So I just finished (almost) this deck yesterday at GP Denver and ended up 3-2 in the Friday Legacy event and had a blast. It was my first ever sanctioned legacy tournament and first time playing the deck flushed out with real cards. My deck list was extremely similar to the one from the Eternal Weekends with Leyline/Helm combo. The deck felt kind of clunky at times and I definitely made some egregious misplays mostly due to lack of actual experience but it was still extremely fun. I lost to UR Delver because I just failed to play around daze in game 3 and in game 1 I misplayed as well (didn't drop a land to sac my city to have mana for another thopter token which would have prevented lethal and let me come back the next turn). I also lost to Death and Taxes due to the fact that my sideboard was far from ideal (no deluges, 1 Damnation, no plagues, etc...). I did however beat a battle of wits hyper-G deck, and a Miracles deck, and something else I don't really remember. In those matches I felt like I played much better and was able to adjust my game plan in postboarded games in order to win after knowing what they were on. I feel like the deck is powerful and does really amazing stuff, but is very unforgiving in poor mulligan 0decisions and sequencing, but that seems to be the case in general in legacy.
I'm probably going to give the deck some more spins tomorrow since I picked up deluges, a third transmute, and will have my last 2 Underground Seas. But overall I'm glad I built this deck and picked up the cards for it. Now I just need to try different configurations until I find one that I enjoy, though turn 3 comboing out against people was glorious with Void/Helm combo.
So I meant to do an update earlier but I ended up going 4-0-1 on the Sunday legacy event, IDing the final round to split 450 prize tix (we played it out and I won).
Round 1 was against infect and turn 2 chalice for 1 game 1 allowed me enough time to assemble thopter swords and kill him off before he saw relevant pump spells. Game 2 I went turn 0 Leyline of the Void, Turn 1 Chalice for 1 and deluged his glistner elf and blighted agent when I was at 7 poison, then dropped Big Tezz to fetch Helm and end the game.
Round 2 was against Dredge, turn 1 Chalice for 1 stopped cabal therapy and faithless looting shenanigans, turn 3 cast leyline of the void he scooped them up. Game 2 was turn 1 tomb into signet, turn 2 underground sea cast leyline, he scooped two turns later.
Round 3 against Shardless Bug, game 1 I had chalice for 1 turn 1. Then I played some mana rocks and an ensnaring bridge, and some strix and it was kind of a long grind that I eventually saw thopter/sword combo. He abrupt decayed my foundry but I had academy ruins in play and just put it on top during my upkeep to replay and keep the tokens coming and he conceded. Game 2 I had turn 0 leyline, turn 2 chalice for 1, turn 3 chalice for 0, and then eventually transmuted a mana rock into helm and won the game after he failed to kill me with True Name Nemesis and Shardless Agent quickly enough.
Round 4 Storm I played Chalice for 1 turn 2 and then Leyline of the Void turn 4 and he scooped after I dropped Jace which represented a win condition. Game 2 was Turn 1 Chalice for 1 turn 3 Leyline, turn 4 Helm and activate. He was complaining to his friend afterwards about how everyone was playing chalice decks, and that he didn't think he could win this match up.
Round 5 (we ID but played it out to see what would happen) Tin-Fins, transformative sideboard into Doomsday. Game 1 had leyline turn 0. We sat and played land go after that. Eventually I had enough mana through rocks and what not to hard cast force of will, and he went lotus petal, lotus petal, chrome mox imprint shallow grave, dark ritual, tap 2 lands, hard cast griselbrand, which I promptly hard casted FoW in response and he conceded.
Game 2 he sideboarded out his reanimation package for doomsday package and he managed to eventually resolve doomsday and then managed to kill me after he chain of vapors my ensnaring bridge and used the blue hideaway land to play emrakul and swing and I conceded.
Game 3 I was able to land Turn 0 leyline, turn 1 mana rock, turn 2 ensnaring bridge, turn 3 Jace, the Mindsculptor (which he pithing needled on his turn) Turn 4 I top decked helm (that I had brainstormed to the top with Jace the previous turn, and killed him).
Overall I felt like I got really good match ups in 4 combo decks and then lucked out against an unskilled shardless bug player (he didn't realize that I didn't have to sacrifice my artifact until resolution of the spell) and he failed to wasteland my turn 1 city of traitors which game me the mana I needed to pump out most of my hand. The deck feels like it really relies on it's opening hands being good to win and relies heavily upon the top of the deck. I certainly felt it was clunky at times with no real way to dig for things outside of Tezz and Jace. On the other hand being able to have 4 tutors, plus AoB to try and dig for missing pieces for a combo to speed up the clock made up a little more consistency. The deck feels like it does really powerful things in legacy and I'll definitely keep playing and tweaking it, plus it's just so fun to play.
very interested I this deck. been playing affinity lately with chalice and love controlling that I wouldn't mind being able to play aggro or control pending on my mood. quick question. has anyone tried a full set of blue and black artifact lands? seems good for tezzy ultimate.
as a side note, has anyone had good results with trinket Mage? seems like a good way to toolbox unless u just stick wit tezzy digging.
edit: and how has opal worked for anyone playing this deck?
Do you guys feel like Flusterstorm is a good card for the side board? I'm still really new to Legacy and still don't really know what to put in my SB yet.
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i don't own the card but if i had it i'd totally play it. even though its great against storm, its a good counter regardless. at worst is a daze and at mediocre is a spell pierce. but always dependent on meta. But i'm new to this deck forum. just built the deck two weeks ago and can't put it down. rushing to finish it and remove the proxies before an IQ
Actually, it's a Spell Pierce at worst. Storm counts the opponent's spells, so it's always at least +1 Storm count from whatever you're countering.
I run two in the side, on top of four Force of Will in the 75, but I haven't been playing this deck lately so take that for what it's worth. I've actually just put it back together in the last couple weeks, and hope to get some good testing in soon.
Regardless, Flusterstorm absolutely good against Storm decks, it's just a matter of whether your particular list needs sideboard help against Storm.
If you want to post your deck list, and give an idea of your meta if possible, that would help to get you on track for building a sideboard.
My current meta has BUG Delver, Elves, Miracles, Merfolk, Burn, Pila Pala Combo, Jund, Lands, MUD, Infect. This is the first and probably last Legacy deck I would ever make. The deck might have some problems but the deck is what I love about Magic, Blue and Artifacts.
I was originally using 3x FoW and 1x Misdirection in the main but I wanted to test a fourth FoW and see what I like better.
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I don't particularly like Toxic Deluge in this deck. You already take enough damage from Ancient Tombs, fetches, and Talismans, not to mention the creatures you're trying to kill, that by the time you cast Deluge it puts you dangerously low. There are enough mana rocks and Sol Lands that I like Damnation better to hit everything without costing more life.
I think the second Ensnaring Bridge can be moved to the board in favor of a third Transmute Artifact. It gives you the same odds to find a Bridge, with a lot more versatility.
I would try to fit a couple Wurmcoil Engine somewhere into your 75. It looks like you have four decks in your meta (Delver, Merfolk, Burn, Jund) that don't have a good answer to it, and it is a perfectly reasonable win condition on its own.
Personally, I like to run one off-color dual land (plus a couple extra fetches) so I can cast Explosives for three - specifically Tundra, because it casts Thopter Foundry just as well as Underground Sea, but that probably doesn't matter. That may or may not be worth it, I really can't tell yet, but it sounds like it could be worth a try for your meta.
I only have the 4 fetches to try to keep the pain to myself down to a minimal. And when I had more, I felt I would brick on lands a lot and Wasteland only made that feeling worse.
The reason for the Deluges in the main is that it can be cast under Teeg, which was a problem in the last tournament I went to. And only needing the B instead of BB is huge for me. The main guys I test with(the BUG and DnT kid)always make sure I have a hard time getting to BB.
The second Bridge has been so clutch for me.
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ok so just played a 36 man legacy IQ last night and came in seventh. don't have time at the moment to elaborate but I should be able to later today. deck was amazing
There were 36 of us signed up and put us on a 6 round tournament
MATCHES
ROUND 1: TIN FINS
I had played this guy before and he played this deck the first time, and death and taxes the previous. assumed death and taxes but kept a decent hand. GAME ONE He comboed me out on turn three after I dropped a turn two tezzy. GAME TWO i sided in voids and helm and got both opening hand after aggressively mulliganing and won turn two after he conseeded once i played helm with void in play. GAME THREE i had to aggressively mulligan down to a four card hand with void and lab in it plus two lands tapping for only one mana. void begins in play but he thoughtsiezes me the turn before i could drop arcane lab. after that i drew nothing the next turn and he combos me for the win.
RECORD: 0-1
ROUND 2: SUlTAI DELVER
GAME ONE: dont remember much which is weird. I believe i tezzed him out, but i won. GAME TWO super close and was a minute or two from going to time. we kept hitting each other back and forth and i end up at two life and cast a thirst for knowledge at eot. get force of will jace tms and artifact land. discard the land and draw toxic deluge for the turn. i drop jace and bounce his delver flipped who was about to kill me. i pass turn and he casts delver and i toxic deluge for one and go to one life. i then begin to fate seal. i draw another force of will and end up hardcasting both force of wills and win through jace ultimate. was super close and intense.
RECORD: 1-1
ROUND 3: MIRACLES
GAME ONE i tezz for the win and game two i combo infinite turns with sword foundry and time sieve. miracle deck was stock except for missing force of wills. found out after.
RECORD: 2-1
ROUND 4: MIRACLES (again)
GAME ONE: he wins a slow and grindy match. nothing special. GAME TWO he played snapcasters so i side out combo for voids and helm but never played a role. i chalice him for one turn one and he keeps a hand with blood moon. i cast tezzy and he casts blood moon. i ultimate tezzy and he didn't realize that blood moon doesn't stop artifact lands from being artifacts and i win. GAME THREE: he mulligans to 5 and has a weak hand and i win by tezz ulitmate in addition to a 5/5 strix
RECORD: 3-1
ROUND 5: MIRACLES (for the third time!!!)
GAME ONE i know his deck and aggressively mulligan to a three card hand and give up on turn five with no lands.
GAME TWO i chalice turn one. he forces. i force back. he forces back. i force back and keep chalice. he is out of cards and can't manipulate deck and i tezz him out.
GAME THREE: things get awkward here. he mulligans to 6 or 5 and lays down a turn two counterbalance and i lay down a chalice for one. he flips red elemental blast and i say ok and put chalice in graveyard. he draws blast and casts ponder and i say "hold up, chalice can't be countered." i call a judge and tell him the incident. i knew his draw and his ponder cards are still in hand. wait while he figures things out and ruling is chalice is in play and the ponder will resolve. it was both our faults for not realizing chalice couldn't be countered since its cmc on the stack is two. opponent contnues to draw only lands with no manipulation and i win. once over he tells me he only drew lands and if the judge call wasn't in my favor, i had another chalice in hand and drew one on next draw step.
RECORD: 4-1
ROUND 6 (final one) i intentionally draw to make top 8
QUARTERFINALS: Sneak and show
GAME ONE: i win with surprising ease and go to the worst game two ever.
GAME TWO: game lasts what feels twenty turns and i make so many mistakes that i deserve to lose. i'm waiting for a second blue source to cast my jace. and then i notice the tezzy that has been in my hand from the start that could have been cast five turns earlier. then i put chalice on 4 to stop sneak attack. he casts show and tell and i forget i have force of will in hand with tezzy to counter and let him put sneak attack in hand. i say whatever and draw tezzy 2. i figure i can cast a tezzy after saccing chalice with force back up. i then cast tezzy into chalice and hate my life. he then proceeds to murder me. put me on huge tilt.
GAME THREE: lose quick in sneak and show fashion.
imho i feel i couldn't have won had i actually been thinking. the next round in semis i would have played jeskai stoneblade and not sure of the matchup. but i finished 7th with it being first tourny with the deck and second night playing it. love the deck.
CHANGES TO DECK: sideboard i would drop torpor orbs (not sure why i had em. mainly death and taxes i guess, even tough we have a ton of field wipes) and put in maybe two phyrexian metapmorphs. land wise i am planning on dropping underground river for sunken ruins and may try a second one in place of a city or something. ruins would have been much better than underground river.
that about says it all. hope this has been informative and helpful. love the deck and don't see myself shelving it anytime soon. may actually like it more than my original affinity but guess i have a weakness for artifacts.
and may test out an ugin. his ultimate seems sweet with this deck and having a colorless walker would be nice. him or karn. either as a one of could be interesting.
So I don't remember if I asked this but I will anyway, why do some of you run the 4x Dimir Signet over 4x Talisman? I haven't tested with the 4x Signet yet but it seems a lot worse because it needs other mana to be used. Maybe I'm looking at it in the wrong light. The Talisman just seems better to me.
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Signet produces both colors at once, which can be relevant with all the colorless lands. You can cast Tezzeret (or even just Strix) off Signet and Tomb/City, which Talisman can't do.
Talisman costs life to make colored mana. With four Ancient Tomb, that is not a minor drawback.
Talisman can tap for mana by itself. That is only relevant if you plan to cast Talisman into a 1-drop with no other mana available. Almost any other time, you can just arrange your mana so that you're tapping artifacts first.
I think the differences are minor enough that your choice of mana rocks is almost never going to cost you a game, there are just situations where one or the other is less than ideal.
Well, I'm bringing my Tezz Control list to a large Legacy tourney next week, and I could use a few suggestions. Haven't really played any legacy since GP New Jersey, which was of course before the Treasure Cruise ban, so I don't know if my list is still decent against the current meta. This is what I'm running:
Not really sure if the 4 Chalice of the Void main deck is correct, now that Delver isn't so huge. Delver was the deck I struggled with the most, but the 4 chalice is probably the only way I can win vs. burn. I haven't really tested Scroll Rack too much, but I know how often I would have wanted the effect when in a Tangle Wire stalled board. I really like the Winter Orbs to shut down Miracles, so 1 in the main and 1 in the board. Anyone have any SB suggestions or know what the popular decks are right now?
can't say I have too many suggestions seein as how I run a heavy artifact version. but I can assure u that chalice x4 is extremely important and relative. slows or shuts down miracles, delver, storm, burn, elves, and a ton of other decks. I will say your list looks strange with some of the tech but really hope you tell us your results. my lgs does legacy Mondays so hoping to test a couple glimmervoids and maybe an opal to test abrupt decays vs null rod and other crummy hate cards.
our creatures are the greatest defense and I would highly recommend a single toxic deluge main deck and another in the board. I also run two damnation in the board because creature decks are good against if if the get a fast start. I find them more helpful than e plague. and if u don't want an engineered explosives main, i find it better than ratchet bomb but it's pending on your use and player preference.
4 wasteland seem off with crucible in board and not main.
and finally, any reason u have esperzoa? nm lol. it does seem sweet with strix, tangle wire plus others. I usually just run academy ruins. hope u do well. curious how this list goes
Thanks for the comments and suggestions. You're right that sometimes I do want a board sweeper, but I'm comfortable with having just Ensnaring Bridge in the main, as I can tutor for it and can often stall the board long enough to drop it if I need to. I think I'll try some Damnation and Deluge in for E Plague in the SB.
I will be cutting a Wasteland for another Seat of the Synod. Wasteland is nice with Tanglewire, as you want to keep the number of permanents they have on board low, but sometimes I do miss a blue source. As for Esperzoa, I'm close to putting in a 3rd over the Spellskite. Along with the synergy you mentioned, you can bounce Opal and Seat of the Synod at no real loss, and if they were tapped from T-Wire or Winter Orb, they get reset. And it's nice to have a decent clock outside of the Planeswalker package.
that makes a lot o sense. I might test an esperzoa at my next legacy night when I pick one up. and be careful on relying on bridge against any black green deck cuz abrupt decay may win them game one
i don't see why not. we only run 4 counters and don't always get it. don't let no forces stop you! hop in and enjoy the deck te waters are perfect and if u love stopping opponents from playing, u have come to the right place
Read the thread though and really like the concept. Because of the meta's sharp swerve towards Dig through Time I'm looking for a Helmline shell and I'm thinking that this might be the best shell due to the Sol lands and artifact ramp.
Has anybody tried 4 Leylines of the Void and 4 Helm of Dominance in this? What would be the best way to go if I wanted to try it? I have Tezz and Jace and I'm guessing that taking them out is not the best answer. I like 4 Force of Will and a Flusterstorm alongside 4 Chalice of the Void so that's not going to come out either. I'm probably going to go with a couple of Dimir Charm as well.
Does anybody think that pulling the Thopter Foundry/Sword of the Meek package plus the Thirst for Knowledge is viable?
I'm thinking of a blue Belcher with a high probability of going off on turn 2 for a planeswalker at worst or a win through Helmline as the optimal play.
ive been iffy on dimir charm but only ever side boarded one.
haven't tried four void and 4 helm main but if you're running transmute artifact, it kind of works as the second or third helm, plus academy ruins can get it back.
and i'm a big fan of sword foundry plan. i run two of each plus a single time sieve and ive gone infinite more than i'd have thought. again, with transmute artifact, plus tezzy searching, its easier than one would think.
and the deck is more control than combo so if you wanted a belcher style win, you might wanna try a deck centered on that. this deck just slowly wraps around the opponent like a snake until they lose or cry uncle.
I played a somewhat unpowered list without Transmute Artifact and went 4-3 on the night. I was playing Liliana of the Veil x3 in the slots I'd normally run Transmute in. I won when I resolved Chalice of the Void or a planeswalker early and lost when I didn't. I'm going to have to hunt down some Transmutes before I try to play this again. It's a very powerful list but it's too random in this meta. Even with 9 planeswalkers and 4 Chalices I had too many empty turn 2's.
I was 2-0 vs UWR Stoneblade, 2-1 vs Burn and then got absolutely blown out by a vanilla UW Control list playing 12 counters including 3 Spell Snare main and using Detention Sphere and Council's Judgement as his removal. He countered an early Liliana and Thopter Foundry, both put out as bait and then Detention Sphere on a second Liliana about to ultimate and a second Thopter Foundry that only got to make 2 tokens before it left.
I'm probably going to give the deck some more spins tomorrow since I picked up deluges, a third transmute, and will have my last 2 Underground Seas. But overall I'm glad I built this deck and picked up the cards for it. Now I just need to try different configurations until I find one that I enjoy, though turn 3 comboing out against people was glorious with Void/Helm combo.
Round 1 was against infect and turn 2 chalice for 1 game 1 allowed me enough time to assemble thopter swords and kill him off before he saw relevant pump spells. Game 2 I went turn 0 Leyline of the Void, Turn 1 Chalice for 1 and deluged his glistner elf and blighted agent when I was at 7 poison, then dropped Big Tezz to fetch Helm and end the game.
Round 2 was against Dredge, turn 1 Chalice for 1 stopped cabal therapy and faithless looting shenanigans, turn 3 cast leyline of the void he scooped them up. Game 2 was turn 1 tomb into signet, turn 2 underground sea cast leyline, he scooped two turns later.
Round 3 against Shardless Bug, game 1 I had chalice for 1 turn 1. Then I played some mana rocks and an ensnaring bridge, and some strix and it was kind of a long grind that I eventually saw thopter/sword combo. He abrupt decayed my foundry but I had academy ruins in play and just put it on top during my upkeep to replay and keep the tokens coming and he conceded. Game 2 I had turn 0 leyline, turn 2 chalice for 1, turn 3 chalice for 0, and then eventually transmuted a mana rock into helm and won the game after he failed to kill me with True Name Nemesis and Shardless Agent quickly enough.
Round 4 Storm I played Chalice for 1 turn 2 and then Leyline of the Void turn 4 and he scooped after I dropped Jace which represented a win condition. Game 2 was Turn 1 Chalice for 1 turn 3 Leyline, turn 4 Helm and activate. He was complaining to his friend afterwards about how everyone was playing chalice decks, and that he didn't think he could win this match up.
Round 5 (we ID but played it out to see what would happen) Tin-Fins, transformative sideboard into Doomsday. Game 1 had leyline turn 0. We sat and played land go after that. Eventually I had enough mana through rocks and what not to hard cast force of will, and he went lotus petal, lotus petal, chrome mox imprint shallow grave, dark ritual, tap 2 lands, hard cast griselbrand, which I promptly hard casted FoW in response and he conceded.
Game 2 he sideboarded out his reanimation package for doomsday package and he managed to eventually resolve doomsday and then managed to kill me after he chain of vapors my ensnaring bridge and used the blue hideaway land to play emrakul and swing and I conceded.
Game 3 I was able to land Turn 0 leyline, turn 1 mana rock, turn 2 ensnaring bridge, turn 3 Jace, the Mindsculptor (which he pithing needled on his turn) Turn 4 I top decked helm (that I had brainstormed to the top with Jace the previous turn, and killed him).
Overall I felt like I got really good match ups in 4 combo decks and then lucked out against an unskilled shardless bug player (he didn't realize that I didn't have to sacrifice my artifact until resolution of the spell) and he failed to wasteland my turn 1 city of traitors which game me the mana I needed to pump out most of my hand. The deck feels like it really relies on it's opening hands being good to win and relies heavily upon the top of the deck. I certainly felt it was clunky at times with no real way to dig for things outside of Tezz and Jace. On the other hand being able to have 4 tutors, plus AoB to try and dig for missing pieces for a combo to speed up the clock made up a little more consistency. The deck feels like it does really powerful things in legacy and I'll definitely keep playing and tweaking it, plus it's just so fun to play.
as a side note, has anyone had good results with trinket Mage? seems like a good way to toolbox unless u just stick wit tezzy digging.
edit: and how has opal worked for anyone playing this deck?
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Modern - Mardu Death's Shadow(needs work)
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Legacy - RUG Delver(almost foiled out)
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I run two in the side, on top of four Force of Will in the 75, but I haven't been playing this deck lately so take that for what it's worth. I've actually just put it back together in the last couple weeks, and hope to get some good testing in soon.
Regardless, Flusterstorm absolutely good against Storm decks, it's just a matter of whether your particular list needs sideboard help against Storm.
If you want to post your deck list, and give an idea of your meta if possible, that would help to get you on track for building a sideboard.
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4x Baleful Strix
Instants-4
4x Force of Will
Sorcery-4
2x Transmute Artifact
2x Toxic Deluge
Planeswalker-7
1x Tezzeret the Seeker
3x Jace, the Mind Sculptor
4x Tezzeret, Agent of Bolas
Artifacts-18
1x Engineered Explosives
1x Ratchet Bomb
1x Sword of the Meek
1x Staff of Nin
2x Dimir Signet
2x Thopter Foundry
2x Ensnaring Bridge
4x Talisman of Dominance
4x Chalice of the Void
4x Polluted Delta
1x Academy Ruins
1x Seat of the Synod
1x Urborg, Tomb of Yawgmoth
1x Island
1x Swamp
3x Darkslick Shore
3x Underground Sea
3x City of Traitors
4x Ancient Tomb
1x Grafdigger's Cage
1x Meekstone
1x Pithing Needle
1x Engineered Plague
1x Ensnaring Bridge
1x Vendillion Clique
1x Helm of Obedience
1x Misdirection
2x Flusterstorm
2x Leyline of the Void
3x Duress
My current meta has BUG Delver, Elves, Miracles, Merfolk, Burn, Pila Pala Combo, Jund, Lands, MUD, Infect. This is the first and probably last Legacy deck I would ever make. The deck might have some problems but the deck is what I love about Magic, Blue and Artifacts.
I was originally using 3x FoW and 1x Misdirection in the main but I wanted to test a fourth FoW and see what I like better.
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Modern - Mardu Death's Shadow(needs work)
DnT(mono white cause I had the cards)
Legacy - RUG Delver(almost foiled out)
RG Lands
I think the second Ensnaring Bridge can be moved to the board in favor of a third Transmute Artifact. It gives you the same odds to find a Bridge, with a lot more versatility.
I would try to fit a couple Wurmcoil Engine somewhere into your 75. It looks like you have four decks in your meta (Delver, Merfolk, Burn, Jund) that don't have a good answer to it, and it is a perfectly reasonable win condition on its own.
Personally, I like to run one off-color dual land (plus a couple extra fetches) so I can cast Explosives for three - specifically Tundra, because it casts Thopter Foundry just as well as Underground Sea, but that probably doesn't matter. That may or may not be worth it, I really can't tell yet, but it sounds like it could be worth a try for your meta.
The reason for the Deluges in the main is that it can be cast under Teeg, which was a problem in the last tournament I went to. And only needing the B instead of BB is huge for me. The main guys I test with(the BUG and DnT kid)always make sure I have a hard time getting to BB.
The second Bridge has been so clutch for me.
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Legacy - RUG Delver(almost foiled out)
RG Lands
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let's start with the decklist
4x city of traitors
4x ancient tomb
4x vault of whispers
4x seat of the synod
2x underground sea
1x underground river
1x academy ruins
1x urborg, tomb of yawgmoth
PLANESWALKERS
4x tezzeret, agent of bolas
2x jace, the mind scultpor
SORCERY
2x transmute artifact
1x toxic deluge
4x force of will
2x thirst for knowledge
ARTIFACT
4x dimir signet
2x talisman of dominance
2x sword of the meek
2x thopter foundry
1x time sieve
4x chalice of the void
1x trinisphere
1x engineered explosives
1x ensnaring bridge
CREATURE
4x Baleful strix
2x phyrexian revoker
2x torpor orb
1x toxic deluge
2x damnation
2x misdirection
4x leyline of the void
1x helm of obedience
1x notion thief
2x arcane laboratory
There were 36 of us signed up and put us on a 6 round tournament
MATCHES
ROUND 1: TIN FINS
I had played this guy before and he played this deck the first time, and death and taxes the previous. assumed death and taxes but kept a decent hand. GAME ONE He comboed me out on turn three after I dropped a turn two tezzy. GAME TWO i sided in voids and helm and got both opening hand after aggressively mulliganing and won turn two after he conseeded once i played helm with void in play. GAME THREE i had to aggressively mulligan down to a four card hand with void and lab in it plus two lands tapping for only one mana. void begins in play but he thoughtsiezes me the turn before i could drop arcane lab. after that i drew nothing the next turn and he combos me for the win.
RECORD: 0-1
ROUND 2: SUlTAI DELVER
GAME ONE: dont remember much which is weird. I believe i tezzed him out, but i won. GAME TWO super close and was a minute or two from going to time. we kept hitting each other back and forth and i end up at two life and cast a thirst for knowledge at eot. get force of will jace tms and artifact land. discard the land and draw toxic deluge for the turn. i drop jace and bounce his delver flipped who was about to kill me. i pass turn and he casts delver and i toxic deluge for one and go to one life. i then begin to fate seal. i draw another force of will and end up hardcasting both force of wills and win through jace ultimate. was super close and intense.
RECORD: 1-1
ROUND 3: MIRACLES
GAME ONE i tezz for the win and game two i combo infinite turns with sword foundry and time sieve. miracle deck was stock except for missing force of wills. found out after.
RECORD: 2-1
ROUND 4: MIRACLES (again)
GAME ONE: he wins a slow and grindy match. nothing special. GAME TWO he played snapcasters so i side out combo for voids and helm but never played a role. i chalice him for one turn one and he keeps a hand with blood moon. i cast tezzy and he casts blood moon. i ultimate tezzy and he didn't realize that blood moon doesn't stop artifact lands from being artifacts and i win. GAME THREE: he mulligans to 5 and has a weak hand and i win by tezz ulitmate in addition to a 5/5 strix
RECORD: 3-1
ROUND 5: MIRACLES (for the third time!!!)
GAME ONE i know his deck and aggressively mulligan to a three card hand and give up on turn five with no lands.
GAME TWO i chalice turn one. he forces. i force back. he forces back. i force back and keep chalice. he is out of cards and can't manipulate deck and i tezz him out.
GAME THREE: things get awkward here. he mulligans to 6 or 5 and lays down a turn two counterbalance and i lay down a chalice for one. he flips red elemental blast and i say ok and put chalice in graveyard. he draws blast and casts ponder and i say "hold up, chalice can't be countered." i call a judge and tell him the incident. i knew his draw and his ponder cards are still in hand. wait while he figures things out and ruling is chalice is in play and the ponder will resolve. it was both our faults for not realizing chalice couldn't be countered since its cmc on the stack is two. opponent contnues to draw only lands with no manipulation and i win. once over he tells me he only drew lands and if the judge call wasn't in my favor, i had another chalice in hand and drew one on next draw step.
RECORD: 4-1
ROUND 6 (final one) i intentionally draw to make top 8
QUARTERFINALS: Sneak and show
GAME ONE: i win with surprising ease and go to the worst game two ever.
GAME TWO: game lasts what feels twenty turns and i make so many mistakes that i deserve to lose. i'm waiting for a second blue source to cast my jace. and then i notice the tezzy that has been in my hand from the start that could have been cast five turns earlier. then i put chalice on 4 to stop sneak attack. he casts show and tell and i forget i have force of will in hand with tezzy to counter and let him put sneak attack in hand. i say whatever and draw tezzy 2. i figure i can cast a tezzy after saccing chalice with force back up. i then cast tezzy into chalice and hate my life. he then proceeds to murder me. put me on huge tilt.
GAME THREE: lose quick in sneak and show fashion.
imho i feel i couldn't have won had i actually been thinking. the next round in semis i would have played jeskai stoneblade and not sure of the matchup. but i finished 7th with it being first tourny with the deck and second night playing it. love the deck.
CHANGES TO DECK: sideboard i would drop torpor orbs (not sure why i had em. mainly death and taxes i guess, even tough we have a ton of field wipes) and put in maybe two phyrexian metapmorphs. land wise i am planning on dropping underground river for sunken ruins and may try a second one in place of a city or something. ruins would have been much better than underground river.
that about says it all. hope this has been informative and helpful. love the deck and don't see myself shelving it anytime soon. may actually like it more than my original affinity but guess i have a weakness for artifacts.
and may test out an ugin. his ultimate seems sweet with this deck and having a colorless walker would be nice. him or karn. either as a one of could be interesting.
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http://forums.mtgsalvation.com/showthread.php?t=392928
Modern - Mardu Death's Shadow(needs work)
DnT(mono white cause I had the cards)
Legacy - RUG Delver(almost foiled out)
RG Lands
Talisman costs life to make colored mana. With four Ancient Tomb, that is not a minor drawback.
Talisman can tap for mana by itself. That is only relevant if you plan to cast Talisman into a 1-drop with no other mana available. Almost any other time, you can just arrange your mana so that you're tapping artifacts first.
I think the differences are minor enough that your choice of mana rocks is almost never going to cost you a game, there are just situations where one or the other is less than ideal.
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4 Polluted Delta
2 Underground Sea
1 Tundra
2 Seat of the Synod
1 Island
4 Ancient Tomb
2 City of Traitors
4 Wasteland
4 Dimir Signet
2 Mox Opal
Creatures: (9)
4 Baleful Strix
1 Stoneforge Mystic
1 Phyrexian Revoker
1 Spellskite
2 Esperzoa
4 Chalice of the Void
1 Winter Orb
1 Scroll Rack
4 Tangle Wire
1 Ensnaring Bridge
4 Tezzeret, Agent of Bolas
3 Jace, the Mind Sculptor
1 Batterskull
Instants/Sorceries: (6)
2 Transmute Artifact
4 Force of Will
1 Winter Orb
4 Engineered Plague
4 Leyline of the Void
1 Helm of Obedience
1 Misdirection
1 Ratchet Bomb
1 Vindicate
1 The Abyss
1 Crucible of Worlds
Not really sure if the 4 Chalice of the Void main deck is correct, now that Delver isn't so huge. Delver was the deck I struggled with the most, but the 4 chalice is probably the only way I can win vs. burn. I haven't really tested Scroll Rack too much, but I know how often I would have wanted the effect when in a Tangle Wire stalled board. I really like the Winter Orbs to shut down Miracles, so 1 in the main and 1 in the board. Anyone have any SB suggestions or know what the popular decks are right now?
our creatures are the greatest defense and I would highly recommend a single toxic deluge main deck and another in the board. I also run two damnation in the board because creature decks are good against if if the get a fast start. I find them more helpful than e plague. and if u don't want an engineered explosives main, i find it better than ratchet bomb but it's pending on your use and player preference.
4 wasteland seem off with crucible in board and not main.
and finally, any reason u have esperzoa? nm lol. it does seem sweet with strix, tangle wire plus others. I usually just run academy ruins. hope u do well. curious how this list goes
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I will be cutting a Wasteland for another Seat of the Synod. Wasteland is nice with Tanglewire, as you want to keep the number of permanents they have on board low, but sometimes I do miss a blue source. As for Esperzoa, I'm close to putting in a 3rd over the Spellskite. Along with the synergy you mentioned, you can bounce Opal and Seat of the Synod at no real loss, and if they were tapped from T-Wire or Winter Orb, they get reset. And it's nice to have a decent clock outside of the Planeswalker package.
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Has anybody tried 4 Leylines of the Void and 4 Helm of Dominance in this? What would be the best way to go if I wanted to try it? I have Tezz and Jace and I'm guessing that taking them out is not the best answer. I like 4 Force of Will and a Flusterstorm alongside 4 Chalice of the Void so that's not going to come out either. I'm probably going to go with a couple of Dimir Charm as well.
Does anybody think that pulling the Thopter Foundry/Sword of the Meek package plus the Thirst for Knowledge is viable?
I'm thinking of a blue Belcher with a high probability of going off on turn 2 for a planeswalker at worst or a win through Helmline as the optimal play.
haven't tried four void and 4 helm main but if you're running transmute artifact, it kind of works as the second or third helm, plus academy ruins can get it back.
and i'm a big fan of sword foundry plan. i run two of each plus a single time sieve and ive gone infinite more than i'd have thought. again, with transmute artifact, plus tezzy searching, its easier than one would think.
and the deck is more control than combo so if you wanted a belcher style win, you might wanna try a deck centered on that. this deck just slowly wraps around the opponent like a snake until they lose or cry uncle.
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I was 2-0 vs UWR Stoneblade, 2-1 vs Burn and then got absolutely blown out by a vanilla UW Control list playing 12 counters including 3 Spell Snare main and using Detention Sphere and Council's Judgement as his removal. He countered an early Liliana and Thopter Foundry, both put out as bait and then Detention Sphere on a second Liliana about to ultimate and a second Thopter Foundry that only got to make 2 tokens before it left.