I've been toying with Yuriko, the Tiger's Shadow in legacy since she came out. I have another list here that I'm still developing, but I'm testing Yuriko in a new shell. I plan on using it in GP Toronto (coming up this weekend) in the Legacy Side Events.
I'm currently still deciding my sideboard, any opinions would be appreciated.
I am running the above list, but currently do not own Underground Sea. I play with Watery Grave instead. A friend will likely lend me Underground Seas for the before mentioned event.
While this version of Show and Tell is a lot weaker to Karakas, It has quite a few back up plans available.
When in magical Christmas land, landing a turn 2 Baleful Strix, with a Yuriko, Brainstorm, and Emrakul in hand, results in a turn three 16 damage swing. This can also be achieved if you're lucky enough with a Preordain, or Ponder, to seek out that Emrakul for maximum damage (pre-combat). You can't really complain though, you also have Gurmag Angler (7) Damage, and Omniscience (10) Damage, which can really turn a game in your direction.
You also have the "back-up" plan of little old "Show and Tell" which on it's own can be quite deadly.
Followed with another "back-up" plan of simply landing an early Gurmag Angler.
While it may seem like this deck is trying to do a lot, the fact there are multiple win conditions has resulted in a lot of different types of victories. While the more common win is through Show and Tell, Yuriko has occasionally made an opponent scoop on turn three after a 16 point swing.
This build essentially removes Sneak Attack, and allows a sometimes earlier big swing with Yuriko. While also building advantage through cantrips, and bouncing Baleful Strix.
Another magical hand, Turn 2 Baleful Strix, Turn 3: ???, Turn 4, Yuriko + Lim-Dul's Vault after combat damage. You can set up the top 5, while also assuring that you do at least 11 points on the swing, by either putting Omniscience, or Emrakul on top. Obviously you'd rather Emrakul, but if you're hurting for life, and you're already late game, an 11 point swing is usually good enough.
Any opinions are welcome, please do not suggest switching to regular sneak attack. I am trying to design something with Yuriko in mind, that isn't an aggro deck.
I have been brewing around revealing a large cmc with Yuriko, the Tiger's shadow, and one possibility is Draco. I have dabbled into white, and with Enlightened tutor I can put him onto the top of the deck.
I have been brewing around revealing a large cmc with Yuriko, the Tiger's shadow, and one possibility is Draco. I have dabbled into white, and with Enlightened tutor I can put him onto the top of the deck.
Yeah. I've thought about the same thing. The main issue with that is we start getting into much more expensive land base (which I am trying to avoid) and honestly, It may even lose a little consistency.
White would add a very nice sideboard package, which is huge. Though when we come back to Draco, It's not really something that we'd ever put onto the battlefield. We also wouldn't want to run a lot, maybe two at the most... Which means we'd likely end up having to mulligan perfectly good hands with a Draco in it, since then our Enlightened Tutors after damage wouldn't be as effective. Then we'd have to depend on brainstorm, and not use it until combat. So it'd require not using a cantrip to be any good. It's a 17 point swing, which is one better than my current build- but- having access to Show and Tell, with an Emrakul package... Its a little more intimidating than a 9/9 Flyer that we'd never be able to cast, and likely have to sacrifice at the start of our turn.
I agree though. White is very tempting, I've thought about it a lot. Were I to have the money to afford playing three colours in legacy (the ability to buy Tundra and Underground Sea) I'd definitely be trying it with white. Since a strong solution to Yuriko being blocked, is having our own Karakas, since then we could bounce Yuriko back to our hand every turn and then keep Ninjaing it into play off our flyers.
Day one went decently. While I resulted in a 2-4 Record over two events. A lot of my losses (agreed upon by myself and my opponent) were a result of my two hours sleep over forty hours, and misplaying myself out of the game.
I won at least a game every round except one, and found a couple neat finishing combos that I hadn’t even noticed.
Edit: My sideboard sucks.
Update 2:
Saturday was amazing, I was rested and slinging magic non stop. After 9 rounds, I ended up:
6-2-1
One of my losses was to turn 1 Chalice, turn 2 trinisphere. Both game 1, and 2. Which resulted in a basically immediate loss. One of the games went on for awhile, but I wasn’t able to combo off without cantrips to dig.
Three of my wins were really amazing, and gathered great attention.
I had an Omniscience and Emrakul in play, my opponent had the ability to swing back for lethal. (Yes this happened 3 times) and I swung with Emrakul, triggered Annihilator, then swapped it out for Yuriko, dealing some rando top deck damage- then recasting Emrakul off Omniscience and getting another turn, and Annihilator 6 trigger for the win.
I recently made this deck as it is the best way to play dimir, my favorite guild, in legacy. What do you guys use for sideboard? Especially if you don't go for the emrakul/show and tell version.
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I'm currently still deciding my sideboard, any opinions would be appreciated.
4 Baleful Strix
3 Emrakul, the Aeons Torn
2 Gurmag Angler
4 Yuriko, the Tiger's Shadow
Instant: 11
4 Brainstorm
4 Force of Will
1 Spell Pierce
2 Lim-Dul's Vault
4 Ponder
2 Preordain
4 Show and Tell
4 Thoughtseize
Enchantment: 3
3 Omniscience
Land: 19
4 Flooded Strand
7 Island
4 Polluted Delta
2 Swamp
2 Underground Sea
While this version of Show and Tell is a lot weaker to Karakas, It has quite a few back up plans available.
When in magical Christmas land, landing a turn 2 Baleful Strix, with a Yuriko, Brainstorm, and Emrakul in hand, results in a turn three 16 damage swing. This can also be achieved if you're lucky enough with a Preordain, or Ponder, to seek out that Emrakul for maximum damage (pre-combat). You can't really complain though, you also have Gurmag Angler (7) Damage, and Omniscience (10) Damage, which can really turn a game in your direction.
You also have the "back-up" plan of little old "Show and Tell" which on it's own can be quite deadly.
Followed with another "back-up" plan of simply landing an early Gurmag Angler.
While it may seem like this deck is trying to do a lot, the fact there are multiple win conditions has resulted in a lot of different types of victories. While the more common win is through Show and Tell, Yuriko has occasionally made an opponent scoop on turn three after a 16 point swing.
This build essentially removes Sneak Attack, and allows a sometimes earlier big swing with Yuriko. While also building advantage through cantrips, and bouncing Baleful Strix.
Another magical hand, Turn 2 Baleful Strix, Turn 3: ???, Turn 4, Yuriko + Lim-Dul's Vault after combat damage. You can set up the top 5, while also assuring that you do at least 11 points on the swing, by either putting Omniscience, or Emrakul on top. Obviously you'd rather Emrakul, but if you're hurting for life, and you're already late game, an 11 point swing is usually good enough.
Any opinions are welcome, please do not suggest switching to regular sneak attack. I am trying to design something with Yuriko in mind, that isn't an aggro deck.
Yeah. I've thought about the same thing. The main issue with that is we start getting into much more expensive land base (which I am trying to avoid) and honestly, It may even lose a little consistency.
White would add a very nice sideboard package, which is huge. Though when we come back to Draco, It's not really something that we'd ever put onto the battlefield. We also wouldn't want to run a lot, maybe two at the most... Which means we'd likely end up having to mulligan perfectly good hands with a Draco in it, since then our Enlightened Tutors after damage wouldn't be as effective. Then we'd have to depend on brainstorm, and not use it until combat. So it'd require not using a cantrip to be any good. It's a 17 point swing, which is one better than my current build- but- having access to Show and Tell, with an Emrakul package... Its a little more intimidating than a 9/9 Flyer that we'd never be able to cast, and likely have to sacrifice at the start of our turn.
I agree though. White is very tempting, I've thought about it a lot. Were I to have the money to afford playing three colours in legacy (the ability to buy Tundra and Underground Sea) I'd definitely be trying it with white. Since a strong solution to Yuriko being blocked, is having our own Karakas, since then we could bounce Yuriko back to our hand every turn and then keep Ninjaing it into play off our flyers.
Day one went decently. While I resulted in a 2-4 Record over two events. A lot of my losses (agreed upon by myself and my opponent) were a result of my two hours sleep over forty hours, and misplaying myself out of the game.
I won at least a game every round except one, and found a couple neat finishing combos that I hadn’t even noticed.
Edit: My sideboard sucks.
Update 2:
Saturday was amazing, I was rested and slinging magic non stop. After 9 rounds, I ended up:
6-2-1
One of my losses was to turn 1 Chalice, turn 2 trinisphere. Both game 1, and 2. Which resulted in a basically immediate loss. One of the games went on for awhile, but I wasn’t able to combo off without cantrips to dig.
Three of my wins were really amazing, and gathered great attention.
I had an Omniscience and Emrakul in play, my opponent had the ability to swing back for lethal. (Yes this happened 3 times) and I swung with Emrakul, triggered Annihilator, then swapped it out for Yuriko, dealing some rando top deck damage- then recasting Emrakul off Omniscience and getting another turn, and Annihilator 6 trigger for the win.