Quote from Budlife »Budget Mana Base Slivers List: some updates after testing.
"Slivers (Budget-like)"Magic OnlineOCTGN2ApprenticeBuy These Cards
4 Muscle Sliver4 Galerider Sliver4 Predatory Sliver4 Sinew Sliver4 Crystalline Sliver4 Hibernation Sliver4 Striking Sliver2 Winged Sliver2 Harmonic Sliver4 Force of Will4 Æther Vial4 Cavern of Souls4 Sliver Hive4 Unclaimed Territory3 Mutavault1 Karakas4 Mana ConfluenceSideboard4 Mindbreak Trap4 Surgical Extraction4 Warping Wail2 Pithing Needle1 Harmonic Sliver
Deck still has some issues against Show and Tell decks, especially the Omniscience builds. Karakas in the main should help, but it is minimal with only one main board.
Mindbreak Traps were better than Thorns of Amethyst against storm, because they are also blue cards to help Force of Will as well. It was a rare corner case, but I had two Mindbreak Traps in hand one game with little gas to put pressure on the storm player.
Surgical Extractions seemed to be enough of a deterrent against Reanimator based decks. Dredge is fine if you cant hit Ichorids or Narcomoebas early, and if they get too many out to fuel to combo, it can hit combo pieces.
Again, without Brainstorm the deck if very opening hand dependent. I did not like sideboarding to hate, but seemed necessary against combo decks.
Delver decks were not too much of an issue. Though Force of Will against an Aether Vial can be devastating because it is one way to develop the board around their counterspells. Wasteland was annoying because it always went for the Cavern of Souls.
4 Color Control/Leovold decks were okay because it can outspeed the Leovold and True Name Nemesis threat. However, the board wipes like Toxic Deluge and Pyroclasm were devastating. Learned to not overplay the flying slivers and hold them back for Force of Will fuel. Even Lingering Souls was annoying because it generated so many blockers.
It was difficult to out value the midrange and control decks. The deck really just needs to power out as many Sliver Lords and get swinging.
Striking Sliver is good, and works well with the curve. Sidewinder Sliver may have an argument if more Karakas come in the mainboard.
Prison Control Decks
Lands is a bigger issue than expected. Punishing Fire, Wasteland Lock, Tabernacle, Maze of Ith, and Glacial Chasm are all real problems. It was tough to decide whether Pithing Needle should name Thespian's Stage or Wasteland some games.
U/W Miracles/Control was surprisingly okay. Cavern of Souls is a life saver in the matchup. The deck is able to get enough pressure out quickly to prevent them from setting up. Yet, there were some games without a Cavern of Souls where they are just able to counter everything and by turn 4 they have turned the corner with Jace or just enough answers like Back to Basics and no Aether Vial on board for us.