to be fruitful to refill the hand with slivers in games where a turn 2 crystalline sliver off a cavern didn't happen.
I'm going to start testing deathrite shaman in the deck in a more counter-sliver build, but after small amounts of testing it isn't looking too great (against combo at least, which is bad anyways so maybe I just need more games against other decks). I am definitely noticing that I want my hand refilled all the time as I haven't had the turn-4 kill very often. My meta is filled with lands and I tend to just lose on turn 3 from a flying 20/20 (if I couldn't buy time blocking after playing a galerider/winged)
EDIT: couldn't find the FB group, what's it called?
C Serum Eldrazi
Legacy:
C Eldrazi
C Mud
W Soldier Stompy
R Bread (big red stompy)
WU Spirit Blade
WUG Meat Hooks
WUBGR Blue Dredge
WUBRGCoco/Vial Slivers
WUBRGSlivers of the Void
Pioneer
WUBRGCoco Slivers
Legacy
WUBRGAll in Slivers
I have asked previously about all-in slivers and now I am asking about Smuggler's Copter in all-in slivers.
A sample proposed list
4x Cavern of Souls
4x Sliver Hive
4x Mutavault
4x Mana Confluence
3x Ancient Ziggurat
2x Chrome Mox
2x Chalice of the Void
4x Aether Vial
4x Galerider Sliver
4x Striking Sliver
4x Crystalline Sliver
3x Hibernation Sliver
4x Muscle Sliver
4x Sinew Sliver
4x Predatory Sliver
2x Venom
1x Winged Sliver
3x Thalia, Guardian of Thraben
Sideboard
1x Chalice of the Void
1x Containment Priest
2x Darkheart Sliver
2x Ethersworn Canonist
1x Grafdigger's Cage
2x Relic of Progenitus
2x Harmonic Sliver
1x Necrotic Sliver
2x Meddling Mage
1x Pithing Needle
I am more then willing to change the list to something similar if it will work more on this current metagame. I think this was more for miracles, so something might be better in this different metagame. I would be interested to hear your suggestions. My proposal is changing out 2 Striking Slivers for Smuggler's Copter. I would also be considered adding some Manaweft/Gemhide Slivers and some larger ones like Blur or Necrotic that do well in the modern slivers deck. I am also thinking a Sidewinder or two might be good against all the true name nemesis out there.
x-post with the other legacy sliver deck here and mtgthesource
4 Galerider Sliver
4 Predatory Sliver
4 Sinew Sliver
4 Crystalline Sliver
4 Hibernation Sliver
2 Winged Sliver
2 Venom Sliver
1 Sidewinder Sliver
1 Harmonic Sliver
1 Syphon Sliver
1 Bonescythe Sliver
4 Æther Vial
4 Cavern of Souls
4 Sliver Hive
4 Unclaimed Territory
4 Mutavault
4 Mana Confluence
2 Pithing Needle
2 Mindbreak Trap
2 Grafdigger's Cage
2 Surgical Extraction
2 Thorn of Amethyst
1 Phantasmal Image
1 Harmonic Sliver
1 Faerie Macabre
1 Karakas
1 Syphon Sliver
4 Galerider Sliver
4 Predatory Sliver
4 Sinew Sliver
4 Crystalline Sliver
4 Hibernation Sliver
4 Striking Sliver
2 Winged Sliver
2 Harmonic Sliver
4 Force of Will
4 Æther Vial
4 Cavern of Souls
4 Sliver Hive
4 Unclaimed Territory
3 Mutavault
1 Karakas
4 Mana Confluence
4 Mindbreak Trap
4 Surgical Extraction
4 Warping Wail
2 Pithing Needle
1 Harmonic Sliver
Combo Decks
Deck still has some issues against Show and Tell decks, especially the Omniscience builds. Karakas in the main should help, but it is minimal with only one main board.
Mindbreak Traps were better than Thorns of Amethyst against storm, because they are also blue cards to help Force of Will as well. It was a rare corner case, but I had two Mindbreak Traps in hand one game with little gas to put pressure on the storm player.
Surgical Extractions seemed to be enough of a deterrent against Reanimator based decks. Dredge is fine if you cant hit Ichorids or Narcomoebas early, and if they get too many out to fuel to combo, it can hit combo pieces.
Again, without Brainstorm the deck if very opening hand dependent. I did not like sideboarding to hate, but seemed necessary against combo decks.
Fair decks
Delver decks were not too much of an issue. Though Force of Will against an Aether Vial can be devastating because it is one way to develop the board around their counterspells. Wasteland was annoying because it always went for the Cavern of Souls.
4 Color Control/Leovold decks were okay because it can outspeed the Leovold and True Name Nemesis threat. However, the board wipes like Toxic Deluge and Pyroclasm were devastating. Learned to not overplay the flying slivers and hold them back for Force of Will fuel. Even Lingering Souls was annoying because it generated so many blockers.
It was difficult to out value the midrange and control decks. The deck really just needs to power out as many Sliver Lords and get swinging.
Striking Sliver is good, and works well with the curve. Sidewinder Sliver may have an argument if more Karakas come in the mainboard.
Prison Control Decks
Lands is a bigger issue than expected. Punishing Fire, Wasteland Lock, Tabernacle, Maze of Ith, and Glacial Chasm are all real problems. It was tough to decide whether Pithing Needle should name Thespian's Stage or Wasteland some games.
U/W Miracles/Control was surprisingly okay. Cavern of Souls is a life saver in the matchup. The deck is able to get enough pressure out quickly to prevent them from setting up. Yet, there were some games without a Cavern of Souls where they are just able to counter everything and by turn 4 they have turned the corner with Jace or just enough answers like Back to Basics and no Aether Vial on board for us.
Ended up 2-2, but played better than I thought I would considering how little experience I have in Legacy.
Round 1, 1-2 vs storm.
Round 2, 1-2 vs punishing abzan
Round 3, 2-1 vs grixis delver
Round 4, 2-0 vs b/r reaminator
I made a few mistakes early which I think ended up costing me, but I learned a lot and had a good time so I'm by no means disappointed. I look forward to future chances to play this deck.
WUBRGCoco/Vial Slivers
WUBRGSlivers of the Void
Pioneer
WUBRGCoco Slivers
Legacy
WUBRGAll in Slivers
WUBRGCoco/Vial Slivers
WUBRGSlivers of the Void
Pioneer
WUBRGCoco Slivers
Legacy
WUBRGAll in Slivers
WUBRGCoco/Vial Slivers
WUBRGSlivers of the Void
Pioneer
WUBRGCoco Slivers
Legacy
WUBRGAll in Slivers
these builds seem to be a lot more tempo/aggro builds rather than the counter-hooks that i've seen in the past. Is that strategy just not doable anymore?
I recall back when i was facing down meathooks, that flanking slivers were a thing. deals with x/1 blockers like (if I'm not mistaken) TNN, spirit tokens, thalias, whatever (actually, does flanking stack?). I'm also a bit surprised these lists i've seen don't run phantasmal image (you can even make your own marit lage for blocks if need be!)
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom