i've actually been experimenting with a mono blue prison 'stompy' style deck. i'd probably call it scarecrow stompy or painter stompy. but it runs chalice of the void, back to basics, with thirst for knowledge and accumulated knowledge as CA, mox opal (placeholders so far; i can't afford them yet!), mox diamond for acceleration. It feels pretty ok, but the wincon is very slow (since grindstone gets hit by chalice; so it's whir of invention/transmute artifact). it also does the tezzeret the seeker as a plan C wincon.
By the way, I've not had a tonne of experience with the shortcake yet, but do you think the combination of sulfur elemental + painter on white being a good idea against TNN, mentors and pyromancers? or is that worse than just boarding in more blasts and leaving the colour on blue?
haha not knowing how i wanna build/play this deck is actually a good problem to have; i'll probably just have to play it a lot more to see which feels best. I know for sure that this wasn't possible with my other legacy decks.
I'm even considering giving UR a go; I'm gonna start with 4 of each blast colour, isochron scepter, trinisphere, smokestack and lodestone golem and go hardcore prison.
deck I've been messing about with at the local here. It's a mix between a more traditional imperial painter using the new karn as a wish engine. So some fun interactions are things like being able to hard cast the big beaters with grim monoliths; daretti + welder becomes loot for 2, and then cheating whatever big thing in/untapping a grim monolith; or just having a blood moon in play, and cycling the sundering titan to remove all the lands from the game. Oh right and battlesphwere for welder fodder. and using karn to permanently animate the copter is fun too. Oh right and with the lattice in play, even if karn gets removed, gorilla shaman can just machine-gun all their lands and stuff from their board (especially with grim monoliths on your side).
I wish i had more space for more main board blasts, but i think bigger mana acceleration to force a turn 2-3 karn and/or daretti is too good to ignore.
By the way, I've not had a tonne of experience with the shortcake yet, but do you think the combination of sulfur elemental + painter on white being a good idea against TNN, mentors and pyromancers? or is that worse than just boarding in more blasts and leaving the colour on blue?
haha not knowing how i wanna build/play this deck is actually a good problem to have; i'll probably just have to play it a lot more to see which feels best. I know for sure that this wasn't possible with my other legacy decks.
I'm even considering giving UR a go; I'm gonna start with 4 of each blast colour, isochron scepter, trinisphere, smokestack and lodestone golem and go hardcore prison.
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
3 grindstone
3 painter's servant
4 goblin welder
1 gorilla shaman
4 karn, the great creator
3 daretti, scrap savant
1 sundering titan
1 myr battlesphere
1 combustible gearhulk
4 faithless looting
3 smuggler's copter
1 red elemental blast
1 magus of the moon
1 ensnaring bridge
3 grim monolith
2 lotus petal
4 great furnace
4 ancient tomb
3 crystal veins
4 snow-covered mountain
4 mountain
1 grindstone
1 painter's servant
1 mycosynth lattice
2 blood moon
1 magus of the moon
1 ensnaring bridge
1 tormod's crypt
1 faerie macabre
1 crucible of worlds
1 ratchet bomb
2 pyroclasm
1 sulfur elemental
deck I've been messing about with at the local here. It's a mix between a more traditional imperial painter using the new karn as a wish engine. So some fun interactions are things like being able to hard cast the big beaters with grim monoliths; daretti + welder becomes loot for 2, and then cheating whatever big thing in/untapping a grim monolith; or just having a blood moon in play, and cycling the sundering titan to remove all the lands from the game. Oh right and battlesphwere for welder fodder. and using karn to permanently animate the copter is fun too. Oh right and with the lattice in play, even if karn gets removed, gorilla shaman can just machine-gun all their lands and stuff from their board (especially with grim monoliths on your side).
I wish i had more space for more main board blasts, but i think bigger mana acceleration to force a turn 2-3 karn and/or daretti is too good to ignore.
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom