Game 1 I do my thing, AdN gets there . Check out his report, I'm sure he'll have more detail
Game 2 I shattering spree his canonist and get there at one life after a big Nauseam. I bluffed the combo a couple times by chanting when i wouldnt be able to combo off: this got rid of a FOW, fodder, and a counterspell. Chant is SO dangerous against anything blue.
I will be posting a report, but to chime in
G1 - I mull to 5. Not much I can do bout that
G2 - I HAVE to counter when you chant. It's the correct play. Unfortunately I didn't run into subsequent countermagic. You nailing Canonist ended me. 1 life left when you combo'ed out....grr
Anywho, we talked after the event about what you should have fixed. I think you needed another Empty somewhere and I agree with -1 C.Mox for +1 SSG
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That which nourishes me, destroys me
10th at SCG: Syracuse (2014), GP:NJ Last-Chance Grinder Winner (2014):: Former Legacy Mod
I mean, hell, we're all on a forum for something that most people would describe as a "children's card game"...do what makes you happy. You are never too old to enjoy yourself.
Is there any (real) difference between using 4 Chants vs. 4 Silences vs. some kind of split (eg. 3/1 or 2/2)? I already have Silences but no Chants and was wondering if it was worth it to get the Chants.
@cirno: Chants can stop the opponent from attacking you, but Silence doesn't target. That's the only difference.
Chant also requires another in order to do that, which seems like it's not especially worth it. The non-targeting on Silence seems better since it gets past Leyline of Sanctity.
@cirno: Chants can stop the opponent from attacking you, but Silence doesn't target. That's the only difference.
From my experience, none of the above are really relevant in TES. 99% of the time you'll want to either "timewalk" your opponent (specially in the early turns against discard or when you have lots of goblins in play) or stop his counters, so both cards do the job nicely. I use Silence and so far I haven't regretted it not a single time.
I chantwalked attackers for game wins twice in the tournament, and I know bryant did it 4 or 5 times in the GP. I honestly am not sure I like having silence in the 4th slot, its only even won me one game where chant would not have against a meddling mage naming chant a while back. I think 3/1 or 4/0 is correct.
@Chrome mox: It's too good not to play. Without it AdNauseam gets SO much worse and your tempo matchup suffers. It's a necessary evil, I'd just rather run 3 than 4.
@ETW: It's the reason we beat countertop. The 1 MB copy was so good to me all day I wished I had more to board in. It's most dangerous when its in your hand, it makes it almost impossible to disrupt your combo with countermagic.
@ 2 Ad Naus: I wouldn't. It doesnt do much to increase your chance of drawing it, while running ETW instead lets you stop at 4 life on AdN instead of 5 and IT=> ETW which is freaking huge against blue game 1. I never saw ETW and thought "boy, I wish this was another Ad Nauseam."
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rsaunder has beautiful eyes. Think of a sunset, sunrise, and cool breeze at the beach rolled into one moment. Now make that moment blue...because those are his eyes
@ 2 Ad Naus: I wouldn't. It doesnt do much to increase your chance of drawing it, while running ETW instead lets you stop at 4 life on AdN instead of 5 and IT=> ETW which is freaking huge against blue game 1. I never saw ETW and thought "boy, I wish this was another Ad Nauseam."
1x vs. 2x seems to be a matter of personal preference. At RIT, 2x AdN didn't cause many problems in terms of life totals. It lets you go off AdN with greater consistency at the cost of not having an 'oops 10-14 Goblin tokens I win?' option, which is something I'm still back and forth on.
The major argument for 2x AdN cutting EtW is a 'later game' AdN isn't a dead draw, where as EtW can be.
I'd rather have 2 Ad Nauseams than 1 ETW, given that if I resolve Ad Nauseam I win, while EtW MAYBE gives me a win. For me EtW is too inconsistent, and most of the time, when I have 3R I can have 3BB too. However, in my meta there very few Countertop, and almost all the blue decks pack either Engineered Explosives or Firespout...(some sadistic play both!).
Anyways, for me it boild down to personal preference and metagame decisions.
Am I the only one playing without Chrome Mox? For the time being I'm not missing it much...
You can counter AdNauseam. Countering ETW is a little tougher. When you have ETW in your hand against blue, you force them to counter acceleration, and even better you force them to up your storm count if you can back it up. CB.dec can say it has outs to ETW all it wants, but if it draws a hand with enough lands to back up removal for the tokens, it didn't get counters/CB or whatever the optimal mix is. Those hands are too rare to worry about. Also keep in mind that you play chants and duress, I've won quite a few games protecting my tokens.
I chose the MB ETW because it's fantastic in a bad matchup over the second AdN which is fantastic in the matchups that I already consider byes. So if your meta has no blue... by all means run the second AdN, and you chose the right deck to goldfish the field with.
So you run 2x AdN and no chrome mox? Really I don't see that being very good. Do you find yourself digging for initial mana sources a lot? I don't have your exact list but 4x lotus petal isn't enough to finish comboing off of AdN if you already hit a land drop. I just don't see it being consistent enough without 3x+
EDIT: @leyline argument against chant: What decks play leyline? Anything bringing it in against me is probably fast aggro, I'd be siding out 2x chant effects anyway in all likelihood. The kicker is tough to hit but it's relevant, moreso than not targeting imo.
rsaunder has beautiful eyes. Think of a sunset, sunrise, and cool breeze at the beach rolled into one moment. Now make that moment blue...because those are his eyes
You can counter AdNauseam. Countering ETW is a little tougher. When you have ETW in your hand against blue, you force them to counter acceleration, and even better you force them to up your storm count if you can back it up. CB.dec can say it has outs to ETW all it wants, but if it draws a hand with enough lands to back up removal for the tokens, it didn't get counters/CB or whatever the optimal mix is. Those hands are too rare to worry about. Also keep in mind that you play chants and duress, I've won quite a few games protecting my tokens.
I chose the MB ETW because it's fantastic in a bad matchup over the second AdN which is fantastic in the matchups that I already consider byes. So if your meta has no blue... by all means run the second AdN, and you chose the right deck to goldfish the field with...
Truth. EtW from a control player's POV (umm mine) is way harder to deal with than AdNaus. I got lucky ripping EE like a champ in some matches but ETW-killing is still solid. At worst, you have an army of tokens. This can still provide enough pressure to race. I agree that additional engines like an extra AdNaus aren't needed, especially in a developed, blue dominated meta. If you're constantly facing pure aggro, you may have a point because your combo-ing is significantly more important
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That which nourishes me, destroys me
10th at SCG: Syracuse (2014), GP:NJ Last-Chance Grinder Winner (2014):: Former Legacy Mod
I mean, hell, we're all on a forum for something that most people would describe as a "children's card game"...do what makes you happy. You are never too old to enjoy yourself.
Also, I want a way other than returns to win off of B. Wish, but nothing really exists.
You don't like these lines of play?
wishing for EtW (4 floating)
wishing for IGG (6 floating, Infernal in hand/yard)
wishing for Infernal into AdNaus (7 floating)
wishing for Infernal into IGG loop (8 floating)
1x vs. 2x seems to be a matter of personal preference. At RIT, 2x AdN didn't cause many problems in terms of life totals. It lets you go off AdN with greater consistency at the cost of not having an 'oops 10-14 Goblin tokens I win?' option, which is something I'm still back and forth on.
The major argument for 2x AdN cutting EtW is a 'later game' AdN isn't a dead draw, where as EtW can be.
Wait, but doesn't AdN get progressively worse the later the game goes on? Unless you are playing vs landstill or deck of 0 clock ofc.
Wait, but doesn't AdN get progressively worse the later the game goes on? Unless you are playing vs landstill or deck of 0 clock ofc.
The argument for 2x is that it gives you a better chance of going off with AdN. Also, if you're in the late game, ripping AdN over EtW is more likely to increase your chances of winning.
I've been experimenting with Autumn's veil instead of chant, since it can be used reactively. The only issue I've noticed is that Veil does not stop stifle effects. Are enough stifle effects played for that to be a concern?
I've been experimenting with Autumn's veil instead of chant, since it can be used reactively. The only issue I've noticed is that Veil does not stop stifle effects. Are enough stifle effects played for that to be a concern?
UG Madness runs Stifle, and that's a fairly popular deck. The other problem is that Veil doesn't stop Mindbreak Trap, which does see play in some decks(such as Zoo, which is also insanely popular).
Bob + Raven's Crime is too slow. Leyline doesn't do actually anything. You play it, then I'll cast Ad Nauseam, draw 30 cards, bounce the Leyline, and kill you with Tendrils.
Turn 1 Chalice on 1 is pretty hard to beat, though. Have to get a pretty lucky hand to go off quickly through it.
Truth. EtW from a control player's POV (umm mine) is way harder to deal with than AdNaus. I got lucky ripping EE like a champ in some matches but ETW-killing is still solid. At worst, you have an army of tokens. This can still provide enough pressure to race. I agree that additional engines like an extra AdNaus aren't needed, especially in a developed, blue dominated meta. If you're constantly facing pure aggro, you may have a point because your combo-ing is significantly more important
I personally love ETW because stupid stuff can happen with it, you can ritual accel into it on t1/t2 and not have to dump your whole hand, but you still get a nice little army.
Actually lost a game against TES to ETW for 6 tokens. Bashes face twice and burning wishes for a goblin war strike.... And I had the EE down at 1, just didn't have the mana to pop it that turn. le sigh.
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Maverick -- Storm Click here for trade thread
Trade thread under reconstruction. Because you can't spell slaughter without laughter.
Hi guys, I'm relatively new to this deck, but I'm wondering and I haven't found the answer anywhere: What is Grapeshot in the SB for and is it even still played?
I can't for the life of me imagine why that card is there. Thanks in advance for your help.
For killing hatebears like gaddock teeg and such, showboating into 20 storm to kill them with grapeshot instead of tendrils, using it to mini tendrils the opponent then tendrils them in the same turn if you don't have enough storm but have loads of mana this is pretty useful in cases where you don't reach 10 storm but you reach say 5 storm before casting the grapeshot dealing 6 damage then the storm count is 6 for when you cast tendrils so the 7 copies deal exactly 14 damage which is their life total. The card is still played.
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"Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay for your treachery."
Take a mindbreak trap in your face, combo deck lovers!
This thing can run in any color
Can you prepare yourself for it?...
Running protection a la chant/silence/discard/countermagic?
On another note, what's the best way Landstill can stop Ill-Gotten-Gains? I've lost to it in competition and in testing because it went off (with protection or without me countering the spell). I once thought gravehate could stop things but back in Sept rsaunder killed me despite nuking graves with relic. Looking at this matchup and scenario again, is there anything for me to prevent IGG from further chaining/killing or at that point are things inevitable?
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That which nourishes me, destroys me
10th at SCG: Syracuse (2014), GP:NJ Last-Chance Grinder Winner (2014):: Former Legacy Mod
I mean, hell, we're all on a forum for something that most people would describe as a "children's card game"...do what makes you happy. You are never too old to enjoy yourself.
save your gravehate (why you have it in against them is a mystery) for the igg stack or loop starting. or a well placed spell pierce/daze ruins their math. and the ability to reload your hand with daze force pierce should make them think twice, unless under a chant then you can speed it up by asking for next game. or run meddling mage, does any deck run this card anymore?
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currently playing:
legacy: Doomsday, Dredge, BUG (shard less and still)
modern: storm, woo dredge, U-tron
EDH: maelstrom wanderer, Gisela, krenko, lazav, sharrum, sheoldred/xiahou dun, norin the wary, Thrax, Mimeoplasm, GW legends
If they chant, you're screwed. If not, chances are grave-hate ala relic will hurt you more than the TES player since you WANT your FOW's in the yard. That's the second best place for them. Don't side in relic, mecabre can be good if the game doesnt go long enough for multiples to accumulate, crypt is the most relevant piece of hate. It makes IGG no longer a viable option if its on the table. Same with leyline, but, well, they have the whole game to plan for that.
That being said, it's such a backup plan now against anything blue that I wouldn't waste the slots unless youre really looking for something to take out those wraths for.
EDIT: Warden, I think I won off of a blown relic where you didn't have any FOW's in your yard and not enough mana for counterspell. I think that's happened to me like 3 times, so it's not a huge line of play that most pilots (ones who havent played both sides of the matchup for like 5 years) will be prepared for.
rsaunder has beautiful eyes. Think of a sunset, sunrise, and cool breeze at the beach rolled into one moment. Now make that moment blue...because those are his eyes
Mind you, I've never piloted Landstill, but would it be the correct play against TES for them to counter the Burning Wish if the TES player had anything that resembled DR/DR/IT or LED/LED/IT in their graveyard?
Tossing that out there.
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Currently Playing:
Standard UGRB Emerge
Modern U Tron
Legacy UWBRG The E.P.I.C. Storm
save your gravehate (why you have it in against them is a mystery) for the igg stack or loop starting. or a well placed spell pierce/daze ruins their math. and the ability to reload your hand with daze force pierce should make them think twice, unless under a chant then you can speed it up by asking for next game. or run meddling mage, does any deck run this card anymore?
Truth. I should have waited for them to cast IGGY/loops to form. Oh well...
I go Canonist over Mage. Grabbing shattering spree is one of the best plays against her because you CAN replicate S.Spree, thereby forcing the opponent to HAVE TO counter multiple copies of the spell or lose canonist. In either case, it's a win in your favor because the opponent is losing protection. Meddling Mage is weak against TES because it only stops 1 particular card -- and the hate against MM is really easy (bounce, burn, alternate win con, etc).
If they chant, you're screwed. If not, chances are grave-hate ala relic will hurt you more than the TES player since you WANT your FOW's in the yard. That's the second best place for them. Don't side in relic, mecabre can be good if the game doesnt go long enough for multiples to accumulate, crypt is the most relevant piece of hate. It makes IGG no longer a viable option if its on the table. Same with leyline, but, well, they have the whole game to plan for that.
That being said, it's such a backup plan now against anything blue that I wouldn't waste the slots unless youre really looking for something to take out those wraths for.
Very very true. I keep thinking about Crypts being more relevant to the meta overall over Relic (speed IS a factor) so the 1-sided-ness of crypt would have probably been a good call, should events unfold like this again and I could have consciously picked relic/crypt. I'll keep this in mind because IGG is such a pain to deal with. I definitely misplayed against you, but I really had no idea how to prepare for potential IGG routes.
You went IGG --> chained into some blue spell for UU2. I don't remember what you build up into, but tendrils for *just enough* beat me. You were down to 1 on the AdNaus.
I just don't remember the route (or any route for that matter) you went and I need to refresh what you can do with IGG from the mid-game on (since no pilot would realistically want to challenge landstill straight-up like you would aggro).
Mind you, I've never piloted Landstill, but would it be the correct play against TES for them to counter the Burning Wish if the TES player had anything that resembled DR/DR/IT or LED/LED/IT in their graveyard?
Tossing that out there.
I shoot down anything that directly feeds into a win-con. Burning Wish, Infernal Tutor, AdNaus are the top business spells to touch. I would also stop chants/silences if I felt you were going to pull the win out there.
The correct play (if you can do it) would be to bait out countermagic. Rsaunder did this brilliantly against me at R.I.T in Sept. when he was able to drop 3 chant effects something like 3 turns in a row and I spent my protection chasing bluffs. From my perspective, I must counter chants immediately because I have to assume they will lead to a kill and just sitting there allowing the effect to kick in = suicide. Stopping chants gives me the potential to stop the business cards of the deck. You can brainstorm, petal, ritual, lions eye, whatever all day long. If I can stop the card that enables the kill, I'm fine because you just spent all day building a useless storm pile.
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That which nourishes me, destroys me
10th at SCG: Syracuse (2014), GP:NJ Last-Chance Grinder Winner (2014):: Former Legacy Mod
I mean, hell, we're all on a forum for something that most people would describe as a "children's card game"...do what makes you happy. You are never too old to enjoy yourself.
Mind you, I've never piloted Landstill, but would it be the correct play against TES for them to counter the Burning Wish if the TES player had anything that resembled DR/DR/IT or LED/LED/IT in their graveyard?
Tossing that out there.
Sometimes countering a ritual is relevant and sometimes not. The same can go for Infernal tutor and/or burning wish. Keeping this in mind, this is an instance where Ethersworn Cannonist is such a great boarding card to play against TES with UW(x) Landstill.
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I will be posting a report, but to chime in
G1 - I mull to 5. Not much I can do bout that
G2 - I HAVE to counter when you chant. It's the correct play. Unfortunately I didn't run into subsequent countermagic. You nailing Canonist ended me. 1 life left when you combo'ed out....grr
Anywho, we talked after the event about what you should have fixed. I think you needed another Empty somewhere and I agree with -1 C.Mox for +1 SSG
10th at SCG: Syracuse (2014), GP:NJ Last-Chance Grinder Winner (2014):: Former Legacy Mod
ゆっくりしていってね!!!
Chant also requires another in order to do that, which seems like it's not especially worth it. The non-targeting on Silence seems better since it gets past Leyline of Sanctity.
ゆっくりしていってね!!!
I chantwalked attackers for game wins twice in the tournament, and I know bryant did it 4 or 5 times in the GP. I honestly am not sure I like having silence in the 4th slot, its only even won me one game where chant would not have against a meddling mage naming chant a while back. I think 3/1 or 4/0 is correct.
@Chrome mox: It's too good not to play. Without it AdNauseam gets SO much worse and your tempo matchup suffers. It's a necessary evil, I'd just rather run 3 than 4.
@ETW: It's the reason we beat countertop. The 1 MB copy was so good to me all day I wished I had more to board in. It's most dangerous when its in your hand, it makes it almost impossible to disrupt your combo with countermagic.
@ 2 Ad Naus: I wouldn't. It doesnt do much to increase your chance of drawing it, while running ETW instead lets you stop at 4 life on AdN instead of 5 and IT=> ETW which is freaking huge against blue game 1. I never saw ETW and thought "boy, I wish this was another Ad Nauseam."
I'm here to kick ass and play card games.
BZK Level 4 Bad Guy
1x vs. 2x seems to be a matter of personal preference. At RIT, 2x AdN didn't cause many problems in terms of life totals. It lets you go off AdN with greater consistency at the cost of not having an 'oops 10-14 Goblin tokens I win?' option, which is something I'm still back and forth on.
The major argument for 2x AdN cutting EtW is a 'later game' AdN isn't a dead draw, where as EtW can be.
(Siggy adapted, DarkHunter1357 (deviantART))
I chose the MB ETW because it's fantastic in a bad matchup over the second AdN which is fantastic in the matchups that I already consider byes. So if your meta has no blue... by all means run the second AdN, and you chose the right deck to goldfish the field with.
So you run 2x AdN and no chrome mox? Really I don't see that being very good. Do you find yourself digging for initial mana sources a lot? I don't have your exact list but 4x lotus petal isn't enough to finish comboing off of AdN if you already hit a land drop. I just don't see it being consistent enough without 3x+
EDIT: @leyline argument against chant: What decks play leyline? Anything bringing it in against me is probably fast aggro, I'd be siding out 2x chant effects anyway in all likelihood. The kicker is tough to hit but it's relevant, moreso than not targeting imo.
I'm here to kick ass and play card games.
BZK Level 4 Bad Guy
Truth. EtW from a control player's POV (umm mine) is way harder to deal with than AdNaus. I got lucky ripping EE like a champ in some matches but ETW-killing is still solid. At worst, you have an army of tokens. This can still provide enough pressure to race. I agree that additional engines like an extra AdNaus aren't needed, especially in a developed, blue dominated meta. If you're constantly facing pure aggro, you may have a point because your combo-ing is significantly more important
10th at SCG: Syracuse (2014), GP:NJ Last-Chance Grinder Winner (2014):: Former Legacy Mod
You don't like these lines of play?
wishing for EtW (4 floating)
wishing for IGG (6 floating, Infernal in hand/yard)
wishing for Infernal into AdNaus (7 floating)
wishing for Infernal into IGG loop (8 floating)
Trade Thread
Modern
RWGBurnGWR
GUInfectUG
GRTronRG
UWGifts TronWU
URBGrixis DelverBRU
RGWZooWGR
Legacy
BUWTinFinsWUB
UROmniTellRU
BURTESRUB
GElves!G
GBPSIBG
RGBelcherGR
UBRGWDredgeWGRBU
UBAffinityBU
RBurnR
Vintage
UBGDoomsdayGBU
0Martello Shops0
GElves!G
UBTPSBU
UBelcherU
0Dredge0
Wait, but doesn't AdN get progressively worse the later the game goes on? Unless you are playing vs landstill or deck of 0 clock ofc.
The argument for 2x is that it gives you a better chance of going off with AdN. Also, if you're in the late game, ripping AdN over EtW is more likely to increase your chances of winning.
(Siggy adapted, DarkHunter1357 (deviantART))
UG Madness runs Stifle, and that's a fairly popular deck. The other problem is that Veil doesn't stop Mindbreak Trap, which does see play in some decks(such as Zoo, which is also insanely popular).
(Siggy adapted, DarkHunter1357 (deviantART))
A) I splash a Bayou and play Dark Confidant and Raven's Crime
B) Just run Leyline of Sanctity
C) Chalice of the Void
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
Bob + Raven's Crime is too slow. Leyline doesn't do actually anything. You play it, then I'll cast Ad Nauseam, draw 30 cards, bounce the Leyline, and kill you with Tendrils.
Turn 1 Chalice on 1 is pretty hard to beat, though. Have to get a pretty lucky hand to go off quickly through it.
I personally love ETW because stupid stuff can happen with it, you can ritual accel into it on t1/t2 and not have to dump your whole hand, but you still get a nice little army.
Actually lost a game against TES to ETW for 6 tokens. Bashes face twice and burning wishes for a goblin war strike.... And I had the EE down at 1, just didn't have the mana to pop it that turn. le sigh.
Maverick -- Storm
Click here for trade threadTrade thread under reconstruction.
Because you can't spell slaughter without laughter.
I can't for the life of me imagine why that card is there. Thanks in advance for your help.
Currently Playing:
Retired
This thing can run in any color
Can you prepare yourself for it?
Any deck with 4 of these in the sideboard will have 50% chance of getting on in the starting hand (1 / 15) x 7 = 7 / 15 = aprox 50%.
with one mulligan: (1/15) x 6 = 6 / 15 = 2 / 5 = 40%
they have almost a theorical 90% chance of getting one of these in hand 1 or 2.
better be prepared...
Favorite cards = goblin welder, smokestack, chronatog, ,form of the dragon.
60% spike - 30% johny - 10% timmy
I think your math is a little bit off.
Either way, TES runs discard and chants. Trap has been around for awhile, and hasn't proven to be too problematic to the deck.
(Siggy adapted, DarkHunter1357 (deviantART))
Running protection a la chant/silence/discard/countermagic?
On another note, what's the best way Landstill can stop Ill-Gotten-Gains? I've lost to it in competition and in testing because it went off (with protection or without me countering the spell). I once thought gravehate could stop things but back in Sept rsaunder killed me despite nuking graves with relic. Looking at this matchup and scenario again, is there anything for me to prevent IGG from further chaining/killing or at that point are things inevitable?
10th at SCG: Syracuse (2014), GP:NJ Last-Chance Grinder Winner (2014):: Former Legacy Mod
legacy: Doomsday, Dredge, BUG (shard less and still)
modern: storm, woo dredge, U-tron
EDH: maelstrom wanderer, Gisela, krenko, lazav, sharrum, sheoldred/xiahou dun, norin the wary, Thrax, Mimeoplasm, GW legends
That being said, it's such a backup plan now against anything blue that I wouldn't waste the slots unless youre really looking for something to take out those wraths for.
EDIT: Warden, I think I won off of a blown relic where you didn't have any FOW's in your yard and not enough mana for counterspell. I think that's happened to me like 3 times, so it's not a huge line of play that most pilots (ones who havent played both sides of the matchup for like 5 years) will be prepared for.
I'm here to kick ass and play card games.
BZK Level 4 Bad Guy
Tossing that out there.
Standard
UGRB Emerge
Modern
U Tron
Legacy
UWBRG The E.P.I.C. Storm
Truth. I should have waited for them to cast IGGY/loops to form. Oh well...
I go Canonist over Mage. Grabbing shattering spree is one of the best plays against her because you CAN replicate S.Spree, thereby forcing the opponent to HAVE TO counter multiple copies of the spell or lose canonist. In either case, it's a win in your favor because the opponent is losing protection. Meddling Mage is weak against TES because it only stops 1 particular card -- and the hate against MM is really easy (bounce, burn, alternate win con, etc).
Very very true. I keep thinking about Crypts being more relevant to the meta overall over Relic (speed IS a factor) so the 1-sided-ness of crypt would have probably been a good call, should events unfold like this again and I could have consciously picked relic/crypt. I'll keep this in mind because IGG is such a pain to deal with. I definitely misplayed against you, but I really had no idea how to prepare for potential IGG routes.
You went IGG --> chained into some blue spell for UU2. I don't remember what you build up into, but tendrils for *just enough* beat me. You were down to 1 on the AdNaus.
I just don't remember the route (or any route for that matter) you went and I need to refresh what you can do with IGG from the mid-game on (since no pilot would realistically want to challenge landstill straight-up like you would aggro).
I shoot down anything that directly feeds into a win-con. Burning Wish, Infernal Tutor, AdNaus are the top business spells to touch. I would also stop chants/silences if I felt you were going to pull the win out there.
The correct play (if you can do it) would be to bait out countermagic. Rsaunder did this brilliantly against me at R.I.T in Sept. when he was able to drop 3 chant effects something like 3 turns in a row and I spent my protection chasing bluffs. From my perspective, I must counter chants immediately because I have to assume they will lead to a kill and just sitting there allowing the effect to kick in = suicide. Stopping chants gives me the potential to stop the business cards of the deck. You can brainstorm, petal, ritual, lions eye, whatever all day long. If I can stop the card that enables the kill, I'm fine because you just spent all day building a useless storm pile.
10th at SCG: Syracuse (2014), GP:NJ Last-Chance Grinder Winner (2014):: Former Legacy Mod
Sometimes countering a ritual is relevant and sometimes not. The same can go for Infernal tutor and/or burning wish. Keeping this in mind, this is an instance where Ethersworn Cannonist is such a great boarding card to play against TES with UW(x) Landstill.