Definitely Thoughtseize over Duress. The "pitching one of your creatures" part is a great bonus, and you can steal problematic creatures from your opponent if need be. It's well worth the two life loss.
Hmm... in terms of Archon MD... I'd much prefer Elesh Norn as the anti-aggro creature. However, if your metagame has a lot of "Show and Tell into Progenitus/Emrakul" decks, than Archon is better MD. I keep Archon in the board, personally.
Regardless, I much prefer Angel of Despair over the 'Don in the mainboard. The ability to hit creatures is good to have as an "oh crap he has an Emrakul on the board" kind of situation, not to mention it can take out annoying things like Peacekeeper and other such nonsense.
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Definitely Thoughtseize over Duress. The "pitching one of your creatures" part is a great bonus, and you can steal problematic creatures from your opponent if need be. It's well worth the two life loss.
Hmm... in terms of Archon MD... I'd much prefer Elesh Norn as the anti-aggro creature. However, if your metagame has a lot of "Show and Tell into Progenitus/Emrakul" decks, than Archon is better MD. I keep Archon in the board, personally.
Regardless, I much prefer Angel of Despair over the 'Don in the mainboard. The ability to hit creatures is good to have as an "oh crap he has an Emrakul on the board" kind of situation, not to mention it can take out annoying things like Peacekeeper and other such nonsense.
I think the 'don is better for permanent answers. You have Blazing Archon to deal with Emrakul/Proggy (buy time till inky wins), and Elesh, Norn deals with every fish-esque creature. The tempo from blowing up 2-3 of your opponents lands is waaay to good, and is a free win against combo decks. If the angel had lifelink, protection, haste, or a bigger boody then I might run her, but she's just seems meh for a main board slot.
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Might be a dumb question but why don't Akroma, Angel of Wrath see play? Due to using Animate Dead? She is definetely a beast.
She is definitely a good card but many of our creatures are here for other reasons besides being a beast.
Jin Gitaxias pretty much seals up the game if he lasts a turn. He allows for you to further set up more reanimations by discarding and drawing you 7.
Elesh Norn wipes the board against many aggro decks.
Angel of Despair hits problematic permanents.
Sphinx of the Steel Wind is non legendary, hits extremely hard, has great protection colors, and gives you lifelink.
Empyrial Archangel is also non legendary, shroud, and can stall the game against decks without a real threat density to set up your win.
Inkwell Leviathan dominates the slower blue control decks, also has shroud.
Blazing Archon stops aggro, Progenitus, and Emrakul decks.
So what does Akroma give this deck that it doesn't already have? You can argue that it is bigger than most of our creatures and hits faster, but she is legendary so she can be bounced with Karakas or Jace and killed with Phantasmal Image. And she can still be hit by Swords to Plowshares. The creatures we play can essentially win the game as soon as they hit the board against the correct matchups. We use them more for their utility than their pure strength. If Akroma had protection from white, I'm sure she would be included, but she just carries too much baggage. She is strong, but not the best card we can play.
Regardless, I much prefer Angel of Despair over the 'Don in the mainboard. The ability to hit creatures is good to have as an "oh crap he has an Emrakul on the board" kind of situation, not to mention it can take out annoying things like Peacekeeper and other such nonsense.
Since Emrakul has protection from colored spells this wouldn't work would it?
She is definitely a good card but many of our creatures are here for other reasons besides being a beast.
Jin Gitaxias pretty much seals up the game if he lasts a turn. He allows for you to further set up more reanimations by discarding and drawing you 7.
Elesh Norn wipes the board against many aggro decks.
Angel of Despair hits problematic permanents.
Sphinx of the Steel Wind is non legendary, hits extremely hard, has great protection colors, and gives you lifelink.
Empyrial Archangel is also non legendary, shroud, and can stall the game against decks without a real threat density to set up your win.
Inkwell Leviathan dominates the slower blue control decks, also has shroud.
Blazing Archon stops aggro, Progenitus, and Emrakul decks.
So what does Akroma give this deck that it doesn't already have? You can argue that it is bigger than most of our creatures and hits faster, but she is legendary so she can be bounced with Karakas or Jace and killed with Phantasmal Image. And she can still be hit by Swords to Plowshares. The creatures we play can essentially win the game as soon as they hit the board against the correct matchups. We use them more for their utility than their pure strength. If Akroma had protection from white, I'm sure she would be included, but she just carries too much baggage. She is strong, but not the best card we can play.
Good point I totally agree with you just thought I would ask, thanks for the explanation!
why dose the primer have duress's over thoughtseize?
1) Two life is relevant when you are paying 6-10 life to play creatures.
2) You don't care about creature cards with Thoughtseize; you care about Permission and Disruption. Having another enabler is up to you. I found that I have never needed to Thoughtseize myself.
I think the 'don is better for permanent answers. You have Blazing Archon to deal with Emrakul/Proggy (buy time till inky wins), and Elesh, Norn deals with every fish-esque creature. The tempo from blowing up 2-3 of your opponents lands is waaay to good, and is a free win against combo decks. If the angel had lifelink, protection, haste, or a bigger boody then I might run her, but she's just seems meh for a main board slot.
You're right, I had a complete brain fart and didn't realize that Elesh Norn could just kill Peacekeeper in general. lol
Hmm, I never liked the idea of giving the opponent those elephants, though, especially with three lands being destroyed. It seems like they could race you easily, especially if you had to use Reanimate to get out the 'Don. Has it been good for you?
Anyway, I went a disappointing 2-2 in the local tournament today. However, I did manage to get two more Show and Tells before the tournament.
Beat U/W/b Landstill and U/W Snapcaster/Stoneblade in the first two rounds. Made a dumb mistake and punted the third match against Goblins, in round three.
And the final round was just a beating. I played against another U/W Stoneblade w/ Snapcaster deck. Game one, he simply had more counters than I had stuff, really. Game two, he drew all four of his Surgical Extractions that he boarded in, and had multiple Force of Wills for my Show and Tell. So yeah, that was a lame way to lose.
So against Goblins (Red, with a black splash for Warren Weirding), what do you guys think is the best target to Entomb for? Also if you have to use Iona for whatever reason, what color do you name?
Also, what's the best way to fight Surgical Extraction, especially combined with Snapcaster (in addition to Show and Tell)? I was thinking Misdirection, really. Thoughtseize-ing the spell out of their hand could also work if they don't have Snapcaster, I guess. It's the only way to stop Extirpate, as well.
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I've played many, many, many games against U/W Stoneblade with Snapcasters (it's what my best friend and my wife both play) and as a result, have been forced to deal with what amounts to 8x Surgical Extraction after boarding.
I am far too broke for Show and Tell right now so I actually end up boarding in 2x Duress and 2x Flusterstorm
This lets me attack their hand and/or fight their Extraction, rather than having to play around it. Show and tell might be better than this, hands down. But I have not used them. However, I do find that fighting their hate has been relatively effective. That, and diversification of threats.
On another note:
What do people here think of Gitaxian Probe? Is it too cute for reanimator? I've been playing it in modern and knowing whether or not they have the counter (or ability to dig for one) for what amounts to a free spell has been invaluable for me on multiple occasions.
What do people here think of Gitaxian Probe? Is it too cute for reanimator? I've been playing it in modern and knowing whether or not they have the counter (or ability to dig for one) for what amounts to a free spell has been invaluable for me on multiple occasions.
I don't think Probe has a home in this deck. It does not disrupt your opponents hand or counter anything and it can cost you life.
Then you have to ask yourself, what do I replace in my deck for Gixaxian Probe?
I would not take out Entombs or Careful Studies, any creature, any counter, Thoughtseize/Duress, any reanimation spell, or land, because every single one of those is more important than probe is.
I like the idea of Platinum Emperion If you Reanimate him you don't lose any life sweet! He may find a slot! What is your guys opinion on him?
Plus I have no experience with Terastodon But is he that good? I also worry about the threats you give them to chump block. Plus the life loss from reanimating him. I guess with Elesh Norn, Grand Cenobite out they have 3 1/1s
I like the idea of Platinum Emperion If you Reanimate him you don't lose any life sweet! He may find a slot! What is your guys opinion on him?
Plus I have no experience with Terastodon But is he that good? I also worry about the threats you give them to chump block. Plus the life loss from reanimating him.
I personally like Angel of Despair more because she can hit creatures, but I think it's all up to personal preference. Angel also has flying which can be relevant.
As for Emperion, he isn't a bad choice like many others, but I don't think he adds enough to warrant a spot in the main deck. He could be a sideboard possibility though. I just don't see any matchups that I'd want Emperion over anything else.
Abilities have no color. The angel isn't a spell when it comes into play, it's a creature.
I don't think abilities are colorless unless the card itself generating them is colorless (Eldrazi spells and artifacts). Anyone know for sure. If they did have a color would it matter though?
I don't think Probe has a home in this deck. It does not disrupt your opponents hand or counter anything and it can cost you life.
Then you have to ask yourself, what do I replace in my deck for Gixaxian Probe?
I would not take out Entombs or Careful Studies, any creature, any counter, Thoughtseize/Duress, any reanimation spell, or land, because every single one of those is more important than probe is.
This is a very good point, that I did not consider. Possibly over Ponder? But then, digging/library fixing is probably better than having information on your opponent's hand.
I don't think abilities are colorless unless the card itself generating them is colorless (Eldrazi spells and artifacts). Anyone know for sure. If they did have a color would it matter though?
The abilities are not colourless, they have the colour of the permanent generatign them (see Oblivion Ring) but you are correct in saying that the reason it works is because Emmy has protection from coloured SPELLS and not from coloured ABILITIES (thus, Mangara of Corondor would work while Swords to Plowshares would not.)
Granted, the fact that Dispel is a hard counter is not irrelevant either.
Regardless, Thoughtseize has been the best for me out of all of them.
I guess I get worried about having enough FOW cards to pitch that is why I was staying with a U spell. What is a good number of U cards to deck for FOW?
I have read this before that T1 if your on the draw and have a fatty it might be better to mis a land drop go up to 8 and dicard it EOT? So it can't be countered correct?
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I guess I get worried about having enough FOW cards to pitch that is why I was staying with a U spell. What is a good number of U cards to deck for FOW?
I have read this before that T1 if your on the draw and have a fatty it might be better to mis a land drop go up to 8 and dicard it EOT? So it can't be countered correct?
That is highly dependent on what else is in your hand, whey they're playing and lots of other factors. It is a good option to keep in mind.
Example: if my opponent is playing Bant CounterTop, I'm much more likely do do this than if they are playing ANT. However, if I do not have a reanimation spell in hand, I won't do it either way.
I am a huge fan of Dispel. I played it in the main for a very long time and had some pretty good success with it. But I too have switched over to Thoughtseize, since it allows me to see my opponents hand, discard relevant cards, and possibly act as a discard outlet for myself. I liked Dispel over Spell Pierce because of the fact that it is a hard counter. And game one the only real things you are worried about are counterspells and removal which Dispel hits for the most part. Out of the board though, I'd have to say that Spell Pierce is probably better because of its ability to hit gy removal.
I also have DDD'd against decks, but I agree it is all about what position you are in. You need to know what deck you are playing against. How fast of a clock they are putting you on and what creature and reanimation spell you have in hand. I actually lost a game against Zoo in a tournament because I did not DDD my creature soon enough and allowed myself to get into burn range.
I have been using this decklist for a while and it has been working great for me. If Jin survives it is usually GG. I am currently running both Putrid Imp (helps with sac effects & Elesh) and Careful Study (auto in) in my build. Maybe cut 1x Imp for another Thoughtseize not sure yet.
I am always looking to improve, so any suggestions would be appreciated.
Basically it's mono black with probe for draw, revival to pull back fuel (and techy kill con for blocking goyfs/etc.) and brings in the oblitorator from the board for a very solid aggro plan. Perhaps not the best for all metas, but an interesting spin on reanimator that actually does pretty well.
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@Dark Confidant: You have a pretty standard list, but you cut a few things that I wouldn't have. First off you only have 14 lands which is pretty light. RUG and other tempo decks with Stifle and Wasteland will really hurt you. There's often times I fetch for 3 basics and need all of them in a turn to go off. Putrid Imp is necessary in this deck. If you absolutely need to fit in another discard outlet you should definitely go with Hapless Researcher. Hapless just has more synergies with the deck than Putrid Imp does.
@luklinda: I can't see a real reason to play mono black as of right now. Sure you get to use Dark Ritual for more explosive starts, but you really give up a ton by not playing blue. Cantrips are extremely important for sculpting your hand for the win and counterspells speak for themselves. Also you/your friend has absolutely no protection in the entire deck. If I was to play mono black, I would at least put in some Thoughtseize/Duress and even maybe a few Hymn to Tourachs. Disruption is a huge key to winning. We are essentially a combo deck, and if you look at the trends in Legacy, all the successful combo decks pack protection. If you are only going to rely on fast starts with Dark Ritual into Entomb and Exume, you are just as weak as Belcher. Except you are actually weaker than Belcher because you don't actually win when you resolve your cards. Also, I'm not the biggest fan of the creature package. I'd say the biggest reason is because of Akroma. Like I said before, Sphinx is just better in pretty much all cases. I also forgot to mention before that Akroma cannot be reanimated with Animate Dead because of her protection from black, which makes her an even worse choice for this deck.
I know that older versions of Reanimator used Dark Ritual and Buried Alive and were successful, but for you to be successful in these days you'd really have to be in a meta with no blue decks at all. Also regarding the Obliterators in the board, I'm actually a fan of what Eli Kassis did a little while back and played Grave Titan in the board and Urborg, Tomb of Yawgmoth in the main deck. I wouldn't try to fully transform your deck from being Reanimator into a black aggro deck, but having a creature like Grave Titan that can be a reanimation target or hard-casted late game is probably the better option.
@luklinda: I can't see a real reason to play mono black as of right now. Sure you get to use Dark Ritual for more explosive starts, but you really give up a ton by not playing blue. Cantrips are extremely important for sculpting your hand for the win and counterspells speak for themselves. Also you/your friend has absolutely no protection in the entire deck. If I was to play mono black, I would at least put in some Thoughtseize/Duress and even maybe a few Hymn to Tourachs. Disruption is a huge key to winning. We are essentially a combo deck, and if you look at the trends in Legacy, all the successful combo decks pack protection. If you are only going to rely on fast starts with Dark Ritual into Entomb and Exume, you are just as weak as Belcher. Except you are actually weaker than Belcher because you don't actually win when you resolve your cards. Also, I'm not the biggest fan of the creature package. I'd say the biggest reason is because of Akroma. Like I said before, Sphinx is just better in pretty much all cases. I also forgot to mention before that Akroma cannot be reanimated with Animate Dead because of her protection from black, which makes her an even worse choice for this deck.
Yea played reanimator for a while (pre-entomb) so, I'm well aware of this all - hence the "may not be the best choice but can work in certain metas." Mono black is definitely a lot more explosive than running UB (dark rit/petal) but is severely lacking in cantrips/permission. I guess I'd place it as a tier 2 deck, but a significantly more affordable (stepping stone perhaps) alternative to the "tier 1" version(s).
The one thing that I have thought about though is the versatility of noxious revival. Ever since mystical tutor got axed, the deck has sorely missed it. I know lots of vintage level decks have run a single regrowth for additional gas. Now, I know, I'm comparing formats, and the nature of restricted & overpowered singletons justifies the regrowth; but I figure pondering over new cards for deck tweaking never hurts. Basically, the revival is a splash-able, free gas spell and although it doesn't tutor like mystical (RIP) did; it could psudeo serve the role of additional entombs/reanimation, and could always grab back a FoW or Daze for protection, or even a fetch land to hit that second land drop (opposing wastelands/stifles/etc.).
TL;DR
Basically, I've noticed from observing him play that, in many ways, noxious revival has some similar (though lesser) value/merit as mystical tutor did in previous builds. Just figured it was worth mentioning to the masses should anyone wish to try it out in a "tiered" UB build. I no longer have it as I recently conducted some appealing trades for basically the entire deck.
I mean hey, a little over a year ago, no one would have thought of merfolk splash builds being successful.
Hmm... in terms of Archon MD... I'd much prefer Elesh Norn as the anti-aggro creature. However, if your metagame has a lot of "Show and Tell into Progenitus/Emrakul" decks, than Archon is better MD. I keep Archon in the board, personally.
Regardless, I much prefer Angel of Despair over the 'Don in the mainboard. The ability to hit creatures is good to have as an "oh crap he has an Emrakul on the board" kind of situation, not to mention it can take out annoying things like Peacekeeper and other such nonsense.
Modern: :symu::symb::symr: Reanimator + :symr::symg: Tron + :symu::symr: Twin
I think the 'don is better for permanent answers. You have Blazing Archon to deal with Emrakul/Proggy (buy time till inky wins), and Elesh, Norn deals with every fish-esque creature. The tempo from blowing up 2-3 of your opponents lands is waaay to good, and is a free win against combo decks. If the angel had lifelink, protection, haste, or a bigger boody then I might run her, but she's just seems meh for a main board slot.
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She is definitely a good card but many of our creatures are here for other reasons besides being a beast.
Jin Gitaxias pretty much seals up the game if he lasts a turn. He allows for you to further set up more reanimations by discarding and drawing you 7.
Elesh Norn wipes the board against many aggro decks.
Angel of Despair hits problematic permanents.
Sphinx of the Steel Wind is non legendary, hits extremely hard, has great protection colors, and gives you lifelink.
Empyrial Archangel is also non legendary, shroud, and can stall the game against decks without a real threat density to set up your win.
Inkwell Leviathan dominates the slower blue control decks, also has shroud.
Blazing Archon stops aggro, Progenitus, and Emrakul decks.
So what does Akroma give this deck that it doesn't already have? You can argue that it is bigger than most of our creatures and hits faster, but she is legendary so she can be bounced with Karakas or Jace and killed with Phantasmal Image. And she can still be hit by Swords to Plowshares. The creatures we play can essentially win the game as soon as they hit the board against the correct matchups. We use them more for their utility than their pure strength. If Akroma had protection from white, I'm sure she would be included, but she just carries too much baggage. She is strong, but not the best card we can play.
Since Emrakul has protection from colored spells this wouldn't work would it?
Good point I totally agree with you just thought I would ask, thanks for the explanation!
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Emrakul has protection from coloured spells. However, no one ever said anything about coloured abilities.
Abilities have no color. The angel isn't a spell when it comes into play, it's a creature.
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1) Two life is relevant when you are paying 6-10 life to play creatures.
2) You don't care about creature cards with Thoughtseize; you care about Permission and Disruption. Having another enabler is up to you. I found that I have never needed to Thoughtseize myself.
You're right, I had a complete brain fart and didn't realize that Elesh Norn could just kill Peacekeeper in general. lol
Hmm, I never liked the idea of giving the opponent those elephants, though, especially with three lands being destroyed. It seems like they could race you easily, especially if you had to use Reanimate to get out the 'Don. Has it been good for you?
Anyway, I went a disappointing 2-2 in the local tournament today. However, I did manage to get two more Show and Tells before the tournament.
1 Elesh Norn, Grand Cenobite
1 Sphinx of the Steel Wind
1 Iona, Shield of Emeria
1 Angel of Despair
1 Empyrial Archangel
4 Entomb
4 Careful Study
1 Hapless Researcher
4 Brainstorm
4 Reanimate
4 Exhume
3 Animate Dead
4 Daze
3 Thoughtseize
4 Polluted Delta
3 Blue Fetchlands
3 Black Fetchlands
4 Underground Sea
2 Swamp
1 Island
3 Show and Tell
1 Inkwell Leviathan
1 Blazing Archon
3 Stifle
2 Pithing Needle
2 Flusterstorm
2 Echoing Truth
1 Spell Pierce
Beat U/W/b Landstill and U/W Snapcaster/Stoneblade in the first two rounds. Made a dumb mistake and punted the third match against Goblins, in round three.
And the final round was just a beating. I played against another U/W Stoneblade w/ Snapcaster deck. Game one, he simply had more counters than I had stuff, really. Game two, he drew all four of his Surgical Extractions that he boarded in, and had multiple Force of Wills for my Show and Tell. So yeah, that was a lame way to lose.
So against Goblins (Red, with a black splash for Warren Weirding), what do you guys think is the best target to Entomb for? Also if you have to use Iona for whatever reason, what color do you name?
Also, in the big, dumb, shroud guy category, would you guys think a maindeck Inkwell Leviathan is better or Empyrial Archangel?
Also, what's the best way to fight Surgical Extraction, especially combined with Snapcaster (in addition to Show and Tell)? I was thinking Misdirection, really. Thoughtseize-ing the spell out of their hand could also work if they don't have Snapcaster, I guess. It's the only way to stop Extirpate, as well.
Modern: :symu::symb::symr: Reanimator + :symr::symg: Tron + :symu::symr: Twin
I am far too broke for Show and Tell right now so I actually end up boarding in 2x Duress and 2x Flusterstorm
This lets me attack their hand and/or fight their Extraction, rather than having to play around it.
Show and tell might be better than this, hands down. But I have not used them. However, I do find that fighting their hate has been relatively effective. That, and diversification of threats.
On another note:
What do people here think of Gitaxian Probe? Is it too cute for reanimator? I've been playing it in modern and knowing whether or not they have the counter (or ability to dig for one) for what amounts to a free spell has been invaluable for me on multiple occasions.
I don't think Probe has a home in this deck. It does not disrupt your opponents hand or counter anything and it can cost you life.
Then you have to ask yourself, what do I replace in my deck for Gixaxian Probe?
I would not take out Entombs or Careful Studies, any creature, any counter, Thoughtseize/Duress, any reanimation spell, or land, because every single one of those is more important than probe is.
Plus I have no experience with Terastodon But is he that good? I also worry about the threats you give them to chump block. Plus the life loss from reanimating him. I guess with Elesh Norn, Grand Cenobite out they have 3 1/1s
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I personally like Angel of Despair more because she can hit creatures, but I think it's all up to personal preference. Angel also has flying which can be relevant.
As for Emperion, he isn't a bad choice like many others, but I don't think he adds enough to warrant a spot in the main deck. He could be a sideboard possibility though. I just don't see any matchups that I'd want Emperion over anything else.
I don't think abilities are colorless unless the card itself generating them is colorless (Eldrazi spells and artifacts). Anyone know for sure. If they did have a color would it matter though?
What screws up Emrakul, the Aeons Torn versus Angel of Despair is that Emmy has protection from colored spells, not abilities.
This is a very good point, that I did not consider. Possibly over Ponder? But then, digging/library fixing is probably better than having information on your opponent's hand.
The abilities are not colourless, they have the colour of the permanent generatign them (see Oblivion Ring) but you are correct in saying that the reason it works is because Emmy has protection from coloured SPELLS and not from coloured ABILITIES (thus, Mangara of Corondor would work while Swords to Plowshares would not.)
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I used Spell Pierce to great success, but then I switched to Thoughtseize.
I tested with Dispel and it's great against Swords to Plowshares and counterspells, but it can't randomly hose a lot of things they tap out for, ranging from stuff like Tezzeret, Agent of Bolas to Crucible of Worlds to whatever. I liked having that option.
Granted, the fact that Dispel is a hard counter is not irrelevant either.
Regardless, Thoughtseize has been the best for me out of all of them.
Modern: :symu::symb::symr: Reanimator + :symr::symg: Tron + :symu::symr: Twin
I guess I get worried about having enough FOW cards to pitch that is why I was staying with a U spell. What is a good number of U cards to deck for FOW?
I have read this before that T1 if your on the draw and have a fatty it might be better to mis a land drop go up to 8 and dicard it EOT? So it can't be countered correct?
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That is highly dependent on what else is in your hand, whey they're playing and lots of other factors. It is a good option to keep in mind.
Example: if my opponent is playing Bant CounterTop, I'm much more likely do do this than if they are playing ANT. However, if I do not have a reanimation spell in hand, I won't do it either way.
I also have DDD'd against decks, but I agree it is all about what position you are in. You need to know what deck you are playing against. How fast of a clock they are putting you on and what creature and reanimation spell you have in hand. I actually lost a game against Zoo in a tournament because I did not DDD my creature soon enough and allowed myself to get into burn range.
I am always looking to improve, so any suggestions would be appreciated.
3x Jin-Gitaxias, Core Augur
1x Sphinx Of the Steel Wind
1x Elesh Norn, Grand Cenobite
1x Inkwell Leviathan
1x Iona Sheild Of Emeria
1x Terastadon
4x Putrid Imp
Spells 34
4x Force Of Will
4x Daze
4x Entomb
4x Reanimate
4x Exhume
4x Brainstorm
4x Careful Study
3x Animate Dead
3x Thoughtseize
4x Underground Sea
4x Polluted Delta
1x Flooded Strand
1x Misty Rainforest
1x Marsh Flats
1x Bloodstained Mire
1x Island
1x Swamp
4x Pithing Needle
4x Chain Of Vapor
4x Spell Pierce
1x Empyrial Archangel
1x Blazing Archon
1x Stormtide Leviathan
2x Jin-Gitaxias, Core Augur
1x Sphinx Of the Steel Wind
1x Elesh Norn, Grand Cenobite
1x Inkwell Leviathan
1x Iona Sheild Of Emeria
1x Akroma, Angel of Wrath
1x Terastadon
4x Putrid Imp
4x Oona's Prowler
4x Gitaxian Probe
4x Entomb
4x Reanimate
4x Exhume
4x Lotus Petal
4x Animate Dead
3x Dark Ritual
3x Noxious Revival
1x Buried Alive
16x Swamp
4x Phyrexian Oblitorator
Basically it's mono black with probe for draw, revival to pull back fuel (and techy kill con for blocking goyfs/etc.) and brings in the oblitorator from the board for a very solid aggro plan. Perhaps not the best for all metas, but an interesting spin on reanimator that actually does pretty well.
Maverick -- Storm
Click here for trade threadTrade thread under reconstruction.
Because you can't spell slaughter without laughter.
@luklinda: I can't see a real reason to play mono black as of right now. Sure you get to use Dark Ritual for more explosive starts, but you really give up a ton by not playing blue. Cantrips are extremely important for sculpting your hand for the win and counterspells speak for themselves. Also you/your friend has absolutely no protection in the entire deck. If I was to play mono black, I would at least put in some Thoughtseize/Duress and even maybe a few Hymn to Tourachs. Disruption is a huge key to winning. We are essentially a combo deck, and if you look at the trends in Legacy, all the successful combo decks pack protection. If you are only going to rely on fast starts with Dark Ritual into Entomb and Exume, you are just as weak as Belcher. Except you are actually weaker than Belcher because you don't actually win when you resolve your cards. Also, I'm not the biggest fan of the creature package. I'd say the biggest reason is because of Akroma. Like I said before, Sphinx is just better in pretty much all cases. I also forgot to mention before that Akroma cannot be reanimated with Animate Dead because of her protection from black, which makes her an even worse choice for this deck.
I know that older versions of Reanimator used Dark Ritual and Buried Alive and were successful, but for you to be successful in these days you'd really have to be in a meta with no blue decks at all. Also regarding the Obliterators in the board, I'm actually a fan of what Eli Kassis did a little while back and played Grave Titan in the board and Urborg, Tomb of Yawgmoth in the main deck. I wouldn't try to fully transform your deck from being Reanimator into a black aggro deck, but having a creature like Grave Titan that can be a reanimation target or hard-casted late game is probably the better option.
Yea played reanimator for a while (pre-entomb) so, I'm well aware of this all - hence the "may not be the best choice but can work in certain metas." Mono black is definitely a lot more explosive than running UB (dark rit/petal) but is severely lacking in cantrips/permission. I guess I'd place it as a tier 2 deck, but a significantly more affordable (stepping stone perhaps) alternative to the "tier 1" version(s).
The one thing that I have thought about though is the versatility of noxious revival. Ever since mystical tutor got axed, the deck has sorely missed it. I know lots of vintage level decks have run a single regrowth for additional gas. Now, I know, I'm comparing formats, and the nature of restricted & overpowered singletons justifies the regrowth; but I figure pondering over new cards for deck tweaking never hurts. Basically, the revival is a splash-able, free gas spell and although it doesn't tutor like mystical (RIP) did; it could psudeo serve the role of additional entombs/reanimation, and could always grab back a FoW or Daze for protection, or even a fetch land to hit that second land drop (opposing wastelands/stifles/etc.).
I mean hey, a little over a year ago, no one would have thought of merfolk splash builds being successful.
Maverick -- Storm
Click here for trade threadTrade thread under reconstruction.
Because you can't spell slaughter without laughter.