Leyline of the Void is probably the most annoying because it cannot be countered if its in their opening hand. But it's nice that you can use Wipe Away to bounce it EOT and they cannot counter your bounce.
The second most annoying one for me is Surgical Extraction, mainly because it's used with Snapcaster Mage so that is essentially 8 gy removal spells we have to get around. Surgical also allows them to look at our hand and our deck to see how we sideboarded and what we plan on doing with our hand.
All gy hate is annoying though. It's always tough to predict what decks are going to bring in what against us, so it's really important to make the right decisions when sideboarding.
Special thanks to Hakai Studios and SushiOtter for the sig!
Legacy:UR Sneak and Show IUBG Team America IX Metalworker MUD Modern:UBR Blue Jund IWBX Eldrazi Processors IX Affinity IWRG Nacatl Burn IGR Tron IUBR Grishoalbrand
I'd have to agree with Extirpate being the most annoying. Split Second is a real pain. The only real way of stopping it that we have is Duress/Thoughtseize.
Thankfully, it's eschewed for Surgical Extraction in my metagame, which is no picnic either but actually able to be fought (in a sense).
I was thinking of testing Divert as tech against it. (I know Misdirection is better - I'm working on getting them.) It'll require going a bit more slow, though, as mana has to be kept open.
Private Mod Note
():
Rollback Post to RevisionRollBack
Current Decks
Legacy: :symu::symb: Reanimator + :symu::symr::xmana: Sneak and Show + :symb::symr::symg: Punishing Jund Modern: :symu::symb::symr: Reanimator + :symr::symg: Tron + :symu::symr: Twin
My reasoning for Surgical over Extirpate is that Surgical is a bit more popular in my opinion. Surgical can be thrown into non black decks such as RUG with no problem at all. It can also be cast for free so it really can come out of nowhere. When playing against black decks, it's a bit easier to put them on Extirpate. They need to have open black mana to cast it and if they are using it with Snapcaster, they need to have even more mana available. I know its a pain not being able to counter Extirpate, but Surgical is just easier for decks to play and with Snapcaster being everywhere, I just feel it is a bit more threatening.
Would you wait to have counters available to reanimate Jin? To protect him during you opponents turn untill they discard? Or is it worth the risk and drawing 7?
Private Mod Note
():
Rollback Post to RevisionRollBack
Live in Northern AZ? Lets play some Legacy! Catch me on MODO!
Would you wait to have counters available to reanimate Jin? To protect him during you opponents turn untill they discard? Or is it worth the risk and drawing 7?
Depends on how soon you plan on reanimating him...if it's turns 1-3 then go for it but anytime after that then you had just better wiat since they've probably got the removal.
Private Mod Note
():
Rollback Post to RevisionRollBack
“Anyone who does not love, does not know God, for God is love” (1 John 4:8, NLT).
Jesus told him, “Iam the way, the truth, and the life. No one can come to the Father except through me. John 14:6
Daze is great with Foil and Foil acts like a counter and enabler at the same time....only thing I don't like is the Spell Snare since I'm not sure if it should sideboard instead but with all the 2cc creatures running about now it seems like it deserves maind deck slots where I used to have Spell Pierce instead.
Private Mod Note
():
Rollback Post to RevisionRollBack
“Anyone who does not love, does not know God, for God is love” (1 John 4:8, NLT).
Jesus told him, “Iam the way, the truth, and the life. No one can come to the Father except through me. John 14:6
@jake556: It really depends on the deck you're playing against and how early or late it is in the game. There are times where you need to realize if it's worth waiting a few turns and hopefully drawing a counterspell or if you just need to try and go for it. If you have no way to cantrip, waiting a few turns might end up giving your opponent even more counterspells. If its a matter of waiting a turn to get an extra blue card for force or getting mana for Thoughtseize, I'd usually wait. Other than that it might be safer to try and reanimate. We have more reanimating spells than anything else so that's the most likely card we're actually going to draw.
@Huck101: that is a ton of counterspells. I do not think we need that much. Foil is so much card disadvantage I don't see it being of any use except after Jin is out. Spell Snare is unnecessary because we are not a control deck. We use our counterspells to protect our enablers, reanimating spells, and creatures. Spell Snare doesn't counter really anything we're worried about. If you're set on playing more counterspells instead of discard, I highly suggest Dispel and Spell Pierce. They do a much better job than Spell Snare and Foil. Misdirection is a nice trick, but one ofs are pretty useless unless you have a way to tutor them or they function the same as another card. Misdirection also is more disadvantage and I feel competes in the Force of Will spot. With Force of Will, Misdirection, and Foil in your deck, that's a whole lot of card disadvantage you're giving yourself. If you lose a counter war, it is going to be very hard for you to rebuild a decent hand.
Hi,
i'm really interested in playing this Deck, but I have some questions reffering to right sideboarding.
My problem mostly is that I know what to board in, but not what to put out.
What are the common boarding strategies against the momentarily most played decks like maverick, dredge, Treshold, stoneblade or Merfolk?
In which situations do i board the show and tells?
Are there any "auto includes" G2 you board every time when you know against what deck you are playing?
I hope my questions are clear and i apologize for my bad english
P.S.
my questions mostly refer to the Decklist in the Primer
If you win the first game, that often means you'll be on the draw for the second. Therefore it's not a bad idea to take out Daze since the tempo loss can be a lot with it when you're on the draw.
For that list in the primer (or any) you bring in appropriate (or usually, extra) reanimation targets, depending on the matchup. You'd bring in Archon against Dredge, Iona against mono-colored decks, Terastodon against Stax decks, etc.
Show and Tell seems to be safe to bring in game 2 against most decks (the exception being decks that use Show and Tell to power out their win conditions, of course. :P) and against all forms of graveyard hate.
An example would be like
+ 2 Show and Tell
- 1 Reanimation Spell
- 1 Hapless Researcher/Ponder
for near any matchup.
Private Mod Note
():
Rollback Post to RevisionRollBack
Current Decks
Legacy: :symu::symb: Reanimator + :symu::symr::xmana: Sneak and Show + :symb::symr::symg: Punishing Jund Modern: :symu::symb::symr: Reanimator + :symr::symg: Tron + :symu::symr: Twin
...I also ran to many Thoughtseize the life loss was to much. Might switch to Duress
What is a strong sideboard for massive GY hate? My grave got hated out bad!
I find Inquisition to be a quality spell to consider. It's your mix of duress and TS because it hits a spectrum of cards but is limited to low cc's (not an issue right now IMO).
SB for gy hate? It honestly depends what's being run. Divert could do damage if they look to blitz you with a surgical extraction. Don't forget pithing needle could be your friend as well against anti-grave artifacts.
Private Mod Note
():
Rollback Post to RevisionRollBack
That which nourishes me, destroys me
10th at SCG: Syracuse (2014), GP:NJ Last-Chance Grinder Winner (2014):: Former Legacy Mod
I mean, hell, we're all on a forum for something that most people would describe as a "children's card game"...do what makes you happy. You are never too old to enjoy yourself.
Okay, I'm one Entomb and one Show and Tell away from completing this deck (thanks, PDS Graveborn!) and I have a few questions about it for those with more experience with Reanimator:
1. Is this a good deck to play in a Merfolk-infested metagame? In the last Legacy tournament I played there were five Merfolk decks.
2. How is this deck against the RUG tempo decks (and Team America as well) that are all the rage nowadays? I imagine that Stifle/Daze/Wasteland packs quite a punch against us thanks to our eight fetches and 17 lands. I ask because my friends recently completed those decks.
3. Do you find 3 Duress or 3 Spell Pierce better in the "extra disruption" slots in the sideboard? I'm torn between which one to choose.
4. Is Urborg, Tomb of Yawgmoth a necessary card? I see it in a ton of lists. I'm running a third Swamp instead and I wonder if using that land instead will change anything.
Private Mod Note
():
Rollback Post to RevisionRollBack
Special thanks to Hakai Studios and SushiOtter for the sig!
Legacy:UR Sneak and Show IUBG Team America IX Metalworker MUD Modern:UBR Blue Jund IWBX Eldrazi Processors IX Affinity IWRG Nacatl Burn IGR Tron IUBR Grishoalbrand
I find Inquisition to be a quality spell to consider. It's your mix of duress and TS because it hits a spectrum of cards but is limited to low cc's (not an issue right now IMO).
SB for gy hate? It honestly depends what's being run. Divert could do damage if they look to blitz you with a surgical extraction. Don't forget pithing needle could be your friend as well against anti-grave artifacts.
The big issue on Inquisition is that it fails to hit Force of Will.
Private Mod Note
():
Rollback Post to RevisionRollBack
My Moderator Helpdesk
Currently Playing:
Legacy: Something U/W Controlish EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
I might give this deck a try (yay for 4x Gravestorm @ cost (20$ Canadian each :D)).
Is my list good or should I change something? Keep in mind that the fastest decks we have are 2x Dredge decks that I've sold 400$ each (LEDless without Firestorms):
The Gilded Drake is just tech against Emrakul decks
Private Mod Note
():
Rollback Post to RevisionRollBack
11:15, restate my assumptions: 1. Mathematics is the language of nature. 2. Everything around us can be represented and understood through numbers. 3. If you graph these numbers, patterns emerge. Therefore: There are patterns everywhere in nature. - Maximillian Cohen.
I might give this deck a try (yay for 4x Gravestorm @ cost (20$ Canadian each :D)).
Is my list good or should I change something? Keep in mind that the fastest decks we have are 2x Dredge decks that I've sold 400$ each (LEDless without Firestorms):
The Gilded Drake is just tech against Emrakul decks
I love the Gilded Drake, as it can be a great card to side in the mirror too. I play an identical list other than the 3x Therapies, which I've been alternating with Duress, IoK and Thoughtseize, and haven't really settled. Shoot, for a while I was even trying Encroach on the theory that any RUG-type decks will keep a 1-land hand with Brainstorm. Works like a charm on Turn 1, but is worse on every other turn than the other "standard" 1cmc discard.
I've been doing a little experimenting with Therapy + Symbiotic Wurm in the list, and while it's generally win-more, I have stolen a few games against Storm and control (playtesting only). Next idea is to swap out the Terastodon for Woodfall Primus in a Therapy list and see if that changes anything.
Do you think that buying 3 or 4 copies of the Graveborn Precon would be a good start to making a competitive Reanimator deck? I already have Duals, Fetches, and Forces.
Private Mod Note
():
Rollback Post to RevisionRollBack
| U Merfolk | UR Delver Burn| B Reanimator| B Landless Dredge |
Do you think that buying 3 or 4 copies of the Graveborn Precon would be a good start to making a competitive Reanimator deck? I already have Duals, Fetches, and Forces.
@Morningstar81: What does your maindeck disruption suite look like?
Also, perhaps there should be a guide for what to take OUT during sideboarding (not just what to put in) in the primer.
I know to take out Daze when I'm on the draw after winning the first game, but what if I'm on the play second game, having lost the first? I don't know what to take out, since Daze seems less bad in general, not to mention against cards like Surgical Extraction and the like.
Against a tempo deck like RUG, is it right to take out Dazes for Flusterstorms game 2, even if you're on the play?
The big issue on Inquisition is that it fails to hit Force of Will.
I think it's better than thoughtseize unless your meta allows you to run the card (because fetch, reanimate, TS is a lot of damage in the face). Inquisition stops a lot of big-issue cards. The inability to hit Force is mitigated G2/3 with SB materials IMO. You can also pack additional disruption. There's a pro/con to everything. Duress whiffs against critters but grabs force. Being that nearly all legacy creatures are touched by IoK, I'd consider testing with it. You also have the ability to just shut down little *****es like Tiago in the tempo matchups. With or without an extraction, this can swing matchups early.
...@Morningstar81: What does your maindeck disruption suite look like?
I'm interested as well.
Also, perhaps there should be a guide for what to take OUT during sideboarding (not just what to put in) in the primer.
I know to take out Daze when I'm on the draw after winning the first game, but what if I'm on the play second game, having lost the first? I don't know what to take out, since Daze seems less bad in general, not to mention against cards like Surgical Extraction and the like.
Against a tempo deck like RUG, is it right to take out Dazes for Flusterstorms game 2, even if you're on the play?
Lots of interesting questions. I'd like to hear the contemporary strategies/mentalities.
Private Mod Note
():
Rollback Post to RevisionRollBack
That which nourishes me, destroys me
10th at SCG: Syracuse (2014), GP:NJ Last-Chance Grinder Winner (2014):: Former Legacy Mod
I mean, hell, we're all on a forum for something that most people would describe as a "children's card game"...do what makes you happy. You are never too old to enjoy yourself.
Well, I already have Daze and and Brainstorm as well (forgot to mention those). The rest of the cards you mentioned aren't all that expensive aside from Show and Tell. How many Show and Tell's are typically used in a sideboard?
I'm not 100% certain that I'll do this. I'm still in the "exploratory" phase.
Thanks for the comments.
Private Mod Note
():
Rollback Post to RevisionRollBack
| U Merfolk | UR Delver Burn| B Reanimator| B Landless Dredge |
Do you think that buying 3 or 4 copies of the Graveborn Precon would be a good start to making a competitive Reanimator deck? I already have Duals, Fetches, and Forces.
That's what I did and I have to say, PDS Graveborn is a Godsend to those of us that have the usual blue Legacy packages (blue duals, fetches, and FoW) but didn't want to get into Reanimator because of Entomb. Thanks to that product, I'm now playing the deck and having a blast. It's just absurdly powerful
Also, some Reanimator decks run four Show and Tell, but most get away with just three and some even with just two. It's definitely an important card, though.
Also, thanks for the input, Morningstar! I'll see about trying to get Flusterstorm.
Private Mod Note
():
Rollback Post to RevisionRollBack
Special thanks to Hakai Studios and SushiOtter for the sig!
Legacy:UR Sneak and Show IUBG Team America IX Metalworker MUD Modern:UBR Blue Jund IWBX Eldrazi Processors IX Affinity IWRG Nacatl Burn IGR Tron IUBR Grishoalbrand
Hey guys, Im sorry that this is the wrong forum but if I actually posted in the right forum I may never get an answer or some really obvious comments like "just play dredge".
I picked up Grave-born and played a re animator deck for kicks in a local vintage tournament and loved it. Obviously I added the cards to make it better such as Jin gitaxias and Fow and Moxen. I was wondering if you guys would play Frantic search in this deck if it were legal in Legacy? I find careful study to be great at what it does but is the 2 extra mana worth making it an instant and "free". Reanimator I find does not need much mana to run and I didn't always have the three mana open at the end of their turn or even three mana before I was already reanimating targets and I didn't need the draw/discard effect.
so questions
"Would you play Frantic Search if legal? If you had reasons for and against that would be good."
I agree with Morningstar81 with Thoughtseize over any other discard. There's just too much that can go wrong with the others. Thoughtseize will always hit something, and can hit anything that would give us problems. Duress fails to hit creatures and cannot be used on ourselves and Inquisition of Kozilek does not hit FoW or Jace. I have also used Thoughtseize on myself to put a creature in the gy which has been extremely helpful when I needed it.
@Morningstar81: What are your thoughts on Flusterstorm at the moment? I don't like that it does not hit Jace or the artifact gy hate out of the board, which is why I'm playing Spell Pierce right now. I also have Dispel because it is a hard counter and has been invaluable when I have used it.
I'm a huge fan of Flusterstorm.
For the purpose of protection, I think it is better than both Dispel and Spell Pierce, as you always cast it with 3+ copies (making it better than Pierce and essentially as hard as Dispell unless it is very late in the game) but it is harder to counter back and gives you the possibility of countering 2 spells. Plus there is the fact that people play badly against it more often than not.
Spell Pierce does counter artifact hate and Jace, but you have needle against the former and the latter is seeing less and less play currently. So, despite Pierce being a more versatile maindeck choice, I'm more inclined towards Flusterstorm.
Between Dispel and Flusterstorm for the side, I choose the latter every day, as it is way better against combo decks and the mirror (since it can counter sorceries).
I'd have to disagree with Flusterstorm being a hard counter unless it is late game. There will still be times you only have Flusterstorm and your opponent has 3 land and a Swords to Plowshares. And I find myself bringing in my extra counterspells in matches that will be drawn out which makes both Flusterstorm and Spell Pierce less attractive. I know that Dispel seems really narrow, but the hard counter has helped me more times than I can remember. Against combo, there are a lot of key cards that Dispel also hits. If I was to take anything out of my board for Flusterstorm it would definitely be Spell Pierce because I like having the diversity in my disruption and Spell Pierce and Flusterstorm are too alike in my opinion. I don't think it's a bad card or that it doesn't belong in this deck. It's just a personal preference call I think.
Either this is in their turn, after you drew 7 from Jin (in which case you should have no problem with either countering Swords or letting it resolve) or if it is in your turn, you have at least already cast a reanimation spell and get 3 copies of Flusterstorm.
Anyway, it is true that in long, drawn out games, Flusterstorm alone is worse than Dispel alone, but if you plan your plays around Flusterstorm (e.g. wait until you have Force/Toughtseize + Flusterstorm) it is still awesome. I've had my share of long drawn out games, but I can't remember a single game where Flusterstorm was useless.
I think Dispel is just too narrow. For instance, thus far I've used Flusterstorm to counter Show and Tell, Wrath of God, Hymn to Tourach, Thoughtseize, and Reanimate, which are all critical cards that you can't counter with Dispel.
If you want a card that is useful in drawn out games, then Duress is as strong as Dispel for winning counter wars and much more versatile.
IMO, the best sideboard disruption suite is Flusterstorm + Duress.
You don't always get to reanimate Jin first. Against some decks, he's not the optimal choice to reanimate first too. I'm not ok with allowing a StP to resolve on my Sphinx of the Steel Wind, Iona, ect. And this can happen 1-2 turns after we reanimate it anyways.
Also all the cards you said you countered with Flusterstorm should also be countered with Spell Pierce. I don't bring in Dispel every game. But as soon as MM was banned, I played Dispel over Thoughtseize in the main with pretty good success. It is a narrow card, but it is extremely helpful in the matchups that I have used it. I don't like having Duress/Thoughtseize all the time because there is a chance that it doesn't hit what I want where I can keep Dispel until I need to use it.
Ex: My opponent top decks a StP. Dispel would be more helpful than Duress here.
I personally like the reactivity of Dispel more than Duress in almost all situations. I also have 5 counterspells in my SB so I do have choices to make in between games. I'm not always bringing in Dispel or Spell Pierce. Having both Spell Pierce and Flusterstorm in my board would feel too weak IMO. I really enjoy having hard counters.
I love the Gilded Drake, as it can be a great card to side in the mirror too. I play an identical list other than the 3x Therapies, which I've been alternating with Duress, IoK and Thoughtseize, and haven't really settled. Shoot, for a while I was even trying Encroach on the theory that any RUG-type decks will keep a 1-land hand with Brainstorm. Works like a charm on Turn 1, but is worse on every other turn than the other "standard" 1cmc discard.
I've been doing a little experimenting with Therapy + Symbiotic Wurm in the list, and while it's generally win-more, I have stolen a few games against Storm and control (playtesting only). Next idea is to swap out the Terastodon for Woodfall Primus in a Therapy list and see if that changes anything.
Gilded Drake is awesome against Sneak Show too You get the Emrakul, they get Gilded
And I really love Cabal Therapy as a cheap discard outlet for us. Will have to test the deck at the local legacy tournaments every monday
Private Mod Note
():
Rollback Post to RevisionRollBack
11:15, restate my assumptions: 1. Mathematics is the language of nature. 2. Everything around us can be represented and understood through numbers. 3. If you graph these numbers, patterns emerge. Therefore: There are patterns everywhere in nature. - Maximillian Cohen.
The second most annoying one for me is Surgical Extraction, mainly because it's used with Snapcaster Mage so that is essentially 8 gy removal spells we have to get around. Surgical also allows them to look at our hand and our deck to see how we sideboarded and what we plan on doing with our hand.
All gy hate is annoying though. It's always tough to predict what decks are going to bring in what against us, so it's really important to make the right decisions when sideboarding.
Special thanks to Hakai Studios and SushiOtter for the sig!
Legacy: UR Sneak and Show I UBG Team America I X Metalworker MUD
Modern: UBR Blue Jund I WBX Eldrazi Processors I X Affinity I WRG Nacatl Burn I GR Tron I UBR Grishoalbrand
Thankfully, it's eschewed for Surgical Extraction in my metagame, which is no picnic either but actually able to be fought (in a sense).
I was thinking of testing Divert as tech against it. (I know Misdirection is better - I'm working on getting them.) It'll require going a bit more slow, though, as mana has to be kept open.
Modern: :symu::symb::symr: Reanimator + :symr::symg: Tron + :symu::symr: Twin
Live in Northern AZ? Lets play some Legacy! Catch me on MODO!
Awesome sig by the one and only DarkNightCavalier from Heroes of the Plane Studios
Depends on how soon you plan on reanimating him...if it's turns 1-3 then go for it but anytime after that then you had just better wiat since they've probably got the removal.
Jesus told him, “I am the way, the truth, and the life. No one can come to the Father except through me.
John 14:6
Trade:
4x Daze
4x Foil
1x Misdirection
2x Spell Snare
Daze is great with Foil and Foil acts like a counter and enabler at the same time....only thing I don't like is the Spell Snare since I'm not sure if it should sideboard instead but with all the 2cc creatures running about now it seems like it deserves maind deck slots where I used to have Spell Pierce instead.
Jesus told him, “I am the way, the truth, and the life. No one can come to the Father except through me.
John 14:6
Trade:
@Huck101: that is a ton of counterspells. I do not think we need that much. Foil is so much card disadvantage I don't see it being of any use except after Jin is out. Spell Snare is unnecessary because we are not a control deck. We use our counterspells to protect our enablers, reanimating spells, and creatures. Spell Snare doesn't counter really anything we're worried about. If you're set on playing more counterspells instead of discard, I highly suggest Dispel and Spell Pierce. They do a much better job than Spell Snare and Foil. Misdirection is a nice trick, but one ofs are pretty useless unless you have a way to tutor them or they function the same as another card. Misdirection also is more disadvantage and I feel competes in the Force of Will spot. With Force of Will, Misdirection, and Foil in your deck, that's a whole lot of card disadvantage you're giving yourself. If you lose a counter war, it is going to be very hard for you to rebuild a decent hand.
If you win the first game, that often means you'll be on the draw for the second. Therefore it's not a bad idea to take out Daze since the tempo loss can be a lot with it when you're on the draw.
For that list in the primer (or any) you bring in appropriate (or usually, extra) reanimation targets, depending on the matchup. You'd bring in Archon against Dredge, Iona against mono-colored decks, Terastodon against Stax decks, etc.
Show and Tell seems to be safe to bring in game 2 against most decks (the exception being decks that use Show and Tell to power out their win conditions, of course. :P) and against all forms of graveyard hate.
An example would be like
+ 2 Show and Tell
- 1 Reanimation Spell
- 1 Hapless Researcher/Ponder
for near any matchup.
Modern: :symu::symb::symr: Reanimator + :symr::symg: Tron + :symu::symr: Twin
Was playing against a Wizard/ Mirror Entity deck
From my limited experience I ran into a few times when I needed to Reanimate something and lose no life from it.
I also ran to many Thoughtseize the life loss was to much. Might switch to Duress
What is a strong sideboard for massive GY hate? My grave got hated out bad!
Live in Northern AZ? Lets play some Legacy! Catch me on MODO!
Awesome sig by the one and only DarkNightCavalier from Heroes of the Plane Studios
I find Inquisition to be a quality spell to consider. It's your mix of duress and TS because it hits a spectrum of cards but is limited to low cc's (not an issue right now IMO).
SB for gy hate? It honestly depends what's being run. Divert could do damage if they look to blitz you with a surgical extraction. Don't forget pithing needle could be your friend as well against anti-grave artifacts.
10th at SCG: Syracuse (2014), GP:NJ Last-Chance Grinder Winner (2014):: Former Legacy Mod
1. Is this a good deck to play in a Merfolk-infested metagame? In the last Legacy tournament I played there were five Merfolk decks.
2. How is this deck against the RUG tempo decks (and Team America as well) that are all the rage nowadays? I imagine that Stifle/Daze/Wasteland packs quite a punch against us thanks to our eight fetches and 17 lands. I ask because my friends recently completed those decks.
3. Do you find 3 Duress or 3 Spell Pierce better in the "extra disruption" slots in the sideboard? I'm torn between which one to choose.
4. Is Urborg, Tomb of Yawgmoth a necessary card? I see it in a ton of lists. I'm running a third Swamp instead and I wonder if using that land instead will change anything.
Special thanks to Hakai Studios and SushiOtter for the sig!
Legacy: UR Sneak and Show I UBG Team America I X Metalworker MUD
Modern: UBR Blue Jund I WBX Eldrazi Processors I X Affinity I WRG Nacatl Burn I GR Tron I UBR Grishoalbrand
The big issue on Inquisition is that it fails to hit Force of Will.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
Is my list good or should I change something? Keep in mind that the fastest decks we have are 2x Dredge decks that I've sold 400$ each (LEDless without Firestorms):
3x Jin-Gitaxias, Core Augur
1x Sphinx of the Steel Wind
1x Iona, Sield of Emeria
1x Terastodon
1x Elesh Norn, Grand Cenobite
1x Blazing Archon
Instants: 15
4x Brainstorm
4x Force of Will
4x Entomb
3x Daze
Sorceries: 16
4x Careful Study
4x Exhume
4x Reanimate
3x Cabal Therapy
1x Show and Tell
4x Animate Dead
Lands: 17
4x Underground Sea
4x Polluted Delta
2x Misty Rainforest
2x Verdant Catacombs
2x Island
2x Swamp
1x Scalding Tarn
4x Leyline of Sanctity
4x Duress
3x Echoing Truth
3x Show and Tell
1x Gilded Drake
The Gilded Drake is just tech against Emrakul decks
Standard: XDon't play.X
Legacy: BUReanimatorUB
Vintage: URBWGDBRU
I love the Gilded Drake, as it can be a great card to side in the mirror too. I play an identical list other than the 3x Therapies, which I've been alternating with Duress, IoK and Thoughtseize, and haven't really settled. Shoot, for a while I was even trying Encroach on the theory that any RUG-type decks will keep a 1-land hand with Brainstorm. Works like a charm on Turn 1, but is worse on every other turn than the other "standard" 1cmc discard.
I've been doing a little experimenting with Therapy + Symbiotic Wurm in the list, and while it's generally win-more, I have stolen a few games against Storm and control (playtesting only). Next idea is to swap out the Terastodon for Woodfall Primus in a Therapy list and see if that changes anything.
| U Merfolk | UR Delver Burn| B Reanimator| B Landless Dredge |
You'd have pretty much everything except Careful Study, Brainstorm, Daze, Jin-Gitaxias, Core Augur, Elesh Norn, Grand Cenobite, Iona, Shield of Emeria, some other reanimation targets, and notably Show and Tell, for your sideboard.
It's a start, though. (:
@Morningstar81: What does your maindeck disruption suite look like?
Also, perhaps there should be a guide for what to take OUT during sideboarding (not just what to put in) in the primer.
I know to take out Daze when I'm on the draw after winning the first game, but what if I'm on the play second game, having lost the first? I don't know what to take out, since Daze seems less bad in general, not to mention against cards like Surgical Extraction and the like.
Against a tempo deck like RUG, is it right to take out Dazes for Flusterstorms game 2, even if you're on the play?
Modern: :symu::symb::symr: Reanimator + :symr::symg: Tron + :symu::symr: Twin
I think it's better than thoughtseize unless your meta allows you to run the card (because fetch, reanimate, TS is a lot of damage in the face). Inquisition stops a lot of big-issue cards. The inability to hit Force is mitigated G2/3 with SB materials IMO. You can also pack additional disruption. There's a pro/con to everything. Duress whiffs against critters but grabs force. Being that nearly all legacy creatures are touched by IoK, I'd consider testing with it. You also have the ability to just shut down little *****es like Tiago in the tempo matchups. With or without an extraction, this can swing matchups early.
I'm interested as well.
Lots of interesting questions. I'd like to hear the contemporary strategies/mentalities.
10th at SCG: Syracuse (2014), GP:NJ Last-Chance Grinder Winner (2014):: Former Legacy Mod
Well, I already have Daze and and Brainstorm as well (forgot to mention those). The rest of the cards you mentioned aren't all that expensive aside from Show and Tell. How many Show and Tell's are typically used in a sideboard?
I'm not 100% certain that I'll do this. I'm still in the "exploratory" phase.
Thanks for the comments.
| U Merfolk | UR Delver Burn| B Reanimator| B Landless Dredge |
That's what I did and I have to say, PDS Graveborn is a Godsend to those of us that have the usual blue Legacy packages (blue duals, fetches, and FoW) but didn't want to get into Reanimator because of Entomb. Thanks to that product, I'm now playing the deck and having a blast. It's just absurdly powerful
Also, some Reanimator decks run four Show and Tell, but most get away with just three and some even with just two. It's definitely an important card, though.
Also, thanks for the input, Morningstar! I'll see about trying to get Flusterstorm.
Special thanks to Hakai Studios and SushiOtter for the sig!
Legacy: UR Sneak and Show I UBG Team America I X Metalworker MUD
Modern: UBR Blue Jund I WBX Eldrazi Processors I X Affinity I WRG Nacatl Burn I GR Tron I UBR Grishoalbrand
I picked up Grave-born and played a re animator deck for kicks in a local vintage tournament and loved it. Obviously I added the cards to make it better such as Jin gitaxias and Fow and Moxen. I was wondering if you guys would play Frantic search in this deck if it were legal in Legacy? I find careful study to be great at what it does but is the 2 extra mana worth making it an instant and "free". Reanimator I find does not need much mana to run and I didn't always have the three mana open at the end of their turn or even three mana before I was already reanimating targets and I didn't need the draw/discard effect.
so questions
"Would you play Frantic Search if legal? If you had reasons for and against that would be good."
Gwendlyn Di Corci
The Mimeoplasm
Rhys the Exiled
Type 1/Vintage
Dark Times
Gush Storm(dismantled)
@Morningstar81: What are your thoughts on Flusterstorm at the moment? I don't like that it does not hit Jace or the artifact gy hate out of the board, which is why I'm playing Spell Pierce right now. I also have Dispel because it is a hard counter and has been invaluable when I have used it.
I'd have to disagree with Flusterstorm being a hard counter unless it is late game. There will still be times you only have Flusterstorm and your opponent has 3 land and a Swords to Plowshares. And I find myself bringing in my extra counterspells in matches that will be drawn out which makes both Flusterstorm and Spell Pierce less attractive. I know that Dispel seems really narrow, but the hard counter has helped me more times than I can remember. Against combo, there are a lot of key cards that Dispel also hits. If I was to take anything out of my board for Flusterstorm it would definitely be Spell Pierce because I like having the diversity in my disruption and Spell Pierce and Flusterstorm are too alike in my opinion. I don't think it's a bad card or that it doesn't belong in this deck. It's just a personal preference call I think.
You don't always get to reanimate Jin first. Against some decks, he's not the optimal choice to reanimate first too. I'm not ok with allowing a StP to resolve on my Sphinx of the Steel Wind, Iona, ect. And this can happen 1-2 turns after we reanimate it anyways.
Also all the cards you said you countered with Flusterstorm should also be countered with Spell Pierce. I don't bring in Dispel every game. But as soon as MM was banned, I played Dispel over Thoughtseize in the main with pretty good success. It is a narrow card, but it is extremely helpful in the matchups that I have used it. I don't like having Duress/Thoughtseize all the time because there is a chance that it doesn't hit what I want where I can keep Dispel until I need to use it.
Ex: My opponent top decks a StP. Dispel would be more helpful than Duress here.
I personally like the reactivity of Dispel more than Duress in almost all situations. I also have 5 counterspells in my SB so I do have choices to make in between games. I'm not always bringing in Dispel or Spell Pierce. Having both Spell Pierce and Flusterstorm in my board would feel too weak IMO. I really enjoy having hard counters.
Gilded Drake is awesome against Sneak Show too You get the Emrakul, they get Gilded
And I really love Cabal Therapy as a cheap discard outlet for us. Will have to test the deck at the local legacy tournaments every monday
Standard: XDon't play.X
Legacy: BUReanimatorUB
Vintage: URBWGDBRU