So you should just play Welder MUD. Welder is pretty much superior to Transmuter because at one mana, it slides under countermagic efficiently and serves as countermagic protection from there on out.
Still, if you insist on playing this-
You can't play FoW. not enough blue cards, and you have pretty much no way to draw cards to offset the 2 for 1 Force throws at you.
Add the following:
Chalice of the Void (4x)
Kuldotha Forgemaster (4x)
Wurmcoil Engine (4x)
Grim Monolith (3-4x)
City of Traitors (4x)
Seat of the Synod (4x)
Voltaic Key (2x)
Sensei's Divining Top (2x)
Wasteland (4x)
Crucible of Worlds (1x)
Mox Diamond (3x)
Keep your transmuters, they can do some neat things with Sundering Titan and cheat fatties, but Forgemaster is another combo engine. T1 Chalice on 1 screws a lot of people up really bad. You're mostly immune to it and you get to play it.
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So you should just play Welder MUD. Welder is pretty much superior to Transmuter because at one mana, it slides under countermagic efficiently and serves as countermagic protection from there on out.
Still, if you insist on playing this-
You can't play FoW. not enough blue cards, and you have pretty much no way to draw cards to offset the 2 for 1 Force throws at you.
Add the following:
Chalice of the Void (4x)
Kuldotha Forgemaster (4x)
Wurmcoil Engine (4x)
Grim Monolith (3-4x)
City of Traitors (4x)
Seat of the Synod (4x)
Voltaic Key (2x)
Sensei's Divining Top (2x)
Wasteland (4x)
Crucible of Worlds (1x)
Mox Diamond (3x)
Keep your transmuters, they can do some neat things with Sundering Titan and cheat fatties, but Forgemaster is another combo engine. T1 Chalice on 1 screws a lot of people up really bad. You're mostly immune to it and you get to play it.
I'll look into this build after work. Appreciate the tips.
No problem. The Welder MUD build I used to play is pretty much that list except you're playing Welder instead of Transmuter, Great Furnace instead of Seat of the Synod, and Faithless Looting instead of Thoughtcast. Oh, and a Staff of Domination to go infinite with Metalworker,
The deck offers some nice lines of play and neat tricks. Key can be used to untap grim monolith and metalworker or transmuter, but can also be used to create a draw engine off of Top. (Tap top to draw, respond by untapping it with key, and then tap it again resulting in drawing a card, putting Top on top, and then drawing Top.
You of course get to play Wasteland/Crucible combo. Some decks really hate that. Crucible also helps ignore City of Traitor's drawback, as well as Mox Diamond's.
Using Goblin Welder on Wurmcoil Engine is loads of fun. My list also included a Mindslaver to recur. That made people really mad.
Wurmcoil is a crucial card because it helps offset the lifeloss from your Tombs. It combos well with Welder.
Forgemaster is the toolbox card. I've made the following play before:
T1: Ancient tomb->Grim Monolith->Voltaic Key->Lightning Greaves
T2: Great Furnace->Untap Monolith with Key (using tomb, 1 floating)->tap monolith, furnace, and the 1 floating to play Forgemaster->Equip forgemaster with greaves->Activate, sacrificing furnace, monolith, and key->Retrieve Blightsteel->Move Greaves to Blightsteel->Win.
You can get toolboxy with it and slot several different singletons. Steel Hellkite is a popular choice to answer universal threats. Myr Battlesphere has seen play as a finisher from time to time. Staff of Domination goes infinite with Metalworker and sometimes gives you free wins. Sundering Titan helps bring control decks under control. And sometimes you just win with a T2 Wurmcoil, because that's a very real thing for the deck to do too.
Regardless, activating Forgemasters tinker ability is pretty sick.
There are lots of different options and experimentation for the deck if you decide to pursue it. Many builds play a Lodestone Golem package as a 4x because he creates such major problems for everyone but you and can come down super quick, usually just as fast as D&T can play a Thalia.
Faithless Looting feels like cheating when Goblin Welder is on the board and some decks play some number of them.
Some versions deploy the Chalice package out of the sideboard, and some maindeck it. I used to sideboard it, but I feel like the meta these days can justify deploying it MD since so many decks get real salty about T1 Chalice for 1. Anyway, that's the general shell and you can shuffle and test different options depending on your meta, but I will say that I really found Mindslaver to be a backbreaking card. I think I played Blightsteel, Mindslaver, Staff, Sundering Titan, and Steel Hellkite all as 1xs as a toolbox for my Forgemasters.
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EDH: Grand Arbiter $tax, Freyalise Stompy, Mimeoplasm Death From the Grave
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Going to proxy a set of force of wills into it, or maybe fluster storm. Also plan on switching out the serum visions for preordain.
I'm not sure if I have enough blue cards to justify the forces, if this proves true, I'll just put in a set of flusters instead.
Any reccomendations on what else to change would be appreciated. If you think the deck is a lost cause, just say so
My buddy has a ton of competitive decks for this format, so I will be able to test it out.
X4 Ancient Tombs
X4 Cavern Of Souls
X1 Academy Ruins
X1 Darksteel Citadel
X10 Islands
X4 Blightsteel Colossus
X4 Darksteel Colossus
X3 Sphinx Of Steel Wind
X2 Sundering Titan (all force of wills)
X4 Spellskite
x4 Renowned Weaponsmith (1 force)
X4 Master Transmuter
X3 Quicksilver Amulet
x4 Serum Vision (preordains)
X4 Lightning Greaves (1 force)
X4 Lotus Petal
Still, if you insist on playing this-
You can't play FoW. not enough blue cards, and you have pretty much no way to draw cards to offset the 2 for 1 Force throws at you.
Cut Darksteel
Cut 3x Blightsteel
Cut Sphinx
Cut weaponsmith
Cut Serum Vision
Cut 2x Lightning Greaves
Cut Lotus Petal
Cut Caverns
Cut Amulets
Cut all islands
Add the following:
Chalice of the Void (4x)
Kuldotha Forgemaster (4x)
Wurmcoil Engine (4x)
Grim Monolith (3-4x)
City of Traitors (4x)
Seat of the Synod (4x)
Voltaic Key (2x)
Sensei's Divining Top (2x)
Wasteland (4x)
Crucible of Worlds (1x)
Mox Diamond (3x)
Keep your transmuters, they can do some neat things with Sundering Titan and cheat fatties, but Forgemaster is another combo engine. T1 Chalice on 1 screws a lot of people up really bad. You're mostly immune to it and you get to play it.
EDH: Grand Arbiter $tax, Freyalise Stompy, Mimeoplasm Death From the Grave
I'll look into this build after work. Appreciate the tips.
The deck offers some nice lines of play and neat tricks. Key can be used to untap grim monolith and metalworker or transmuter, but can also be used to create a draw engine off of Top. (Tap top to draw, respond by untapping it with key, and then tap it again resulting in drawing a card, putting Top on top, and then drawing Top.
You of course get to play Wasteland/Crucible combo. Some decks really hate that. Crucible also helps ignore City of Traitor's drawback, as well as Mox Diamond's.
Using Goblin Welder on Wurmcoil Engine is loads of fun. My list also included a Mindslaver to recur. That made people really mad.
Wurmcoil is a crucial card because it helps offset the lifeloss from your Tombs. It combos well with Welder.
Forgemaster is the toolbox card. I've made the following play before:
T1: Ancient tomb->Grim Monolith->Voltaic Key->Lightning Greaves
T2: Great Furnace->Untap Monolith with Key (using tomb, 1 floating)->tap monolith, furnace, and the 1 floating to play Forgemaster->Equip forgemaster with greaves->Activate, sacrificing furnace, monolith, and key->Retrieve Blightsteel->Move Greaves to Blightsteel->Win.
You can get toolboxy with it and slot several different singletons. Steel Hellkite is a popular choice to answer universal threats. Myr Battlesphere has seen play as a finisher from time to time. Staff of Domination goes infinite with Metalworker and sometimes gives you free wins. Sundering Titan helps bring control decks under control. And sometimes you just win with a T2 Wurmcoil, because that's a very real thing for the deck to do too.
Regardless, activating Forgemasters tinker ability is pretty sick.
There are lots of different options and experimentation for the deck if you decide to pursue it. Many builds play a Lodestone Golem package as a 4x because he creates such major problems for everyone but you and can come down super quick, usually just as fast as D&T can play a Thalia.
Faithless Looting feels like cheating when Goblin Welder is on the board and some decks play some number of them.
Some versions deploy the Chalice package out of the sideboard, and some maindeck it. I used to sideboard it, but I feel like the meta these days can justify deploying it MD since so many decks get real salty about T1 Chalice for 1. Anyway, that's the general shell and you can shuffle and test different options depending on your meta, but I will say that I really found Mindslaver to be a backbreaking card. I think I played Blightsteel, Mindslaver, Staff, Sundering Titan, and Steel Hellkite all as 1xs as a toolbox for my Forgemasters.
EDH: Grand Arbiter $tax, Freyalise Stompy, Mimeoplasm Death From the Grave