Just a note for anyone looking for more help on this. Do not go to mtgtheonesource.com.
You wont be helped you will be berated.
Anyone have any recent placings for locals or bigger events?
Yes, I've played Legacy at a total of 5 tournaments, all with Imperial Painter. I am trying to get more experience playing Legacy.
1. My 1st Legacy tournament was a Grand Prix Trial. I made the top 8 at 4-1-1, but lost to RUG Delver in the top 8.
2. I did another Grand Prix Trial, but finished 4-2, mainly due to mana flood.
3. I played at the SCG Invitational and went 4-0, but did poorly in Standard and missed day 2 by a game.
4. I played in the SCG Legacy Open the next day and went 5-3 drop the last round.
5. Yesterday, I went 5-0 at my Legacy Sundays at my LGS. I beat SneakShow, Mono Red Sneak/Through the Breach, Punishing Maverick, UWR Delver, and Punishing RUG. I had pretty good draws and my 6 card hand were killing it.
I personally feel that Painter is an amazing deck, but doesn't have the results because better players don't play it competitively. I am just an average player, so I didn't top 8 the Open. Someone like Gerry T or Todd Anderson could easily top 8 with it, although I know they don't prefer it.
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
I also think that Painter is a somewhat general meta type deck. You need a meta where greedy manabases are everywhere. With the rise of Tempo and decks running few basics, people arent really prepared for a Moon.
Add to the fact that D+T is becoming a big deck, people are more focusing on that deck. I think a pro not playing this deck is a boon for it as its keeping it just of the radar, while the success is allowing people to see it. I like its position right now.
The deck is in the a nice place, but the price of Imperial Recruiters will still stop many grabbing this. For what you spend on Imp's, you can get Force. I am a dedicated red and green player so the choice was easy for me, most people I would think would go the other way though.
So what do you think of the inclusion of Chandra in the deck? With SDT, it's basically 0: Draw a card. It allows you to dig faster. I'm working on this deck (only missing 3 recruiters and a few small things). I love this deck.
I get the feeling that there is unlikely to be anything that is that helpful. Mono red in standard has not had a lot of bite of late. Things with real power are more that often more than one colour.
I had an instigator gang in my board one of the earlier times I played this. I liked being able to go "aggro" while still threatening to combo. Granted this week it was a lavamancer but I changed a lot of stuff around.
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------------------- Keep Abiding or Get Mangled ------------------
The one on bloodmoon is funny mostly because it talks very little about moon. The title is funny but the article is worthless.
The one on the deck though is a better read. But I really wish someone would do up a full article for the deck like you see done for Delver or BUG all the time.
Vexing Shusher is good... and I do run that, but that can be a little difficult to run unless you already have it in hand. Once they set up the top & counterbalance we can't really play any spells...
How would shattering spree help? They can just put it on top of their library in response?
True, I am use to using it though CotV its just instinct to recommend it. Really shy of Shusher, I am not sure I have the answer to this one. I know thats not a fun match and I really hate to see it.
Just a note for anyone looking for more help on this. Do not go to mtgtheonesource.com.
You wont be helped you will be berated.
Anyone have any recent placings for locals or bigger events?
That is certainly weird. The members on the source have always been very helpful with suggestions about my build. What did you say that made them 'berate' you?
That is certainly weird. The members on the source have always been very helpful with suggestions about my build. What did you say that made them 'berate' you?
While I'm not new to painter, I am new to the source. That being said here is my list from GP Strasbourg in April.
So after forever and a day and my friend nagging the hell out of me I'm posting my list and the results and MU as best I can remember. (My toddler ate my notes).
Mana base
1 Bloodstained Mire
1 Wooded Foothils
1 Scalding Tarn
3 City of Traitors
3 Great Furnace
4 Ancient Tomb
6 Mountain
Side Board
1 Jaya Ballard, Task Mage
1 Wichbane Orb
2 Koth of the Hammer
2 Tormod's Crypt
3 Trinisphere
3 Phyrexian Revoker
3 Ensnaring Bridge
I ended GP Strasbourg 5-4 and I think for games I went 10-10.
Round 1 Reanimator
Both games ended very fast. I landed blood moon both time before turn 3.
1-0
Round 2 Jund
Won game 1 with a blood moon. Was to slow for game 2. Game 3 was really long and very close with me getting the combo out for the win.
2-0
Round 3 Stoneblade (I think)
Game 1 I land blood moon and he doesn't draw into more than 2 basic's 1 island and 1 plains. It takes me a while to get everything together because for some reason I'm drawing tons of lands. I end up killing home with a recruiter equipped with the metemorph acting as a batterskull. Game 2 he gets ahead o me with a batter skull again but I can't catch up win for him. Game 3 would have been his. We both start off slow and I'm drawing no lands (go figure right?). I try to do welder shenanigans like I did game 1 but he plays a rest in peace to shut me off. I have something like grindstone, SSG, pyroblast and recruiter in hand. With 2 mountain I play. I thought for a second at the end of his turn after he played the rest in peace an had to call a judge to make sure grindstone would kill him with RIP in play. The judge couldn't tell me that would win me the game but he did tell me that the criteria would not be met. That's all he said. I top decked a land and he did not counter my grindstone so that was game.
3-0
Round 4 counter balance
I honestly don't remember much more than game 3 I had two active grindstones and 6 mountains so I was grinding him for 4-8 cards a turn and win. It made him pretty mad.
4-0
By this time I. Freaking stoked. It was hands down the BEST I have ever done in magic let alone legacy.
Round 5 WUR Delver
I got stomped. I could not keep up at all.
4-1
Round 6 RUG
Again stomped out HARD. To fast for me to keep up.
4-2
For those that don't know in order to make day two I needed to be 7-2. So by now my dreams are headed into the crapper. But I play on.
Round 7 Dark Depths/Vampire Hexmage/Living Wish.....?
Game 1 was.... Different a couple misplays on both our sides but I beat him 2-1. My fire d told me this officially made me a "dream crusher"
5-2
Round 8 BUG
Bug is not in our favor unless we land a VERY early blood moon. I think I was more tierd than my opponent because I attacked with a welder and a servant into a DRS. Had I not I would have won that game. Which in turn cost me the match.
5-3
Round 9 combo elves
I didn't care to much to play anymore and forgot to write drop on my result slip. He won 2-1 with almost no effort.
I understand that there are spelling and grammatical errors and no deck tag but I'm doing this from my phone at my work desk late at night. If anyone doesn't understand why I ran what I ran in what numbers please ask ill do my bet to remember for you.
Also a my side boarding explanation that I used
please keep in mind I have not been able to play a lot in the moths that followed so I can not totally remember why my friend and i made these the cards of choice to bring in and out. Some are self explanatory for the time.
vs Bug Delver
Out
1 Phyrexian Metamorph
1 Painters Servant
1 Sensi's Divining Top
1 Goblin Welder
1 Faithless Looting
In
3 Phyrexian Revoker
2 [CARD]Tormod's Crypt
In this matchup the metamorph doesn't copy anything of theirs that's to useful, I used it to copy a delver once pre flip only to find out that he didn't transform. While you lose some search with the out of a top and a faithless tossing out a crypt makes all 4 copies of snapcaster useless. Revokers are almost soley for deathright shaman. If you can drop a turn 1 revoker/BM turn 2 BM/Revoker you will win. The Crypt is totally for goyf and DRS it shuts them off pretty well. Otherwise I think that this is one of our worst match ups.
This is where your BM and Magus are useless especially if they are on the play. When you can turn 1 a Sphere even on the draw game 1 you set them back until turn 3. Drop a revoker turn 1 for Lotus Petal or Lion's Eye Diamond you can almost totally shut them off.
Again most BM effects are to slow for this so we again go for the turn 1 Sphere. The crypts go in to turn off their Past in Flames and again revokers are for the 0 artifacts.
Again mostly self explanatory your REB's and PYRO's are useless here as are all your BM effects. If you can get an early bridge or revoker online then Griselbrand can't do anything. Sphere makes all their cantrips and again 0 stuff gets shut down.
This is where you have to change up the game plan and why the stones come out. Chances are they have an Emmy and then you just go to draw and we don't want that. Revoker on a sneak is a good call to and koth's ultimate is your new win con. Bridges stall out untill you can get that online.
Sphere shuts off an Omnisience on the combo turn. Jaya can give you additional gas if you can get it online to pop their omni. Bridge will shut them out if its got an Emmy but if its mono blue combo you will need something like Sudden Shock to kill the Labratory Maniac which I do not run personally.
Elves needs to be shut down as soon as possible. Both times I lost to it was his turn 2. I dont know his exact list but I have looked at some in the elves fourm and it looks pretty stock. Especially with the recent change to the legned rule they can have a ton of mana from playing a new cradle. Sphere makes every elf expensive and bridge makes the Craterhoof Behemoth pointless to cast as long as you can dump down your hand.
Top is less important here than the revoker that you want to drop on stoneforge. If you can and the next one on jitte or battskull. Something thats wonderful is if they are playing SoFaI calling blue on your servant makes it fall off of what ever its on. (keep in mind this was done prior to deathblade but the same principles apply as far as I have seen)
We take out our BM because they run so many lands most of which are basic. Koth provides a bit more speed and mana excell here than just ticking him up to ultimate. Revokers on top are what you want so much here. Some people may ask "Why call top with revoker when you didnt side yours out?" thats perfectly normal to ask and heres why: Goblin Welder. You can weld away your own revoker at the end of thier turn to get your top back online and then bring him back on your turn to keep them off thier top.
Again metamorph does nothing for us here so its out. The top doesnt speed us up here as much as we want so we lose the one and bring in the crypt to again hate out goyf, DRS, and snapcaster. Also in this match up a turn 1 Sphere is almost as bad as a turn 1 BM. Mull into either one if you can.
The revoker is our winner here call it on Aether Vial FIRST. Not long after call it on Mangara of Corondor/Mother of Runes. We add in Koth here to ping away every single weenie they have in the hopes that they can gain no board control.
This is the best that my friend and I could come up with and between the two of us there isnt much that we dont know. While he is a much better player than I am, I'm a bit more out the box than he is. I hope this helps anyone whos trying to build or adjust thier own list.
I also do not know how to do card tags yet on here but I will learn
I think he refers to this post.
I think you want to be careful with how your post comes across (at least as I read it). Your post seems like you're trying to write a definitive guide to painter, and not your experience and opinion. There is already a primer on page 1.
For example your stating your SB choices as default fact. I disagree with most of your SB choices in your post. Not bringing in Bridge against RUG Delver just seems silly to me. And crypt only affects goyf. This is IMO.
This thread should be more of a back and forth of our experiences and flexible card choices. Don't try to come into the thread as an authority on the deck.
The post I quoted was a direct response to the one in the spoilers. Honestly, I see nothing wrong with that response and have seen a lot harsher words said to others for a lot less on their. Its a lot more of a serious place, which is better nor worse.
The post I quoted was a direct response to the one in the spoilers. Honestly, I see nothing wrong with that response and have seen a lot harsher words said to others for a lot less on their. Its a lot more of a serious place, which is better nor worse.
Interesting. It looks like combo-love only runs 3 recruiters. He is the best card in the deck and the glue that holds it together IMO
Some people just do not want to be told that their way is not the right way. So they get defensive, aggressive or snarky. It does not matter anyway. Combo seems to spend more than his fair share of time on both sites so his words about not visiting Source is a touch silly.
I mean his sudden "finding" of two articles I just happen to have posted up on the Source thread, one of them having little to do with the deck and only posted for the entertainment factor, does show he is visiting there. His complaining is hollow, he is happy to visit and I would be unhappy if he did not. The more voices the better. Even if one of those voices is touchy about things that may be said.
Also on Recruiter, the only reason to run less than 4 is if you do not have them. If you do have them, you should be running 4. Its like running goblins without 4 lackeys. You need it for the smooth operation of the deck. Get 4 if you can. If you can't Proxy, test and save up. Its worth it.
I'm just getting started with this deck. I'm wondering is there a good read out there on when I should be fetching different silver bullets?
I plan to test a lot before GP Washington, but I was wondering if there was something to help me get a jump start on when it's the appropriate time to fetch the bullets in my deck, or what order to fetch different things if I'm trying to establish control in specific match-ups. AKA do I go for painter first, always or Spellskite sometimes, or Jaya first etc.
Also more help on RUG would be appreciated. The inclusion of main deck forkbolts / lighting bolts seems problematic, and I'm not sure what I should be doing to deal with this because fetching Spellskite with the first Recruiter seems too slow.
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"Heterological" is heterological if and only if "heterological" is autological
[Legacy]
ANT
Imperial Painter
It's always going to be a situational choice. I can not say there is a best time to fetch any more card as choices will matter based on what is on the table and what you have in your hand. If you have a fist full of blasts you will want painter. If you have Welder live and your drawing fast with a Top your phasing in and out of the grave you will likely want Skite to protect it. The choice will be up to you and knowledge will come with time.
@Dice Bag: You can tell me all day that my way isnt the right way, just don't call me stupid for having my own opnion. (even though im pretty sure it wasnt you) I don't care if anyone argees or disagrees with me, all I wanted to do was give my opnion and choices to try and help anyone else make some choices when building or re-working their lists.
Heres another "Painted Stone" deck that took 10th at an SGC open Atlanta
I'm surprised at the singleton Jaya in the main and only 1 Welder...I'm also confused as to why there are no fetchlands for the shuffle effects. But the biggest thing that gets me is the inclusion of 2 Chandra, Pyromaster period. Why run her? Card advantage, to ping out delvers, confidants and the like? id really like to know his thinking behind it.
I'm just getting started with this deck. I'm wondering is there a good read out there on when I should be fetching different silver bullets?
I plan to test a lot before GP Washington, but I was wondering if there was something to help me get a jump start on when it's the appropriate time to fetch the bullets in my deck, or what order to fetch different things if I'm trying to establish control in specific match-ups. AKA do I go for painter first, always or Spellskite sometimes, or Jaya first etc.
Also more help on RUG would be appreciated. The inclusion of main deck forkbolts / lighting bolts seems problematic, and I'm not sure what I should be doing to deal with this because fetching Spellskite with the first Recruiter seems too slow.
As much as combo lover hates the source, there is a wealth of knowledge there. I would recommend starting out reading the old thread there and reading fhe tweaks and changes. That will help you understand fetching targets and strengths and weaknesses.
@Comboman
1 jaya in the main is the standard. Anything else deviates from the norm
Arid Mesa is a fetchland
1 goblin welder is stock. Others, such as myself, have created welder centric versions that adapt to a specific playstyle. It isn't an incorrect choice to only run 1 welder
As much as combo lover hates the source, there is a wealth of knowledge there. I would recommend starting out reading the old thread there and reading fhe tweaks and changes. That will help you understand fetching targets and strengths and weaknesses.
@Comboman
1 jaya in the main is the standard. Anything else deviates from the norm
Arid Mesa is a fetchland
1 goblin welder is stock. Others, such as myself, have created welder centric versions that adapt to a specific playstyle. It isn't an incorrect choice to only run 1 welder
Thanks for the advice, I'll def check it out.
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[Legacy]
ANT
Imperial Painter
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I guess, you could do that, I rather Martyr of Ashes.
Current decks of choice:
Vintage: Shops.
Legacy: Lands.
Modern: Lantern.
Yes, I've played Legacy at a total of 5 tournaments, all with Imperial Painter. I am trying to get more experience playing Legacy.
1. My 1st Legacy tournament was a Grand Prix Trial. I made the top 8 at 4-1-1, but lost to RUG Delver in the top 8.
2. I did another Grand Prix Trial, but finished 4-2, mainly due to mana flood.
3. I played at the SCG Invitational and went 4-0, but did poorly in Standard and missed day 2 by a game.
4. I played in the SCG Legacy Open the next day and went 5-3 drop the last round.
5. Yesterday, I went 5-0 at my Legacy Sundays at my LGS. I beat SneakShow, Mono Red Sneak/Through the Breach, Punishing Maverick, UWR Delver, and Punishing RUG. I had pretty good draws and my 6 card hand were killing it.
I personally feel that Painter is an amazing deck, but doesn't have the results because better players don't play it competitively. I am just an average player, so I didn't top 8 the Open. Someone like Gerry T or Todd Anderson could easily top 8 with it, although I know they don't prefer it.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)Add to the fact that D+T is becoming a big deck, people are more focusing on that deck. I think a pro not playing this deck is a boon for it as its keeping it just of the radar, while the success is allowing people to see it. I like its position right now.
540 Peasant cube- Gold EditionSomething SpicyCurrent decks of choice:
Vintage: Shops.
Legacy: Lands.
Modern: Lantern.
http://forums.mtgsalvation.com/showthread.php?t=519290
clever clever, both of them are fetchable and quite nasty
If wizards would print a green, black and white version of Hydroblast and Blue Elemental Blast Painter could be done in every color.
RRImperial PainterRR
UUUUMonoOmniTellUUUU
BGURWDredgeWRUGB
Current decks of choice:
Vintage: Shops.
Legacy: Lands.
Modern: Lantern.
-----The Legacy Flowchart-----
Tiny Leaders Overlord
http://www.starcitygames.com/article/26857_Leaving-A-Legacy-The-Bloodening.html
and
http://www.starcitygames.com/article/26843_How-Do-We-Deal-With-Blood-Moon-Basically-.html
good reads and a bit funny to
If wizards would print a green, black and white version of Hydroblast and Blue Elemental Blast Painter could be done in every color.
RRImperial PainterRR
UUUUMonoOmniTellUUUU
BGURWDredgeWRUGB
The one on bloodmoon is funny mostly because it talks very little about moon. The title is funny but the article is worthless.
The one on the deck though is a better read. But I really wish someone would do up a full article for the deck like you see done for Delver or BUG all the time.
Current decks of choice:
Vintage: Shops.
Legacy: Lands.
Modern: Lantern.
Current decks of choice:
Vintage: Shops.
Legacy: Lands.
Modern: Lantern.
How would shattering spree help? They can just put it on top of their library in response?
Current decks of choice:
Vintage: Shops.
Legacy: Lands.
Modern: Lantern.
If wizards would print a green, black and white version of Hydroblast and Blue Elemental Blast Painter could be done in every color.
RRImperial PainterRR
UUUUMonoOmniTellUUUU
BGURWDredgeWRUGB
That is certainly weird. The members on the source have always been very helpful with suggestions about my build. What did you say that made them 'berate' you?
So after forever and a day and my friend nagging the hell out of me I'm posting my list and the results and MU as best I can remember. (My toddler ate my notes).
Mana base
1 Bloodstained Mire
1 Wooded Foothils
1 Scalding Tarn
3 City of Traitors
3 Great Furnace
4 Ancient Tomb
6 Mountain
Artifacts
1 Phyrexian Metamorph
3 Sensi's Divining Top
4 Grindstone
4 Painters Servants
Creatures
1 Magus of the Moon
3 Imperial Recruiter
4 Goblin Welder
4 Simian Spirit Guide
Instant/Sorcery
3 Red Elemental Blast
3 Pyroblast
3 Faithless Looting
4 Lightning Bolt
Enchantment
4 Blood Moon
Side Board
1 Jaya Ballard, Task Mage
1 Wichbane Orb
2 Koth of the Hammer
2 Tormod's Crypt
3 Trinisphere
3 Phyrexian Revoker
3 Ensnaring Bridge
I ended GP Strasbourg 5-4 and I think for games I went 10-10.
Round 1 Reanimator
Both games ended very fast. I landed blood moon both time before turn 3.
1-0
Round 2 Jund
Won game 1 with a blood moon. Was to slow for game 2. Game 3 was really long and very close with me getting the combo out for the win.
2-0
Round 3 Stoneblade (I think)
Game 1 I land blood moon and he doesn't draw into more than 2 basic's 1 island and 1 plains. It takes me a while to get everything together because for some reason I'm drawing tons of lands. I end up killing home with a recruiter equipped with the metemorph acting as a batterskull. Game 2 he gets ahead o me with a batter skull again but I can't catch up win for him. Game 3 would have been his. We both start off slow and I'm drawing no lands (go figure right?). I try to do welder shenanigans like I did game 1 but he plays a rest in peace to shut me off. I have something like grindstone, SSG, pyroblast and recruiter in hand. With 2 mountain I play. I thought for a second at the end of his turn after he played the rest in peace an had to call a judge to make sure grindstone would kill him with RIP in play. The judge couldn't tell me that would win me the game but he did tell me that the criteria would not be met. That's all he said. I top decked a land and he did not counter my grindstone so that was game.
3-0
Round 4 counter balance
I honestly don't remember much more than game 3 I had two active grindstones and 6 mountains so I was grinding him for 4-8 cards a turn and win. It made him pretty mad.
4-0
By this time I. Freaking stoked. It was hands down the BEST I have ever done in magic let alone legacy.
Round 5 WUR Delver
I got stomped. I could not keep up at all.
4-1
Round 6 RUG
Again stomped out HARD. To fast for me to keep up.
4-2
For those that don't know in order to make day two I needed to be 7-2. So by now my dreams are headed into the crapper. But I play on.
Round 7 Dark Depths/Vampire Hexmage/Living Wish.....?
Game 1 was.... Different a couple misplays on both our sides but I beat him 2-1. My fire d told me this officially made me a "dream crusher"
5-2
Round 8 BUG
Bug is not in our favor unless we land a VERY early blood moon. I think I was more tierd than my opponent because I attacked with a welder and a servant into a DRS. Had I not I would have won that game. Which in turn cost me the match.
5-3
Round 9 combo elves
I didn't care to much to play anymore and forgot to write drop on my result slip. He won 2-1 with almost no effort.
I understand that there are spelling and grammatical errors and no deck tag but I'm doing this from my phone at my work desk late at night. If anyone doesn't understand why I ran what I ran in what numbers please ask ill do my bet to remember for you.
Also a my side boarding explanation that I used
please keep in mind I have not been able to play a lot in the moths that followed so I can not totally remember why my friend and i made these the cards of choice to bring in and out. Some are self explanatory for the time.
vs Bug Delver
Out
1 Phyrexian Metamorph
1 Painters Servant
1 Sensi's Divining Top
1 Goblin Welder
1 Faithless Looting
In
3 Phyrexian Revoker
2 [CARD]Tormod's Crypt
In this matchup the metamorph doesn't copy anything of theirs that's to useful, I used it to copy a delver once pre flip only to find out that he didn't transform. While you lose some search with the out of a top and a faithless tossing out a crypt makes all 4 copies of snapcaster useless. Revokers are almost soley for deathright shaman. If you can drop a turn 1 revoker/BM turn 2 BM/Revoker you will win. The Crypt is totally for goyf and DRS it shuts them off pretty well. Otherwise I think that this is one of our worst match ups.
Out
4 Blood Moon
1 Magus of the Moon
1 Phyrexian Metamorph
3 Trinisphere
3 Phyrexian Revoker
This is where your BM and Magus are useless especially if they are on the play. When you can turn 1 a Sphere even on the draw game 1 you set them back until turn 3. Drop a revoker turn 1 for Lotus Petal or Lion's Eye Diamond you can almost totally shut them off.
Out
2 Blood Moon
1 Magus of the Moon
1 Phyrexian Metamorph
3 Imperial Recruiter
1 Lightning Bolt
3 Trinisphere
3 Phyrexian Revoker
2 Tormods Crypt
Again most BM effects are to slow for this so we again go for the turn 1 Sphere. The crypts go in to turn off their Past in Flames and again revokers are for the 0 artifacts.
Out
3 Red Elemental Blast
3 Pyroblast
4 Blood Moon
1 Magus of the Moon
3 Trinisphere
3 Phyrexian Revoker
3 Ensaring Bridge
2 Tormods Crypt
Again mostly self explanatory your REB's and PYRO's are useless here as are all your BM effects. If you can get an early bridge or revoker online then Griselbrand can't do anything. Sphere makes all their cantrips and again 0 stuff gets shut down.
Out
1 Imperial Recruiter
4 Lightning Bolt
4 Grindstone
4 Ensanring Bridge
3 Phyrexian Revoker
2 Koth of the Hammer
This is where you have to change up the game plan and why the stones come out. Chances are they have an Emmy and then you just go to draw and we don't want that. Revoker on a sneak is a good call to and koth's ultimate is your new win con. Bridges stall out untill you can get that online.
Out
4 Grindstone
2 Painters Servant
4 Lightning Bolt
3 Trinisphere
4 Ensnaring Bridge
1 Jaya Ballard, Task Mage
Sphere shuts off an Omnisience on the combo turn. Jaya can give you additional gas if you can get it online to pop their omni. Bridge will shut them out if its got an Emmy but if its mono blue combo you will need something like Sudden Shock to kill the Labratory Maniac which I do not run personally.
Out
3 Red Elemental Blast
3 Pyroblast
1 Painters Servant
3 Trinisphere
4 Ensnaring Bridge
Elves needs to be shut down as soon as possible. Both times I lost to it was his turn 2. I dont know his exact list but I have looked at some in the elves fourm and it looks pretty stock. Especially with the recent change to the legned rule they can have a ton of mana from playing a new cradle. Sphere makes every elf expensive and bridge makes the Craterhoof Behemoth pointless to cast as long as you can dump down your hand.
Out
2 Sensi's Diving Top
4 Lightning Bolt
3 Phyrexian Revoker
2 Koth of the Hammer
1 Jaya Ballard, Task Mage
Top is less important here than the revoker that you want to drop on stoneforge. If you can and the next one on jitte or battskull. Something thats wonderful is if they are playing SoFaI calling blue on your servant makes it fall off of what ever its on. (keep in mind this was done prior to deathblade but the same principles apply as far as I have seen)
Out
4 Blood Moon
1 Magus of the Moon
1 Phyrexian Metamorph
3 Phyrexian Revoker
2 Koth of the Hammer
1 Jaya Ballard, Task Mage/Ensnaring Bridge
We take out our BM because they run so many lands most of which are basic. Koth provides a bit more speed and mana excell here than just ticking him up to ultimate. Revokers on top are what you want so much here. Some people may ask "Why call top with revoker when you didnt side yours out?" thats perfectly normal to ask and heres why: Goblin Welder. You can weld away your own revoker at the end of thier turn to get your top back online and then bring him back on your turn to keep them off thier top.
Out
1 Phyrexian Metamorph
1 Sensi's Divining Top
1 Red Elemental Blast/Pyroblast
2 Lightning Bolt
3 Trinisphere
2 Tormods Crypt
Again metamorph does nothing for us here so its out. The top doesnt speed us up here as much as we want so we lose the one and bring in the crypt to again hate out goyf, DRS, and snapcaster. Also in this match up a turn 1 Sphere is almost as bad as a turn 1 BM. Mull into either one if you can.
Out
1 Phyrexian Metamorph
4 Red Elemental Blast/Pyroblast
3 Phyrexian Revoker
2 Koth of the Hammer
The revoker is our winner here call it on Aether Vial FIRST. Not long after call it on Mangara of Corondor/Mother of Runes. We add in Koth here to ping away every single weenie they have in the hopes that they can gain no board control.
This is the best that my friend and I could come up with and between the two of us there isnt much that we dont know. While he is a much better player than I am, I'm a bit more out the box than he is. I hope this helps anyone whos trying to build or adjust thier own list.
I also do not know how to do card tags yet on here but I will learn
I think he refers to this post.
The post I quoted was a direct response to the one in the spoilers. Honestly, I see nothing wrong with that response and have seen a lot harsher words said to others for a lot less on their. Its a lot more of a serious place, which is better nor worse.
540 Peasant cube- Gold EditionSomething SpicyInteresting. It looks like combo-love only runs 3 recruiters. He is the best card in the deck and the glue that holds it together IMO
I mean his sudden "finding" of two articles I just happen to have posted up on the Source thread, one of them having little to do with the deck and only posted for the entertainment factor, does show he is visiting there. His complaining is hollow, he is happy to visit and I would be unhappy if he did not. The more voices the better. Even if one of those voices is touchy about things that may be said.
Also on Recruiter, the only reason to run less than 4 is if you do not have them. If you do have them, you should be running 4. Its like running goblins without 4 lackeys. You need it for the smooth operation of the deck. Get 4 if you can. If you can't Proxy, test and save up. Its worth it.
Current decks of choice:
Vintage: Shops.
Legacy: Lands.
Modern: Lantern.
I plan to test a lot before GP Washington, but I was wondering if there was something to help me get a jump start on when it's the appropriate time to fetch the bullets in my deck, or what order to fetch different things if I'm trying to establish control in specific match-ups. AKA do I go for painter first, always or Spellskite sometimes, or Jaya first etc.
Also more help on RUG would be appreciated. The inclusion of main deck forkbolts / lighting bolts seems problematic, and I'm not sure what I should be doing to deal with this because fetching Spellskite with the first Recruiter seems too slow.
[Legacy]
ANT
Imperial Painter
May I ask what build you are looking at?
Current decks of choice:
Vintage: Shops.
Legacy: Lands.
Modern: Lantern.
Heres another "Painted Stone" deck that took 10th at an SGC open Atlanta
4 Painter's Servant
1 Phyrexian Revoker
1 Spellskite
1 Goblin Welder
4 Imperial Recruiter
2 Magus of the Moon
4 Simian Spirit Guide
1 Jaya Ballard, Task Mage
Planeswalkers (2)
2 Chandra, Pyromaster
9 Mountain
4 Ancient Tomb
3 Arid Mesa
4 City of Traitors
Spells (20)
4 Grindstone
3 Sensei's Divining Top
4 Blood Moon
3 Lightning Bolt
2 Pyroblast
4 Red Elemental Blast
4 Ensnaring Bridge
2 Ratchet Bomb
4 Thorn of Amethyst
1 Phyrexian Revoker
1 Martyr of Ashes
1 Vexing Shusher
1 Viashino Heretic
1 Pyroblast
I'm surprised at the singleton Jaya in the main and only 1 Welder...I'm also confused as to why there are no fetchlands for the shuffle effects. But the biggest thing that gets me is the inclusion of 2 Chandra, Pyromaster period. Why run her? Card advantage, to ping out delvers, confidants and the like? id really like to know his thinking behind it.
If wizards would print a green, black and white version of Hydroblast and Blue Elemental Blast Painter could be done in every color.
RRImperial PainterRR
UUUUMonoOmniTellUUUU
BGURWDredgeWRUGB
As much as combo lover hates the source, there is a wealth of knowledge there. I would recommend starting out reading the old thread there and reading fhe tweaks and changes. That will help you understand fetching targets and strengths and weaknesses.
@Comboman
1 jaya in the main is the standard. Anything else deviates from the norm
Arid Mesa is a fetchland
1 goblin welder is stock. Others, such as myself, have created welder centric versions that adapt to a specific playstyle. It isn't an incorrect choice to only run 1 welder
Thanks for the advice, I'll def check it out.
[Legacy]
ANT
Imperial Painter